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Cat Merc
BetaMax. CRONOS.
3443
|
Posted - 2013.07.22 10:09:00 -
[1] - Quote
Before you hiss at me, hear me out on this. I have a feeling that the fix to splash radius, where before even if you were right over the explosive it won't do damage, fixed this weapon and it's now a fine weapon without the increased splash radius.
I just want to see how it acts if they remove the buff for a week or so and see how it behaves. If it's once again bad restore the buff, otherwise keep it.
This isn't just a request from me, I see a lot of people claiming this too in different threads, I say, put the theory to the test. |
Bendtner92
Internal Error. Negative-Feedback
772
|
Posted - 2013.07.22 10:10:00 -
[2] - Quote
Mass Drivers should just go back to 4 shots a clip. |
Django Quik
R.I.f.t
1033
|
Posted - 2013.07.22 10:14:00 -
[3] - Quote
Bendtner92 wrote:Mass Drivers should just go back to 4 shots a clip. Yeah, I never understood why there was the increase in the first place - I used to use them in Codex with the 4 shots and it was fine.
But I still believe that there's an issue with splash damage being the same across the entire splash radius - I can't confirm this is definitely the case but that's the way it seems to me with all explosive weapons ATM. If splash damage dissipated with distance from the impact point, splash weapons wouldn't be anywhere near as much a spam without aiming weapon. |
Cat Merc
BetaMax. CRONOS.
3443
|
Posted - 2013.07.22 10:15:00 -
[4] - Quote
Bendtner92 wrote:Mass Drivers should just go back to 4 shots a clip. Dunno about that. Maybe. |
J-Lewis
Edimmu Warfighters Gallente Federation
233
|
Posted - 2013.07.22 10:17:00 -
[5] - Quote
Do splash weapons deal less damage over range? If I'm 0.1m outside the splash radius, do I take 0 damage? If I'm 0.1m inside the splash radius, do I take full damage?
If it doesn't already, splash damage should use the weapon range system. |
Cosgar
ParagonX
2942
|
Posted - 2013.07.22 10:22:00 -
[6] - Quote
(Ughhh, not this again)
The MD is an area denial, anti-rush weapon by design. It has horrendous DPS, (lower than a MLT AR) a slow moving projectile with falloff, low field longevity, slow reload speed, and it's useless against elevated opponents. People complain about it because they try engage a MD user in their primary situation and win. I've been using the MD since Chrome, during the nerf/bug at the start of Uprising, and I'm still using it now. Aside from the sight still being kind of useless, the MD is actually in a really good place with damage/splash, even if both are significantly lower compared to Chrome and dropsuit EHP got a significant buff. If you see a MD on the kill feed, be careful in areas that have elevation and run the hell away when you start to take damage, not when your shields are down. It's called an area denial weapon because it's supposed to have enough of a radius and deal enough damage to deny someone of an area. |
Mad Syringe
Trans Worlds Operations League of Infamy
11
|
Posted - 2013.07.22 11:20:00 -
[7] - Quote
Hey Cat, I can understand that it's frustrating right now to armor tank (have seen you in your bumblebee Gallente suit in the warbarge...) especcially against all explosives! But armor will eventually be fixed! Untill then I'd strongly recommend to leave all explosive weapons allone, or we'll have to rebalance everything again. It might even be necessary to buff explosives after armor got fixed...
I think the MD is fine as is right now especcially if you consider friendly fire.
I have a gallente logi as well who suffers a lot from all explosive wapons, so i feel the pain!
Still I strongly recommend to wait for CCPs armor fix before any further explosive weapon gets adjusted! |
Kekklian Noobatronic
Goonfeet Top Men.
195
|
Posted - 2013.07.22 11:28:00 -
[8] - Quote
As a Heavy, there is literally no way for me to avoid an even poorly placed MD shell. The radius is just too large, and I am just too slow.
+1 |
Cosgar
ParagonX
2949
|
Posted - 2013.07.22 11:35:00 -
[9] - Quote
Kekklian Noobatronic wrote:As a Heavy, there is literally no way for me to avoid an even poorly placed MD shell. The radius is just too large, and I am just too slow.
+1 Ever stopped to think that the MD might be your hard counter? Even with reduced radius, a skilled MD user is still going to pop you. |
Kekklian Noobatronic
Goonfeet Top Men.
195
|
Posted - 2013.07.22 11:38:00 -
[10] - Quote
Cosgar wrote:Kekklian Noobatronic wrote:As a Heavy, there is literally no way for me to avoid an even poorly placed MD shell. The radius is just too large, and I am just too slow.
+1 Ever stopped to think that the MD might be your hard counter? Even with reduced radius, a skilled MD user is still going to pop you.
Everything is a 'hard counter' to a heavy, while the HMG is a hard counter to basically nothing. Your argument is less valid. |
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Beren Hurin
K-A-O-S theory
763
|
Posted - 2013.07.22 11:44:00 -
[11] - Quote
Bendtner92 wrote:Mass Drivers should just go back to 4 shots a clip.
Which ones? There are 3 kinds and they each have different clip sizes. If you are suggesting all of them, then you don't understand variants and you don't realize how dumb this idea is. Either way, I don't think you get mass drivers.
If you could only have 4 shots, with anything other than a ADV breach MD or Freedom MD, you would have to get 100% direct hits with your entire clip, and even then, heavily shielded players would likely survive. 4 shots takes like 3-4 seconds.
Imagine asking an AR player to require 3-4 seconds of continuous uninterupted 100% accuracy to kill another player... |
Cosgar
ParagonX
2950
|
Posted - 2013.07.22 11:45:00 -
[12] - Quote
Kekklian Noobatronic wrote:Cosgar wrote:Kekklian Noobatronic wrote:As a Heavy, there is literally no way for me to avoid an even poorly placed MD shell. The radius is just too large, and I am just too slow.
+1 Ever stopped to think that the MD might be your hard counter? Even with reduced radius, a skilled MD user is still going to pop you. Everything is a 'hard counter' to a heavy, while the HMG is a hard counter to basically nothing. Your argument is less valid. I'm not going to tell you how to play your class or anything, but as a logi, I play with a lot of heavies and sentinels. These guys average 15~20 kills a match whether I'm supporting them or not. |
Beren Hurin
K-A-O-S theory
763
|
Posted - 2013.07.22 11:47:00 -
[13] - Quote
Kekklian Noobatronic wrote:Cosgar wrote:Kekklian Noobatronic wrote:As a Heavy, there is literally no way for me to avoid an even poorly placed MD shell. The radius is just too large, and I am just too slow.
+1 Ever stopped to think that the MD might be your hard counter? Even with reduced radius, a skilled MD user is still going to pop you. Everything is a 'hard counter' to a heavy, while the HMG is a hard counter to basically nothing. Your argument is less valid.
The MD is the hard counter to the armor heavy. Eventually we will get the shield heavies back and they won't do as bad against the MD, especially if there are longer ranged heavy weapons.
|
Son Down
SamsClub
67
|
Posted - 2013.07.22 11:51:00 -
[14] - Quote
Cosgar wrote:(Ughhh, not this again)
The MD is an area denial, anti-rush weapon by design. It has horrendous DPS, (lower than a MLT AR) a slow moving projectile with falloff, low field longevity, slow reload speed, and it's useless against elevated opponents. People complain about it because they try engage a MD user in their primary situation and win. I've been using the MD since Chrome, during the nerf/bug at the start of Uprising, and I'm still using it now. Aside from the sight still being kind of useless, the MD is actually in a really good place with damage/splash, even if both are significantly lower compared to Chrome and dropsuit EHP got a significant buff. If you see a MD on the kill feed, be careful in areas that have elevation and run the hell away when you start to take damage, not when your shields are down. It's called an area denial weapon because it's supposed to have enough of a radius and deal enough damage to deny someone of an area.
Good points....exceeeeeept, on every map the sequence of events for a mass driver is as follows:
1. Get lift from dropship, or your own, by crashlanding it on the highest peak/building top.
2. Spam rounds infinitely, due to the fact the user is also a logi with a vast quantity of nanohives.
3. Repeat. |
Beren Hurin
K-A-O-S theory
765
|
Posted - 2013.07.22 11:51:00 -
[15] - Quote
Also, I think people are somehow 'used to' the mass driver sound. It isn't scary enough to run away from. Maybe the explosions sound too similar to grenades. But you should run away from it. And into small bits of cover aren't enough. You need to get behind something with a tall wall.
Theoretically youd want a wall that is bigger than the splash radius of the shell.
I just imagine people are increasing in skill. I've noticed that having much more stable graphics I am able to be more precise with my shots. Players should know that bunkers and towers may be even more vulnerable to MD users than AR users.
