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41. [Idea] A Solution to Boarding Ships - in Feedback/Requests [original thread]
Octavian Vetiver wrote: Stations and orbital structures...POS and the like. All well and good. Ships I still don't see as being workable due to how fast a battle goes. Most ships last a few minutes or less unless it's a super carrier or titan. ...
- by Altessan Vigarde - at 2012.12.07 03:44:00
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42. RDV to return vehicles to MCC - in Feedback/Requests [original thread]
R F Gyro wrote: Shijima Kuraimaru wrote: Deployment>Vehicle>Retrieve Current Vehicle. The only problem I see with this is, unless vehicle possession is locked to the owner, any team mate could jump into a vehicle and have it retrieved...
- by Altessan Vigarde - at 2012.11.25 18:25:00
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43. Tank Question. - in General Discussions [original thread]
forestghost kinnan wrote: Just curious as to whats going to be happening with the tank missle turrents? Are they going to fix them or they permanatly useless? If they're not going to fix them we will have to start calling them, HAV- Heavy Antiq...
- by Altessan Vigarde - at 2012.11.24 00:49:00
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44. Coliseum Mode - in Feedback/Requests [original thread]
I would love to see a mode with very small maps where players battle 1V1 (or 2V2) and other players can place bets on them.
- by Altessan Vigarde - at 2012.11.24 00:32:00
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45. DEATH BY LADDER - in Feedback/Requests [original thread]
If I could jump on this and make an actual concrete request, I would like to see you jump on ladders without having to press a button. This is how most shooters work, and would be much less annoying than the current model.
- by Altessan Vigarde - at 2012.11.24 00:29:00
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46. [request] purchasing ammo - in Feedback/Requests [original thread]
Taladegabone Pickenstein wrote: Hey everyone, I am new on the forum, but I wanted to add this request. If there is already a thread about it, just lead me in the right direction. What does everyone think of the idea that you have to purchase y...
- by Altessan Vigarde - at 2012.11.24 00:22:00
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47. [Request] Implmenent Noc's retreating MCC idea - in Feedback/Requests [original thread]
The bigger problem I see here besides "gaming" the system, is that upon full release of the game you will have to buy an MCC in order to battle, and MCC's will range in the multiple millions of ISK, so it may be more advantageous for a team that i...
- by Altessan Vigarde - at 2012.11.24 00:14:00
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48. The enemy is OP, please nerf. - in General Discussions [original thread]
Placid Zan wrote: Can we get somebody to kill this thread, plz This thread is OP please nerf.
- by Altessan Vigarde - at 2012.11.01 21:47:00
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49. New Maps? - in General Discussions [original thread]
Patch notes say there are supposed to be new Skirmish maps but I have yet to play one.
- by Altessan Vigarde - at 2012.10.05 15:32:00
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50. What is everyone's problem here? - in General Discussions [original thread]
I've noticed some Microwarping from time to time, but on the whole you're right, as a build I wold say that this is by far the most workable so far.I am however, disapointed with the lack of new features.
- by Altessan Vigarde - at 2012.10.05 15:27:00
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51. Is this gun in the game yet? - in General Discussions [original thread]
Pokey Dravon wrote: I think that has been since replaced by the Gallente Assault Rifle we're currently using. However there will be racial variants of all weapons eventually, so I could be wrong and we might be seeing it again someday. Pret...
- by Altessan Vigarde - at 2012.09.05 16:16:00
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52. Is this gun in the game yet? - in General Discussions [original thread]
Joshua Cheetham wrote: Stephenious wrote: think somethings wrong with your link Its the 2011 E3 trailer for Dust. I'll see if i can fix the link He posted the mobile site, probably from his phone. just take out the m in front of youtub...
- by Altessan Vigarde - at 2012.09.05 16:10:00
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53. For those who want an Idea on map scales. - in General Discussions [original thread]
Goliath Raven wrote: Go ahead and zoom out (L1 or R1 I believe) on the spawn screen and take a look around. It appears we are on two maps currently, it just we are restricted to different areas of two huge maps for all the different maps. If yo...
- by Altessan Vigarde - at 2012.09.04 19:17:00
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54. request - the lightning gun - in Feedback/Requests [original thread]
Mobius Kaethis wrote: When I saw your title I wanted to log in a bash you for requesting either A) an old-school quake weapon that doesn't really fit with the game or B) A sniper rifle ala unreal tournament that just replicates something we alr...
- by Altessan Vigarde - at 2012.08.27 00:49:00
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55. Feed me moar! - in General Discussions [original thread]
Only went 16/1 while spending the entire match in a railgun? You must never have used one before.
- by Altessan Vigarde - at 2012.08.27 00:42:00
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56. Shot gun - in Feedback/Requests [original thread]
fenrir storm wrote: Now dont get me wrong I know shotguns have a limited effective range (I use one in real life regularly) so surley it should be able to pop players out to 40 yards / 32ish meters with a couple of shots. In real life peo...
- by Altessan Vigarde - at 2012.08.26 19:22:00
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57. Sticky:DUST 514 Fan Art - in General Discussions [original thread]
Average Joe81 wrote: Iron Wolf Saber wrote: Plasma Pistol http://novafox.deviantart.com/art/Dust514-Gallente-PP-22-Plasma-Pistol-Grendel-319770609?q=gallery%3Anovafox&qo=0 You stole this from halo The Magnum and Minamatar Dirt...
- by Altessan Vigarde - at 2012.08.26 19:19:00
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58. I've really, really tried my best, but I just can't play this game anymo... - in Feedback/Requests [original thread]
I have to go to sleep. See you in the morning.
- by Altessan Vigarde - at 2012.08.26 05:10:00
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59. [request] turrets skills that actually do something. - in Feedback/Requests [original thread]
When you hop on a turret right now, it doesn't matter if you're level five on that turret or level zero, it does the same damage, reheats at the same rate, pivots just as fast and is just as accurate. All acquiring skills in turrets allows someone...
- by Altessan Vigarde - at 2012.08.26 04:04:00
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60. Suicide button - in Feedback/Requests [original thread]
kyle ski wrote: I believe we should test the next build with the removal of the suicide button. I only mention this because I have never been revived... not once. No incentive to load nano injectors when everyone suicides out. The alternative...
- by Altessan Vigarde - at 2012.08.25 20:29:00
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