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221. The freaggin server shutdown notifications.... - in General Discussions [original thread]
Quote: NOTE: I'd be a hell of a lot more pissed if I spent Aurum on this $H!T. Pay to lose?
- by Brahma El Indio - at 2012.07.20 11:02:00
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222. I cant play this build anymore. - in General Discussions [original thread]
Darky SI wrote: for me its the Lag or the framerate or whatever causing bullets not registering, honestly the server is getting worse every weekend. 150+ m/s ping to EU 300+ m/s ping to US we are at disadvantage all the time Let me guess,...
- by Brahma El Indio - at 2012.07.20 10:58:00
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223. Public Apology - in General Discussions [original thread]
There is no honour in defeat..... Leave no stone unturned, its win at all costs and the last thread I read before this one confirmed that's its pay to win, so the cost is real..... Amazing, just like Harry Hoo said......
- by Brahma El Indio - at 2012.07.20 10:56:00
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224. high skill points at a high cost. - in General Discussions [original thread]
Quote: Also if you have deep pockets you can buy AUR items :) Pay to win.........kinda confirmed don't you think? That's fine wit me by the way......I'm no Communist..... Hang on, my SVER slot was CommunistBrat...but that's beside the p...
- by Brahma El Indio - at 2012.07.20 10:51:00
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225. I cant play this build anymore. - in General Discussions [original thread]
I was sick of this build within the first 48 hours of playing it..........
- by Brahma El Indio - at 2012.07.20 04:43:00
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226. So what happens if - in General Discussions [original thread]
night-times wrote: i get 50 people, Q sync in an ambush or skirmish. call in vehicles for the duration of the game, have the other side blown them up for sp and isk? better yet, how about kill feeding? How will CCP combat this expliot? facts:...
- by Brahma El Indio - at 2012.07.19 04:11:00
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227. Where did all this MAG/Dust comparision come form? - in General Discussions [original thread]
MAG is much more in your face fps than the current hide and seek dust build..... Hopefully next build is closer to game play of the previous build than the current build......
- by Brahma El Indio - at 2012.07.18 22:06:00
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228. Where did all this MAG/Dust comparision come form? - in General Discussions [original thread]
Quote: Yeah, damn shame that zipper dropped MAG, once socom4 development ramped up. MAG was the better game. large battles, decent fps mechanics, with just a little sprinkle of rpgish skill point system. If they just focused on a way to make ...
- by Brahma El Indio - at 2012.07.18 22:03:00
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229. DUST & MASSIVE ACTION GAME. - in General Discussions [original thread]
Just don't listen to bhd and all will be fine with dust......
- by Brahma El Indio - at 2012.07.18 21:29:00
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230. To be a DUSTer, or not to be - in General Discussions [original thread]
I played MAG.Thats right. Best fps ever made on the console by the worst developer. Call me a maggot, mag hag, mag tarf whatever.... Doesn't change the fact that there is still no full on in your face bigger than 16v16 fps than MAG...... Yeah M...
- by Brahma El Indio - at 2012.07.18 09:20:00
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231. Comparisons to other Shooters - in General Discussions [original thread]
Somebody said MAG?
- by Brahma El Indio - at 2012.07.18 00:12:00
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232. Playstation Move Functionality - in General Discussions [original thread]
GM Nythanos wrote: The current build is the first one we'd added Move support to for the Beta. I know I've seen a few things like deadzone sensitivity come up in a few previous threads but more constructive feedback is always welcome. Besid...
- by Brahma El Indio - at 2012.07.13 20:48:00
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233. Playstation Move Functionality - in General Discussions [original thread]
Ayures0 wrote: Move is a ******* gimmick, pure and simple. They just need to hurry up and put in KBM support so I can harvest console player tears. Move if implemented properly will give KB/m some serious competition.....
- by Brahma El Indio - at 2012.07.07 22:28:00
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234. Playstation Move Functionality - in General Discussions [original thread]
Lilianna Sentinel wrote: Garrett Blacknova wrote: Move is terribly implemented at present. Hope they fix it a LOT before release. Main problem is lack of adjustable deadzone - the setting's there, but no matter how low you turn it, there's...
- by Brahma El Indio - at 2012.07.07 22:08:00
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235. Playstation Move Functionality - in General Discussions [original thread]
Ares Webber wrote: BorrowedTime TM wrote: Brahma El Indio wrote: They need to show the dead zones/bounding boxes as you adjust....then there needs to be a firing range to test..... They should copy the MAG implementation, it was pretty s...
- by Brahma El Indio - at 2012.07.07 22:06:00
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236. Playstation Move Functionality - in General Discussions [original thread]
They need to show the dead zones/bounding boxes as you adjust....then there needs to be a firing range to test..... They should copy the MAG implementation, it was pretty solid except for the knife.......
- by Brahma El Indio - at 2012.07.07 21:42:00
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237. Playstation Move Functionality - in General Discussions [original thread]
It is harder right now with the move because the implementation is very poor.....actually its garbage
- by Brahma El Indio - at 2012.07.07 21:33:00
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