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21. Sticky:Uprising 1.8 Hotfix Information - in General Discussions [original thread]
D4GG3R wrote: CCP Logibro wrote: With the Uprising 1.8 Deployment, we are also looking at some additional hotfixes in the near future. Caldari Scout CK.0 and Caldari 'Neo' Scout CK.0 have switched skill requirements. Further internal playte...
- by Ar Lan - at 2014.03.26 19:44:00
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22. My idea for a solution to the Red Line issue. - in Feedback/Requests [original thread]
bump
- by Ar Lan - at 2014.03.18 20:20:00
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23. Jetpacks, Grapplings Hooks, and Ladder Firing - in Feedback/Requests [original thread]
Greetings my fellow mercs, as you all know ascending up ladders can leave you extremely vulnerable. I'm sure there's nothing you hate more than going up a ladder only to be shot in the butt by someone:( Right now the only way to avoid this is to ...
- by Ar Lan - at 2014.03.18 20:19:00
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24. My idea for a solution to the Red Line issue. - in Feedback/Requests [original thread]
Royalgiedro wrote: Ar Lan wrote: There have been quite a few ideas about how to improve the red-line and all the issues that arise from it's existence. Some ideas--that I shall not go into, while being very inventive, could cause very seriou...
- by Ar Lan - at 2014.03.01 08:14:00
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25. My idea for a solution to the Red Line issue. - in Feedback/Requests [original thread]
JAMES1257 wrote: if they do the force field and a team is getting stomped then the team will then keep going in and out of spawn building. I get where your coming from, but I seriously doubt anyone is just going to hang around the town spawn...
- by Ar Lan - at 2014.02.28 21:18:00
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26. My idea for a solution to the Red Line issue. - in Feedback/Requests [original thread]
killertojo42 wrote: I like the idea but the force field should be more like a star wars shield ( like the battle of naboo shield not ray shields ) or halo bubble shield, both teams can enter or exit it but can't fire through it, you won't want ...
- by Ar Lan - at 2014.02.28 21:10:00
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27. My idea for a solution to the Red Line issue. - in Feedback/Requests [original thread]
Grimmiers wrote: The redline should be a place where you can't drop your own equipment. The mcc should have turrets that you have automatically kill enemies nearby, or it can be used to shoot that guy with a railgun or sniper shooting into the ...
- by Ar Lan - at 2014.02.28 20:52:00
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28. My idea for a solution to the Red Line issue. - in Feedback/Requests [original thread]
John Demonsbane wrote: The redline "problems" are a symptom, not a disease. Treat the disease. Nice quip, but do actually have any suggestions of your own to add to this discussion.
- by Ar Lan - at 2014.02.28 20:37:00
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29. request: Minmatar dropsuit balance - in Feedback/Requests [original thread]
bump. we really need this. +1
- by Ar Lan - at 2014.02.28 10:10:00
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30. My idea for a solution to the Red Line issue. - in Feedback/Requests [original thread]
There have been quite a few ideas about how to improve the red-line and all the issues that arise from it's existence. Some ideas--that I shall not go into, while being very inventive, could cause very serious issues with the client and server sid...
- by Ar Lan - at 2014.02.28 09:47:00
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31. A modest solution to the redline issue: mobile redlines. - in Feedback/Requests [original thread]
killertojo42 wrote: This idea would create a need for more CRUs and supply depots since tankers and equipment on soldiers always eventually need a resupply and not having permanent ground spawn will cause a big problem in that regard I see ...
- by Ar Lan - at 2014.02.12 21:07:00
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32. A modest solution to the redline issue: mobile redlines. - in Feedback/Requests [original thread]
alten hilt wrote: +1 for a dynamic battlefield. I like the idea of the moving MCCs and the moving redline. But what if we took it one step further. What if the redline was actually a defensive shield deployed by the MCC (or the physical borde...
- by Ar Lan - at 2014.02.12 05:01:00
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