Pages: 1 2 3 4 5 6 7 8 9 10 |
261. Make Enforcers 20% cooler - in General Discussions [original thread]
The Attorney General wrote: So instead of making them better glass cannons, you want to turn them into something totally different? Don't worry, the Sagaris will come back, just wait for it. Then you can get it popped by a Militia Swarm. ...
- by Aythadis Smith - at 2013.06.18 12:33:00
|
262. Make Enforcers 20% cooler - in General Discussions [original thread]
I would paint my coffin hot pink. Sure you got ripped in two by a tank. How often by a pink one. All joking aside. Flames. Old school rod flames. (Flames make every thing faster)
- by Aythadis Smith - at 2013.06.18 12:32:00
|
263. Redneck Lou's news about the upcoming patch - in General Discussions [original thread]
Why can't trolls be more like this? Actually, I am certain this is one of a kind
- by Aythadis Smith - at 2013.06.18 12:29:00
|
264. Redneck Lou's tank advice - in General Discussions [original thread]
Strangely, I approve of this character . Sadly the GMs won't, with all the swearing
- by Aythadis Smith - at 2013.06.18 07:19:00
|
265. Why Enforcer Are Pointless - in General Discussions [original thread]
Iron Wolf Saber wrote: I never been killed by one but I have seen one do a lot of killing on spine crescent. ??! What game are you playing? I see an average of 5 to 10 kills.
- by Aythadis Smith - at 2013.06.18 07:14:00
|
266. CEOPyrex makes a great constructive video. - in General Discussions [original thread]
That video has so much win
- by Aythadis Smith - at 2013.06.17 23:57:00
|
267. Eliminate the Redline for PC - in General Discussions [original thread]
Keep a red line for the border
- by Aythadis Smith - at 2013.06.16 21:50:00
|
268. Eliminate the Redline for PC - in General Discussions [original thread]
I'm thinking of red line in higher sec. In null sec, remove tht and pop on friendly fire. Not just for PC but certain pubs. Maybe pending where the battle starts My two ISK on red line is, only people who can have. Problem with this is utter pub...
- by Aythadis Smith - at 2013.06.16 21:21:00
|
269. Sick of redline rail tanks? - in General Discussions [original thread]
The problem was the excessive PG Nerf.
- by Aythadis Smith - at 2013.06.16 01:28:00
|
270. Tank voices - in General Discussions [original thread]
Tank clucks while redline rail sniping
- by Aythadis Smith - at 2013.06.16 01:24:00
|
271. Announcement:Tranquility Connectivity Issues - 23:15 UTC - June 15, 2013 - in General Discussions [original thread]
Upgrade from 486 and maybe these unexpected downtimes would stop
- by Aythadis Smith - at 2013.06.16 01:03:00
|
272. putting away proto gear - in General Discussions [original thread]
Poplo Furuya wrote: Cass Barr wrote: I love killing all the protos in pubs. Just doing my part to assist the "Help the Bads Go Broke" initiative. I love cranking out the Forge Gun when people are running proto suits in pubs. Is that a pro...
- by Aythadis Smith - at 2013.06.16 00:11:00
|
273. Destroyer HAV - Anti-Air - in General Discussions [original thread]
If drop ships where an actual threat, not some hot air balloon that ay one with a sling shot could drop, yes...great idea. Personally, DS are a joke. A sick sad joke. Also, just what tanks need, more variants. Next we will get the sports sedan ...
- by Aythadis Smith - at 2013.06.15 20:12:00
|
274. AV/Tank balance, OP mlt LAVs, and useless DS's - in General Discussions [original thread]
Joseph Ridgeson wrote: NAV HIV wrote: No i'm not kidding about #4. 2% per level. That's 10% overall + 5% (CPU + PG) from LAV skills. Dropsuit has a max PG of what 50?70? so 25% of that isnt that much. But 25% of an armor tanks PG is just a ...
- by Aythadis Smith - at 2013.06.12 16:08:00
|
275. AV/Tank balance, OP mlt LAVs, and useless DS's - in General Discussions [original thread]
If I can slowly tap a blue dot in planetary and kill him, I think I should be able to kill armed? Yes? Not at all. You have to crush the target, otherwise, you just push ared dot around
- by Aythadis Smith - at 2013.06.12 16:06:00
|
276. How to solve the tank/AV imbalance? (AV please give feedback) - in General Discussions [original thread]
Ignatius Crumwald wrote: Aythadis Smith wrote: With forge being such a game changer, honestly, I love disagreeing with Charlotte, I have to agree. Maybe give something back to assault players with an indoor map, inside a ship, something with...
- by Aythadis Smith - at 2013.06.11 12:42:00
|
277. How to solve the tank/AV imbalance? (AV please give feedback) - in General Discussions [original thread]
With forge being such a game changer, honestly, I love disagreeing with Charlotte, I have to agree. Maybe give something back to assault players with an indoor map, inside a ship, something with out murder taxis. Best bet is lower the forge out ...
- by Aythadis Smith - at 2013.06.11 08:59:00
|
278. Debate: SP Cap (for or against) - in General Discussions [original thread]
With a cap, it contains players who play too much. Though, with out it, it could help newer players catch up. If there was a way to catch up on missed SP and more then 1k sp after cap, we could have a winner. Maybe new players get double of cap ...
- by Aythadis Smith - at 2013.06.10 18:11:00
|
279. LAV bug sent :) - in General Discussions [original thread]
I gotta try that. Now if only I die an te vehicle lives
- by Aythadis Smith - at 2013.06.09 23:52:00
|
280. tanks and AV will never be balanced - in General Discussions [original thread]
Since we have roll specific tanks, I wonder how proto will work with this. Think medium frame. You got your basic then Logi or Assault. Say if we get proto vehicles, will this apply to our basic chassis? Like Gunn would get a proto then from the...
- by Aythadis Smith - at 2013.06.09 23:33:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |