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941. Swarm range is ok, guys - in General Discussions [original thread]
Judge Rhadamanthus wrote: They have had 7 months of trolling my dropship. I think I am entitled to a little leeway. It was a very mild form of poking at swarmers. To make them think about others. I'm sorry. I agree that they are now probably...
- by Borne Velvalor - at 2013.10.27 23:36:00
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942. Nerfed Proto Swarm Launchers are WORSE than current Standard Swarm Launchers. - in General Discussions [original thread]
Pvt Numnutz wrote: Borne Velvalor wrote: Pvt Numnutz wrote: well the part that you are forgetting is that alot of vehicles are being taken out as a part of this re balancing. No more logistics and assault dropships just standard. You know...
- by Borne Velvalor - at 2013.10.27 23:32:00
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943. Swarm range is ok, guys - in General Discussions [original thread]
Judge Rhadamanthus wrote: or for an even clearer review watch this video . Has the range old vs new compared on an overhead map. 400m was indeed OP. 330 damage would be OP against DSs and LAVs since LLAVs and ADSs are gone. Against HAVs? Ye...
- by Borne Velvalor - at 2013.10.27 23:26:00
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944. Nerfed Proto Swarm Launchers are WORSE than current Standard Swarm Launchers. - in General Discussions [original thread]
Pvt Numnutz wrote: well the part that you are forgetting is that alot of vehicles are being taken out as a part of this re balancing. No more logistics and assault dropships just standard. You know how easy it is to take those down with proto t...
- by Borne Velvalor - at 2013.10.27 23:19:00
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945. Nerfed Proto Swarm Launchers are WORSE than current Standard Swarm Launchers. - in General Discussions [original thread]
Fizzer94 wrote: Borne Velvalor wrote: Fizzer94 wrote: Borne Velvalor wrote: Just so people understand the severity of the nerf, after 1.6 proto swarms will deal the same damage as current standard swarms, with a 55% range reduction. Ha...
- by Borne Velvalor - at 2013.10.27 23:07:00
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946. Swarm range is ok, guys - in General Discussions [original thread]
lcarus X wrote: To those who complain about the swarm launcher range nerf, this is 400 meters: http://i882.photobucket.com/albums/ac25/gradox1/Mobile%20Uploads/image_zps6a4fc9f6.jpg That's ******* completely unfair don't you think? The tank w...
- by Borne Velvalor - at 2013.10.27 23:02:00
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947. Nerfed Proto Swarm Launchers are WORSE than current Standard Swarm Launchers. - in General Discussions [original thread]
medomai grey wrote: mmm... The damage is per missile fired, which increases the higher up in tier you go. Current STD Launcher: 330 * 4 = 1320 Nerfed PRO Launcher: 220 * 6 = 1320
- by Borne Velvalor - at 2013.10.27 23:00:00
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948. Nerfed Proto Swarm Launchers are WORSE than current Standard Swarm Launchers. - in General Discussions [original thread]
Fizzer94 wrote: Borne Velvalor wrote: Just so people understand the severity of the nerf, after 1.6 proto swarms will deal the same damage as current standard swarms, with a 55% range reduction. Hardened HAVs have around the same TTK as they...
- by Borne Velvalor - at 2013.10.27 22:59:00
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949. Nerfed Proto Swarm Launchers are WORSE than current Standard Swarm Launchers. - in General Discussions [original thread]
Flix Keptick wrote: Well, I dont see why you would be trying to solo a falshion (SHIELD TANK) with swarms (EXPLOSIVE DAMAGE) I meant Vayu's, I always get them confused. Either way, it doesn't really matter. It can be a Madrugar, which actuall...
- by Borne Velvalor - at 2013.10.27 22:56:00
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950. Nerfed Proto Swarm Launchers are WORSE than current Standard Swarm Launchers. - in General Discussions [original thread]
Just so people understand the severity of the nerf, after 1.6 proto swarms will deal the same damage as current standard swarms, with a 55% range reduction. Hardened HAVs have around the same TTK as they do now, so the comparison should be accurat...
