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1. Lack of rewards for winning matches - in Feedback/Requests [original thread]
totally agree, mercs shouldnt get paid based on how hard they tried, they should get paid on if they win or not, i think there should be a big bonus to your total isk earned for when you win and a reduction if you lose sp should be based slightly...
- by Alshadow - at 2012.10.18 17:17:00
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2. Nanite injector more points - in Feedback/Requests [original thread]
think about it everyone constantly says they dont want logi to be equal with any other suit in terms of combat but then they have suits that get wp from combat, they beter their gear the more they can kill and the more they can earn logi can ...
- by Alshadow - at 2012.10.18 17:14:00
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3. [Feedback] Reinventing the Swarm Launcher - in Feedback/Requests [original thread]
i think swarm launchers need to start with 3 missiles fire and increase to 4 at avd and 5 at proto, then increase the missile speed by alot and reduce the missile damage but then increase the ammo cap and leave the clip size where its at
- by Alshadow - at 2012.10.18 17:08:00
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4. Please change the swarm launcher skill - in Feedback/Requests [original thread]
projectile speed FTW!
- by Alshadow - at 2012.10.11 20:57:00
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5. changes at downtime to repair - in Feedback/Requests [original thread]
am i the only one that REALY thinks the repair tool should be able to self repair again, i freakin loved that when they worked that way, and no one can even pretend it was OP cause barely anyone could do it, if it was re implemented i think they...
- by Alshadow - at 2012.10.11 17:17:00
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6. Points Over Time for Rep Tool - in Feedback/Requests [original thread]
dark shadow fox is the only person so far in this whole thread who i didnt give a "like" to lol this change would have absolutely no effect on people who farm..... who the hell is gonna think "OH! i can get points for repairing small amounts of d...
- by Alshadow - at 2012.10.11 17:13:00
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7. [Feedback] Scout Suit needs buffed - in Feedback/Requests [original thread]
this is my opinion, and no one is gonna change it, but i think the scout should be unscanable on except by active scanners when crouching, and anyone the scout ADS at gets marked, and the scout gets an assist when they die, maybe like a 5 point as...
- by Alshadow - at 2012.10.11 17:08:00
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8. [Feedback] Scout Suit needs buffed - in Feedback/Requests [original thread]
Mira Adari wrote: Just with heavies and tanks, you just need to know your role. Charging an AR headfirst will get you killed. Charging a HMG headfirst will get you killed...charging anything that is not a SMG or Sniper Rifle will get you killed...
- by Alshadow - at 2012.10.11 17:06:00
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9. Feedback/Request Breach Assault Rifle un-nerf - in Feedback/Requests [original thread]
i think they should increase the RoF and Clip size by alot by decrease accuracy and increase recoil and make it the way its supposed to be
- by Alshadow - at 2012.10.11 17:03:00
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10. Instead of FFA. Mission suggestion - in Feedback/Requests [original thread]
4 teams with one squad in each team would bring about more competitive gameplay and get people to want to form squads more
- by Alshadow - at 2012.10.11 17:01:00
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11. Sniper WP - in Feedback/Requests [original thread]
Deluxe Edition wrote: Please find a way to buff Sniper War Points. Maybe make head shots worth 100 WPs instead of 50. Right now I'm finishing games with 10-12 kills and only earning 500 or so. As a sniper we survey the field, counter snipe, an...
- by Alshadow - at 2012.10.10 17:17:00
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12. (Request)Weapon damage on fitting screen - in Feedback/Requests [original thread]
it shows armor and shield based on your modules and skills, so everything else should work this way without much problem
- by Alshadow - at 2012.10.10 17:15:00
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13. [Suggestion] How to adjust sp cap - in Feedback/Requests [original thread]
Maffia- Thug wrote: One more thing. MAG had a good setup as well. We may want to see if we can incorporate what they did some how. yea what mag did was pretty good for those of you that didnt play MAG, it had a pretty low experience gain ra...
- by Alshadow - at 2012.10.10 17:14:00
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14. changes to end of battle rewards - in Feedback/Requests [original thread]
ok so far this game rewards people who play independantly and skill for hardcore dmg and kills, and the way the game works promotes boosting with noncombat techniques like reping a vehicle you damaged. this is a list of things i think should happ...
- by Alshadow - at 2012.10.10 17:11:00
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15. Re-balancing Weapons for Versatility (Bringing Back the Breach) - in Feedback/Requests [original thread]
Mobius Wyvern wrote: I was talking to Mr. Zitro while eating lunch earlier today, and I had an idea based on what we discussed, and also based on my own observations since I started into this Beta in Replication. First of all, I would put forw...
- by Alshadow - at 2012.10.10 16:57:00
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16. [Feedback/Request] SMG Rebalance - in Feedback/Requests [original thread]
sendeth wrote: Jack McReady wrote: Necrodermis wrote: they already tried giving SMGs actual damage. problem is it made them way more effective than a AR. you also have to think about it this way. you are shooting another armored person. ...
- by Alshadow - at 2012.10.10 16:56:00
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17. [Feedback/Request] SMG Rebalance - in Feedback/Requests [original thread]
Avenger 245 wrote: Smg pretty impressive no change, went 6/0 in 40 seconds with one in militia gear, try side arm damage mods, the 2nd SMG skil and weaponry skill your talking the same damage as a AR. Its good as is, standard AR does 30 dmg the...
- by Alshadow - at 2012.10.09 17:17:00
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18. laser rifles - in Feedback/Requests [original thread]
all i really want this post to do is come up with a real way for the laser rifle to be a smart choice over an AR, as far as i know LR are more expenisve and heavier, and as a logi i want a really light gun, but i dont want to be screwed out of ran...
- by Alshadow - at 2012.10.09 17:15:00
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19. laser rifles - in Feedback/Requests [original thread]
Zero Harpuia wrote: Actually, Necro makes a good point. If it just used overheat instead of having a reload, then you could use it as a damn fine Logi gun, something that is sorely needed. The reload function could instead be used to swap focus...
- by Alshadow - at 2012.10.09 17:12:00
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20. [Feedback/Request] SMG Rebalance - in Feedback/Requests [original thread]
Necrodermis wrote: they already tried giving SMGs actual damage. problem is it made them way more effective than a AR. you also have to think about it this way. you are shooting another armored person. the little power the SMG takes isn't goin...
- by Alshadow - at 2012.10.09 17:10:00
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