Dimmu Borgir II
Consolidated Dust
22
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Posted - 2013.08.01 22:38:00 -
[1] - Quote
They need to keep the on-the-fly calculations to a minimum as there's only so much the game can do before starting to lag and slow frame rate down so no, they can't all of a sudden start calculating where's the safest place to put you by checking everyone's ******* viewing angles and lines of sight dynamically!! What's wrong with spawning in with an uplink and placing it down somewhere safe and playing as a team??? Jesus, that's what I always do and yeah, you'll die sometimes but my advice is don't blind-spawn a 200k suit!! The real problem I have with ambush is when it ends the match when there are still more than 10 of you on the battlefield and you're holding off a the enemy, slowly hacking away at their clone count from 50 to 20 and thinking you may actually win after all when all of a sudden, bang, end of match!!
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Dimmu Borgir II
Consolidated Dust
23
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Posted - 2013.08.01 23:37:00 -
[2] - Quote
Cat Merc wrote:Dimmu Borgir II wrote:They need to keep the on-the-fly calculations to a minimum as there's only so much the game can do before starting to lag and slow frame rate down so no, they can't all of a sudden start calculating where's the safest place to put you by checking everyone's ******* viewing angles and lines of sight dynamically!! What's wrong with spawning in with an uplink and placing it down somewhere safe and playing as a team??? Jesus, that's what I always do and yeah, you'll die sometimes but my advice is don't blind-spawn a 200k suit!! The real problem I have with ambush is when it ends the match when there are still more than 10 of you on the battlefield and you're holding off a the enemy, slowly hacking away at their clone count from 50 to 20 and thinking you may actually win after all when all of a sudden, bang, end of match!!
Yes, because battle server calculations are totally done by the PS3, right?
Memory leaks... Who said anything about the PS3 making server-side calculations??? I'm a software developer and more specifically a web-app developer specifically focused on server-side applications so don't attempt to put words into my mouth as the frame-rate issue was just one of knock-on effects that I mentioned, I also mentioned lag and if you know anything about software development and the horrific process that is games development you'll realize that the PS3 still has to do something with the information it receives and sends and asking it for one extra process or to record and relay one extra individual variable (it would be more like hundreds for what they're asking for in this thread) that they potentially don't currently keep in memory is still something that they don't want to do if they don't have to as we're already experiencing a terrible memory-leak problem with this game as it is which they're unable to fix so why make it worse? |