Going by the fitting requirements of MD user though, they will likely be able to fit less tank than another player with the same suit with a different weapon. |
Cosgar
ParagonX
2952
|
Posted - 2013.07.22 11:58:00 -
[16] - Quote
Son Down wrote:Cosgar wrote:(Ughhh, not this again)
The MD is an area denial, anti-rush weapon by design. It has horrendous DPS, (lower than a MLT AR) a slow moving projectile with falloff, low field longevity, slow reload speed, and it's useless against elevated opponents. People complain about it because they try engage a MD user in their primary situation and win. I've been using the MD since Chrome, during the nerf/bug at the start of Uprising, and I'm still using it now. Aside from the sight still being kind of useless, the MD is actually in a really good place with damage/splash, even if both are significantly lower compared to Chrome and dropsuit EHP got a significant buff. If you see a MD on the kill feed, be careful in areas that have elevation and run the hell away when you start to take damage, not when your shields are down. It's called an area denial weapon because it's supposed to have enough of a radius and deal enough damage to deny someone of an area. Good points....exceeeeeept, on every map the sequence of events for a mass driver is as follows: 1. Get lift from dropship, or your own, by crashlanding it on the highest peak/building top. 2. Spam rounds infinitely, due to the fact the user is also a logi with a vast quantity of nanohives. 3. Repeat. Sound strategy, but there's always a counter: -Snipers -Someone piloting a DS up to take me out -Orbitals -Someone simply shooting back up at me with an AR
I actually do one of two things depending on my squad with a MD: -Run support from behind my team and pin down enemies. -Defend objectives with heavies. -Run around in a speed fitting using the breach MD like a ghetto shotgun. |
Beren Hurin
K-A-O-S theory
765
|
Posted - 2013.07.22 12:00:00 -
[17] - Quote
Son Down wrote:Cosgar wrote:(Ughhh, not this again)
The MD is an area denial, anti-rush weapon by design. It has horrendous DPS, (lower than a MLT AR) a slow moving projectile with falloff, low field longevity, slow reload speed, and it's useless against elevated opponents. People complain about it because they try engage a MD user in their primary situation and win. I've been using the MD since Chrome, during the nerf/bug at the start of Uprising, and I'm still using it now. Aside from the sight still being kind of useless, the MD is actually in a really good place with damage/splash, even if both are significantly lower compared to Chrome and dropsuit EHP got a significant buff. If you see a MD on the kill feed, be careful in areas that have elevation and run the hell away when you start to take damage, not when your shields are down. It's called an area denial weapon because it's supposed to have enough of a radius and deal enough damage to deny someone of an area. Good points....exceeeeeept, on every map the sequence of events for a mass driver is as follows: 1. Get lift from dropship, or your own, by crashlanding it on the highest peak/building top. 2. Spam rounds infinitely, due to the fact the user is also a logi with a vast quantity of nanohives. 3. Repeat.
I'm pretty sure mass drivers go through rounds in nanohives 50% to 100% faster than assault rifles. But their slower RoF means that this takes quite a long time to empty a nanohive. I've tried and its like 2.5 minutes of continuous fire/reload for an advanced hive (without grenades).
!!! But seriously, doesn't their damage to shield get debuffed to like 65%? That'd make 300 shield HP 435. Thats around 3-4 rounds of splash damage, and by the time all those hit you you've probably repped a cycle or two. |
Orion Vahid
DUST University Ivy League
84
|
Posted - 2013.07.22 12:00:00 -
[18] - Quote
Kekklian Noobatronic wrote:Cosgar wrote:Kekklian Noobatronic wrote:As a Heavy, there is literally no way for me to avoid an even poorly placed MD shell. The radius is just too large, and I am just too slow.
+1 Ever stopped to think that the MD might be your hard counter? Even with reduced radius, a skilled MD user is still going to pop you. Everything is a 'hard counter' to a heavy, while the HMG is a hard counter to basically nothing. Your argument is less valid. With a good Logi I can melt anyone who is stupid enough to come in my face. |
Robert JD Niewiadomski
NULLIMPEX INC
367
|
Posted - 2013.07.22 12:01:00 -
[19] - Quote
So this is a "Mas Driver is OP" week, huh? Don't you even dare... *looks nervously at his beloved md*
Beside:CCP Frame wrote:Hello, What you are experiencing is not a "Stealth nerf". It is updated weapon profiles that we detailed in our latest dev blog. Thank you for your feedback. Source: https://forums.dust514.com/default.aspx?g=posts&m=1010377#post1010377
You might like to discuss this thread: [Feedback] Massive Driver - The Receiving End https://forums.dust514.com/default.aspx?g=posts&m=1069790#post1069790 |
Cat Merc
BetaMax. CRONOS.
3447
|
Posted - 2013.07.22 12:03:00 -
[20] - Quote
Beren Hurin wrote:Bendtner92 wrote:Mass Drivers should just go back to 4 shots a clip. Which ones? There are 3 kinds and they each have different clip sizes. If you are suggesting all of them, then you don't understand variants and you don't realize how dumb this idea is. Either way, I don't think you get mass drivers. If you could only have 4 shots, with anything other than a ADV breach MD or Freedom MD, you would have to get 100% direct hits with your entire clip, and even then, heavily shielded players would likely survive. 4 shots takes like 3-4 seconds. Imagine asking an AR player to require 3-4 seconds of continuous uninterupted 100% accuracy to kill another player... Since when do AR's have splash radius? |
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Cosgar
ParagonX
2953
|
Posted - 2013.07.22 12:14:00 -
[21] - Quote
Cat Merc wrote:Beren Hurin wrote:Bendtner92 wrote:Mass Drivers should just go back to 4 shots a clip. Which ones? There are 3 kinds and they each have different clip sizes. If you are suggesting all of them, then you don't understand variants and you don't realize how dumb this idea is. Either way, I don't think you get mass drivers. If you could only have 4 shots, with anything other than a ADV breach MD or Freedom MD, you would have to get 100% direct hits with your entire clip, and even then, heavily shielded players would likely survive. 4 shots takes like 3-4 seconds. Imagine asking an AR player to require 3-4 seconds of continuous uninterupted 100% accuracy to kill another player... Since when do AR's have splash radius? It's about damage being proportionate to clip size. |
White Mortadela
The Unholy Legion Of DarkStar DARKSTAR ARMY
36
|
Posted - 2013.07.22 12:22:00 -
[22] - Quote
Cosgar wrote:(Ughhh, not this again)
The MD is an area denial, anti-rush weapon by design. It has horrendous DPS, (lower than a MLT AR) a slow moving projectile with falloff, low field longevity, slow reload speed, and it's useless against elevated opponents. People complain about it because they try engage a MD user in their primary situation and win. I've been using the MD since Chrome, during the nerf/bug at the start of Uprising, and I'm still using it now. Aside from the sight still being kind of useless, the MD is actually in a really good place with damage/splash, even if both are significantly lower compared to Chrome and dropsuit EHP got a significant buff. If you see a MD on the kill feed, be careful in areas that have elevation and run the hell away when you start to take damage, not when your shields are down. It's called an area denial weapon because it's supposed to have enough of a radius and deal enough damage to deny someone of an area.
The mass driver requires skill, timing, trajectory calcuation, splas estimation, a flux grenade , elevated position, sidearms or a clever use of equipment(i use RE. Cuz im logi)
Its a wpn that demands a huge amount of sp to use effectively, its a highly situational wpn , weak against shield , Ar's have it beat by DPS, clip size, dmg to shield, accuracy , reload speed, versatility, its better in all of the tiers (mlt AR's do more dps than pro Md's with prof 5) range, 'the AR is just point and click, Ammo, AR is more efficient in terms of nanohives, need i go on? |
Soldiersaint
Deepspace Digital
240
|
Posted - 2013.07.22 13:10:00 -
[23] - Quote
Cat Merc wrote:Before you hiss at me, hear me out on this. I have a feeling that the fix to splash radius, where before even if you were right over the explosive it won't do damage, fixed this weapon and it's now a fine weapon without the increased splash radius.
I just want to see how it acts if they remove the buff for a week or so and see how it behaves. If it's once again bad restore the buff, otherwise keep it.
This isn't just a request from me, I see a lot of people claiming this too in different threads, I say, put the theory to the test. all explosives should have huge blast radius's......thay are explosives after all |
Cat Merc
BetaMax. CRONOS.
3449
|
Posted - 2013.07.22 13:42:00 -
[24] - Quote
Soldiersaint wrote:Cat Merc wrote:Before you hiss at me, hear me out on this. I have a feeling that the fix to splash radius, where before even if you were right over the explosive it won't do damage, fixed this weapon and it's now a fine weapon without the increased splash radius.
I just want to see how it acts if they remove the buff for a week or so and see how it behaves. If it's once again bad restore the buff, otherwise keep it.
This isn't just a request from me, I see a lot of people claiming this too in different threads, I say, put the theory to the test. all explosives should have huge blast radius's......thay are explosives after all Oh so you're ok with the flaylock right?
Using real life as an example doesn't prove any point, other than understanding of real life >_> Unless it's ARMA, in which case that's fine.
P.S Grenades fragments can travel 200m. You would be ok if a grenade had a splash radius of 200m? |
Cosgar
ParagonX
2963
|
Posted - 2013.07.22 13:46:00 -
[25] - Quote
Cat Merc wrote:Soldiersaint wrote:Cat Merc wrote:Before you hiss at me, hear me out on this. I have a feeling that the fix to splash radius, where before even if you were right over the explosive it won't do damage, fixed this weapon and it's now a fine weapon without the increased splash radius.
I just want to see how it acts if they remove the buff for a week or so and see how it behaves. If it's once again bad restore the buff, otherwise keep it.
This isn't just a request from me, I see a lot of people claiming this too in different threads, I say, put the theory to the test. all explosives should have huge blast radius's......thay are explosives after all Oh so you're ok with the flaylock right? Using real life as an example doesn't prove any point, other than understanding of real life >_> Unless it's ARMA, in which case that's fine. The flaylock isn't the problem, it's flaylock spam and its accessibility through low fitting costs. Damage/splash should stay the same, just need to stop every suit from being able to fit it so easily and reduce the DPS indirectly through nerfing the RoF or reload speed. |
Cat Merc
BetaMax. CRONOS.
3450
|
Posted - 2013.07.22 13:48:00 -
[26] - Quote
Cosgar wrote:Cat Merc wrote:Soldiersaint wrote:Cat Merc wrote:Before you hiss at me, hear me out on this. I have a feeling that the fix to splash radius, where before even if you were right over the explosive it won't do damage, fixed this weapon and it's now a fine weapon without the increased splash radius.
I just want to see how it acts if they remove the buff for a week or so and see how it behaves. If it's once again bad restore the buff, otherwise keep it.
