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21. Droppable Equipment ( Sentry Gun ) - in Feedback/Requests [original thread]
I'm down for it.
- by Beef Supreme 4 - at 2014.03.09 04:47:00
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22. I get more for doing nothing in a match, than I do for doing something! - in Feedback/Requests [original thread]
Cross Atu wrote: Beef Supreme 4 wrote: So my friend and I jumped into an Ambush match the other day. And when we finally deployed, every one on the opposing team left the game for some reason. So we (my friend and I) decided to just goof ar...
- by Beef Supreme 4 - at 2013.09.17 21:44:00
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23. I get more for doing nothing in a match, than I do for doing something! - in Feedback/Requests [original thread]
lithkul devant wrote: Beef Supreme 4 wrote: So my friend and I jumped into an Ambush match the other day. And when we finally deployed, every one on the opposing team left the game for some reason. So we (my friend and I) decided to just go...
- by Beef Supreme 4 - at 2013.09.17 21:35:00
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24. I get more for doing nothing in a match, than I do for doing something! - in Feedback/Requests [original thread]
So my friend and I jumped into an Ambush match the other day. And when we finally deployed, every one on the opposing team left the game for some reason. So we (my friend and I) decided to just goof around till the 15 min timer ran out. And once i...
- by Beef Supreme 4 - at 2013.09.17 20:24:00
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25. Factional Warfare: Mercenary contracts for ISK. - in Feedback/Requests [original thread]
Here's the basic idea. Every time you jump into a faction match, the faction you're fighting for will offer you contracts. If you successfully complete a contract, you gain influence or reputation points with that faction, which in turn makes you ...
- by Beef Supreme 4 - at 2013.09.16 06:07:00
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26. Armor: Rethought for a more realistic and dynamic experience. - in Feedback/Requests [original thread]
Grimmiers wrote: Won't work with this hit detection, but it would be a cool effect if armor plates on dropsuits broke off.. This idea would only work in a fantasy land where hit detection works properly. That aside, yeah, it Would be pretty ...
- by Beef Supreme 4 - at 2013.07.20 04:04:00
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27. Armor: Rethought for a more realistic and dynamic experience. - in Feedback/Requests [original thread]
BuTtHuRtPEepZ wrote: players are already complaining that their weapons dont "do enough damage". this would only make firefights last longer than they already do. PS. i love how long it takes to kill someone. played COD the other day and OMG e...
- by Beef Supreme 4 - at 2013.07.20 03:43:00
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28. Armor: Rethought for a more realistic and dynamic experience. - in Feedback/Requests [original thread]
So I was thinking, what if you could set up the armor like this. Every suit has six points of armor damage, head, torso, right arm, left arm, right leg and left leg. All these pieces of armor would have a specific amount of HP that when brought do...
- by Beef Supreme 4 - at 2013.07.20 03:35:00
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29. Another Flaylock Thread :D - in Feedback/Requests [original thread]
Reduce the shield damage from 30% reduced damage to shields to 50% or 60%. That way at least you will be forced to use the flaylock as a finisher weapon for when your opponents shield ids down.
- by Beef Supreme 4 - at 2013.07.10 00:45:00
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30. Imbalance thread. Share your thoughts. - in Feedback/Requests [original thread]
Aizen Intiki wrote: I've been saying that since CB. Nobody ever listens to me. A damn shame it is...... Not sure what you're speaking of, but I'm pretty sure it was a lovely string of words written only for the purpose of boosting my self e...
- by Beef Supreme 4 - at 2013.07.09 07:14:00
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31. Imbalance thread. Share your thoughts. - in Feedback/Requests [original thread]
Aizen Intiki wrote: I saw something about Logi suits and Assaults, so I'm assuming you're bitchin about why they can do Assault better. Well there's a simple fix: Make Logi's weapons of all kinds do less damage, sa 20-30% or so. Or maybe just l...
- by Beef Supreme 4 - at 2013.07.09 06:53:00
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32. Imbalance thread. Share your thoughts. - in Feedback/Requests [original thread]
Why is it the logistic suits are better for assaulting than the assault suit? Why is their no disadvantage to shield tanking? Why is the flaylock a "sidearm" when people use it as their main weapon? The problem with Dust is not that it is't enough...
- by Beef Supreme 4 - at 2013.07.09 06:39:00
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33. [Request] Map creator, weapon and suit modifier. - in Feedback/Requests [original thread]
Why is it people will give 100+ likes on a post as trivial as "I don't like how my female merc walks" than crap on these posts.
- by Beef Supreme 4 - at 2013.07.06 01:36:00
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34. [Request] Map creator, weapon and suit modifier. - in Feedback/Requests [original thread]
I know you all think that this kind of a bad time to think this up when CCP is having all the problems they are at the moment. But I must speak my mind. I wan't a map editor, and the ability to change suit and weapon attributes in a Arena mode. Be...
- by Beef Supreme 4 - at 2013.07.05 23:39:00
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35. Map creation, game mode creation, and complete control of the game mechanics to ... - in Feedback/Requests [original thread]
Provolonee wrote: Maybe not as far off if you stayed within the parameters of what dust is. -A corp district, open to come and go any time. Where you can change up the layout and what goes in the sockets. -placeable instalation are coming. ...
- by Beef Supreme 4 - at 2013.07.04 23:40:00
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36. Map creation, game mode creation, and complete control of the game mechanics to ... - in Feedback/Requests [original thread]
Scratch my ideas on gamemodes. That would be to much of a hassle for them, I was just spewing at that point.
- by Beef Supreme 4 - at 2013.07.04 20:56:00
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37. Map creation, game mode creation, and complete control of the game mechanics to ... - in Feedback/Requests [original thread]
What a lot of people don't seem to realize is that all of this would be step by step. 1: map editor. This would probably be the hardest to do. 2: suites and items that we can customize. They most likely have all the tools for changing all the attr...
- by Beef Supreme 4 - at 2013.07.04 20:54:00
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38. Map creation, game mode creation, and complete control of the game mechanics to ... - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: That's just probably a thousand mile away from doable Would be cool but would probably do more harm than good. And oh my god, so many UI, code and QA time would be needed to just get a scrap of what you'd like to have...
- by Beef Supreme 4 - at 2013.07.04 19:15:00
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39. Map creation, game mode creation, and complete control of the game mechanics to ... - in Feedback/Requests [original thread]
Imp Smash wrote: Errr-- that's an old game mode. Been in many different player mod games for over a decade. Way to take credit. Annoyance with grandstanding aside - I don't think the server can upload game modes and run them like that. Can you...
- by Beef Supreme 4 - at 2013.07.04 09:19:00
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40. Map creation, game mode creation, and complete control of the game mechanics to ... - in Feedback/Requests [original thread]
Beef Supreme 4 wrote: Sinboto Simmons wrote: Amazing the sparks of creativity that comes up from time to time on the forums. +1 to you sir Thank you, It's amazing that I wrote this at 1:30 PM. AM I mean.
- by Beef Supreme 4 - at 2013.07.04 09:04:00
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