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1021. Why are people seemingly skipping the new suits? - in General Discussions [original thread]
Now why is it that the Amarr Logi is the worst Logi? hmm... could it be the slow movement speed? CPU/PG not fully used?
- by Alldin Kan - at 2013.05.04 18:26:00
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1022. Why are people seemingly skipping the new suits? - in General Discussions [original thread]
Gallente logi will be the go-to suit once the new armor plates come in. Other Logi suits already come in with armor reps, but with the cost of large SP. Amarr Medium is to have 2 PRO handheld weapons with slightly lower survivalbility than other a...
- by Alldin Kan - at 2013.05.04 18:13:00
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1023. Master Recruiter Assault C-II stats - in General Discussions [original thread]
165 CPU 33 PG 315 Shields 72 Armor Shield Recharge: 25 HP/s Movement speed 5.1 Sprinting speed 7.1 This is all I could get, I don't know what was the slot layout.
- by Alldin Kan - at 2013.05.04 17:54:00
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1024. YOU WANT TO KNOW EVERYTHING? HERE'S EVERYTHING ABOUT DUST 514 - in General Discussions [original thread]
Protoman Is God wrote: Alldin Kan wrote: http://web.ccpgamescdn.com/dust/news.control/64540/1/dust_market_items.csv Holy **** it's going to take me a while to digest this monstrosity. LATE Nope. I proclaim this thread to be the offici...
- by Alldin Kan - at 2013.05.04 17:10:00
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1025. YOU WANT TO KNOW EVERYTHING? HERE'S EVERYTHING ABOUT DUST 514 - in General Discussions [original thread]
http://web.ccpgamescdn.com/dust/news.control/64540/1/dust_market_items.csv Holy **** it's going to take me a while to digest this monstrosity. Edit: I think there might be some errors around.
- by Alldin Kan - at 2013.05.04 17:04:00
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1026. Do the corps with high kdr's have Logi bros in them? - in General Discussions [original thread]
-k/d over 10 -best SMG user -Nanocircuitry at 5 -Rambo revive whenever possible -only logi user with 9.5+ sprinting speed and a shotgun I am best Logi.
- by Alldin Kan - at 2013.05.04 14:17:00
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1027. Change "Sentinel" Bonus - in General Discussions [original thread]
Either add 3% splash damage resistance per level or 5% efficiency of armor plate modules. Keep in mind that CCP is working on new plate types for dropsuits, one of them having no movement penalty.
- by Alldin Kan - at 2013.05.03 23:05:00
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1028. Sooooo.. nerf the HMG... leave the laser rifle untouched? - in General Discussions [original thread]
Proto laser now does 15 damage.
- by Alldin Kan - at 2013.05.03 22:15:00
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1029. The nerfing style that is CCP - in General Discussions [original thread]
Muramasa Armads wrote: This is certainly an interesting nerf to my favorite class. The only thing I can think of that would justify this kind of nerf to Heavies is the sentinel suit bonus which is 5% reduction to weapon feedback damage per leve...
- by Alldin Kan - at 2013.05.03 22:10:00
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1030. CCP!!! Why are the new weapons not coming out until the 14th??? - in General Discussions [original thread]
ZDub 303 wrote: It is a colossal mistake to release the weapons on the same day as PC... so now we have to play for 8 days without speccing into any weapons, try out the new weapons on the 14th as fast as possible and hope we made a good choice...
- by Alldin Kan - at 2013.05.03 22:06:00
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1031. CCP!!! Why are the new weapons not coming out until the 14th??? - in General Discussions [original thread]
Sete Clifton wrote: Alldin Kan wrote: GM Unicorn wrote: So we can do some more tuning before releasing them :) Does that include lowering the RPM of the Scrambler Rifle? 750 RPM with at least 71 damage on the PRO weapon seems a little ...
- by Alldin Kan - at 2013.05.03 21:58:00
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1032. CCP!!! Why are the new weapons not coming out until the 14th??? - in General Discussions [original thread]
General Tiberius1 wrote: if the heavy nerf proves to be too much, would you UN nerf us? Justin Tymes wrote: If by tuning, you mean increasing the Plasma Cannon damage to the point where tankers actually know that it wasn't a fly that just...
- by Alldin Kan - at 2013.05.03 21:57:00
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1033. CCP!!! Why are the new weapons not coming out until the 14th??? - in General Discussions [original thread]
GM Unicorn wrote: So we can do some more tuning before releasing them :) Does that include lowering the RPM of the Scrambler Rifle? 750 RPM with at least 71 damage on the PRO weapon seems a little disturbing...
- by Alldin Kan - at 2013.05.03 21:53:00
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1034. Solution for marauders - in General Discussions [original thread]
The dark cloud wrote: Because they are not going to be in the new build i would like to make a solution for it to obtain them and make them balanced. vehicle requirement: -Caldari HAV lvl 5 -marauder on lvl 1 Now the caldari HAV skill would g...
- by Alldin Kan - at 2013.05.03 13:42:00
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1035. So tanking is pretty much kittened in uprising - in General Discussions [original thread]
Protoman Is God wrote: Alldin Kan wrote: Ok, so what if I were to tell all that I might spec into Assault Dropships? You don't even know how to properly scrape the straight pipe. Count me out of riding in your dropship. I find your la...
- by Alldin Kan - at 2013.05.03 12:49:00
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1036. Basic med kits should be a part of ever suit - in General Discussions [original thread]
Big miku wrote: Heavies need Jet packs. that is all. Because we all just need to get on top of a tank with a Forge Gun.
- by Alldin Kan - at 2013.05.03 12:46:00
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1037. Basic med kits should be a part of ever suit - in General Discussions [original thread]
Protoman Is God wrote: WHAAAA but what about the logi. Most of you are bad anyways. Everybody should be able to carry a medkit period without sacrificing an equipment slot. Bye. I'm ok with a limited stock of injectors if I don't add th...
- by Alldin Kan - at 2013.05.03 12:45:00
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1038. HAV Truce. - in General Discussions [original thread]
Jason Pearson wrote: Aww I'm sorry Alldin, Imperial or Alliance? :P Alliance :3 I miss my nanofiber Sagaris...
- by Alldin Kan - at 2013.05.03 12:41:00
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1039. So tanking is pretty much kittened in uprising - in General Discussions [original thread]
Ok, so what if I were to tell all that I might spec into Assault Dropships?
- by Alldin Kan - at 2013.05.03 12:27:00
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1040. Idea to fix AV and tank "problem" - in General Discussions [original thread]
Coleman Gray wrote: Why not simply remove AV grenades all together? At the moment it proves for better to specc into grenadier for AV than actuall AV weapons, Swarm launcher can't use against Infrantry but does alot to tanks, Forge gun is unwie...
- by Alldin Kan - at 2013.05.03 12:21:00
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