- by Borne Velvalor - at 2013.10.27 22:49:00
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951. Announcement:Weapon stats! - in General Discussions [original thread]
Heathen Bastard wrote: ToRgUe77 wrote: Well that was over 1.5 mil sp wasted on swarms , nerf hammered just like everything else in this game. BOO. ****ING. HOO. Now you'll need to be within render distance to completely murder a tank. ...
- by Borne Velvalor - at 2013.10.27 22:44:00
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952. New weapons' damage per second, maths - in General Discussions [original thread]
The DPS of the proto RR more or less matches the Duvolle, as I posted in another thread. Who cares about -¦10 differences based on recurring .3s or a level of proficiency? The level to which the charge period and recoil affects it will need to w...
- by Borne Velvalor - at 2013.10.27 22:42:00
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953. no mlt varients of new ARs? - in General Discussions [original thread]
Aero Yassavi wrote: CCP doesn't want us experimenting with different playstyles, that's why there's no militia scrambler rifle, militia laser rifle, militia plasma cannon, militia mass driver, etc. I don't particularly understand why all weapon...
- by Borne Velvalor - at 2013.10.27 22:37:00
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954. Alternative uses and tactics for LAVs, HAVs and DSs. (Mostly LAVs) - in General Discussions [original thread]
Rion Hale wrote: Those of you that still murder taxi, its time to turn in your PlayStation in exchange for a Wii with Mario kart. You're not good enough at the gun game, and probably suck at actual driving games. We apologize, but dust is not y...
- by Borne Velvalor - at 2013.10.27 22:34:00
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955. no mlt varients of new ARs? - in General Discussions [original thread]
Lynn Beck wrote: +1, we need MLT laser rifles, mass drivers, HMG's, Yadda Y Yadda. Forcing people to spend well earnt SP into things they have NO IDEA about is a scary topic. Like buying food from international stores. I'd like militia Tact...
- by Borne Velvalor - at 2013.10.27 22:30:00
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956. Who would be interested in Logistics training videos? - in General Discussions [original thread]
I've seen you use the Mass Driver. Only matches I went <1.0 K/D a few nights back. Nothing was more annoying than seeing you hop around shooting at my STD Amarr Logistics feet. I have my sensitivity extremely low to increase my accuracy and som...
- by Borne Velvalor - at 2013.10.27 22:28:00
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957. Alternative uses and tactics for LAVs, HAVs and DSs. (Mostly LAVs) - in General Discussions [original thread]
Vyzion Eyri wrote: More for dropships! Bait on Wings Fly around, start watching enemies get out forge guns, swarm launchers and enter turret installations to try shoot you down. I've gotten about 3 enemies on me at once sometimes, and in 16...
- by Borne Velvalor - at 2013.10.27 22:25:00
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958. New weapons' damage per second, maths - in General Discussions [original thread]
Aero Yassavi wrote: People are going to be shocked when they realize the the rail rifle is not the best solution for close range. In close combat, you usually don't hold the trigger down the whole time. Rather, you sort of "feather" it. For the...
- by Borne Velvalor - at 2013.10.27 22:22:00
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959. Alternative uses and tactics for LAVs, HAVs and DSs. (Mostly LAVs) - in General Discussions [original thread]
Vulpes Dolosus wrote: Borne Velvalor wrote: Vulpes Dolosus wrote: Here's one for dropships that's more or less useful. Blockade Runner
We all know that dropships are mainly used for getting on top of structures and throwing links. In...
- by Borne Velvalor - at 2013.10.27 22:21:00
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960. Dumbfire Swarm launcher - in General Discussions [original thread]
I suppose CCP didn't like players shooting HAVs or other infantry at point blank range with dumbfire rockets. We got the Plasma Cannon, which sucks at AV and is one of the hardest to use weapons against infantry while also having the highest fitti...
- by Borne Velvalor - at 2013.10.27 22:19:00
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