This isn't just a request from me, I see a lot of people claiming this too in different threads, I say, put the theory to the test. all explosives should have huge blast radius's......thay are explosives after all Oh so you're ok with the flaylock right? Using real life as an example doesn't prove any point, other than understanding of real life >_> Unless it's ARMA, in which case that's fine. The flaylock isn't the problem, it's flaylock spam and its accessibility through low fitting costs. Damage/splash should stay the same, just need to stop every suit from being able to fit it so easily and reduce the DPS indirectly through nerfing the RoF or reload speed. You know that won't fix that right? People will gladly give up their main weapon because this weapon is amazing, and unless it shoots once every 2.5 seconds a ROF change won't do squat. |
Mobius Wyvern
BetaMax. CRONOS.
2635
|
Posted - 2013.07.22 13:51:00 -
[27] - Quote
Cosgar wrote:(Ughhh, not this again)
The MD is an area denial, anti-rush weapon by design. It has horrendous DPS, (lower than a MLT AR) a slow moving projectile with falloff, low field longevity, slow reload speed, and it's useless against elevated opponents. People complain about it because they try engage a MD user in their primary situation and win. I've been using the MD since Chrome, during the nerf/bug at the start of Uprising, and I'm still using it now. Aside from the sight still being kind of useless, the MD is actually in a really good place with damage/splash, even if both are significantly lower compared to Chrome and dropsuit EHP got a significant buff. If you see a MD on the kill feed, be careful in areas that have elevation and run the hell away when you start to take damage, not when your shields are down. It's called an area denial weapon because it's supposed to have enough of a radius and deal enough damage to deny someone of an area. We don't have an issue with that.
The problem is that, as Remnant said, he implemented the range increase 2 months ago, back before the bug to splash damage that was fixed.
The fixed bug in combination with the splash radius increase has given them a bit too much range in that regard.
We're not trying to get your weapon nerfed, we're just talking about seeking balance. |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
316
|
Posted - 2013.07.22 13:53:00 -
[28] - Quote
I still have yet to be killed by a Mass Driver since the last nerf.
I've been shot at with them, but I always, ya know, get out of the way. |
Cosgar
ParagonX
2964
|
Posted - 2013.07.22 13:53:00 -
[29] - Quote
Cat Merc wrote:You know that won't fix that right? People will gladly give up their main weapon because this weapon is amazing, and unless it shoots once every 2.5 seconds a ROF change won't do squat. It actually would if you sit and think about it. I've been using all the flaylock variants on a 9,000,000 SP Minmatar assault Alt of mine. Here's some ideas I came up with. |
Knight Soiaire
Better Hide R Die D.E.F.I.A.N.C.E
1370
|
Posted - 2013.07.22 13:53:00 -
[30] - Quote
J-Lewis wrote:Do splash weapons deal less damage over range? If I'm 0.1m outside the splash radius, do I take 0 damage? If I'm 0.1m inside the splash radius, do I take full damage?
If it doesn't already, splash damage should use the weapon range system.
I know Grenades do that.
But it doesn't seem to happen with the MD, this would be better than nerfing the Splash Radius. |
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Cat Merc
BetaMax. CRONOS.
3450
|
Posted - 2013.07.22 13:57:00 -
[31] - Quote
Cosgar wrote:Cat Merc wrote:You know that won't fix that right? People will gladly give up their main weapon because this weapon is amazing, and unless it shoots once every 2.5 seconds a ROF change won't do squat. It actually would if you sit and think about it. I've been using all the flaylock variants on a 9,000,000 SP Minmatar assault Alt of mine. Here's some ideas I came up with. lol "Slow moving projectile" do you have any clue how fast it is? I would say it's triple than MD grenade speed and has next to no drop off.
Look, this weapon needs to have one shot and reload, or half the splash damage. Compare it to other side arms all you want, they require you to aim directly at the target, the flaylock allows you to aim in the general direction. |
Cosgar
ParagonX
2965
|
Posted - 2013.07.22 14:03:00 -
[32] - Quote
Cat Merc wrote:Cosgar wrote:Cat Merc wrote:You know that won't fix that right? People will gladly give up their main weapon because this weapon is amazing, and unless it shoots once every 2.5 seconds a ROF change won't do squat. It actually would if you sit and think about it. I've been using all the flaylock variants on a 9,000,000 SP Minmatar assault Alt of mine. Here's some ideas I came up with. lol "Slow moving projectile" do you have any clue how fast it is? I would say it's triple than MD grenade speed and has next to no drop off. Look, this weapon needs to have one shot and reload, or half the splash damage. Compare it to other side arms all you want, they require you to aim directly at the target, the flaylock allows you to aim in the general direction. Slow moving as in slower moving than a point-and-shoot weapon. There is quit a bit of round travel time. Try using the flaylock, it's not that easy to get kills. Also, by using it, I mean the STD, ADV, Prototype and all the variants to get a good idea of how to balance it while making it still viable as a sidearm you can main. Other sidearms are good enough to use as a main weapon, but people still haven't caught on. |
Cat Merc
BetaMax. CRONOS.
3450
|
Posted - 2013.07.22 14:11:00 -
[33] - Quote
Cosgar wrote:Cat Merc wrote:Cosgar wrote:Cat Merc wrote:You know that won't fix that right? People will gladly give up their main weapon because this weapon is amazing, and unless it shoots once every 2.5 seconds a ROF change won't do squat. It actually would if you sit and think about it. I've been using all the flaylock variants on a 9,000,000 SP Minmatar assault Alt of mine. Here's some ideas I came up with. lol "Slow moving projectile" do you have any clue how fast it is? I would say it's triple than MD grenade speed and has next to no drop off. Look, this weapon needs to have one shot and reload, or half the splash damage. Compare it to other side arms all you want, they require you to aim directly at the target, the flaylock allows you to aim in the general direction. Slow moving as in slower moving than a point-and-shoot weapon. There is quit a bit of round travel time. Try using the flaylock, it's not that easy to get kills. Also, by using it, I mean the STD, ADV, Prototype and all the variants to get a good idea of how to balance it while making it still viable as a sidearm you can main. Other sidearms are good enough to use as a main weapon, but people still haven't caught on. You're a noob. |
pdiddy anfama
KILL-EM-QUICK RISE of LEGION
25
|
Posted - 2013.07.22 14:13:00 -
[34] - Quote
Cat Merc wrote:Before you hiss at me, hear me out on this. I have a feeling that the fix to splash radius, where before even if you were right over the explosive it won't do damage, fixed this weapon and it's now a fine weapon without the increased splash radius.
I just want to see how it acts if they remove the buff for a week or so and see how it behaves. If it's once again bad restore the buff, otherwise keep it.
This isn't just a request from me, I see a lot of people claiming this too in different threads, I say, put the theory to the test.
NO. MASS DRIVER IS FINE. IT TAKES ALL 2-3 ROUNDS OF A PROTO MD TO COME EVEN CLOSE TO KILLING THE TRYHARDS ONCE I KNOCK OFF THEIR SHIELDS. MD IS FINE AND BALANCED. BALANCE THE FREAKING GAYLOCK. THE ONLY PEOPLE COMPLAINING ABOUT MD ARE UPSET BECAUSE THEY LOST THEIR PRETTY PROTO TO ONE. |
Cosgar
ParagonX
2967
|
Posted - 2013.07.22 14:13:00 -
[35] - Quote
Cat Merc wrote:Cosgar wrote:Cat Merc wrote:Cosgar wrote:Cat Merc wrote:You know that won't fix that right? People will gladly give up their main weapon because this weapon is amazing, and unless it shoots once every 2.5 seconds a ROF change won't do squat. It actually would if you sit and think about it. I've been using all the flaylock variants on a 9,000,000 SP Minmatar assault Alt of mine. Here's some ideas I came up with. lol "Slow moving projectile" do you have any clue how fast it is? I would say it's triple than MD grenade speed and has next to no drop off. Look, this weapon needs to have one shot and reload, or half the splash damage. Compare it to other side arms all you want, they require you to aim directly at the target, the flaylock allows you to aim in the general direction. Slow moving as in slower moving than a point-and-shoot weapon. There is quit a bit of round travel time. Try using the flaylock, it's not that easy to get kills. Also, by using it, I mean the STD, ADV, Prototype and all the variants to get a good idea of how to balance it while making it still viable as a sidearm you can main. Other sidearms are good enough to use as a main weapon, but people still haven't caught on. You're a noob. I meant if you take your time to line up shots. I know you have a vendetta against the flaylock as an armor tanker, but let's not turn it into another Uprising 1.0 laser please. |
Jason Pearson
Seraphim Initiative. CRONOS.
2028
|
Posted - 2013.07.22 14:25:00 -
[36] - Quote
All radius weapons need to have their range increase I think, but make it so at max radius you take 1 damage, you know?
See I've noticed if I'm on the edge I take either a bit of damage or none at all, but nothing in between, the larger radius should give such a small amount of damage, like you do when firing an AR at a great range, you know? |
Cosgar
ParagonX
2967
|
Posted - 2013.07.22 14:28:00 -
[37] - Quote
Jason Pearson wrote:All radius weapons need to have their range increase I think, but make it so at max radius you take 1 damage, you know?
