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41. Idea for incorporating Warbarges into EVE - in Feedback/Requests [original thread]
Some of this may not be possible with coding etc, but I will just toss around some ideas anyway. (Possibly something for low sec PC, or at least null.) TL;DR - Warbarges should do stuff, and be destructible. Commanders? I had a discussion with...
- by Brasidas Kriegen - at 2013.04.03 01:19:00
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42. [Feedback] RDV Drone 'Intelligence' - in Feedback/Requests [original thread]
I saw a good one today....RDV came in to drop an LAV, flipped upside down and exploded but the LAV survived (just) landing precariously on a ledge. So the guy that called it still got his LAV at least! It would be handy if the deployment location ...
- by Brasidas Kriegen - at 2013.03.29 14:54:00
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43. Proximity chat in vehicles - in Feedback/Requests [original thread]
If not some proximity chat then at least options for simple universal voice commands. It is more difficult on console with limited controls although potentially some sort of context sensitive option would be wonderful. My main issue with voice bei...
- by Brasidas Kriegen - at 2013.03.29 14:51:00
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44. [Ideas] Deployable shields - in Feedback/Requests [original thread]
Yeah the wall shield idea can simply extend your 6m etc from the point it is placed; either extending in front of the person deploying it (as a means of determining direction) otherwise allow players to choose direction during some form of deploym...
- by Brasidas Kriegen - at 2013.03.29 14:43:00
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45. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
Speaking of more OB strikes, although it would probably be worth leaving it as normal at first PC is definitely where the requirements for strikes should be reduced to make them potentially more frequent (at least for strikes from EVE players). If...
- by Brasidas Kriegen - at 2013.03.29 14:29:00
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46. Sticky:Improved ambush spawn mechanics and new spawn locations feedback - in Feedback/Requests [original thread]
I think the cloaking option is one of the better ones, just as used in EVE when entering a new system. It gives you a second to adjust and take in your surroundings, before you are vulnerable. Any movement, or use of any module will make you visib...
- by Brasidas Kriegen - at 2013.03.28 07:08:00
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47. Fog Of War game mode - in Feedback/Requests [original thread]
If something like this was implemented it should be team-based; keep within a certain distance of your teammates and your scan range is connected. Not sure if this was what you were suggesting, but the focus of DUST should stay on teamwork, even i...
- by Brasidas Kriegen - at 2013.03.28 06:22:00
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