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41. Still A Snooze-Fest - in General Discussions [original thread]
Obama DAT wrote: Improvise, Adapt, Overcome Space Marine! OP's post helps. It's commenting on the game's mechanics. Your post is telling him to deal with sub-par game mechanics. Your post doesn't help. I will say I've not really noticed sni...
- by Arborius Veredus - at 2012.08.14 23:03:00
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42. Female now available!!! - in General Discussions [original thread]
I don't think gender is going to end up mattering until they implement avatar creation. It seems like it would be a bad idea to make the in-match character models different. It would take twice as much memory for all the dropsuit models, and peopl...
- by Arborius Veredus - at 2012.08.14 21:22:00
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43. New Dropship Physics Engine - in General Discussions [original thread]
I was okay with dropships in the last build(I started messing with some of the militia dropships out of boredom) and I was planning on actually skilling into them after the wipe. I don't think I will be now.
- by Arborius Veredus - at 2012.08.14 20:12:00
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44. New Update Thoughts. - in General Discussions [original thread]
I like the new UI. It's nearly impossible to hit anything now, though (using DS3).
- by Arborius Veredus - at 2012.08.14 19:52:00
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45. KBM Gimped Beyond Measure. - in Feedback/Requests [original thread]
Veigar Mordekaiser wrote: There is a difference between "balancing" and gimping beyond the point of usefulness. The sensitivity sucks, 80 is slow, 100 is whippy. The turn speed is pathetic. And I noticed my aimer getting locked on enemies. Aim ...
- by Arborius Veredus - at 2012.08.14 19:02:00
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46. 1.2 million for a Sagaris - in General Discussions [original thread]
Good. That makes it a risk for people to use them, so we'll see them a lot less. That should reduce complaints that they're overpowered.
- by Arborius Veredus - at 2012.08.14 18:28:00
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47. more guns? why not our own? - in General Discussions [original thread]
William HBonney wrote: also wouldn't be necessary to have any new skins, just a basic model type, but I guess they want a pretty game instead of infinately deep. Why is it necessary to take pot shots at CCP over this? They've not expressed a...
- by Arborius Veredus - at 2012.08.14 18:21:00
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48. In all honesty the controls -- remapping request - in Feedback/Requests [original thread]
CCP Frame wrote: Hello, We did say that you will be able to remap controls. https://forums.dust514.com/default.aspx?g=posts&m=179422#post179422 Search is your friend! :) If it's not too much to ask, how much freedom will we have to re...
- by Arborius Veredus - at 2012.08.14 00:27:00
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49. Will there be social areas in dust? - in General Discussions [original thread]
I think I heard that CCP confirmed that you'll be able to wander the War Barge in the full game. There probably will be other social areas as well. No sure if we'll get any joint Dust/EVE ones, though. Iron Wolf Saber wrote: Soon(tm) as in its...
- by Arborius Veredus - at 2012.08.14 00:21:00
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50. The So Called Problem With Hit Detection Is A Myth - in General Discussions [original thread]
OP is clearly an idiot,. because CCP themselves have admitted that the game has hit detection problems.
- by Arborius Veredus - at 2012.08.13 14:56:00
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51. Teamwork to kill tanks! - in General Discussions [original thread]
I think this whole tank debate has been beaten to death. I, personally, agree that killing tanks probably should be a bit easier, but I'm pretty sure that CCP is aware of the problem by now. Carilito wrote: NUTZ What an eloquent, well-worde...
- by Arborius Veredus - at 2012.08.13 01:43:00
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52. Anybody run straight militia when too drunk? - in General Discussions [original thread]
I only switch to the Militia gear if I'm getting killed enough in a match that I worry about how expensive replacing my gear will be. Then again, I don't drink very often.
- by Arborius Veredus - at 2012.08.13 01:35:00
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53. Walking around the warbarge - in Feedback/Requests [original thread]
I'd like to see this, yes, although I think you should still be brought directly to the war room/lobby/thing when you start a match instead of having to walk there.
- by Arborius Veredus - at 2012.08.13 00:15:00
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54. Player Created Channels - in General Discussions [original thread]
Has anyone tested using a USB keyboard in the chat channels yet? Do we know if that works even if you're using a game pad?
- by Arborius Veredus - at 2012.08.12 23:33:00
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55. Ideas for how dust combat could be alot more interesting - in General Discussions [original thread]
I should point out that Halo doesn't have portals, and I don't know where any of you got the idea that it does. The only things that are in any of the Halo games are the "combat movement" thing (there's a combat roll as one of the Armor Abilities ...
- by Arborius Veredus - at 2012.08.12 22:51:00
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56. Shout out to Medics. - in General Discussions [original thread]
I've not run into a single medic. Not once. True, I started late in this build, but it's still shocking that I've never run across one.
- by Arborius Veredus - at 2012.08.12 22:34:00
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57. New patch coming very soon.. what will you do with your first 5 million SP? - in General Discussions [original thread]
I completely screwed up my skill set this time around, since this is the first build I was in and I was trying out everything to see what I was good with. In the next build, I'll probably focus on Assault Armor and Assault Rifles. Anything left wi...
- by Arborius Veredus - at 2012.08.12 20:00:00
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58. The first things people will notice when playing Dust 514 - in General Discussions [original thread]
I think the scopes are fine, personally. I agree that melee needs work, though.
- by Arborius Veredus - at 2012.08.12 19:50:00
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59. Some good ideas about the future of dust combat and warfare - in Feedback/Requests [original thread]
I kinda like the cloaking idea, but I think scout dropsuits should be able to walk at full speed and not break cloak, since they're designed around cloaking. Running should break the cloak, though. I also think the cloaking should be equipment, no...
- by Arborius Veredus - at 2012.08.12 19:19:00
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60. [request] more non-hostile areas and NPCs? - in Feedback/Requests [original thread]
I'd like to see some NPC-driven gameplay types. Perhaps something where you have to clear out NPC pirate strongholds, or thin the populations of wild, dangerous animals? The former would be a good way to earn ISK and salvage from the dead pirates ...
- by Arborius Veredus - at 2012.08.12 18:49:00
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