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4821. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
True Adamance wrote: Kazeno Rannaa wrote: Zion Who is Zion? Yeah dude, not cool.
- by Aero Yassavi - at 2013.10.21 23:26:00
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4822. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
Already on the second page of GD?! If you're going to like, then leave a comment please!
- by Aero Yassavi - at 2013.10.21 23:10:00
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4823. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
Rowdy Railgunner wrote: How long will the district be locked for? In the Skype chat people were saying 24 hours which I believe is too long, and then they lowered it to 12 hours which could work. I also think as low as one hour could work. B...
- by Aero Yassavi - at 2013.10.21 22:17:00
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4824. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
Maken Tosch wrote: Well, if it's better to have breaks in between matches, then fine by me. I just threw in my suggestion to see if others like it. To be honest, I do like your idea. I just don't think it's very practical.
- by Aero Yassavi - at 2013.10.21 21:21:00
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4825. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
Iron Wolf Saber wrote: I wouldn't have the cycle fully reset but maybe back down a notch so it becomes a tug of war. Overall cool idea until we get more game modes in. Well IWS, the "tug of war" thing is actually how I described this, or trie...
- by Aero Yassavi - at 2013.10.21 21:08:00
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4826. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
Booker DaFooker wrote: The exciting thing about this idea is that there is not a lot of new stuff that CCP would need to get into the game, it feels like it could be achieved relatively easily, this is of course said from a position of extreme...
- by Aero Yassavi - at 2013.10.21 21:05:00
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4827. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
Booker DaFooker wrote: Aero Yassavi wrote: Booker DaFooker wrote: maybe put together a new fit for a situational issue Actually, that is an amazing point in favor of having these breaks. In this scenario, you're going to be playing aga...
- by Aero Yassavi - at 2013.10.21 20:58:00
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4828. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
Booker DaFooker wrote: maybe put together a new fit for a situational issue Actually, that is an amazing point in favor of having these breaks. In this scenario, you're going to be playing against relatively the same people each match. So wh...
- by Aero Yassavi - at 2013.10.21 20:51:00
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4829. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
Aero Yassavi wrote: Maken Tosch wrote: I like it a lot. Although, can I add in a suggestion? How about instead of returning to the warbarge waiting to proceed to the next case (ie: case 1 to case 2) how about introduce a dynamic redline ju...
- by Aero Yassavi - at 2013.10.21 20:47:00
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4830. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
Maken Tosch wrote: I like it a lot. Although, can I add in a suggestion? How about instead of returning to the warbarge waiting to proceed to the next case (ie: case 1 to case 2) how about introduce a dynamic redline just as what was once fea...
- by Aero Yassavi - at 2013.10.21 20:43:00
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4831. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
Booker DaFooker wrote: Top stuff, evenly matched teams could pit themselves for hours in nail biting seesaw battles over a district, meanwhile eve pilots can remain over one planet and fight for dominance of the connection point (whatever it's ...
- by Aero Yassavi - at 2013.10.21 20:39:00
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4832. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
Also just thought about a small issue to work around: What if the trains crash? Like say one train the defenders keep winning the initial Ambush and catch up to another train? I think in this case you could probably just reset the train in a new l...
- by Aero Yassavi - at 2013.10.21 20:35:00
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4833. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
TechMechMeds wrote: An amarrian came up with this? How? I support this. I had a little help revising it with people from the CPM's FW Discussion channel on Skype
- by Aero Yassavi - at 2013.10.21 20:22:00
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4834. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
Faction Warfare right now has some flaws and CCP is addressing some flaws with the recent changes, mainly adding rewards. But even after these changes, faction warfare will still lack a sense of progression and EVE players trying to give support t...
- by Aero Yassavi - at 2013.10.21 20:13:00
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4835. No respecs!!! - in General Discussions [original thread]
Mordecai Sanguine wrote: I don't see why we should'nt get a respec. BUT i think it shouldn't be a "Free" respec. It will be too easy like that. I think it should cost 5-10% of our SP. Like that it will not be a problem for noob players and at ...
- by Aero Yassavi - at 2013.10.21 16:58:00
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4836. Request - Linked triage beam teamwork doomsday weapon of awesome - in Feedback/Requests [original thread]
Vyzion Eyri wrote: Expanding this concept (which is hilarious but actually cool enough to consider), imagine if two dropships remote repair each other and form a giant version of this beam, and essentially become a guillotine, landing on either...
- by Aero Yassavi - at 2013.10.21 14:35:00
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4837. Gallente SI set known issues. - in Outposts [original thread]
RDV navigation has certainly progressed a long way and is quite impressive how far you have gotten it, but of course it still needs a lot of work. I agree with Aeon, when considering the complexity of it I'm really amazed it works as well as it does.
- by Aero Yassavi - at 2013.10.21 05:29:00
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4838. Why is the Commando so bad......? - in General Discussions [original thread]
I still somehow work the advanced commando, but I agree the suit is bad.
- by Aero Yassavi - at 2013.10.21 05:16:00
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4839. C-C-C-Combo Breaker - in General Discussions [original thread]
Still going. Haven't missed a day yet since it was introduced. Haven't played every day, but logged on every day. Almost forgot one time though.
- by Aero Yassavi - at 2013.10.21 05:14:00
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4840. Request - Linked triage beam teamwork doomsday weapon of awesome - in Feedback/Requests [original thread]
John Demonsbane wrote: Raskutor wrote: Definitely +1 CCP: drop everything and implement this NAO. LOL, I'll give you a +1 but I think you two are just a little too excited about this if you know what I mean... You're just jealous you...
- by Aero Yassavi - at 2013.10.21 05:05:00
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