See I've noticed if I'm on the edge I take either a bit of damage or none at all, but nothing in between, the larger radius should give such a small amount of damage, like you do when firing an AR at a great range, you know? I could actually live with that change, it would make the assault MD a bit more viable than a simple kill assist farmer while limiting the forge gun's anti-infantry capabilities at the same time. |
Bendtner92
Internal Error. Negative-Feedback
773
|
Posted - 2013.07.22 14:33:00 -
[38] - Quote
Beren Hurin wrote:Bendtner92 wrote:Mass Drivers should just go back to 4 shots a clip. Which ones? There are 3 kinds and they each have different clip sizes. If you are suggesting all of them, then you don't understand variants and you don't realize how dumb this idea is. Either way, I don't think you get mass drivers. If you could only have 4 shots, with anything other than a ADV breach MD or Freedom MD, you would have to get 100% direct hits with your entire clip, and even then, heavily shielded players would likely survive. 4 shots takes like 3-4 seconds. Imagine asking an AR player to require 3-4 seconds of continuous uninterupted 100% accuracy to kill another player... Of course I'm talking about the standard variant when I haven't specified otherwise.
Of course you probably wouldn't be able to take out many shield tankers with 4 shots since you only do 65% damage to shields. Say hello to flux grenades or a teammate.
Now when you go up against armor tankers is when the MD will shine with it's 35% extra damage.
When the other team is running shield HAVs do you also tell your team to go all swarms (this would be in an ideal situation where swarms weren't godlike and we had an actual anti-shields weapon though)? Or do you call out for lasers if the enemy infantry are all armor tankers? |
Cat Merc
BetaMax. CRONOS.
3451
|
Posted - 2013.07.22 14:40:00 -
[39] - Quote
pdiddy anfama wrote:Cat Merc wrote:Before you hiss at me, hear me out on this. I have a feeling that the fix to splash radius, where before even if you were right over the explosive it won't do damage, fixed this weapon and it's now a fine weapon without the increased splash radius.
I just want to see how it acts if they remove the buff for a week or so and see how it behaves. If it's once again bad restore the buff, otherwise keep it.
This isn't just a request from me, I see a lot of people claiming this too in different threads, I say, put the theory to the test. NO. MASS DRIVER IS FINE. IT TAKES ALL 2-3 ROUNDS OF A PROTO MD TO COME EVEN CLOSE TO KILLING THE TRYHARDS ONCE I KNOCK OFF THEIR SHIELDS. MD IS FINE AND BALANCED. BALANCE THE FREAKING GAYLOCK. PEOPLE COMPLAINING ABOUT MD ARE UPSET BECAUSE THEY LOST THEIR PRETTY PROTO TO ONE. Area denial weapon, rings any bells? With 4.4m of splah radius, it takes skill to miss >_> |
MlDDLE MANGEMENT
lMPurity
181
|
Posted - 2013.07.22 14:43:00 -
[40] - Quote
Cat Merc wrote:Before you hiss at me, hear me out on this. I have a feeling that the fix to splash radius, where before even if you were right over the explosive it won't do damage, fixed this weapon and it's now a fine weapon without the increased splash radius.
I just want to see how it acts if they remove the buff for a week or so and see how it behaves. If it's once again bad restore the buff, otherwise keep it.
This isn't just a request from me, I see a lot of people claiming this too in different threads, I say, put the theory to the test.
I agree, Wang insisted in a post a week or so ago just after 1.2 release that there was no increase to the radius to Mass Drivers and that is not true. Exo had a splash in the 3's and not it is 4.2 or 4.4. In fact the splash radius and dmg increase is negligible from the Exo to the Freedom.
They need to reduce the splash damages back to Uprising 1.0 as it was a good nerf/tweek from chromosome that only felt overnerfed because of the client/server disconnect issues with the splash dmg. Currently the base +25% total increase from MD Operation makes it far too wide and way too easy to spam. If they insist on an increase on the radius then drop the splash dmg value as a 15% increase from proficiency will make this thing a 2 shot kill on splash and overcome its dmg reduction to shields.
In fact a proto MD with prof 5 and just 1-2 dmg mods its utter decimation without the need for flux, It will chew threw shields like they dont exist. Before i get all the Mass Driver is fine learn to adapt QQ. I was a dedicated MD user for most of my career and still maintain one for perimeter defense for interior objectives. I know this weapon better than most anyone, and you dont even want to get me started on the lower faster arc which fun for direct LOS combat has really taken away the ability to arc shots into hard to reach places, it was already at a disadvantage when trying to fight targets uphill and that arc seriously screws that angle of attack up even more.
|
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Cosgar
ParagonX
2970
|
Posted - 2013.07.22 14:46:00 -
[41] - Quote
Cat Merc wrote:pdiddy anfama wrote:Cat Merc wrote:Before you hiss at me, hear me out on this. I have a feeling that the fix to splash radius, where before even if you were right over the explosive it won't do damage, fixed this weapon and it's now a fine weapon without the increased splash radius.
I just want to see how it acts if they remove the buff for a week or so and see how it behaves. If it's once again bad restore the buff, otherwise keep it.
This isn't just a request from me, I see a lot of people claiming this too in different threads, I say, put the theory to the test. NO. MASS DRIVER IS FINE. IT TAKES ALL 2-3 ROUNDS OF A PROTO MD TO COME EVEN CLOSE TO KILLING THE TRYHARDS ONCE I KNOCK OFF THEIR SHIELDS. MD IS FINE AND BALANCED. BALANCE THE FREAKING GAYLOCK. PEOPLE COMPLAINING ABOUT MD ARE UPSET BECAUSE THEY LOST THEIR PRETTY PROTO TO ONE. Area denial weapon, rings any bells? With 4.4m of splah radius, it takes skill to miss >_> Try using the MD. It's very awkward to aim with. I'm not going to say it takes more skill than any other weapon, but it sure as hell isn't easy mode. It's like a kill assist farmer that occasionally gets kills. My best game was 22-3, but that was because people were dumb enough to keep rushing the point I was defending. |
MlDDLE MANGEMENT
lMPurity
181
|
Posted - 2013.07.22 14:47:00 -
[42] - Quote
Beren Hurin wrote:Also, I think people are somehow 'used to' the mass driver sound. It isn't scary enough to run away from. Maybe the explosions sound too similar to grenades. But you should run away from it. And into small bits of cover aren't enough. You need to get behind something with a tall wall.
Theoretically youd want a wall that is bigger than the splash radius of the shell.
I just imagine people are increasing in skill. I've noticed that having much more stable graphics I am able to be more precise with my shots. Players should know that bunkers and towers may be even more vulnerable to MD users than AR users.
Going by the fitting requirements of MD user though, they will likely be able to fit less tank than another player with the same suit with a different weapon.
You dont need that high a wall because the splash radius is mostly in the x plane, the y and z planes are almost nonexistent. |
Cat Merc
BetaMax. CRONOS.
3451
|
Posted - 2013.07.22 14:49:00 -
[43] - Quote
Cosgar wrote:Cat Merc wrote:pdiddy anfama wrote:Cat Merc wrote:Before you hiss at me, hear me out on this. I have a feeling that the fix to splash radius, where before even if you were right over the explosive it won't do damage, fixed this weapon and it's now a fine weapon without the increased splash radius.
I just want to see how it acts if they remove the buff for a week or so and see how it behaves. If it's once again bad restore the buff, otherwise keep it.
This isn't just a request from me, I see a lot of people claiming this too in different threads, I say, put the theory to the test. NO. MASS DRIVER IS FINE. IT TAKES ALL 2-3 ROUNDS OF A PROTO MD TO COME EVEN CLOSE TO KILLING THE TRYHARDS ONCE I KNOCK OFF THEIR SHIELDS. MD IS FINE AND BALANCED. BALANCE THE FREAKING GAYLOCK. PEOPLE COMPLAINING ABOUT MD ARE UPSET BECAUSE THEY LOST THEIR PRETTY PROTO TO ONE. Area denial weapon, rings any bells? With 4.4m of splah radius, it takes skill to miss >_> Try using the MD. It's very awkward to aim with. I'm not going to say it takes more skill than any other weapon, but it sure as hell isn't easy mode. It's like a kill assist farmer that occasionally gets kills. My best game was 22-3, but that was because people were dumb enough to keep rushing the point I was defending. I did, it was easy hitting people. |
Cosgar
ParagonX
2971
|
Posted - 2013.07.22 14:50:00 -
[44] - Quote
Cat Merc wrote:I did, it was easy hitting people. How many 1 v 1 engagements did you win against an AR? |
Cat Merc
BetaMax. CRONOS.
3451
|
Posted - 2013.07.22 14:51:00 -
[45] - Quote
Cosgar wrote:Cat Merc wrote:I did, it was easy hitting people. How many 1 v 1 engagements did you win against an AR? None, because that's not it's job. Well, more accuratly, I never went into 1v1 because I knew this puts the weapon outside of it's intended use. |
Cosgar
ParagonX
2971
|
Posted - 2013.07.22 14:53:00 -
[46] - Quote
Cat Merc wrote:Cosgar wrote:Cat Merc wrote:I did, it was easy hitting people. How many 1 v 1 engagements did you win against an AR? None, because that's not it's job. Well, more accuratly, I never went into 1v1 because I knew this puts the weapon outside of it's intended use. You just proved my point. Stop complaining about a situational weapon being useful in its intended situation. That's like saying a you should be able to go toe-to-toe with a HMG in close range and win. |
MlDDLE MANGEMENT
lMPurity
181
|
Posted - 2013.07.22 14:54:00 -
[47] - Quote
pdiddy anfama wrote:Cat Merc wrote:Before you hiss at me, hear me out on this. I have a feeling that the fix to splash radius, where before even if you were right over the explosive it won't do damage, fixed this weapon and it's now a fine weapon without the increased splash radius.
I just want to see how it acts if they remove the buff for a week or so and see how it behaves. If it's once again bad restore the buff, otherwise keep it.
