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1. Controller vs. Move vs. Mouse & Keyboard - in Rookie Training Grounds [original thread]
I should try sniper + my sharpshooter, thanks for the reminder. Good feedback all round, I should probably try to settle on K&M. Key configuration for K&M doesn't seem available, is that right?
- by Arwen West - at 2013.01.20 04:53:00
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2. EVE University is coming to Dust 514 and we want you!!! - in Corporation Recruitment [original thread]
Maybe this was mentioned: does uni do faction wars with support from eve players or does the neutrality concept prevent this?
- by Arwen West - at 2013.01.20 03:20:00
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3. [BUG / Network Issue]Error: "Your connection to the host has been lost. <... - in Technical Support/Bugs [original thread]
I would like to third this bug
- by Arwen West - at 2013.01.19 07:11:00
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4. Controller vs. Move vs. Mouse & Keyboard - in Rookie Training Grounds [original thread]
What controls do people prefer and why? What is the best for someone to use? Tips for settings? I tried all three and it seems like K&M turns off auto aim completely, despite it being headshot-tastic, especially for scoping. Move actually fee...
- by Arwen West - at 2013.01.19 04:15:00
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5. Frustrated - in Rookie Training Grounds [original thread]
I feel K&M is much more precise, but it also demands better skills since the auto aim seems to be much less generous. I've definitely had some of my best rounds with K&M, but I would caution that if it doesn't fix OP like a magic bullet, i...
- by Arwen West - at 2013.01.19 04:11:00
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6. Squad Leader! - in Rookie Training Grounds [original thread]
The squad leader mechanics in Dust, being able to set objectives and receive bonuses for fulfilling them, remind me of MAG. In that game there was a hierarchy of experience that helped sort more experience players to the top. Does anyone know or h...
- by Arwen West - at 2013.01.18 19:22:00
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7. Frustrated - in Rookie Training Grounds [original thread]
When I started I had this feeling of rarely hitting, i feel your pain. As far as technical stuff... Make sure aim assist is on in the settings. The iron sights are tuned in this game to be a bit lower that I am used to, so aim for the head and i...
- by Arwen West - at 2013.01.18 19:17:00
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8. Efficient skill point allocation - in Rookie Training Grounds [original thread]
It does seem like a stock set of opening build suggestions would be nice for us to compile before the blueberries hit. I tend to think the widespread advice on core skills (field mechanics, weaponry, combat engineering, circuitry, drop suit comma...
- by Arwen West - at 2013.01.18 19:07:00
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9. Efficient skill point allocation - in Rookie Training Grounds [original thread]
I have had a few characters to experiment during the beta, with the help of some comments here, and whatever the strategy I have found that is seems to be better to have many skills at 2 or 3 targeted than a handful at 5. Obviously, some prerequis...
- by Arwen West - at 2013.01.18 02:31:00
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