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1. [Proposal] EVE-inspired, New Player Friendly Progression (Mockups) - in General Discussions [original thread]
Vell0cet wrote: Based on what weGÇÖve heard of CCP ZGÇÖs proposed progression system for Project Legion, I (and many others) think it is the wrong direction. IGÇÖve written at length about it here . I know CCP Z is in a difficult position. Bas...
- by Averllik - at 2014.08.13 21:56:00
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2. Legion counting thread. - in General Discussions [original thread]
I only holiday so going to skip and say 10+ already :s
- by Averllik - at 2014.08.12 23:34:00
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3. What would be nice to see and do in maps - views & comments - in General Discussions [original thread]
As the post seems to be getting momentum, I thought I would add another short Map Description: Mining Contracts: Say that CCP install missions for salvage, which you have to use crates or barrages to transport, this should also incorporate the i...
- by Averllik - at 2014.08.09 23:31:00
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4. 2 weeks of no communication - in General Discussions [original thread]
Pokey Dravon wrote: Sarus Rambo wrote: steadyhand amarr wrote: Fox Gaden wrote: When the Legion Forum was created they had been working for 4 or 5 months on Legion without talking, so they had lots to talk about. Then they were trying...
- by Averllik - at 2014.08.09 23:22:00
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5. What would be nice to see and do in maps - views & comments - in General Discussions [original thread]
Games Haven wrote: Fox Gaden wrote: Reserved Fixed. Also I would very much like to see customizable districts in Legion. You could reassign your installations and mining machinery to harvest resources more efficiently. However you also ...
- by Averllik - at 2014.08.07 22:31:00
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6. What would be nice to see and do in maps - views & comments - in General Discussions [original thread]
Suggestions for Maps & Optimization of Weapons Maps: As most people would of seen if they want to play legion, is the fan fest trailer of the first in game footage, CCP are already falling into the same pattern on map designs, as they had with...
- by Averllik - at 2014.08.06 09:44:00
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7. What would be nice to see and do in maps - views & comments - in General Discussions [original thread]
Station Infiltration: For maps like this, they should be made very diverse, creating multiple levels to play on, accessible from many ways including elevators and sections of the station should be destructible/repairable causing environmental dama...
- by Averllik - at 2014.08.06 09:44:00
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8. Low-Sec Salvage: Hidden Entry? - in General Discussions [original thread]
Aeon Amadi wrote: Averllik wrote: Loot should be like Eve, if you want more you need to skill in to suits that can deploy a cargo container with x slots to hold loot or skill into transport vehicles that also can carry x amount including the...
- by Averllik - at 2014.08.06 09:36:00
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9. Low-Sec Salvage: Hidden Entry? - in General Discussions [original thread]
Loot should be like Eve, if you want more you need to skill in to suits that can deploy a cargo container with x slots to hold loot or skill into transport vehicles that also can carry x amount including the cargo containers and you must be able t...
- by Averllik - at 2014.08.06 07:26:00
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10. May our weapos have slots of thier own? - in General Discussions [original thread]
Sounds Good to have attachment slots for guns: Rather then Tiered Items, To get them you should need to skill into them or unlock them as you play repetitively with the same gun getting better attachments as a reward for using the that gun over a...
- by Averllik - at 2014.08.03 19:11:00
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11. Vehicle Weak Spots and Non AV Weaponry - in General Discussions [original thread]
You mention that, previously people could hit weak spots on vehicles, that is really kl. If CCP are able to modify on that original design, it could be great fun. For example which I know to be a problem on some maps where you get LAV drivers jus...
- by Averllik - at 2014.07.23 12:13:00
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12. Suggestions for CCP on Mission Contracts and game intergration - in General Discussions [original thread]
Type of Missions/Contracts: Salvage Contracts: These specified type of missions can be created in one of three ways. Firstly By Your Self-Using Scan Skills which you can upgrade as time goes on, so that you can find better locations. The way this...
- by Averllik - at 2014.07.15 12:43:00
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13. Suggestions for CCP on Mission Contracts and game intergration - in General Discussions [original thread]
Introduction: The allure to EVE is that there are many planets and systems that you can go to, some of these places have been found and are controlled, while some are new and up for grabs. Legion needs to capitalize on this function, as it opens ...
- by Averllik - at 2014.07.15 12:42:00
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14. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
-The whole allure of eve is there is many planets and systems you can go to, that people have not even found yet. There are places where you can find destroyed space stations, ships, abandoned colonies and extinct civilizations. Now these types of...
- by Averllik - at 2014.07.10 18:43:00
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15. Legion beta-testers - in General Discussions [original thread]
I would like to join beta if I am able to. I have played EVE for 2 years and dust since relealse date so 1 year
- by Averllik - at 2014.07.09 15:59:00
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