This isn't just a request from me, I see a lot of people claiming this too in different threads, I say, put the theory to the test. NO. MASS DRIVER IS FINE. IT TAKES ALL 2-3 ROUNDS OF A PROTO MD TO COME EVEN CLOSE TO KILLING THE TRYHARDS ONCE I KNOCK OFF THEIR SHIELDS. MD IS FINE AND BALANCED. BALANCE THE FREAKING GAYLOCK. PEOPLE COMPLAINING ABOUT MD ARE UPSET BECAUSE THEY LOST THEIR PRETTY PROTO TO ONE.
Then you are bad, and totally dependent on splash dmg. A good MD can get that direct hit(land it on their feet its a direct center of blast dmg value). Also spec into proficieny, just to 3 should be good. Add a dmg mod and you wont even need to add a flux because it will chew thru shields. |
SILVERBACK 01
BetaMax. CRONOS.
47
|
Posted - 2013.07.22 14:54:00 -
[48] - Quote
Kekklian Noobatronic wrote:Cosgar wrote:Kekklian Noobatronic wrote:As a Heavy, there is literally no way for me to avoid an even poorly placed MD shell. The radius is just too large, and I am just too slow.
+1 Ever stopped to think that the MD might be your hard counter? Even with reduced radius, a skilled MD user is still going to pop you. Everything is a 'hard counter' to a heavy, while the HMG is a hard counter to basically nothing. Your argument is less valid.
very true : (
http://www.youtube.com/watch?v=VCBOp-4U8OM |
Cat Merc
BetaMax. CRONOS.
3451
|
Posted - 2013.07.22 15:02:00 -
[49] - Quote
Well, I took the MD to battle right now. All standard gear, one enhanced light damage mod. Zero skills into it, using the Aurum version. Status? Success, went 11/1, that 1 was from a LAV. And I got in 5 minutes before the end of the match (Ambush), if it was from the start I would probably be higher than that. Kills were extremely easy, I can only imagine what happens if I bring a flux and high end gear and MD.
Area denial my ass. 1v1? Piece of cake. |
Cosgar
ParagonX
2974
|
Posted - 2013.07.22 15:05:00 -
[50] - Quote
Cat Merc wrote:Well, I took the MD to battle right now. All standard gear, one enhanced light damage mod. Zero skills into it, using the Aurum version. Status? Success, went 11/1, that 1 was from a LAV. And I got in 5 minutes before the end of the match (Ambush), if it was from the start I would probably be higher than that. Kills were extremely easy, I can only imagine what happens if I bring a flux and high end gear and MD.
Area denial my ass. 1v1? Piece of cake. Depends on how many people are smart enough to run the hell away. Most of my kills come from lobbing rounds at someone not even paying attention. |
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Maximus Stryker
Villore Sec Ops Gallente Federation
558
|
Posted - 2013.07.22 15:12:00 -
[51] - Quote
i think I might rather see a smaller amount of damage over larger radius rather than a reduced radius.
let it be area denial:
50 dmg over 7 meters |
Cat Merc
BetaMax. CRONOS.
3451
|
Posted - 2013.07.22 15:15:00 -
[52] - Quote
Maximus Stryker wrote:i think I might rather see a smaller amount of damage over larger radius rather than a reduced radius.
let it be area denial:
50 dmg over 7 meters Shield users would shrugg it off even more so than they do now. Heck even I would, a Gallente. |
Cosgar
ParagonX
2976
|
Posted - 2013.07.22 15:18:00 -
[53] - Quote
Maximus Stryker wrote:i think I might rather see a smaller amount of damage over larger radius rather than a reduced radius.
let it be area denial:
50 dmg over 7 meters Here's the issue- the MD has to dish out enough damage to make someone go "Oh ****!" and retreat. Anyone that want's to stand there and shoot back and die should be a free kill. The assault MD already deals diminished damage over a wide area and is a true support weapon. The standard variant is balanced for general purpose with a smaller radius and almost even damage across the board. Hell, I've even had some fun with a speedy logi fitting and using the MD like an explosive shotgun in CQC. Seriously, how many other weapons have variants that are all useful in given situations without being completely OP? CCP already nerfed the damage and splash enough, just let the MD be already. |
First Prophet
Jaguar Empire
681
|
Posted - 2013.07.22 15:19:00 -
[54] - Quote
Cat Merc wrote:Well, I took the MD to battle right now. All standard gear, one enhanced light damage mod. Zero skills into it, using the Aurum version. Status? Success, went 11/1, that 1 was from a LAV. And I got in 5 minutes before the end of the match (Ambush), if it was from the start I would probably be higher than that. Kills were extremely easy, I can only imagine what happens if I bring a flux and high end gear and MD.
Area denial my ass. 1v1? Piece of cake. I took an HMG heavy into an ambush and went 20-2 easy. Next game I got stomped. Please don't use a single game as a reference for balancing a weapon. |
Maximus Stryker
Villore Sec Ops Gallente Federation
558
|
Posted - 2013.07.22 15:25:00 -
[55] - Quote
Cosgar wrote:Maximus Stryker wrote:i think I might rather see a smaller amount of damage over larger radius rather than a reduced radius.
let it be area denial:
50 dmg over 7 meters Here's the issue- the MD has to dish out enough damage to make someone go "Oh ****!" and retreat. Anyone that want's to stand there and shoot back and die should be a free kill. The assault MD already deals diminished damage over a wide area and is a true support weapon. The standard variant is balanced for general purpose with a smaller radius and almost even damage across the board. Hell, I've even had some fun with a speedy logi fitting and using the MD like an explosive shotgun in CQC. Seriously, how many other weapons have variants that are all useful in given situations without being completely OP? CCP already nerfed the damage and splash enough, just let the MD be already. ok, so maybe 75 dmg
I just see the best way to make an explosive area denial weapon is to do smaller damage over larger radii |
Cosgar
ParagonX
2976
|
Posted - 2013.07.22 15:25:00 -
[56] - Quote
First Prophet wrote:Cat Merc wrote:Well, I took the MD to battle right now. All standard gear, one enhanced light damage mod. Zero skills into it, using the Aurum version. Status? Success, went 11/1, that 1 was from a LAV. And I got in 5 minutes before the end of the match (Ambush), if it was from the start I would probably be higher than that. Kills were extremely easy, I can only imagine what happens if I bring a flux and high end gear and MD.
Area denial my ass. 1v1? Piece of cake. I took an HMG heavy into an ambush and went 20-2 easy. Next game I got stomped. Please don't use a single game as a reference for balancing a weapon. Not to mention a pub match. Everything is OP in a pub match... even the laser. |
First Prophet
Jaguar Empire
681
|
Posted - 2013.07.22 15:27:00 -
[57] - Quote
Cosgar wrote:First Prophet wrote:Cat Merc wrote:Well, I took the MD to battle right now. All standard gear, one enhanced light damage mod. Zero skills into it, using the Aurum version. Status? Success, went 11/1, that 1 was from a LAV. And I got in 5 minutes before the end of the match (Ambush), if it was from the start I would probably be higher than that. Kills were extremely easy, I can only imagine what happens if I bring a flux and high end gear and MD.
Area denial my ass. 1v1? Piece of cake. I took an HMG heavy into an ambush and went 20-2 easy. Next game I got stomped. Please don't use a single game as a reference for balancing a weapon. Not to mention a pub match. Everything is OP in a pub match... even the laser. Might as well test the weapon in an office LAN party. |
Cat Merc
BetaMax. CRONOS.
3451
|
Posted - 2013.07.22 15:29:00 -
[58] - Quote
First Prophet wrote:Cat Merc wrote:Well, I took the MD to battle right now. All standard gear, one enhanced light damage mod. Zero skills into it, using the Aurum version. Status? Success, went 11/1, that 1 was from a LAV. And I got in 5 minutes before the end of the match (Ambush), if it was from the start I would probably be higher than that. Kills were extremely easy, I can only imagine what happens if I bring a flux and high end gear and MD.
Area denial my ass. 1v1? Piece of cake. I took an HMG heavy into an ambush and went 20-2 easy. Next game I got stomped. Please don't use a single game as a reference for balancing a weapon. Well, I took it to three more matches. All of them had similar results. |
Cosgar
ParagonX
2979
|
Posted - 2013.07.22 15:30:00 -
[59] - Quote
First Prophet wrote:Cosgar wrote:First Prophet wrote:Cat Merc wrote:Well, I took the MD to battle right now. All standard gear, one enhanced light damage mod. Zero skills into it, using the Aurum version. Status? Success, went 11/1, that 1 was from a LAV. And I got in 5 minutes before the end of the match (Ambush), if it was from the start I would probably be higher than that. Kills were extremely easy, I can only imagine what happens if I bring a flux and high end gear and MD.
Area denial my ass. 1v1? Piece of cake. I took an HMG heavy into an ambush and went 20-2 easy. Next game I got stomped. Please don't use a single game as a reference for balancing a weapon. Not to mention a pub match. Everything is OP in a pub match... even the laser. Might as well test the weapon in an office LAN party. I threw up in my mouth a little when I read that. If we ever get an officer MD, I propose that we should call it Fren's Remnant to commemorate that ordeal. |
First Prophet
Jaguar Empire
681
|
Posted - 2013.07.22 15:41:00 -
[60] - Quote
Cat Merc wrote:First Prophet wrote:Cat Merc wrote:Well, I took the MD to battle right now. All standard gear, one enhanced light damage mod. Zero skills into it, using the Aurum version. Status? Success, went 11/1, that 1 was from a LAV. And I got in 5 minutes before the end of the match (Ambush), if it was from the start I would probably be higher than that. Kills were extremely easy, I can only imagine what happens if I bring a flux and high end gear and MD.
