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61. Character Creator - in General Discussions [original thread]
So I'm hoping (assuming) that Dust will get the same Character Creator that EVE has, allowing us to walk around without our armor on. I know that the full development roadmap hasn't been revealed, but does anyone know when/if this is scheduled to ...
- by Abner Kalen - at 2012.11.24 21:23:00
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62. Extra Credits: Counter-Play - in General Discussions [original thread]
It would be nice to be able to mark certain players, so that they show up not just on the overhead map. It would also be nice to have a way to counter snipers, or flush them out of hiding with an AOE attack. Pikemen vs Horsemen vs Infantry sort of...
- by Abner Kalen - at 2012.11.24 21:01:00
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63. Headshots with AR?? - in General Discussions [original thread]
Ten-Sidhe wrote: Weak spot may not always be the head. The heavy has a fusion reactor on it's back, this needs cooling so can be armoured as completely as head. The scouts seem to have much of the body only protected by soft armor, but head h...
- by Abner Kalen - at 2012.10.08 06:36:00
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64. Headshots with AR?? - in General Discussions [original thread]
Yeah, it really isn't hard to get a headshot in this game. I think it would be great to have a hybrid system, with shields being normal damage, and then when you carve the shields down the headshots come into play.
- by Abner Kalen - at 2012.10.08 04:42:00
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65. Headshots with AR?? - in General Discussions [original thread]
Zekain Kade wrote: yea, lets just turn this game hit full re*tard mode. How does that make any sense??
- by Abner Kalen - at 2012.10.08 04:17:00
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66. Headshots with AR?? - in General Discussions [original thread]
G Dubya Bush wrote: No more than aiming for the chest, then the head. Or the ass... But as to the original posters comments, the shield should negate the headshot effect. If I were designing a weightless barrier of force to protect a soldier...
- by Abner Kalen - at 2012.10.08 03:54:00
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67. Kill, Death animations - in General Discussions [original thread]
I'm tired of the "first person viewpoint die to the right side" animation. They need to stick a camera on the player model's head so you fall where the player falls. Upon death it should switch to 3rd person. Instant deaths should just show the 3...
- by Abner Kalen - at 2012.10.08 03:24:00
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68. Headshots with AR?? - in General Discussions [original thread]
Mavado V Noriega wrote: Abner Kalen wrote: Zekain Kade wrote: Abner Kalen wrote: How is this possible if we have body shields and armor? I would think that shielding should be pretty solid all over, and after shields get depleted then ...
- by Abner Kalen - at 2012.10.08 03:18:00
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69. >>> Ye Olde SP System <<< - in General Discussions [original thread]
I hope they integrate this SP system within EVE. Seriously, it would promote people actually playing the games. One of the reasons for passive SP is to eliminate the grind factor, however one of the side effects of EVE is that there are sometimes ...
- by Abner Kalen - at 2012.10.08 03:15:00
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70. Headshots with AR?? - in General Discussions [original thread]
Sandromin Hes wrote: In scientific terms, its probably harder to shield the head because its smaller, thus having less space to disperse the inertia of a bullet over the electromagnetic shielding. However, higher shield amount (which represents...
- by Abner Kalen - at 2012.10.08 03:11:00
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71. Headshots with AR?? - in General Discussions [original thread]
Zekain Kade wrote: Abner Kalen wrote: How is this possible if we have body shields and armor? I would think that shielding should be pretty solid all over, and after shields get depleted then you might be more vulnerable to your head. I've ...
- by Abner Kalen - at 2012.10.08 03:06:00
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72. Headshots with AR?? - in General Discussions [original thread]
How is this possible if we have body shields and armor? I would think that shielding should be pretty solid all over, and after shields get depleted then you might be more vulnerable to your head. I've killed quite a few with this (which works ou...
- by Abner Kalen - at 2012.10.08 02:39:00
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73. check this out! - in General Discussions [original thread]
Isn't it a bit high to actually hit anything though? What is the range on those sniper rifles?
- by Abner Kalen - at 2012.10.08 02:31:00
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74. The star map - in General Discussions [original thread]
The starmap's controls are terrible. Not easy to find where you currently are, and not easy to even explore. Not intuitive. I also hate how Eve's starmap is controlled. I'm "hoping" CCP also sees the glaring usability issues with the map and have ...
- by Abner Kalen - at 2012.10.07 02:50:00
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75. Why Do Assault Rifles Have Zero Range? - in General Discussions [original thread]
And here I was thinking that they were shooting rather far. I've got Sharpshooter up to level 3 or 4 now and I've killed guys I could barely see. Personally I think SMG are far too accurate at long range, and so are AR after Sharpshooter and long...
- by Abner Kalen - at 2012.10.05 16:10:00
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76. Sweet, Pandemicx got 1337 WP - in General Discussions [original thread]
Get it? Nice score Pandemicx! Wish I were that leet By the way I'm loving this new Codex build!
- by Abner Kalen - at 2012.10.04 06:41:00
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77. XCM Cross Battle Adapter 2.2 - in General Discussions [original thread]
Bringing this back for the Codex build. I was hoping for controller remapping and a fix for the XCM Cross Battle Adapter movement glitch, but no can do. One can only hope for the next build in a couple months... Regarding the AirFlo, I did pick o...
- by Abner Kalen - at 2012.10.03 06:32:00
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78. The one thing I want not listed in the patch notes. - in General Discussions [original thread]
Gooly wrote: Only a few hours before codex goes live and all I can say is I hope against hope that they made it so a vehicle won't drop when there's a blue underneath. I've dropped a couple LAV's on myself when the bullets start flying and a fe...
- by Abner Kalen - at 2012.10.01 05:30:00
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79. CCP needs to see this Kotaku article - in General Discussions [original thread]
As someone who works at one of the biggest ad agencies in Los Angeles.... anyone who works for anyone doing something will have some people who say negative things about them. It's just how it is. Glass Door has an ok premise, but usually the only...
- by Abner Kalen - at 2012.09.27 07:17:00
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80. Anyone have the MadCatz MLG Pro Circuit PS3 Controller? - in General Discussions [original thread]
Jimbeezy wrote: Abner Kalen wrote: RHYTHMIK Designs wrote: Jimbeezy wrote: DUST is not meant for a xbox controller Lol, oh really!? http://www.youtube.com/watch?v=6eJrfCM0tso&feature=player_detailpage#t=127s LOL, nice fi...
- by Abner Kalen - at 2012.09.24 01:01:00
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