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601. Now that BPOs are back - in General Discussions [original thread]
Now that BPOs are back, will we see events where they are given as rewards again?
- by Banjo Robertson - at 2014.11.03 02:24:00
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602. What are some of the worst things about dust? - in General Discussions [original thread]
Lack of PVE Lack of crafting
- by Banjo Robertson - at 2014.11.02 23:03:00
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603. what is a fair respec price? - in General Discussions [original thread]
514 AUR
- by Banjo Robertson - at 2014.10.31 21:42:00
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604. Hypothetical skills you would get to 5 immediately? - in General Discussions [original thread]
Ghost Kaisar wrote: Coleman Gray wrote: Hijack skill, lets you hijack enemy vehicles, lvl 1-steal std, lvl 3- steal adv ect Called hacking skill brah Maybe the hijack skill lets you keep the vehicle at the end of the battle instead of ...
- by Banjo Robertson - at 2014.10.31 21:35:00
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605. Hypothetical skills you would get to 5 immediately? - in General Discussions [original thread]
Grenade/Remote explosive throwing distance
- by Banjo Robertson - at 2014.10.31 21:05:00
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606. Announcement:Event: Officer Weapons Week [Nov 20-27] - in Announcement and Events [original thread]
I like this event, will you be kicking up the drop rate to like.. 100% chance of getting an officer weapon each battle? Will you be changing the base drop rate for officer weapons after the event is over to make them slightly more common but sti...
- by Banjo Robertson - at 2014.10.31 12:14:00
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607. Who will buy the Quafy heavies ? or you waiting for Commandos. - in General Discussions [original thread]
CCP Rattati wrote: Son-Of A-Gun wrote: Joseph Ridgeson wrote: Ignoble Son wrote: Don't think there will be commando BPOs. Because CCP will suddenly be allergic to money? I have heard this sentiment before but I really do not underst...
- by Banjo Robertson - at 2014.10.31 01:01:00
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608. Rattati when do you think we'll get post level 5 skills? - in Feedback/Requests [original thread]
CCP Rattati wrote: Bright Cloud wrote: Maybe add another skill at the end of the skilltree? Something like this progression: Operation>Proficency>Fitting optimisation>Expertise Expertise could be used for stuff like bigger clip si...
- by Banjo Robertson - at 2014.10.30 16:05:00
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609. I have an interview with CCP Rouge and CCP Rattati - in General Discussions [original thread]
1. Will there be a reworking of salvage drop rates in public and faction warfare battles? 1b. Can you make the Quafe BPO's be a different color for each class? Kinda representing the different flavors of quafe. Keep Assault Quafe purple/pink, ma...
- by Banjo Robertson - at 2014.10.30 15:57:00
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610. I love the new quafe suits! - in General Discussions [original thread]
Love the assault scout and sentinel suits, super cool! However! When are we getting quafe logistic and quafe commando?! Are you just trying to figure out how to merge the purple with some yellow and red stripes to make them stand out from senti...
- by Banjo Robertson - at 2014.10.30 13:41:00
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611. Scouts and Passive scans - in Feedback/Requests [original thread]
Meee One wrote: Banjo Robertson wrote: If cloaks are going to kill the passive scanning of scouts while cloaked, why not offer a reward to scouts who are unloaked who passively scan? Active scanners give an intel kill assist bonus war poin...
- by Banjo Robertson - at 2014.10.29 13:38:00
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612. Scouts and Passive scans - in Feedback/Requests [original thread]
If cloaks are going to kill the passive scanning of scouts while cloaked, why not offer a reward to scouts who are unloaked who passively scan? Active scanners give an intel kill assist bonus war points. Give passive scans intel kill assist bon...
- by Banjo Robertson - at 2014.10.29 00:33:00
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613. [Suggestion] Progressive SP Cap - in Feedback/Requests [original thread]
Vesta Opalus wrote: Banjo Robertson wrote: Vesta Opalus wrote: Banjo Robertson wrote: Vesta Opalus wrote: Hello there. I have been rolling an idea around in my head about the SP cap. Basically where Im coming from is that the curr...
- by Banjo Robertson - at 2014.10.29 00:05:00
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614. [Suggestion] Progressive SP Cap - in Feedback/Requests [original thread]
Vesta Opalus wrote: Banjo Robertson wrote: Vesta Opalus wrote: Hello there. I have been rolling an idea around in my head about the SP cap. Basically where Im coming from is that the current cap mechanics make it pretty much impossible ...
- by Banjo Robertson - at 2014.10.27 17:29:00
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615. Concerning Pilot Suits ! - in General Discussions [original thread]
Pilot suit would go well with, dropsuit modules that effect the vehicle you are piloting! CCP takes the current dropsuit core skills that unlock dropsuit modules, and adds in new modules in some of these categories that will be the pilot dropsui...
- by Banjo Robertson - at 2014.10.27 16:25:00
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616. 1.9 needs Supply depots to be reachable by tanks et al - in Feedback/Requests [original thread]
Nirwanda Vaughns wrote: When it comes to ammo supply i'd liek a ocuple of new modules. 1 new infantry and 1 new vehicle Infantry - Give the heavy frames a specialized Heavy equipment slot and introduce a Heavy Nanohive unit that can supply XL ...
- by Banjo Robertson - at 2014.10.27 16:03:00
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617. [Suggestion] Progressive SP Cap - in Feedback/Requests [original thread]
Vesta Opalus wrote: Hello there. I have been rolling an idea around in my head about the SP cap. Basically where Im coming from is that the current cap mechanics make it pretty much impossible to catch up to veteran players if you are just st...
- by Banjo Robertson - at 2014.10.27 16:01:00
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618. Variants - when will we see them ?? - in Feedback/Requests [original thread]
Would a contact flux grenade be worth adding to the game? I can see how it would be useful but its not the same kind of... surprise to the face that a contact locus grenade is, hehe. And really, isnt the point of a contact grenade to surprise pe...
- by Banjo Robertson - at 2014.10.26 13:00:00
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619. Remove falling damage - in Feedback/Requests [original thread]
So, we have inertia dampeners for the really long drops, but shorter drops can kill us if we have taken some damage? I think it would be better over all if falling damage were just removed from the game.
- by Banjo Robertson - at 2014.10.26 12:51:00
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620. The new officer weapons are here - in General Discussions [original thread]
Has anyone other than the players who earned the officer weapons gotten the new ones as salvage yet? Since the winners got their weapons I've really only gotten some more Cala SMGs
- by Banjo Robertson - at 2014.10.24 12:30:00
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