Area denial my ass. 1v1? Piece of cake. I took an HMG heavy into an ambush and went 20-2 easy. Next game I got stomped. Please don't use a single game as a reference for balancing a weapon. Well, I took it to three more matches. All of them had similar results. Give it a week you silly troll. :P The MD is in a good place compared to other weapons. I know the splash radius makes it seem cheap but it's really the only thing it has going for it. The only balancing it really needs is an aiming fix. It's only being used right now because AR aim is bad. Once that gets fixed, more players will flock back to the AR when they realize it's the better killer weapon since it has better DPS/versatility.
Quote:I threw up in my mouth a little when I read that. If we ever get an officer MD, I propose that we should call it Fren's Remnant to commemorate that ordeal. Remnant's F4K-U Mass Driver. |
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Cat Merc
BetaMax. CRONOS.
3451
|
Posted - 2013.07.22 15:45:00 -
[61] - Quote
First Prophet wrote:Cat Merc wrote:First Prophet wrote:Cat Merc wrote:Well, I took the MD to battle right now. All standard gear, one enhanced light damage mod. Zero skills into it, using the Aurum version. Status? Success, went 11/1, that 1 was from a LAV. And I got in 5 minutes before the end of the match (Ambush), if it was from the start I would probably be higher than that. Kills were extremely easy, I can only imagine what happens if I bring a flux and high end gear and MD.
Area denial my ass. 1v1? Piece of cake. I took an HMG heavy into an ambush and went 20-2 easy. Next game I got stomped. Please don't use a single game as a reference for balancing a weapon. Well, I took it to three more matches. All of them had similar results. Give it a week you silly troll. :P The MD is in a good place compared to other weapons. I know the splash radius makes it seem cheap but it's really the only thing it has going for it. The only balancing it really needs is an aiming fix. It's only being used right now because AR aim is bad. Once that gets fixed, more players will flock back to the AR when they realize it's the better killer weapon since it has better DPS/versatility. I would say either change the bonus so the splash radius doesn't grow further from what I used, or remove 25% from the splash radius so once you get the bonus it's like what you have now without it. I say the former, as I would hate to see this weapon be completely useless until you skill heavily into it. |
Soldiersaint
Deepspace Digital
244
|
Posted - 2013.07.22 15:48:00 -
[62] - Quote
Cat Merc wrote:Soldiersaint wrote:Cat Merc wrote:Before you hiss at me, hear me out on this. I have a feeling that the fix to splash radius, where before even if you were right over the explosive it won't do damage, fixed this weapon and it's now a fine weapon without the increased splash radius.
I just want to see how it acts if they remove the buff for a week or so and see how it behaves. If it's once again bad restore the buff, otherwise keep it.
This isn't just a request from me, I see a lot of people claiming this too in different threads, I say, put the theory to the test. all explosives should have huge blast radius's......thay are explosives after all Oh so you're ok with the flaylock right? Using real life as an example doesn't prove any point, other than understanding of real life >_> Unless it's ARMA, in which case that's fine. P.S M67 grenades have a wounding radius of 15m. Dust's grenade are at most 7.7m. Oh and BTW, older grenades have double than that. then i hope they implement it......no more running and gunning for the competitive sports mlg tryhards |
Cosgar
ParagonX
2988
|
Posted - 2013.07.22 15:48:00 -
[63] - Quote
Cat Merc wrote:First Prophet wrote:Cat Merc wrote:First Prophet wrote:Cat Merc wrote:Well, I took the MD to battle right now. All standard gear, one enhanced light damage mod. Zero skills into it, using the Aurum version. Status? Success, went 11/1, that 1 was from a LAV. And I got in 5 minutes before the end of the match (Ambush), if it was from the start I would probably be higher than that. Kills were extremely easy, I can only imagine what happens if I bring a flux and high end gear and MD.
Area denial my ass. 1v1? Piece of cake. I took an HMG heavy into an ambush and went 20-2 easy. Next game I got stomped. Please don't use a single game as a reference for balancing a weapon. Well, I took it to three more matches. All of them had similar results. Give it a week you silly troll. :P The MD is in a good place compared to other weapons. I know the splash radius makes it seem cheap but it's really the only thing it has going for it. The only balancing it really needs is an aiming fix. It's only being used right now because AR aim is bad. Once that gets fixed, more players will flock back to the AR when they realize it's the better killer weapon since it has better DPS/versatility. I would say either change the bonus so the splash radius doesn't grow further from what I used, or remove 25% from the splash radius so once you get the bonus it's like what you have now without it. I say the former, as I would hate to see this weapon be completely useless until you skill heavily into it. With proficiency 5, and an EXO-5, I'm pretty gimped in CBs. I'd use a freedom, but the fitting costs are already so high on the MD, that I would have to give up some tank on an already squishy suit, or some equipment. Keep in mind that I'm an OP Minmatar logi. |
First Prophet
Jaguar Empire
681
|
Posted - 2013.07.22 15:48:00 -
[64] - Quote
Cat Merc wrote:First Prophet wrote:Cat Merc wrote:First Prophet wrote:Cat Merc wrote:Well, I took the MD to battle right now. All standard gear, one enhanced light damage mod. Zero skills into it, using the Aurum version. Status? Success, went 11/1, that 1 was from a LAV. And I got in 5 minutes before the end of the match (Ambush), if it was from the start I would probably be higher than that. Kills were extremely easy, I can only imagine what happens if I bring a flux and high end gear and MD.
Area denial my ass. 1v1? Piece of cake. I took an HMG heavy into an ambush and went 20-2 easy. Next game I got stomped. Please don't use a single game as a reference for balancing a weapon. Well, I took it to three more matches. All of them had similar results. Give it a week you silly troll. :P The MD is in a good place compared to other weapons. I know the splash radius makes it seem cheap but it's really the only thing it has going for it. The only balancing it really needs is an aiming fix. It's only being used right now because AR aim is bad. Once that gets fixed, more players will flock back to the AR when they realize it's the better killer weapon since it has better DPS/versatility. I would say either change the bonus so the splash radius doesn't grow further from what I used, or remove 25% from the splash radius so once you get the bonus it's like what you have now without it. I say the former, as I would hate to see this weapon be completely useless until you skill heavily into it. Should be at least usable without skilling into it. But then what would you change the bonus to? More damage? :3 |
Cat Merc
BetaMax. CRONOS.
3451
|
Posted - 2013.07.22 15:55:00 -
[65] - Quote
Cosgar wrote:With proficiency 5, and an EXO-5, I'm pretty gimped in CBs. I'd use a freedom, but the fitting costs are already so high on the MD, that I would have to give up some tank on an already squishy suit, or some equipment. Keep in mind that I'm an OP Minmatar logi. You're not gimped if you use it how it's supposed to be used, I.E denying the an area and killing those who are brave enough to step in? A lot of times in CB's I've been in a single MD user is holding us off from getting the objective, we have to wait until he reloads and pray he doesn't reload before we pass through. |
Cat Merc
BetaMax. CRONOS.
3451
|
Posted - 2013.07.22 15:57:00 -
[66] - Quote
First Prophet wrote: Should be at least usable without skilling into it. But then what would you change the bonus to? More damage? :3
3% flight speed per level? Combined with the current splash radius, it would be next to impossible to dodge it at medium range. (At close range the splash radius already makes it impossible) |
Cosgar
ParagonX
2990
|
Posted - 2013.07.22 15:58:00 -
[67] - Quote
Cat Merc wrote:Cosgar wrote:With proficiency 5, and an EXO-5, I'm pretty gimped in CBs. I'd use a freedom, but the fitting costs are already so high on the MD, that I would have to give up some tank on an already squishy suit, or some equipment. Keep in mind that I'm an OP Minmatar logi. You're not gimped if you use it how it's supposed to be used, I.E denying the an area and killing those who are brave enough to step in? A lot of times in CB's I've been in a single MD user is holding us off from getting the objective, we have to wait until he reloads and pray he doesn't reload before we pass through. When everyone is running full proto, you can be pretty gimped. I had the same problem in Chrome. Also, earlier, I meant PC. -derp- |
Cat Merc
BetaMax. CRONOS.
3451
|
Posted - 2013.07.22 15:59:00 -
[68] - Quote
Cosgar wrote:Cat Merc wrote:Cosgar wrote:With proficiency 5, and an EXO-5, I'm pretty gimped in CBs. I'd use a freedom, but the fitting costs are already so high on the MD, that I would have to give up some tank on an already squishy suit, or some equipment. Keep in mind that I'm an OP Minmatar logi. You're not gimped if you use it how it's supposed to be used, I.E denying the an area and killing those who are brave enough to step in? A lot of times in CB's I've been in a single MD user is holding us off from getting the objective, we have to wait until he reloads and pray he doesn't reload before we pass through. When everyone is running full proto, you can be pretty gimped. I had the same problem in Chrome. Also, earlier, I meant PC. -derp- You should probably know that being hit by a MD does a "slap" effect that throws off your aim. Let your buddies fight while you shoot at the enemy with the MD, watch as the enemy can't aim for ****, and is confused from all the smoke and damage coming from eveywhere.
