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721. Request: Cardiac immobilizer - in Feedback/Requests [original thread]
While reading this, I just thought of a terrible idea (Not to say this one is terrible). What if you could take off your dropsuit/weapons mid-clone? Your survivability would be literally 10 "hull" (The reason that we can live with 0 armor is beca...
- by Artificer Ghost - at 2013.12.24 04:38:00
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722. The Grand Revamp, Part 1 - Heat - in Feedback/Requests [original thread]
Because Scouts have small wee-wees. Seriously though, let me know numbers for feedback damage, if any. Personally, I feel like all weapons should overheat, but only Amarrian weapons (Or weapons that just make sense to harm the user) should deal f...
- by Artificer Ghost - at 2013.12.24 04:34:00
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723. DayZ Standonline: Worth 30$? - in The Locker Room [original thread]
Right, well I was in DUST beta, so I think I can handle as many bugs as they throw at me.
- by Artificer Ghost - at 2013.12.24 04:21:00
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724. Request: Cardiac immobilizer - in Feedback/Requests [original thread]
I feel like Cardiac Stabilizer is a better name for it. Stopping blood flow is completely different than controlling it.
- by Artificer Ghost - at 2013.12.24 04:20:00
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725. DayZ Standonline: Worth 30$? - in The Locker Room [original thread]
I've been looking at purchasing this, as a little present to myself, and I'm wondering if anyone else owns it? I like survival/horror games, especially if it's super realistic, so it LOOKS good. But I dunno.
- by Artificer Ghost - at 2013.12.24 03:52:00
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726. Best Militia Tank fitting you can make for AV. - in Rookie Training Grounds [original thread]
Ah, ok then. Carry on. o7
- by Artificer Ghost - at 2013.12.24 03:41:00
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727. Best Militia Tank fitting you can make for AV. - in Rookie Training Grounds [original thread]
I have pretty much the same thing, but a booster instead, because I like the insta-rep while under fire. <3 Have a like, bud. EDIT: We need tanker teachers in the Learning Coalition? Join our channel if you want to help more newbies. :D
- by Artificer Ghost - at 2013.12.24 02:56:00
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728. [Request] Pilot visible secondary turret ammo levels - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=1640580#post1640580 Yup. On vacation ATM, but when I get back, I'd be happy to kill people with you. Or I'll just kill you. I play much G-FW.
- by Artificer Ghost - at 2013.12.24 02:40:00
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729. [Request] Pilot visible secondary turret ammo levels - in Feedback/Requests [original thread]
Reav Hannari wrote: Artificer Ghost wrote: *Was already suggested by Scheneighnay McBob, member of BSoTT. *I'm sueing you for copyright. I did an in depth search of the request copyright database for 1.3 seconds and did not find a simila...
- by Artificer Ghost - at 2013.12.24 02:33:00
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730. [Request] Pilot visible secondary turret ammo levels - in Feedback/Requests [original thread]
On an unrelated note, we need to squad up more. I'll bring my lawyer. You'll see me online after New Year's.
- by Artificer Ghost - at 2013.12.24 02:28:00
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731. Forum Warrior Club - in The Locker Room [original thread]
Because I love you, Atiim. *hugs and whispers in ear* Because I love you. <3
- by Artificer Ghost - at 2013.12.24 02:26:00
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732. [Request] Pilot visible secondary turret ammo levels - in Feedback/Requests [original thread]
*Was already suggested by Scheneighnay McBob, member of BSoTT. *I'm sueing you for copyright.
- by Artificer Ghost - at 2013.12.24 02:25:00
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733. [REQUEST] Infantry Scouts And Special Modules - in Feedback/Requests [original thread]
Ok, ok. Here's this. The Scout was originally designed with a Sniper Rifle. Before your time, in the days of "Chromosome" you had different classes to choose from: Arbiter, Artificer, Enforcer, Sentinel. Arbiter came with a Scout suit, with a Sn...
- by Artificer Ghost - at 2013.12.24 01:50:00
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734. The Grand Revamp, Part 1 - Heat - in Feedback/Requests [original thread]
I mean, not really, because PFBH can't really do anything to me, but sure. :D /41 injured, might need a band-aid for this wicked burn that Bojo has ;D
- by Artificer Ghost - at 2013.12.24 01:37:00
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735. [REQUEST] Infantry Scouts And Special Modules - in Feedback/Requests [original thread]
I'm not picturing a sniper fending off enemies. I'm picturing a sniper actually doing his job. 1) Getting out of the redline and finding a good vantage point on the flanks of the field. 2) Calling out enemy locations, assets, etc. If someone brin...
- by Artificer Ghost - at 2013.12.24 01:36:00
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736. [REQUEST] Infantry Scouts And Special Modules - in Feedback/Requests [original thread]
Are you bargaining with things that I made? That's terrible. :(
- by Artificer Ghost - at 2013.12.24 01:19:00
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737. Forum Warrior Club - in The Locker Room [original thread]
Prepare for your life to be ruined! :D http://answers.yahoo.com/question/index?qid=20120216185514AAvCCcp There you go! I found this when I was googling something that Flix said. Enjoy.
- by Artificer Ghost - at 2013.12.24 01:11:00
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738. [REQUEST] Infantry Scouts And Special Modules - in Feedback/Requests [original thread]
Ok, I'll lose Grenade, but the sidearm stays, because you still need something to defend yourself. You're forgetting the most basic phrase: If you don't go to the party, the party will be brought to you. No idea if you're a Logistics or not, but w...
- by Artificer Ghost - at 2013.12.24 01:09:00
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739. Held down while jumping - in Technical Support/Bugs [original thread]
Did you run out of stamina?
- by Artificer Ghost - at 2013.12.24 01:01:00
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740. The Grand Revamp, Part 1 - Heat - in Feedback/Requests [original thread]
I wasn't saying I'd trick you, I was just trying to figure out how it worked. Now I feel sad. Do you really think I'd trick the person that put this corporation in my hands? /re-rail
- by Artificer Ghost - at 2013.12.24 00:59:00
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