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1141. Pubs paying out the big bucks - in General Discussions [original thread]
I knew the proto thing where if enemies bring out their best gear you get paid more...I didn't know that if there is a large disparity in warpoints between you at the top and your teammates you got paid more.
- by Aisha Ctarl - at 2014.02.14 16:47:00
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1142. Pubs paying out the big bucks - in General Discussions [original thread]
So I've played a few rounds of Skirmish so far this morning, and I've been the top player each round and have gotten paid between ~348k and ~390k. Is this a new change? I'm loving it so far.
- by Aisha Ctarl - at 2014.02.14 14:58:00
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1143. Why infantry is DESERVE to a respec for 1.8 - in General Discussions [original thread]
CCP is completely changing the stats of the suits AFTER we have invested our points into them...if they do not grant an infantry REFUND I can assure you the backlash from the community will have them tossing and turning in their beds at night.
- by Aisha Ctarl - at 2014.02.14 04:19:00
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1144. Question about MCC's - in General Discussions [original thread]
Currently the Gallente and Caldari shoot missiles at each other... Will the Amarr shoot lasers? Will the Gallente be corrected and outfitted with blasters? Will the flying rust bucket shoot auto cannon shot?
- by Aisha Ctarl - at 2014.02.14 04:09:00
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1145. It's official, scouts are OP - in General Discussions [original thread]
Nerf PS3's, hard freezes and fatal errors kill me too much.
- by Aisha Ctarl - at 2014.02.14 04:03:00
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1146. Do I "need" damage mods? - in General Discussions [original thread]
OZAROW wrote: Lol I love this post, epic trolling at its finest haha , everybody got rused into explaining like the OP didn't already kno, lmao CLASSIC +1 Shhhhhhhh.
- by Aisha Ctarl - at 2014.02.13 20:04:00
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1147. Do I "need" damage mods? - in General Discussions [original thread]
Lordsmash wrote: TheD1CK wrote: Yes you do need at least 2 dmg mods... Most scrubs in this game don't spawn without them If they didn't ... they would get their asses handed to them just like you Prepare yourself for a charged shot of...
- by Aisha Ctarl - at 2014.02.13 18:33:00
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1148. Do I "need" damage mods? - in General Discussions [original thread]
I just wish range extenders were high slot modules.
- by Aisha Ctarl - at 2014.02.13 15:04:00
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1149. Do I "need" damage mods? - in General Discussions [original thread]
Chunky Munkey wrote: Aisha Ctarl wrote: I have SCR proficiency at level V so do I technically NEED damage mods? I usually roll with two complex damage mods on the Viziam and can one shot a lot of medium suits and then mop up anything else. ...
- by Aisha Ctarl - at 2014.02.13 14:38:00
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1150. win 100 mill isk - in General Discussions [original thread]
LT SHANKS wrote: OP, I think I accidentally input another "0" when sending you the ISK. Can I have 90mil back? Bahahaha!!!
- by Aisha Ctarl - at 2014.02.13 14:00:00
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1151. win 100 mill isk - in General Discussions [original thread]
Yeah not falling for it....7
- by Aisha Ctarl - at 2014.02.13 13:47:00
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1152. Do I "need" damage mods? - in General Discussions [original thread]
Repe Susi wrote: What's this question? No, you don't 'need' the damage mods as you know already. You have the damage skills maxed and use Viziam. Some could argue that that in itself is overkill. I suggest you dump the damage mods and use the ...
- by Aisha Ctarl - at 2014.02.13 13:46:00
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1153. Do I "need" damage mods? - in General Discussions [original thread]
Prince Adidas wrote: That's massive overkill. But you know there is stacking penalty for those damage mods? Yes, I know it isn't 20%. I can't remember the penalty value but I would estimate the really bonus comes out around 17%.
- by Aisha Ctarl - at 2014.02.13 13:39:00
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1154. What's this dropsuit? - in General Discussions [original thread]
It looks like it has digitrade legs which makes me think of some sort of exoskeleton or robotic drone. Perhaps a Jovian suit?
- by Aisha Ctarl - at 2014.02.13 13:36:00
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1155. Do I "need" damage mods? - in General Discussions [original thread]
I have SCR proficiency at level V so do I technically NEED damage mods? I usually roll with two complex damage mods on the Viziam and can one shot a lot of medium suits and then mop up anything else. Is this overkill?
- by Aisha Ctarl - at 2014.02.13 13:32:00
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1156. The Amarr grenade - in General Discussions [original thread]
Bojo The Mighty wrote: IMO Puts out a large radius of EM waves so it basically cooks you like a microwave. It is visually appreciated by looking like a glowing meteorite. People in the near vicinity do in fact take damage over time but at the ...
- by Aisha Ctarl - at 2014.02.13 03:03:00
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1157. Would rain in game be possible? - in General Discussions [original thread]
Bormir1r wrote: Christiphoros von Poe wrote: Call me an odd one, but I have always wanted to fight during a thunderstorm. Would this be possible do you think? Definitely.....every played Star Wars Battle Frontier? On Kamino?(<-- Grea...
- by Aisha Ctarl - at 2014.02.13 02:47:00
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1158. The Amarr grenade - in General Discussions [original thread]
True Adamance wrote: Tupni wrote: Dauth Jenkins wrote: I imagine a flashbang-like grenade that does actual damage. It should do the least damage, but have the widest AOE If you've ever seen Stargate SG-1, the Goauld's grenades would be a...
- by Aisha Ctarl - at 2014.02.13 02:44:00
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1159. The Amarr grenade - in General Discussions [original thread]
Flayer mines, duh.
- by Aisha Ctarl - at 2014.02.13 01:28:00
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1160. The four Races - a different look at them - in General Discussions [original thread]
Akdhar Saif wrote: Mossellia Delt wrote: Akdhar Saif wrote: Aisha Ctarl wrote: Amarr - Fire Nation - They like conquering things and are the most advanced Caldari - Earth Kingdom - Hard workers with a lot of business Gallente - Air N...
- by Aisha Ctarl - at 2014.02.12 20:09:00
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