I say have make the MD give the same amount as WP with an assist as it does with any other kill. As in, you got an assist using the MD? Here, have 50WP! |
First Prophet
Jaguar Empire
681
|
Posted - 2013.07.22 16:00:00 -
[69] - Quote
Cat Merc wrote:First Prophet wrote: Should be at least usable without skilling into it. But then what would you change the bonus to? More damage? :3
3% flight speed per level? Combined with the current splash radius, it would be next to impossible to dodge it at medium range. (At close range the splash radius already makes it impossible) Slow flight speed is sort of what keeps it balanced at long/medium range. If we had faster flight speed climbing on top of a tower and camping nanohives would make it even easier. That kind of bonus makes it more of a sniper's weapon than a real squad support weapon, if that's what we're really going for. |
Cosgar
ParagonX
2990
|
Posted - 2013.07.22 16:05:00 -
[70] - Quote
Cat Merc wrote:Cosgar wrote:Cat Merc wrote:Cosgar wrote:With proficiency 5, and an EXO-5, I'm pretty gimped in CBs. I'd use a freedom, but the fitting costs are already so high on the MD, that I would have to give up some tank on an already squishy suit, or some equipment. Keep in mind that I'm an OP Minmatar logi. You're not gimped if you use it how it's supposed to be used, I.E denying the an area and killing those who are brave enough to step in? A lot of times in CB's I've been in a single MD user is holding us off from getting the objective, we have to wait until he reloads and pray he doesn't reload before we pass through. When everyone is running full proto, you can be pretty gimped. I had the same problem in Chrome. Also, earlier, I meant PC. -derp- You should probably know that being hit by a MD does a "slap" effect that throws off your aim. Let your buddies fight while you shoot at the enemy with the MD, watch as the enemy can't aim for ****, and is confused from all the smoke and damage coming from eveywhere. I say have make the MD give the same amount as WP with an assist as it does with any other kill. As in, you got an assist using the MD? Here, have 50WP! Throwing off people's aim has long since been gone. (closed beta?) Even I thought that was OP. Damage/splash are fine right now. Even when gimped in the "serious" fights, it does just enough damage with enough radius to hold people at bay. We also need to stop trying to balance things off of pub matches. It didn't work in beta and it shouldn't work now. |
|
First Prophet
Jaguar Empire
681
|
Posted - 2013.07.22 16:08:00 -
[71] - Quote
Cat Merc wrote:Cosgar wrote:Cat Merc wrote:Cosgar wrote:With proficiency 5, and an EXO-5, I'm pretty gimped in CBs. I'd use a freedom, but the fitting costs are already so high on the MD, that I would have to give up some tank on an already squishy suit, or some equipment. Keep in mind that I'm an OP Minmatar logi. You're not gimped if you use it how it's supposed to be used, I.E denying the an area and killing those who are brave enough to step in? A lot of times in CB's I've been in a single MD user is holding us off from getting the objective, we have to wait until he reloads and pray he doesn't reload before we pass through. When everyone is running full proto, you can be pretty gimped. I had the same problem in Chrome. Also, earlier, I meant PC. -derp- You should probably know that being hit by a MD does a "slap" effect that throws off your aim. In fairness, it shouldn't be doing that. Everyone including MD users agreed to get rid of that. And I was under the impression that CCP decided to remove that awhile ago, although I'll admit I've seen it do to me too recently. |
Cat Merc
BetaMax. CRONOS.
3451
|
Posted - 2013.07.22 16:17:00 -
[72] - Quote
Cosgar wrote:Cat Merc wrote:Cosgar wrote:Cat Merc wrote:Cosgar wrote:With proficiency 5, and an EXO-5, I'm pretty gimped in CBs. I'd use a freedom, but the fitting costs are already so high on the MD, that I would have to give up some tank on an already squishy suit, or some equipment. Keep in mind that I'm an OP Minmatar logi. You're not gimped if you use it how it's supposed to be used, I.E denying the an area and killing those who are brave enough to step in? A lot of times in CB's I've been in a single MD user is holding us off from getting the objective, we have to wait until he reloads and pray he doesn't reload before we pass through. When everyone is running full proto, you can be pretty gimped. I had the same problem in Chrome. Also, earlier, I meant PC. -derp- You should probably know that being hit by a MD does a "slap" effect that throws off your aim. Let your buddies fight while you shoot at the enemy with the MD, watch as the enemy can't aim for ****, and is confused from all the smoke and damage coming from eveywhere. I say have make the MD give the same amount as WP with an assist as it does with any other kill. As in, you got an assist using the MD? Here, have 50WP! Throwing off people's aim has long since been gone. (closed beta?) Even I thought that was OP. Damage/splash are fine right now. Even when gimped in the "serious" fights, it does just enough damage with enough radius to hold people at bay. We also need to stop trying to balance things off of pub matches. It didn't work in beta and it shouldn't work now. Nope, it still does that. If you want we can go test that. |
First Prophet
Jaguar Empire
681
|
Posted - 2013.07.22 16:19:00 -
[73] - Quote
Cat Merc wrote:Cosgar wrote:Cat Merc wrote:Cosgar wrote:Cat Merc wrote: You're not gimped if you use it how it's supposed to be used, I.E denying the an area and killing those who are brave enough to step in? A lot of times in CB's I've been in a single MD user is holding us off from getting the objective, we have to wait until he reloads and pray he doesn't reload before we pass through.
When everyone is running full proto, you can be pretty gimped. I had the same problem in Chrome. Also, earlier, I meant PC. -derp- You should probably know that being hit by a MD does a "slap" effect that throws off your aim. Let your buddies fight while you shoot at the enemy with the MD, watch as the enemy can't aim for ****, and is confused from all the smoke and damage coming from eveywhere. I say have make the MD give the same amount as WP with an assist as it does with any other kill. As in, you got an assist using the MD? Here, have 50WP! Throwing off people's aim has long since been gone. (closed beta?) Even I thought that was OP. Damage/splash are fine right now. Even when gimped in the "serious" fights, it does just enough damage with enough radius to hold people at bay. We also need to stop trying to balance things off of pub matches. It didn't work in beta and it shouldn't work now. Nope, it still does that. If you want we can go test that. I already acknowledged that it still happens. Now acknowledge that we don't want it either. |
Cat Merc
BetaMax. CRONOS.
3451
|
Posted - 2013.07.22 16:22:00 -
[74] - Quote
First Prophet wrote:Nope, it still does that. If you want we can go test that. I already acknowledged that it still happens. Now acknowledge that we don't want it either.[/quote] I'm not sure... It sounds neat on one hand, making it a true support weapon. On the other hand, aiming is already ******, this just makes this whole situation worse.
Can you give me another reason as to why it's bad? |
First Prophet
Jaguar Empire
681
|
Posted - 2013.07.22 16:27:00 -
[75] - Quote
lol. You completely broke the quote. Now I said the thing you said. :\ I think it was decided by the community that the only thing that should affect aiming is the person's skill. I can personally agree with that. Although if were to keep it, we'd have to have other weapons with splash do it too. Since it wouldn't make sense that only the MD does it. Forge gun splash, flaylock splash, missile splash, grenade splash. I kind of think that kind of thing would really make this game explosives 514. |
Cosgar
ParagonX
2991
|
Posted - 2013.07.22 16:29:00 -
[76] - Quote
If the MD still throws off aim, it needs to stop. |
Cat Merc
BetaMax. CRONOS.
3451
|
Posted - 2013.07.22 16:31:00 -
[77] - Quote
First Prophet wrote:lol. You completely broke the quote. Now I said the thing you said. :\ I think it was decided by the community that the only thing that should affect aiming is the person's skill. I can personally agree with that. Although if were to keep it, we'd have to have other weapons with splash do it too. Since it wouldn't make sense that only the MD does it. Forge gun splash, flaylock splash, missile splash, grenade splash. I kind of think that kind of thing would really make this game explosives 514. MD is in the unique position that out of all of those explosives you brought up, only the MD is a support weapon. But I see why it's bad, so I say remove it. |
First Prophet
Jaguar Empire
681
|
Posted - 2013.07.22 16:35:00 -
[78] - Quote
Cat Merc wrote:First Prophet wrote:lol. You completely broke the quote. Now I said the thing you said. :\ I think it was decided by the community that the only thing that should affect aiming is the person's skill. I can personally agree with that. Although if were to keep it, we'd have to have other weapons with splash do it too. Since it wouldn't make sense that only the MD does it. Forge gun splash, flaylock splash, missile splash, grenade splash. I kind of think that kind of thing would really make this game explosives 514. MD is in the unique position that out of all of those explosives you brought up, only the MD is a support weapon. But I see why it's bad, so I say remove it. lol, we can call it whatever but that doesn't change the way it works. It's a support weapon that uses explosives, so its explosive should function like other explosives. Although if we really want OP make each MD round a locus grenade. And yes, we know. Remove it. |
da GAND
187. League of Infamy
106
|
Posted - 2013.07.22 16:55:00 -
[79] - Quote
Someone with a MD shouldn't be able to shoot me in the face and kill me but not take any damage themselves |
Kekklian Noobatronic
Goonfeet Top Men.
198
|
Posted - 2013.07.22 16:58:00 -
[80] - Quote
Cosgar wrote:Son Down wrote:Good points....exceeeeeept, on every map the sequence of events for a mass driver is as follows: 1. Get lift from dropship, or your own, by crashlanding it on the highest peak/building top. 2. Spam rounds infinitely, due to the fact the user is also a logi with a vast quantity of nanohives. 3. Repeat. Sound strategy, but there's always a counter: -Snipers -Someone piloting a DS up to take me out -Orbitals -Someone simply shooting back up at me with an AR I actually do one of two things depending on my squad with a MD: -Run support from behind my team and pin down enemies. -Defend objectives with heavies. -Run around in a speed fitting using the breach MD like a ghetto shotgun. Edit: And god forbid a niche weapon being good at its respective niche. You want to take the scopes off of sniper rifles next?
1. Requires a team or specialization into a form of game play which is honestly more difficult to play than the people spamming the mass driver shells from on high. And sniping is not possible on some maps because the fights are occurring within a structure. Even if they don't, unless it's a head shot - an even TRICKIER prospect, especially on a moving target - targets just hide until their shields regen and then resume the stupidity. 2. Ever been in a dropship that's getting pelted by explosives? Not that easy to pilot. And it's difficult to pilot to begin with(a barrier to entry for some players, among many the DS suffers from..). Not to mention the inevitable Assault Forge Gunner sitting up there with you. 3. Orbitals require a squad. Then they require the squad to be doing well (hard when they're being screwed over). Furthermore, orbitals are hard to land, prone to poor hit detection("Oh look, this feather on top of my head protected me!"), and are generally obtained when the match is already half over. 4. See 1. Get hit, fall back wait for shields to recharge, then resume.
