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801. The trust system - in Feedback/Requests [original thread]
Jonny D Buelle wrote: Bradric Banewolf wrote: Jonny D Buelle wrote: Bradric Banewolf wrote: As much as I want dust to be connected to eve, we can leave alot of the sleezy behavior out please. This is New Eden Bro, don't fight it, ...
- by Bradric Banewolf - at 2015.04.29 23:30:00
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802. [Proposal] Changes to Logistics Progression: 4 Easy Steps - in Feedback/Requests [original thread]
Tell me sir? What, exactly, can you get done with the gal logi at standard? With only 2 low, no high, 1 weapon slot, and 3 equipment? I'll tell you my view. Dying in a suicidal link spam suit. Not enough high and low slots to be proficient at any...
- by Bradric Banewolf - at 2015.04.29 23:29:00
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803. The trust system - in Feedback/Requests [original thread]
Jonny D Buelle wrote: Bradric Banewolf wrote: As much as I want dust to be connected to eve, we can leave alot of the sleezy behavior out please. This is New Eden Bro, don't fight it, embrace it, carress it, then f*ck it up the ass! ...
- by Bradric Banewolf - at 2015.04.29 23:14:00
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804. Files, not segments.... - in Feedback/Requests [original thread]
To the point then. The Save loadouts section is indeed what we asked for.... except it's not?! You got to it, but missed the mark imo. Patient enough to keep waiting, but we want files or pages. Page 1. Standard suits only with the segmented ...
- by Bradric Banewolf - at 2015.04.29 23:03:00
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805. The trust system - in Feedback/Requests [original thread]
DJINN Jecture wrote: Bradric Banewolf wrote: As much as I want dust to be connected to eve, we can leave alot of the sleezy behavior out please. hahahahahahahahahahahahahahahahahahahahah Online Game... uhm really? Scammers are all over...
- by Bradric Banewolf - at 2015.04.29 22:56:00
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806. The trust system - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: Option1: Work on trading/player market until it's done, might take another year. Option2: Work on trading/player market until it's done, might take another year, allow players to send items to each other in the meanwhile. ...
- by Bradric Banewolf - at 2015.04.29 22:55:00
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807. The trust system - in Feedback/Requests [original thread]
Agreed, and I won't, but I'd like to be able to just post what I want to sell, play matches, and then see the isk from the agreed upon sale in my wallet. Not spending half my time wrestling with thirsty mercs, and listening to bidding wars. There'...
- by Bradric Banewolf - at 2015.04.29 20:45:00
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808. The trust system - in Feedback/Requests [original thread]
Just think it would be better if I could put x item up in the player trade section of the market with my o.b.o. price tag to it. If the market had an "assets being sold section", mercs could go check the prices of things being sold at their leisu...
- by Bradric Banewolf - at 2015.04.29 19:42:00
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809. Heavy out - in Feedback/Requests [original thread]
The old assault hmg was decent imo. Everyone complained about it like they did the burst, but they are both situational. Like in most things dust, the community complains when the item isn't "I win button". The longer range assault version was g...
- by Bradric Banewolf - at 2015.04.29 19:25:00
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810. [Proposal] Changes to Logistics Progression: 4 Easy Steps - in Feedback/Requests [original thread]
Thank you! A logi that isn't trying to camp points, and is actually gunning for balance in a thread! As a gal logi the only useful tier is proto?! The standard and adv gal logi is pretty bad?! Would love to have a 1/3 layout on the standard gal lo...
- by Bradric Banewolf - at 2015.04.29 17:17:00
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811. Heavy out - in Feedback/Requests [original thread]
CCP Rattati wrote: you will back for the fixed ahmg we were tuning today Please change the ahmg back! Keep a breach version and the assault version.
- by Bradric Banewolf - at 2015.04.29 17:07:00
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812. [Feedback] I'd really like to play Dust ... - in Feedback/Requests [original thread]
I always try to 1. Hear, understand, and if possible exp both sides of an argument. 2. Attempt to find a combat solution to the problem first. 3. If a combat solution to the problem is not possible. Make suggestions for change in the forums. Try ...
- by Bradric Banewolf - at 2015.04.29 15:53:00
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813. CCP Rattati! Acquisition mode to predictable - in Feedback/Requests [original thread]
MINA Longstrike wrote: CCP Rattati wrote: Bradric Banewolf wrote: The points are already being memorized by players. The randomization algorithm needs a tweak. There just waiting by where they know the next one will be on the particular m...
- by Bradric Banewolf - at 2015.04.29 15:16:00
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814. CCP Rattati! Acquisition mode to predictable - in Feedback/Requests [original thread]
The points are already being memorized by players. The randomization algorithm needs a tweak. There just waiting by where they know the next one will be on the particular map. Is it possible to make it truly random to provide more of a challenge, ...
- by Bradric Banewolf - at 2015.04.29 05:32:00
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815. Where the F are shield buffs - in General Discussions [original thread]
You're doing it wrong. Range, speed, precision, and damp are your friend.
- by Bradric Banewolf - at 2015.04.28 01:08:00
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816. Tanks vs Infantry. - in General Discussions [original thread]
If tanks in dust did this you wouldn't have a game lol! You obviously have been lucky enough not to have to face good tankers in dust. They can do this, and more already.
- by Bradric Banewolf - at 2015.04.28 00:58:00
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817. Hit Detection 514 - in General Discussions [original thread]
You guys are nice enough to sugarcoat it. HIT DETECTION IS TERRIBLE! The only thing that works worth a d*mn is splash dmg, which has no problem registering, and speedy suits! I'm curious as to how many frames per second this game actually is, and ...
- by Bradric Banewolf - at 2015.04.27 04:31:00
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818. Hit Detection 514 - in General Discussions [original thread]
Powerh8er wrote: See a scout throw an RE at you, kills him, blows up half a second later anyway. See the remote thrown, backs up 10 meters, remote does too?! BOOM!
- by Bradric Banewolf - at 2015.04.27 04:24:00
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819. Bugs/Glitches - in General Discussions [original thread]
Nope, jumping mods were clearly more important?!
- by Bradric Banewolf - at 2015.04.27 04:22:00
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820. "This is DUST" - Planatary Conquest Trailer - in General Discussions [original thread]
Nice video! Wish CCP could've done that, but meh?! Maybe they're busy focusing on lag and hit detection.... hey, a man can dream right?
- by Bradric Banewolf - at 2015.04.27 04:18:00
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