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201. So, when will we get non-ghetto time options on these forums? - in General Discussions [original thread]
Lasarte Ioni wrote: After all there in -+USA? must exist that wonder gadget called calculator that do sums for you. Here in Europe we are waiting for the abacus, our experts conclude development could be completed this year but we had to pause ...
- by Bigglesworth McQueen - at 2013.02.04 12:17:00
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202. So, when will we get non-ghetto time options on these forums? - in General Discussions [original thread]
DJINN leukoplast wrote: Bigglesworth McQueen wrote: That's a lot of hate you seem to have there. Calm down and suck it up like everyone else. I have to do the same thing on 'backwards American' sites, as you so eloquently put it, and I hav...
- by Bigglesworth McQueen - at 2013.02.04 12:12:00
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203. So, when will we get non-ghetto time options on these forums? - in General Discussions [original thread]
DJINN leukoplast wrote: Bigglesworth McQueen wrote: While I agree we should be able to choose our own timezones, it's only a minor inconvenience. You only have to convert it once, it doesn't change like currency. Then just add or subtract th...
- by Bigglesworth McQueen - at 2013.02.04 11:53:00
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204. Forum ingame - in General Discussions [original thread]
Have you ever used the PS3 built in browser? That is just begging for random client crashes and hard resets. Good idea, but with the browser we're sporting now, next to impossible.
- by Bigglesworth McQueen - at 2013.02.04 11:38:00
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205. So, when will we get non-ghetto time options on these forums? - in General Discussions [original thread]
While I agree we should be able to choose our own timezones, it's only a minor inconvenience. You only have to convert it once, it doesn't change like currency. Then just add or subtract the required number of hours, and you have the time. It's no...
- by Bigglesworth McQueen - at 2013.02.04 11:24:00
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206. Siege! - in Feedback/Requests [original thread]
I've been living under a rock for a while, but this pleases me greatly. Thanks.
- by Bigglesworth McQueen - at 2013.02.04 10:59:00
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207. [ Suggestion ] Small infiltration spacecraft - in Feedback/Requests [original thread]
Not exactly as you described, but yes. Modules can transform the role of the vehicle to do what you described. Boost in, drop, boost out. Was in a dropship with afterburner modules on yesterday and an awesome pilot, and I have to say, moving fro...
- by Bigglesworth McQueen - at 2013.02.04 10:39:00
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208. Siege! - in Feedback/Requests [original thread]
I want a siege tank. A turret that can only fire when deployed, as to rely on my gunners to defend me until the tank is set up. Of course, when deployed, the tank would be immobile and quite easy to flank, so they can't be used for pushing into o...
- by Bigglesworth McQueen - at 2013.02.04 10:28:00
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209. [ Suggestion ] Small infiltration spacecraft - in Feedback/Requests [original thread]
You mean, kinda like the standard dropship with afterburners? Yeah, we have those.
- by Bigglesworth McQueen - at 2013.02.04 10:23:00
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210. a couple issues - in General Discussions [original thread]
Shadow Archeus wrote: He didn't jump 2 or 3 times it was six or seven I sense exaggeration.
- by Bigglesworth McQueen - at 2013.01.31 16:36:00
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211. Skinweave dropsuits - in Technical Support/Bugs [original thread]
After searching, I've come to the realisation that a few people were/are missing their skinweave suits. I wasn't on the forums when this 'event' was active, but I was playing anyway & received my Skinweave Scout and Heavy. Now, all I have is ...
- by Bigglesworth McQueen - at 2013.01.31 16:29:00
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212. Local chat - in General Discussions [original thread]
Octavian Vetiver wrote: You may have picked the same race yes. But what about bloodline an bd starting suit class? Different bloodlines are in different corps. I couldn't remember my previous bloodline. Now I mention it, I can't remember my ...
- by Bigglesworth McQueen - at 2013.01.31 16:12:00
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213. Local chat - in General Discussions [original thread]
Yagihige wrote: Well, in Adacyne things aren't that worse for me (not yeat, at least). Would be interesting if there was indeed a link between what kind of people tend to choose each race when creating a character. Local chat is determined ...
- by Bigglesworth McQueen - at 2013.01.31 16:01:00
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214. Local chat - in General Discussions [original thread]
Since closed beta, my local chat has been filled with fine people who don't talk waffle and seem to be able to type coherently. Not to mention their knowledge about the game, it was a vast sea of information and good conversation. I recently dele...
- by Bigglesworth McQueen - at 2013.01.31 15:42:00
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215. [bug] End-of-battle-lag/crash/disconnect -- ISK/kills/deaths/gear not updated - in Technical Support/Bugs [original thread]
I too, am also experiencing this for the first time today. As of yesterdays updates, my starter fits have been reading 'invalid' by default, too.
- by Bigglesworth McQueen - at 2013.01.31 15:34:00
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216. Mercenary Pack - in General Discussions [original thread]
I was going to buy it, then I realised. It's being sold for 20 dollars, and 16 GBP, but 20 dollars is about -ú12.50. I wouldn't mind rounding it off to the nearest -ú or whatever, but that's taking the **** a bit. So what's with the Aurum prices...
- by Bigglesworth McQueen - at 2012.11.23 13:50:00
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217. Just to clarify.. - in General Discussions [original thread]
Guinevere Bravo wrote: Bigglesworth McQueen wrote: 1. What is this SP cap? Is it a weekly max figure, or a lifetime max figure? 2. I use a loadout & die, that loadout is gone. If I don't die, or my vehicle doesn't get destroyed, does it...
- by Bigglesworth McQueen - at 2012.10.15 13:14:00
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218. Just to clarify.. - in General Discussions [original thread]
1. What is this SP cap? Is it a weekly max figure, or a lifetime max figure? 2. I use a loadout & die, that loadout is gone. If I don't die, or my vehicle doesn't get destroyed, does it return with me to the merc quarters when I do? 3. Aside...
- by Bigglesworth McQueen - at 2012.10.15 13:07:00
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