Don't act like countering MD users on their perches is 'easy' - it's not as easy as you're talking. |
|
Cosgar
ParagonX
2996
|
Posted - 2013.07.22 16:59:00 -
[81] - Quote
da GAND wrote:Someone with a MD shouldn't be able to shoot me in the face and kill me but not take any damage themselves Ummm, I kill myself all the time with the splash radius. Especially when someone jumps in front of me while firing. |
Cat Merc
BetaMax. CRONOS.
3452
|
Posted - 2013.07.22 17:05:00 -
[82] - Quote
First Prophet wrote:Cat Merc wrote:First Prophet wrote:lol. You completely broke the quote. Now I said the thing you said. :\ I think it was decided by the community that the only thing that should affect aiming is the person's skill. I can personally agree with that. Although if were to keep it, we'd have to have other weapons with splash do it too. Since it wouldn't make sense that only the MD does it. Forge gun splash, flaylock splash, missile splash, grenade splash. I kind of think that kind of thing would really make this game explosives 514. MD is in the unique position that out of all of those explosives you brought up, only the MD is a support weapon. But I see why it's bad, so I say remove it. lol, we can call it whatever but that doesn't change the way it works. It's a support weapon that uses explosives, so its explosive should function like other explosives. Although if we really want OP make each MD round a locus grenade. And yes, we know. Remove it. So 6x Contact Locus Grenades? D: |
Skipper Jones
Molon Labe. League of Infamy
480
|
Posted - 2013.07.22 17:10:00 -
[83] - Quote
So you're saying that if you are one foot away from a MD shell it should do no damage? Basically it has to be a direct hit every time?
Wonderful idea
not
|
First Prophet
Jaguar Empire
682
|
Posted - 2013.07.22 17:11:00 -
[84] - Quote
Cat Merc wrote:First Prophet wrote:Cat Merc wrote:First Prophet wrote:lol. You completely broke the quote. Now I said the thing you said. :\ I think it was decided by the community that the only thing that should affect aiming is the person's skill. I can personally agree with that. Although if were to keep it, we'd have to have other weapons with splash do it too. Since it wouldn't make sense that only the MD does it. Forge gun splash, flaylock splash, missile splash, grenade splash. I kind of think that kind of thing would really make this game explosives 514. MD is in the unique position that out of all of those explosives you brought up, only the MD is a support weapon. But I see why it's bad, so I say remove it. lol, we can call it whatever but that doesn't change the way it works. It's a support weapon that uses explosives, so its explosive should function like other explosives. Although if we really want OP make each MD round a locus grenade. And yes, we know. Remove it. So 6x Contact Locus Grenades? D: 18x contact locus grenades actually. With a short cool down after every 6. |
stlcarlos989
SVER True Blood
400
|
Posted - 2013.07.22 17:23:00 -
[85] - Quote
The self inflicted damage should be increased, the MD should not be a CQC weapon and the users should be punished if they don't have a side arm thats better suited for CQC. That also goes for the flaylock. |
BLKDG
ROYAL SQUAD Shadow of the Apocalypse
16
|
Posted - 2013.07.22 17:26:00 -
[86] - Quote
MD = area denial weapon
You encounter it you have been denied. Most suits can take more than 2 hits and you (the majority of red dots) puss out and run the other way. Mission complete.
Those in the top corps seem to understand that. They run together (gasp) like a squad (throwing f in uplinks everywhere) and the denial weapon fails hard. Break out a GEK, throw damage mods on the thing- and CHARGE. I may get one of you red b'stards but not all you |
Mad Syringe
Trans Worlds Operations League of Infamy
12
|
Posted - 2013.07.22 18:01:00 -
[87] - Quote
+1 If you charge an MD user with your spray and pray AR he will most likely committ suicide especially if you are Caldari...
Adjusting the MD before the armor adjustments are implemented, makes no sense at all!
|
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
299
|
Posted - 2013.07.22 18:08:00 -
[88] - Quote
No!! It already does less damage than other light weapons, it NEEDS the splash radius and damage to fulfill its intended purpose. |
Buster Friently
Rosen Association
1273
|
Posted - 2013.07.22 18:33:00 -
[89] - Quote
Cat Merc wrote:Before you hiss at me, hear me out on this. I have a feeling that the fix to splash radius, where before even if you were right over the explosive it won't do damage, fixed this weapon and it's now a fine weapon without the increased splash radius.
I just want to see how it acts if they remove the buff for a week or so and see how it behaves. If it's once again bad restore the buff, otherwise keep it.
This isn't just a request from me, I see a lot of people claiming this too in different threads, I say, put the theory to the test.
Hail king AR. Hail AR 514. |
TunRa
The Vanguardians
11
|
Posted - 2013.07.22 18:39:00 -
[90] - Quote
No matter how hard you try, you can never please everyone. |
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Ruthless Lee
The Eliminators
17
|
Posted - 2013.07.22 18:52:00 -
[91] - Quote
Cosgar wrote: Here's the issue- the MD has to dish out enough damage to make someone go "Oh ****!" and retreat. Anyone that want's to stand there and shoot back and die should be a free kill. The assault MD already deals diminished damage over a wide area and is a true support weapon. The standard variant is balanced for general purpose with a smaller radius and almost even damage across the board. Hell, I've even had some fun with a speedy logi fitting and using the MD like an explosive shotgun in CQC. Seriously, how many other weapons have variants that are all useful in given situations without being completely OP? CCP already nerfed the damage and splash enough, just let the MD be already.
Remember a few days ago, when I said this was coming? Quite a few people said no, the MD is fine ... and I agreed. It IS fine, and working as it should.
But it didn't change the fact this was coming.
Welcome to New Eden. |
Cosgar
ParagonX
3016
|
Posted - 2013.07.22 19:02:00 -
[92] - Quote
Ruthless Lee wrote:Cosgar wrote: Here's the issue- the MD has to dish out enough damage to make someone go "Oh ****!" and retreat. Anyone that want's to stand there and shoot back and die should be a free kill. The assault MD already deals diminished damage over a wide area and is a true support weapon. The standard variant is balanced for general purpose with a smaller radius and almost even damage across the board. Hell, I've even had some fun with a speedy logi fitting and using the MD like an explosive shotgun in CQC. Seriously, how many other weapons have variants that are all useful in given situations without being completely OP? CCP already nerfed the damage and splash enough, just let the MD be already.
Remember a few days ago, when I said this was coming? Quite a few people said no, the MD is fine ... and I agreed. It IS fine, and working as it should. But it didn't change the fact this was coming. Welcome to New Eden. God forbid a niche weapon to be good in its ideal situation...
Seriously, can everyone go back to crying about the Core Flaylock. Hell, cry about logis again FFS... |
Xender17
Intrepidus XI EoN.
349
|
Posted - 2013.07.22 19:08:00 -
[93] - Quote
NO. QQers are making this game too unpractical. If it can kill you by firing at your feet it MUST be OP. -_- Just reduce the splash damage. |
Ruthless Lee
The Eliminators
17
|
Posted - 2013.07.22 19:08:00 -
[94] - Quote
Cosgar wrote:Ruthless Lee wrote:Cosgar wrote: Here's the issue- the MD has to dish out enough damage to make someone go "Oh ****!" and retreat. Anyone that want's to stand there and shoot back and die should be a free kill. The assault MD already deals diminished damage over a wide area and is a true support weapon. The standard variant is balanced for general purpose with a smaller radius and almost even damage across the board. Hell, I've even had some fun with a speedy logi fitting and using the MD like an explosive shotgun in CQC. Seriously, how many other weapons have variants that are all useful in given situations without being completely OP? CCP already nerfed the damage and splash enough, just let the MD be already.
Remember a few days ago, when I said this was coming? Quite a few people said no, the MD is fine ... and I agreed. It IS fine, and working as it should. But it didn't change the fact this was coming. Welcome to New Eden. God forbid a niche weapon to be good in its ideal situation... Seriously, can everyone go back to crying about the Core Flaylock. Hell, cry about logis again FFS...
Yeah, I think I need to stay away from the boards for awhile. It's just ... depressing. Crybaby spam. |
Cosgar
ParagonX
3018
|
Posted - 2013.07.22 19:10:00 -
[95] - Quote
Ruthless Lee wrote:Cosgar wrote:Ruthless Lee wrote:Cosgar wrote: Here's the issue- the MD has to dish out enough damage to make someone go "Oh ****!" and retreat. Anyone that want's to stand there and shoot back and die should be a free kill. The assault MD already deals diminished damage over a wide area and is a true support weapon. The standard variant is balanced for general purpose with a smaller radius and almost even damage across the board. Hell, I've even had some fun with a speedy logi fitting and using the MD like an explosive shotgun in CQC. Seriously, how many other weapons have variants that are all useful in given situations without being completely OP? CCP already nerfed the damage and splash enough, just let the MD be already.
Remember a few days ago, when I said this was coming? Quite a few people said no, the MD is fine ... and I agreed. It IS fine, and working as it should. But it didn't change the fact this was coming. Welcome to New Eden. God forbid a niche weapon to be good in its ideal situation... Seriously, can everyone go back to crying about the Core Flaylock. Hell, cry about logis again FFS... Yeah, I think I need to stay away from the boards for awhile. It's just ... depressing. Crybaby spam. Same here. It's depressing enough to make Paris Jackson finish herself off... |
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