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1. [request]factional warfare relations can give varying prices. - in Feedback/Requests [original thread]
I think it would most likey be player run coporations, but yes I think this will be a large piece of the EVE/DUST relationship. Just think, what is a smaller corp gets ahold of rare materials needed to make BPO dropsuits and uses those to bribe DU...
- by BluMage - at 2012.08.17 14:36:00
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2. [FEEDBACK] Make BPO Obvious - in Feedback/Requests [original thread]
Vickers S Grunt wrote: The irony is there are no bpo's on the market . The 1200 AUM dropsuits and about 80% of Militia gear are BPOs.
- by BluMage - at 2012.08.17 13:35:00
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3. [FEEDBACK] Make BPO Obvious - in Feedback/Requests [original thread]
Cleetus Merovee wrote: The "default" purchases are BPCs. If there are BPOs to be purchased, make it obvious in some fashion that is what is being purchased, whether by ISK or by AUR. I know, right? Seems like a simple thing to add. Maybe jus...
- by BluMage - at 2012.08.17 03:06:00
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4. Nanite Injectors and reviving. - in Feedback/Requests [original thread]
Hm... I am not sure I like the idea of a immunity... but I agree that the current system is a little broken. Maybe since you revive with such low armour you can revie with your shields recharged? From a game play stand point this would reduce the ...
- by BluMage - at 2012.08.17 02:58:00
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5. Salvage - in Feedback/Requests [original thread]
Whole heartedly agree. Maybe what you can salvage can be based on how they died or what they did or did not use; a guy blown up by a HAV would have very little left to salvage, but a guy taken down by a sniper before he even used his weapon or gre...
- by BluMage - at 2012.08.16 11:26:00
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6. Restock fitting broken - in Feedback/Requests [original thread]
The new restock adds the number shown, not the total. So if you restock five then five full sets will be added to your current number. Meaning, if you restock 20 you are not restocking up to a 20 total, but are adding 20 full builds to your curren...
- by BluMage - at 2012.08.16 11:10:00
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7. Feedback, In the moment. - in Feedback/Requests [original thread]
Sadly, I was none too different. Two hours set aside and spend 30 minutes just trying to find a build that would not kill my ISK bankroll in one match... Liked the Level 1 AUR suits, that will save a lot of ISK in the long haul. My next 90 minutes...
- by BluMage - at 2012.08.15 08:38:00
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8. [Feedback and request] Skills that only used to get more advance gear - in Feedback/Requests [original thread]
I agree. I wrote about this too to CCP for the Beta feedback. Right now a lot of skills have this "Half investment" feel to them as you get nothing for that level... Or the next... But at level four you will unlock somethingpàápàá I think that thi...
- by BluMage - at 2012.08.14 00:57:00
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9. [request] Auto re-supply after matches - in Feedback/Requests [original thread]
Hm... Not a bad idea. I like it^^
- by BluMage - at 2012.08.14 00:51:00
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10. Knife Prio - in Feedback/Requests [original thread]
Minmatar Slave 74136 wrote: Zero Harpuia wrote: Please check the patch notes, they've already confirmed this for the 21st. this. knifing will be changed in the 21st build. Wow! Fantastic, Baby^^
- by BluMage - at 2012.08.12 07:14:00
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11. [Request] Light anti-armor weapon - in Feedback/Requests [original thread]
Pvt Nsidia wrote: So I've seen many players on the enemy side using tanks to dominate on the battlefield. So far the most effective way I've found to take out a tank is by throwing AV grenades at it, but grenade accuracy at the moment is quite...
- by BluMage - at 2012.08.07 04:09:00
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12. [Request] More starting classes. - in Feedback/Requests [original thread]
Mic McCoy wrote: All I want is to be able to delete the starter suite loadouts so I don't have to scroll through a bunch of stuff I don't use every time I die lol. Maybe not delete, as if I run out of one item in my dropsuit layout and cann...
- by BluMage - at 2012.08.07 04:05:00
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13. [Request] Shooting range in Merc Quarters - in Feedback/Requests [original thread]
Reak Torie wrote: The topic says most of it: a shooting range and possible training simulators (ie. training game mode) would be nice for the Merc Quarters. As a horribly bad FPS player a shooting range to train in while waiting for a game wou...
- by BluMage - at 2012.08.06 23:21:00
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14. Feedback from an FPS veteran - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Good posts indeed. Plenty of good points. I completely agree on the KDR aspect, though I'm sure many of our fellow testers would be outraged if features like the Leaderboards were to be removed. I think with the "Roles" ...
- by BluMage - at 2012.08.06 13:10:00
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15. [Request] short invulnerablitiy on spawn and points for stopping a hack - in Feedback/Requests [original thread]
scragglybeard wrote: 1. a short 1 to 2 second invulnerability on spawn would be very helpful in stopping people from spawn camping and allow players with slow connections to spawn and move before getting mowed down. 2. a small amount of points...
- by BluMage - at 2012.08.06 12:59:00
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16. Improved aimming for kneeling and reduced aimming for hoppers - in Feedback/Requests [original thread]
Have you ever hopped and fired a weapon at the same time in real life? If you try this at the local range, you're gonna have a bad time^^ I think a very simple fix is better amming/range for kneeling and reduced aiming/range while jumping, but may...
- by BluMage - at 2012.08.06 12:01:00
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17. [Suggestion] More than 2 teams in a battle - in Feedback/Requests [original thread]
Grit Breather wrote: This is a suggestion for the distant future but I'll just lay it here and see what people think. Right now we're limited to a battle between 2 teams. But what if we had more than 2? Think of a battle between 3 or even 4 op...
- by BluMage - at 2012.08.06 11:56:00
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18. [Request] Spawn protection - in Feedback/Requests [original thread]
Ad ski wrote: I'm not if this has been mentioned or planned. Vehicles shouldn't be allowed to come in your spawn kill you, drive back out and keep repeating it. Numerous times I have seen vehicles killing defenders in their own spawn when they ...
- by BluMage - at 2012.08.04 09:12:00
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19. Mines/Mine Sweepers - in Feedback/Requests [original thread]
I think the addition of Anti LAV/HAV mines would be a great asset to commanders who are trying to ready their defences. To counter weight this ability is mine sweepers who have heavily CPU taxing equipment that can spot these at lower levels and e...
- by BluMage - at 2012.08.04 08:57:00
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20. [THATWOULDROCK] Ideas for EVE + Dust Integration - in Feedback/Requests [original thread]
CCP side something about training and ranges for corporations in DUST, but maybe cross training with EVE as well?! I would be down with that^^
- by BluMage - at 2012.08.03 15:38:00
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