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461. Scout Registry / Killboard - in General Discussions [original thread]
I eject Aeon from a Skype group. Result: https://twitter.com/Aeon_Amadi
- by Arkena Wyrnspire - at 2015.11.04 23:34:00
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462. Skill Training Complete - in General Discussions [original thread]
1913 DfLo wrote: Arkena Wyrnspire wrote: Golden Day wrote: Goml Arkena got you there o7 Carry on your journey, comrade. o7
- by Arkena Wyrnspire - at 2015.11.04 23:07:00
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463. Skill Training Complete - in General Discussions [original thread]
Golden Day wrote: Goml
- by Arkena Wyrnspire - at 2015.11.04 22:54:00
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464. Scout Registry / Killboard - in General Discussions [original thread]
I'm more confident about my theories, though - numbers did not immediately disprove and seemed to support. But yeah, you can judge that. Soon.TM.
- by Arkena Wyrnspire - at 2015.11.04 22:34:00
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465. Scout Registry / Killboard - in General Discussions [original thread]
That moment when there is an inexplicable crash and somehow you lose what you were doing. T_T Graphing probably delayed until tomorrow.
- by Arkena Wyrnspire - at 2015.11.04 22:24:00
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466. list of factional channels - in General Discussions [original thread]
XxBlazikenxX wrote: I think Lucent Echelon may still be around for Gal, but from what I last heard it is dead. It's still active. Quality and quantity of activity have declined from what they were, though.
- by Arkena Wyrnspire - at 2015.11.04 20:31:00
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467. Money generator - in General Discussions [original thread]
Arkena Wyrnspire wrote: Whilst we're at it I think we should increase the relative strength of proto gear so the filth can be taught their place properly. ... Why is this such a popular post? You people concern me.
- by Arkena Wyrnspire - at 2015.11.04 19:30:00
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468. Scout Registry / Killboard - in General Discussions [original thread]
IAmDuncanIdaho II wrote: Basically, HP should be linked to pg/cpu such that changes to one affect the other. Whilst this forces changes to suits too, its the only way to stop high end suits benefitting from something intended to only benefit ...
- by Arkena Wyrnspire - at 2015.11.04 19:27:00
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469. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: "Smoothing" the PG and CPU requirements of modules could very well result in increased relative cost of lower end modules and decreased relative cost of high-end modules; this would potentially make things worse for low-en...
- by Arkena Wyrnspire - at 2015.11.04 18:47:00
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470. Petition: Let us choose faction warfare contracts - in General Discussions [original thread]
What is this ridiculous obsession with petitions?
- by Arkena Wyrnspire - at 2015.11.04 18:44:00
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471. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: I don't necessarily disagree with your reasoning, but I'd advise caution. Changes which benefit both noobs and vets will have less of a positive impact on NPE than changes which benefit the former while holding the latter c...
- by Arkena Wyrnspire - at 2015.11.04 18:26:00
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472. Scout Registry / Killboard - in General Discussions [original thread]
XxBlazikenxX wrote: So I'm confused, are you saying that you want the resource requirement of certain proto modules to be reduced, or for basic module resource requirements to be increased? I would like to see all module and dropsuit fittin...
- by Arkena Wyrnspire - at 2015.11.04 18:15:00
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473. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Not trying to be difficult, gents, but I still fail to see how narrowing the HP gap between similarly fit noobs and vets would be a bad (or complicated) thing. That's the goal, and it'd be a big plus for NPE. So ... what's t...
- by Arkena Wyrnspire - at 2015.11.04 18:10:00
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474. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Arkena Wyrnspire wrote: I think it would be worthwhile to adjust proportional resource costs in addition to efficacy in all cases - IMHO it's very unlikely to have negative effects and is much more likely to prevent some...
- by Arkena Wyrnspire - at 2015.11.04 18:07:00
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475. dust no longer has an lav presence or a vehicle presence - in General Discussions [original thread]
I blame 1.7. Why was so much content removed? There was really no reason for it.
- by Arkena Wyrnspire - at 2015.11.04 17:10:00
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476. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Excellent counterpoints on hp module progression, and glad you approve of the intent. In response to your counterpoints, one might point out that progressions similar to those proposed presently exist with weapons. Weapon d...
- by Arkena Wyrnspire - at 2015.11.04 17:03:00
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477. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Alrighty, gents ... as promised: Google Doc: Hotfix Wishlist Feel free to shoot holes and/or help me flesh this puppy out. What am I missing? What did I get wrong? * Intentionally left out the dropsuits tab. Baby step...
- by Arkena Wyrnspire - at 2015.11.04 15:43:00
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478. Im getting bored waittibg fir legion... - in General Discussions [original thread]
I don't think EVE is worth getting into purely for DUST support reasons, but if you take to it then it can be a great game.
- by Arkena Wyrnspire - at 2015.11.04 13:39:00
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479. The average DUST forumite - in General Discussions [original thread]
Daddrobit wrote: Dust player(s) that shall not be named, "But I'm in a tank!" *applauds*
- by Arkena Wyrnspire - at 2015.11.04 12:26:00
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480. Money generator - in General Discussions [original thread]
Whilst we're at it I think we should increase the relative strength of proto gear so the filth can be taught their place properly.
- by Arkena Wyrnspire - at 2015.11.04 01:39:00
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