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141. How Minimatar was freed from enslavement (My Version) - in General Discussions [original thread]
Leovarian L Lavitz wrote: You forgot the jovians. This. I was looking forward for the jovians. Left disappointed.
- by Aleksander Black - at 2013.09.10 00:40:00
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142. Ok so you refuse to balance the matchmaking - in General Discussions [original thread]
The Robot Devil wrote: You should try EVE, you can't just leave those fights by quitting. Quitting is for quitters. But then there are station games, warp stabbers, blueballers everywhere and whatnot.
- by Aleksander Black - at 2013.09.10 00:36:00
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143. What's your "Logi" Role? - in General Discussions [original thread]
Aisha Ctarl wrote: LOGI STEALTH - Utilizes three enhanced profile dampening mods, a scanner, two enhanced shield ex's, a precision enhancer, and a Duvolle LOGI LINK - Utilizes three enhanced profile dampening mods, a scanner, two enhanced shi...
- by Aleksander Black - at 2013.09.10 00:34:00
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144. New Rifles=new assault bonuses? - in General Discussions [original thread]
I'm sorry, I don't see a relation. At all. Why adding the racial variants of the AR would prompt them to change the skill bonuses for the assault suits? You think they may try to make them match the weapons better? They kind of already do that, ...
- by Aleksander Black - at 2013.09.09 22:18:00
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145. Bug or OP armor? - in General Discussions [original thread]
Sir Dukey wrote: Solaire Randash wrote: I was in a match and this guy "Levithunder was a heavy okay. When I and my mates shot at him, his shield went down, no problem but his armor literally did not go down a smudge, even with a full clip on...
- by Aleksander Black - at 2013.09.09 22:09:00
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146. Bug or OP armor? - in General Discussions [original thread]
I don't have to say that this is pretty weird right? Maybe you should fill a ticket to CCP. 850+ armor is doable, not taking damage is not, specially in 1.5 where taking damage is so easy. Sometimes you may think you are hitting but the target wo...
- by Aleksander Black - at 2013.09.09 22:07:00
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147. How much damage does charged scrambler rifle shots do? - in General Discussions [original thread]
Gallente Heavy will have a higher base speed than the Amarr one, so it will probably be able to stack quite a few plates and still manage to move around. I was wondering more about the flux and other banes of shield tanking and how they will relat...
- by Aleksander Black - at 2013.09.09 22:01:00
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148. How much damage does charged scrambler rifle shots do? - in General Discussions [original thread]
gbghg wrote: Sgt Kirk wrote: I asked them this, this very question a while ago: GM UNICORN wrote: The damaged of a uncharged shot from a charged Scrambler Rifle is the amount stated under the Damage entry under Attributes. A full charge...
- by Aleksander Black - at 2013.09.09 21:31:00
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149. How much damage does charged scrambler rifle shots do? - in General Discussions [original thread]
But then again, now that I don't have to worry about Murder Taxis and LAVs all the time I stopped using AV Grenades and went back to Locus. Yeah, that could work with my SMG... *Turns back, cook grenade...*
- by Aleksander Black - at 2013.09.09 21:26:00
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150. How much damage does charged scrambler rifle shots do? - in General Discussions [original thread]
Gallente Heavy. When I see one of those I will just turn around and go the other way. No point trying to muscle through that much Armor HP with laser weaponry.
- by Aleksander Black - at 2013.09.09 21:20:00
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151. How much damage does charged scrambler rifle shots do? - in General Discussions [original thread]
Disturbingly Bored wrote: I can say for a fact it took three shots to kill my MLT Heavy Forge Gunner suit. It ate through 580 shields, 370 armor. I was like, "Oh, a SR plinking at me from 60m and playing hide-and-go-seek. I'll just line up my ...
- by Aleksander Black - at 2013.09.09 21:09:00
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152. Ok so you refuse to balance the matchmaking - in General Discussions [original thread]
I'm not sure what's your point. You complain that Matchmaking is bad and that there should be an option to leave the battle when you don't want to play it. We point you how to do it, what exactly is it that doesn't matter to CCP? You leaving becau...
- by Aleksander Black - at 2013.09.09 21:02:00
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153. Ok so you refuse to balance the matchmaking - in General Discussions [original thread]
1. Open Neocom either when dead or press the analog down to bring the map and then open it. 2. Select: Battle> Leave Battle 3. Profit (or actually not since you are not getting paid to leave)
- by Aleksander Black - at 2013.09.09 20:48:00
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154. Dropsuit Armor in 1.4 - in General Discussions [original thread]
Sana Rayya wrote: Shield delays are already long enough. You guys realize that after shields are depleted, the delay is equal to the regular delay + the depleted shield delay, right? So a suit with 6/8 (Cal Logi with no regulators) must wait 1...
- by Aleksander Black - at 2013.09.09 20:44:00
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155. How much damage does charged scrambler rifle shots do? - in General Discussions [original thread]
HYENAKILLER X wrote: Is there a fully automatic/high rate of fire scrambler at? You mean the Assault Variant? Unlocks at Operation IV, fully automatic high rate of fire, yeah, that. But doesn't have the charged shot. I like the charged shot.
- by Aleksander Black - at 2013.09.09 20:40:00
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156. How you you kill someone with a Nova Knife if they're walking backwards? - in General Discussions [original thread]
Use your... gun, you know? But being serious, I heard CCP was considering allowing the Nova Knife to charge while you are running, that would help it. Using the NK as it is now seems almost impossible and I deeply admire any knifers out there. Ne...
- by Aleksander Black - at 2013.09.09 20:37:00
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157. How much damage does charged scrambler rifle shots do? - in General Discussions [original thread]
A lot. I use two damage mods and I'd say something around... ok, more than 200, for sure. Maybe as high as 400, or even a little more. Probably somewhere in the middle, around 300? Would be nice to know how much the damage is increased... -__-
- by Aleksander Black - at 2013.09.09 20:29:00
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158. CCP please give us more info on the new weapons. - in General Discussions [original thread]
Surprise *********!
- by Aleksander Black - at 2013.09.09 20:27:00
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159. Dropsuit Armor in 1.4 - in General Discussions [original thread]
The penalty the devs seem to be leaning to give to Shield Extenders is to increase the delay before they start recovering. By increasing the delay shield tankers would be more inclined to either use Shield regulators in the lows to counter that pe...
- by Aleksander Black - at 2013.09.09 20:23:00
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160. What does the new featured packs have? - in General Discussions [original thread]
Does these items have the normal requirements for their normal aur versions? Like proto ar,requirimg ar op 3? Only way I can see of this package making sense is if there is no requirements at all for all items. Is there a way to verify this?
- by Aleksander Black - at 2013.09.05 18:04:00
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