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101. A better Amarr scout bonus - in General Discussions [original thread]
Lightning xVx wrote: This one is a tough one alright....but why not break down the suits and see how well they are pitted against Pro's and Con's? For Gallente: PRO's 1.) Best Dampeners=Stealthiest 2.) Ranges 3.) Armor Rep 4.) Second Fastest ...
- by Aszazel - at 2014.04.26 03:06:00
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102. combat rifle and hmg slowdown effect needs to go die - in General Discussions [original thread]
Maybe someone will read it this time, I will continue to post in any thread about this topic no matter how many times repeated and like everyone's post that agrees that this is bullshit. I didn't spend all this SP, and sacrifice all my fittings an...
- by Aszazel - at 2014.04.25 14:43:00
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103. Balancing Scout + A small Possible Buff to Assault - in General Discussions [original thread]
I am also fine with scouts going back to one equipment slot, sorry, but if the dampening bonus was given to the class and not the cloak then it would just be a visual thing and wouldn't change our EWAR, So pick, are you going to run uplinks or clo...
- by Aszazel - at 2014.04.25 13:45:00
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104. Balancing Scout + A small Possible Buff to Assault - in General Discussions [original thread]
I already made a thread about this yesterday and worked all the numbers, I said that it should go back 40 profile 45 precision which was pre 1.8. Remove the dampening from the cloak and give all scouts 5% per level dampening so the cloak doesn't h...
- by Aszazel - at 2014.04.25 13:41:00
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105. Milita Shotguns shouldnt be that strong - in General Discussions [original thread]
I have time after time stated that heavies are fine and CCP shouldn't consider taking away any of their health (which a LOT of people are calling for), but you can't have it both ways, as it is, I ran up against a Sentinel wielding a shotgun and w...
- by Aszazel - at 2014.04.25 13:29:00
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106. Possible fix to cloak that will make everyone happy - in General Discussions [original thread]
Sorry, let me sum up then, remove profile dampening bonus from all cloaks, return scout profile to 40, give all scouts a 5% bonus to dampening per level. Reduce cloak time to 20/40/60 with a 4/6/8 recharge. Leave the way it functions alone, medium...
- by Aszazel - at 2014.04.24 20:17:00
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107. Possible fix to cloak that will make everyone happy - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Damped scouts shoukd be 100% un scan able And that would still be possible if we returned to a profile of 40 40 + either give ALL scouts 5% per level dampening and take away bonus to cloak OR 25% cloak + lvl 5 dam...
- by Aszazel - at 2014.04.24 19:41:00
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108. Possible fix to cloak that will make everyone happy - in General Discussions [original thread]
I would be happy to see the profile dampening removed from the cloak if every scout was given the 5% per level in dampening bonus as pre 1.8 suits had, and a return to 40 profile. Then the cloak would be a piece of equipment for visuals and stop ...
- by Aszazel - at 2014.04.24 19:26:00
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109. Possible fix to cloak that will make everyone happy - in General Discussions [original thread]
Korvin Lomont wrote: You do realise that passive scan is not all there are still scanners and gal logis that would lighten up every scout on the map and scanner DO have shared squad view... The only halfway reasonable changes to cloaks would...
- by Aszazel - at 2014.04.24 19:23:00
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110. Possible fix to cloak that will make everyone happy - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Scouts shouldn't be seen at all... First off, they all already CAN, not be seen, they all have a CLOAK. Secondly, if you are talking EWAR, not all scouts are the same, so why make this grand statement that scouts s...
- by Aszazel - at 2014.04.24 19:15:00
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111. Possible fix to cloak that will make everyone happy - in General Discussions [original thread]
Boot Booter wrote: I think the cloaks are fine as well. I think a faster transition to visible when switching to the weapon is needed though.. Or a very small delay 0.25 sec before you can fire. I'm tired of being hit with a combat rifle burst ...
- by Aszazel - at 2014.04.24 19:10:00
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112. Possible fix to cloak that will make everyone happy - in General Discussions [original thread]
NAV HIV wrote: Agreed with most of it... "I do believe scouts should go back to 40/45 profile/precision. I think it would balance out EWAR a little bit, mediums could see cloaked scout with 1 or 2 precision modules." You really want a 900 + ...
- by Aszazel - at 2014.04.24 19:01:00
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113. Possible fix to cloak that will make everyone happy - in General Discussions [original thread]
I think the cloaks are fine, I think the way they operate are fine. I have stated before but no one usually reads (cause I guess I am a thread killer) that they weren't necessary but now that they are here, CCP isn't going to be removing them. Th...
- by Aszazel - at 2014.04.24 18:41:00
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114. Change Scout Bonus - in General Discussions [original thread]
I think the cloaks are fine, I think the way they operate are fine. I have stated before but no one usually reads (cause I guess I am a thread killer) that they weren't necessary but now that they are here, CCP isn't going to be removing them. T...
- by Aszazel - at 2014.04.24 18:10:00
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115. [Video] RE Montage - in General Discussions [original thread]
This is the tactics scouts used long before cloaks, if I am going to die engaging you cause you decide to cluster up, wellllll
- by Aszazel - at 2014.04.24 14:21:00
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116. Hey CCP, how to fix your game - in General Discussions [original thread]
Maybe you got something planned for Fanfest and all this will be addressed or negated but whatever. Change scouts profile/precision back to 40/45 Make scanners like they were before and decrease recharge by 50% They were spammed before but gave ...
- by Aszazel - at 2014.04.24 13:28:00
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117. This is a FPS - death occurrs - increase payouts - in General Discussions [original thread]
Iron Wolf Saber wrote: jerrmy12 kahoalii wrote: I'd pull out my proto to combat proto if I didnt die once and go negative Proto has a small increase if effectiveness for alot more price, not worth it And lol proto doesn't stomp, ive stomped...
- by Aszazel - at 2014.04.24 12:18:00
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118. This is a FPS - death occurrs - increase payouts - in General Discussions [original thread]
R F Gyro wrote: In my view, prototype suits should be so expensive that almost no-one can afford to run them all the time. Militia & basic gear is for new starters, advanced is for established players. Proto is for going the extra mile ever...
- by Aszazel - at 2014.04.24 12:14:00
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119. Heavies are a complex issue, don't balance recklessly - in General Discussions [original thread]
Good points, I don't think heavies are even a threat to me against my shotgun or knives and every fit I have has either one or the other on it. As LONG AS HE is ALONE. Otherwise, like any group I am not going to engage. I think lights need massive...
- by Aszazel - at 2014.04.23 19:51:00
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120. Scouts and Shotguns and Combat Rifles - in General Discussions [original thread]
Combat Rifle is fine IMO, its the slow on hit rpm that has to go on all weapons. Just cause I get hit shouldn't knock me out of sprint.
- by Aszazel - at 2014.04.23 17:07:00
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