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221. Logistic Suits Serve No Purpose? - in General Discussions [original thread]
Logi Bro wrote: Proto Logi= 4 high slots, 4 low slots, 4 equipment slots, plus a grenade and light weapon; that is a **** ton of power if you are a module guru. The one thing about Logi's is you have to spec into them to use them properly, as o...
- by Average Joe81 - at 2012.09.16 04:32:00
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222. Logistic Suits Serve No Purpose? - in General Discussions [original thread]
Terminus Decimus wrote: ^^ I'm with that guy, I mean the Logi has the most CPU of the suits. the malitia has almost double the sheild regain as the assault as well. Also heres my guide to using logi: 1.sommen the hoard with your magic nedd...
- by Average Joe81 - at 2012.09.16 04:22:00
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223. tanks weren't OP - in Feedback/Requests [original thread]
Icy Tiger wrote: I'm cool with it, I can still go at least 14-0, but the LAV is BS now. My Methana is dead to me. here is a story of mine: im drving i gunnlogi, an omnikuma comes up right behind me and shoots ot me. by the time I turn around ...
- by Average Joe81 - at 2012.09.16 04:00:00
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224. That Large Ambush Map - in General Discussions [original thread]
i hate that map +1. I can't wait till gas giant planets, no open fields for snipers to snipe you on.
- by Average Joe81 - at 2012.09.16 03:53:00
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225. tanks weren't OP - in Feedback/Requests [original thread]
pew pew youredead wrote: yes they were op, quit crying now thats why i said the damage they did was a little OP. read first troll later
- by Average Joe81 - at 2012.09.16 03:39:00
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226. tank vs av vote - in General Discussions [original thread]
AV
- by Average Joe81 - at 2012.09.16 03:35:00
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227. tanks weren't OP - in Feedback/Requests [original thread]
they were a little for the damage but only a little. now before you AV fags come in here and make senseless points that you spam likes at eachother for let me just say a few things. I can fight as an infantry and infact Im usually at the top of t...
- by Average Joe81 - at 2012.09.16 03:15:00
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228. av is to strong - in Feedback/Requests [original thread]
Wolf Ritter vonKaldari wrote: wathak 514 wrote: I love what u guys did with the tank turrets those were great made tyhem more specilized but av are too powerfull 1 guy can take out a tank that shouldnt be done it should take 2 or more railgu...
- by Average Joe81 - at 2012.09.16 01:57:00
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229. Tanks...the new Heavy's. - in General Discussions [original thread]
Icy Tiger wrote: The heavy was a beast. Now it's a free kill. History repeats itself. All we needed were adjustments. Not nerfs. i agree, in my opinion they should of just made heavies more expensive not nerf them. as for tanks i don't t...
- by Average Joe81 - at 2012.09.16 01:49:00
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230. Sticky:DUST 514 Fan Art - in General Discussions [original thread]
Sleepy Zan wrote: Terram Nenokal wrote: The surface of Ratillose III (terragen + maya + photoshop) i dare someone to drive their tank on that ice i will... when they add amphibious tanks/a water LAV i could drive on top of
- by Average Joe81 - at 2012.09.16 01:40:00
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231. question about corps - in General Discussions [original thread]
i read you would be able to join a corp in dust AND/OR EVE in the next update does that mean i can join a corp that already exists in eve right now(ex: goonswarm, test alliance, SOLAR fleet)?
- by Average Joe81 - at 2012.09.15 04:08:00
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232. nerfing tanks... such a great idea - in General Discussions [original thread]
Lendoody wrote: Also ide like too add... This is BETA nothing is permanent... it can and will be changed... thats the whole point of testing... to discover what works and what doesnt... BETA testing really isnt a sneak peak for your enjoyment.....
- by Average Joe81 - at 2012.09.14 22:04:00
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233. nerfing tanks... such a great idea - in General Discussions [original thread]
DUST Fiend wrote: Average Joe81 wrote: DUST Fiend wrote: They need to split the main turret from the driver and require a separate operator, that way tanks will NEED teamwork just like everyone else. Oh, and that acceleration nerf. Then t...
- by Average Joe81 - at 2012.09.14 22:02:00
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234. nerfing tanks... such a great idea - in General Discussions [original thread]
DUST Fiend wrote: They need to split the main turret from the driver and require a separate operator, that way tanks will NEED teamwork just like everyone else. Oh, and that acceleration nerf. Then they can think about upping the strength of ta...
- by Average Joe81 - at 2012.09.14 21:41:00
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235. nerfing tanks... such a great idea - in General Discussions [original thread]
obviously the problem wasn't the AV people trying to kill multi million ISK tanks with malitia swarm launchers
- by Average Joe81 - at 2012.09.14 21:12:00
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236. Blasters= counter weapon against shields? - in General Discussions [original thread]
lasers beat shields. amarrian tanks would probably nerf sheild tanks when they are introduced.
- by Average Joe81 - at 2012.09.14 03:41:00
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237. random explosions - in Technical Support/Bugs [original thread]
so in the caledari vs. dev match i was one of the five tanks spawn camping them. towards the end i saw missles flying down from the sky. I later realized this was a dropship. however I remember seeing a random explosion in front of me at one point...
- by Average Joe81 - at 2012.09.14 02:32:00
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238. idea for heavies - in Feedback/Requests [original thread]
make them more expensive but give them a buff
- by Average Joe81 - at 2012.09.13 21:04:00
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239. To CCP: Message From The Gallente - in General Discussions [original thread]
Grit Breather wrote: Antonius Dacinci wrote: On Behalf of amarr : Sorry CCP we redlined you within 5 minutes... 5? Took us 2. it took Caladari 30 seconds
- by Average Joe81 - at 2012.09.13 20:55:00
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240. seige tank - in Feedback/Requests [original thread]
in EVE some ships can activate seige mode why not do something similar for tanks.
- by Average Joe81 - at 2012.09.13 01:13:00
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