Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 |
1561. I bathed in the light - in General Discussions [original thread]
Horizen Kenpachi wrote: no more isk management for me. Just send all those future unneeded ISK payouts this way! I'll gladly manage it for you.
- by Aero Yassavi - at 2014.04.06 23:26:00
|
1562. Commando Registry // Scouts only think they got it bad - in General Discussions [original thread]
Updated the list. Make sure to join the "Commando Squadron" channel!
- by Aero Yassavi - at 2014.04.06 23:18:00
|
1563. [PCLAS] Praetoriani Classiarii Templares - in Corporation Recruitment [original thread]
True Adamance wrote: Wolverine Canus wrote: Yep I realised showing a blood raider suit in a room full of amarr loyalists is a bit awkward like a chicken at a fox convention haha I was wondering about that...... Don't worry though Aero h...
- by Aero Yassavi - at 2014.04.06 20:59:00
|
1564. 13 Screenshots for the New Outpost - in General Discussions [original thread]
Caldari Security Scan
- by Aero Yassavi - at 2014.04.06 20:43:00
|
1565. Gearing up for Conquest - The MCC - in General Discussions [original thread]
Monkey MAC wrote: Aero Yassavi wrote: *snip* Yes, Indeed. However the MCC's are important to immersion, especially for people like yourself , and adds to the general polish for the game. It would make sense for the MCC's to be much lar...
- by Aero Yassavi - at 2014.04.06 19:57:00
|
1566. Is it worth coming back? - in General Discussions [original thread]
Man this post really, really takes me back. Remember how long ago it was when murder taxing was a real problem? When you'd get killed by some guy driving as slow as possible? Feels like ages ago, but then you look at the dates and it really wasn't...
- by Aero Yassavi - at 2014.04.06 19:53:00
|
1567. Gearing up for Conquest - The MCC - in General Discussions [original thread]
Something perhaps important to note is back when CCP Logicloop was still around he was discussing the possibility of redesigning the MCC's because they are too small. Perhaps that is partially why we haven't seen Amarr or Minmatar MCC's implemente...
- by Aero Yassavi - at 2014.04.06 19:49:00
|
1568. [PCLAS] Praetoriani Classiarii Templares - in Corporation Recruitment [original thread]
Wolverine Canus wrote: Yep I realised showing a blood raider suit in a room full of amarr loyalists is a bit awkward like a chicken at a fox convention haha Your interview has now been initiated on our website.
- by Aero Yassavi - at 2014.04.06 19:40:00
|
1569. [PCLAS] Praetoriani Classiarii Templares - in Corporation Recruitment [original thread]
Wolverine Canus wrote: Amarr Victor! It's time I joined the fight 15mill sp loves the Ascr Played on and off since E3 Build way back when this game was just caldari suits and swarm launchers killed everyone Also hey True:) You'd have to un...
- by Aero Yassavi - at 2014.04.06 19:15:00
|
1570. Let's be real: The Tacnet is OP - in General Discussions [original thread]
Just another thought, how can you avoid the "shooting at red chevrons" effect when there is no other way to differentiate enemies from friendlies? Unlike most shooters, in Dust there are no team uniforms or anything like that, the players on the e...
- by Aero Yassavi - at 2014.04.06 19:11:00
|
1571. Let's be real: The Tacnet is OP - in General Discussions [original thread]
The fact that tacnet also tells you what direction the enemy is facing is a little much IMO.
- by Aero Yassavi - at 2014.04.06 18:57:00
|
1572. Gearing up for Conquest - The MCC - in General Discussions [original thread]
Scheneighnay McBob wrote: da GAND wrote: Ansiiis The Trustworthy wrote: Fix the game before dreaming big. Agreed, there are too many things to be fixed but we also need things to keep the game entertaining. Such as? Seems ready to m...
- by Aero Yassavi - at 2014.04.06 18:26:00
|
1573. 13 Screenshots for the New Outpost - in General Discussions [original thread]
This was never shelved, only delayed. It is still coming and I wouldn't be suprised if we see it at FanFest. Also the Minmatar Cargo Hub wasn't speculation, they had a full team working on it for a very long time. It could very well be about ready...
- by Aero Yassavi - at 2014.04.06 15:23:00
|
1574. Loyalty Skills?(I know wtf) - in General Discussions [original thread]
Perhaps if they first put a large emphasis that fighting for the enemy is not encouraged. When you win a contract, you gain far more standing for the winning faction than you lose for the opposing faction. Because of this, you can get to level 10 ...
- by Aero Yassavi - at 2014.04.05 22:57:00
|
1575. The Ancient Exiles 128 Million ISK Challenge - in General Discussions [original thread]
Roy Ventus wrote: Now if it was Caldari...I'd be locked and loaded and ready to merc. But it's the Amarr. The only people I truly care to face in Amarr FW are the RPers and heavy loyalists. A certain Adamance. A certain Aero. The rest of them...
- by Aero Yassavi - at 2014.04.05 22:49:00
|
1576. The Ancient Exiles 128 Million ISK Challenge - in General Discussions [original thread]
Canari Elphus wrote: Aero Yassavi wrote: True Adamance wrote: Damn I'll be working with you probably in another 16 Man Q-Sync elsewhere......I look forward to it. I'm a little concerned actually with how this may interfere with PIE Grou...
- by Aero Yassavi - at 2014.04.05 20:07:00
|
1577. The Ancient Exiles 128 Million ISK Challenge - in General Discussions [original thread]
True Adamance wrote: Damn I'll be working with you probably in another 16 Man Q-Sync elsewhere......I look forward to it. I'm a little concerned actually with how this may interfere with PIE Ground Control q-syncing. If AE is trying to sync 1...
- by Aero Yassavi - at 2014.04.05 20:01:00
|
1578. Why don't all the sockets rotate on maps? - in General Discussions [original thread]
R F Gyro wrote: Some maps were introduced before they created the socket mechanism. I'd imagine that re-implementing ("socketising"?) those is a lower priority than a lot of other stuff they want to do. Except all of the maps I listed are po...
- by Aero Yassavi - at 2014.04.05 19:58:00
|
1579. Why don't all the sockets rotate on maps? - in General Discussions [original thread]
Henchmen21 wrote: They can rotate all they want I am still playing the same four maps over and over again. The terrain dictates the map not a few random buildings. I would have to disagree here. Let's take a simple example like Manus Peak. I...
- by Aero Yassavi - at 2014.04.05 18:21:00
|
1580. Why don't all the sockets rotate on maps? - in General Discussions [original thread]
Scheneighnay McBob wrote: You forgot line harvest- charlie and delta are always the weird trapezoids. Line Harvest doesn't actually have any sockets, besides in the redline. Yes those trapezoid buildings are part of a medium socket, but they ...
- by Aero Yassavi - at 2014.04.05 17:43:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 |
First page | Previous page | Next page | Last page |