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21. [Feedback]PlayStation®Move Improvement Thread - in Feedback/Requests [original thread]
Velvet Overkill wrote: {TL;DR Version} Before you start whining about balance, remember that CCP said they would have a filter for those that don't want to be in games that have PSMove or KB+M ppl in it. Dust is pretty unusable beyond hip fir...
- by Booker DaFooker - at 2012.10.05 22:19:00
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22. [Request/Feedback][PlayStation® Move] - in Feedback/Requests [original thread]
Agree with this and your other list plus also more feedback in this post https://forums.dust514.com/default.aspx?g=posts&t=38759&find=unread Would love some further feedback from other move users, the more we have, the better chance of ...
- by Booker DaFooker - at 2012.10.05 21:49:00
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23. [request] Sony-MOVE config improvements. - in Feedback/Requests [original thread]
ok, thought I'd add some more points now I've had a chance to get some gametime in using the move and sharpshooter Generally the whole Move experience feels much improved, feels smoother and more under control when turning and aiming, could do wi...
- by Booker DaFooker - at 2012.10.05 20:57:00
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24. [REQUEST] Hey, it's a great introduction movie, but ... - in Feedback/Requests [original thread]
Quill Killian wrote: Give me some credit, folks. I did attempt to press all of the assorted buttons on the PS3 controller, none of which led to the skipping of the intro movie. Start button skips through for me so you must have a bug
- by Booker DaFooker - at 2012.10.03 11:54:00
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25. [request] Sony-MOVE config improvements. - in Feedback/Requests [original thread]
BestNameEva wrote: id rather sit back with the move resting on my leg, but sharpshooter options cant hurt I have (rather sadly!) set up my sharpshooter on a camera tripod, clearly a minmatar design rip-off as it is attached with masking tape...
- by Booker DaFooker - at 2012.10.03 11:40:00
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26. [request] Sony-MOVE config improvements. - in Feedback/Requests [original thread]
angelarch wrote: Most players using the MOVE with DUST514 will probably use a gun adapter since DUST is a shooter. But the current MOVE configs are made for folks NOT using a gun adapter, as if it were a tennis game. . . this really doesn't mak...
- by Booker DaFooker - at 2012.10.03 09:38:00
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27. The 'Unofficial' official DS3 layout ideas thread @CCP Wolfman - in Feedback/Requests [original thread]
please just give full button mapping customization, it's the only way forward!
- by Booker DaFooker - at 2012.09.23 16:29:00
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28. Compass - in Feedback/Requests [original thread]
Agree with this completely but would also like to extend the request to have a grid referencing system for the maps, I mean, there isn't an armed force anywhere that doesnt need and use map referencing!
- by Booker DaFooker - at 2012.09.12 20:07:00
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29. HMG needs love - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: ahem. HMG has been retooled entirely for the next build. to the point they had to nerf it a little bit because the new system of operation was too good. Ok, Well done, if it was ever an ambition of yours to make a gr...
- by Booker DaFooker - at 2012.09.07 21:19:00
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30. MOVE Assault rifle aiming issues: Provide ZERO dead zone!!!! - in Feedback/Requests [original thread]
actually I must adjust my initial impressions of turn speed as I've now got to grips with some of the settings and found that turn speed can be made much quicker, so pretty pleased with that right now, just need to get rid of deadzone. Another is...
- by Booker DaFooker - at 2012.09.04 11:29:00
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31. Your suggestions to improve DUST 514 - in Feedback/Requests [original thread]
Just a simple thing, as a Move user I am often finding that I lose sight of my aiming reticule if there is a lot of action on screen. This is a problem because with move you are often aiming at a different part of the screen to that at which you g...
- by Booker DaFooker - at 2012.09.04 08:31:00
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32. controller aiming issue - in Feedback/Requests [original thread]
the smallest size you can adjust the move deadzone is still too big and needs to be adjustable to zero. As a move supporter I show solidarity with DS3 users in the campaign to abolish all deadzones! (or at least make them fully customizable)
- by Booker DaFooker - at 2012.08.31 12:24:00
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33. MOVE Assault rifle aiming issues: Provide ZERO dead zone!!!! - in Feedback/Requests [original thread]
Well it's tricky getting kills when you cant turn fast enough to find the person shooting you!! Also, starting to get really annoyed when spawning as no matter what I do with the sharpshooter, I always spawn staring at the floor! Then the slow tur...
- by Booker DaFooker - at 2012.08.31 09:19:00
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34. MOVE Assault rifle aiming issues: Provide ZERO dead zone!!!! - in Feedback/Requests [original thread]
Oh and another thought, in the game that begins with a K and ends with a 3, the execution was excellent with adjustable turnspeed etc etc I have never ever heard anyone complain that those using move was over powered against DS3, I just dont think...
- by Booker DaFooker - at 2012.08.30 09:09:00
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35. MOVE Assault rifle aiming issues: Provide ZERO dead zone!!!! - in Feedback/Requests [original thread]
yeah, it's a real issue that I have never seen a single dev response to any of the Move posts I've found from searches. The move adds so much to this game IMHO and I'm pretty sure it'll be improved for full release but how much? What are the devs ...
- by Booker DaFooker - at 2012.08.30 08:33:00
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36. MOVE Assault rifle aiming issues: Provide ZERO dead zone!!!! - in Feedback/Requests [original thread]
Reb El wrote: All good observations, and no intent to sound pompous LOL! I guess my final point was to indicate how WELL one could run and gun w the MOVE rifle IF they allowed a zero dead zone floating reticule. And to those who say the move ...
- by Booker DaFooker - at 2012.08.29 09:33:00
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37. There Can Be Only One - in Feedback/Requests [original thread]
^^ true dat
- by Booker DaFooker - at 2012.08.22 14:02:00
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38. There Can Be Only One - in Feedback/Requests [original thread]
there has to be perma-death, then only those with mega-nads and belief in ability will enter and prize must be awesome but the kudos would be huge for winner
- by Booker DaFooker - at 2012.08.21 12:15:00
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39. [Feedback] Move controller - in Feedback/Requests [original thread]
Yeah movement is sluggish compared to DS3 and movement speed is fully adjustable in other supported shooters but at least deadzone is fixed and thanks for that!. As a sharpshooter user I would love to see the reload button mapped to the pump actio...
- by Booker DaFooker - at 2012.08.16 19:39:00
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40. [Feedback/Request] The Heavy class in this build - in Feedback/Requests [original thread]
so glad this post is here, good work Darky. HMG is broken no doubt, i quite like the increased accuracy with heat up idea mentioned earlier as I feel the over-heating is a fair nerf although a little too quick. It's not just the gun that has me te...
- by Booker DaFooker - at 2012.07.12 13:31:00
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