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341. Let's have REs behave like equipment shall we? - in Feedback/Requests [original thread]
Nirwanda Vaughns wrote: I want prox mines to behave like AV nades too. a small seek area (5m or so) would make them amazing. as for RE's something needs to be done about the distance they can be thrown. i've nothing against a scout who can snea...
- by Apothecary Za'ki - at 2014.08.29 12:32:00
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342. Let's have REs behave like equipment shall we? - in Feedback/Requests [original thread]
Meee One wrote: Remote explosives,as everyone should know by now,are equipment and are supposed to contain very explosive chemicals which would be sensative to jarring. A few fixes: -Stop them from being refilled by nanos and supply depots,unl...
- by Apothecary Za'ki - at 2014.08.29 12:30:00
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343. Return of smart restock? - in Feedback/Requests [original thread]
Nirwanda Vaughns wrote: y'know cos we had it back in Beta. no idea why it was changed to the way it is now i wish they would return it.. every while i have to go over all my suits and make sure i have restocked individual items which are affi...
- by Apothecary Za'ki - at 2014.08.29 12:23:00
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344. shield tanking.... - in Feedback/Requests [original thread]
DeathwindRising wrote: i still think a zero shield delay should be possible. if shield regulators were changed to a flat 2 second reduction to shield delay (but keep the percentage bonus for depleted delay) you could get a zero second delay. ...
- by Apothecary Za'ki - at 2014.08.29 12:22:00
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345. Redline - in Feedback/Requests [original thread]
George Moros wrote: All of the proposed "solutions" here address a whole lot more than needed. The only true problem people have with the redline is sniping. The most simple solution to this would be to cancel any reward (WP, LP and/or ISK) for...
- by Apothecary Za'ki - at 2014.08.29 12:18:00
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346. Redline - in Feedback/Requests [original thread]
iliel wrote: Add a countdown timer in ally redline for players to leave it - - otherwise kick 'em from the battle. Make the countdown something like 30 seconds. While this won't fix redline snipers, it'll help. i would propose that there is n...
- by Apothecary Za'ki - at 2014.08.29 12:16:00
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347. Side Arm Balance: Merging the Threads - in Feedback/Requests [original thread]
Mobius Kaethis wrote: After numerous threads and many different ideas being thrown about we still don't have a single unified idea of how to balance side-arms. As many have pointed out the Ion Pistol and the Flaylock are both hugely underpower...
- by Apothecary Za'ki - at 2014.08.29 12:13:00
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348. Side Arm Balance: Merging the Threads - in Feedback/Requests [original thread]
TheD1CK wrote: Would it be possible to add the Bolt Pistol 'scope' to the Magsec.. then have iron sights on the Bolt...? This could possibly be a way to introduce Variants of those weapons.... I'd like to see an option with Bolt Pistol to be u...
- by Apothecary Za'ki - at 2014.08.29 12:06:00
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349. Side Arm Balance: Merging the Threads - in Feedback/Requests [original thread]
Cpt McReady wrote: nothing unbalanced about the SMG, it has short optimal and fitting requirements similar to light weapons, yet it can only dream to match the light weapons dps. all other sidearms require a lower PG, CPU or both to fit. if yo...
- by Apothecary Za'ki - at 2014.08.29 12:04:00
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350. Side Arm Balance: Merging the Threads - in Feedback/Requests [original thread]
CCP Rattati wrote: Extremely helpful, am finalizing the Delta proposal with the CPM and this is very useful. Thanks! perhaps increase the assault smg dmg and CPU and PG a little so it can be used as a self defence MAIN weapon for logi with ou...
- by Apothecary Za'ki - at 2014.08.29 12:01:00
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351. Snipers have 0% risk on most maps. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Apothecary Za'ki wrote: i always make sure its 175% and red for a HS. but thank you for informing me i can report them if they are not takeign damage even if the conditions are right for them to take damage Just bear...
- by Apothecary Za'ki - at 2014.08.28 15:55:00
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352. Snipers have 0% risk on most maps. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Apothecary Za'ki wrote: oh great now the flame-trolls have come here to try derail this thread. I just looked at your map. Your whole north sector and southward areas are reachable by LAV. The east/west markers are in...
- by Apothecary Za'ki - at 2014.08.28 15:42:00
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353. Snipers have 0% risk on most maps. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Apothecary Za'ki wrote: oh great now the flame-trolls have come here to try derail this thread. I just looked at your map. Your whole north sector and southward areas are reachable by LAV. The east/west markers are in...
- by Apothecary Za'ki - at 2014.08.28 15:40:00
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354. Snipers have 0% risk on most maps. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Also: use the charge sniper for killing fatsnipers. Best weapon for the job. interesting, do you have any video links to prove its effectiveness vs fatsnipers?
- by Apothecary Za'ki - at 2014.08.28 15:34:00
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355. Snipers have 0% risk on most maps. - in Feedback/Requests [original thread]
zzZaXxx wrote: Low risk/low reward. The more snipers your team has over say two, the more you will lose. They're not a problem. Skill up to 3 in sniper rifle and counter snipe if they're getting to you in a match. Usually they only have much su...
- by Apothecary Za'ki - at 2014.08.28 15:33:00
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356. Snipers have 0% risk on most maps. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Have you ever considered that maybe some snipers are just very good at what they do? The number of snipers who achieve double digit kill counts with zero deaths are few. Maybe 1 in 30-50 snipers can consistently pull this ...
- by Apothecary Za'ki - at 2014.08.28 15:24:00
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357. Snipers have 0% risk on most maps. - in Feedback/Requests [original thread]
oh great now the flame-trolls have come here to try derail this thread.
- by Apothecary Za'ki - at 2014.08.28 15:21:00
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358. Snipers have 0% risk on most maps. - in Feedback/Requests [original thread]
HK MaxiRecon wrote: Yeah! I have faced the same problem with you. What I can do in this situation is to hide in the building at the center of the map and wait until the match ends.I think the range of sniper rifles should be reduced too i fee...
- by Apothecary Za'ki - at 2014.08.28 14:35:00
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359. Snipers have 0% risk on most maps. - in Feedback/Requests [original thread]
CCP needs to seriously consider the whole redline and snipers abuseing it to the point of having 0.0% risk.. i was just on a map and spend most of the time trying to find the guy.. and i finally found him near the top of the mountain behind the M...
- by Apothecary Za'ki - at 2014.08.28 13:07:00
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360. [Suggestion] Cloak Delay Idea - in Feedback/Requests [original thread]
+1 for recloaking durations after i mentioned the idea maybe less then 24 hours ago <,<
- by Apothecary Za'ki - at 2014.08.28 09:55:00
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