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Cat Merc
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Posted - 2013.07.22 10:09:00 -
[1] - Quote
Before you hiss at me, hear me out on this. I have a feeling that the fix to splash radius, where before even if you were right over the explosive it won't do damage, fixed this weapon and it's now a fine weapon without the increased splash radius.
I just want to see how it acts if they remove the buff for a week or so and see how it behaves. If it's once again bad restore the buff, otherwise keep it.
This isn't just a request from me, I see a lot of people claiming this too in different threads, I say, put the theory to the test. |
Cat Merc
BetaMax. CRONOS.
3443
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Posted - 2013.07.22 10:15:00 -
[2] - Quote
Bendtner92 wrote:Mass Drivers should just go back to 4 shots a clip. Dunno about that. Maybe. |
Cat Merc
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3447
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Posted - 2013.07.22 12:03:00 -
[3] - Quote
Beren Hurin wrote:Bendtner92 wrote:Mass Drivers should just go back to 4 shots a clip. Which ones? There are 3 kinds and they each have different clip sizes. If you are suggesting all of them, then you don't understand variants and you don't realize how dumb this idea is. Either way, I don't think you get mass drivers. If you could only have 4 shots, with anything other than a ADV breach MD or Freedom MD, you would have to get 100% direct hits with your entire clip, and even then, heavily shielded players would likely survive. 4 shots takes like 3-4 seconds. Imagine asking an AR player to require 3-4 seconds of continuous uninterupted 100% accuracy to kill another player... Since when do AR's have splash radius? |
Cat Merc
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3449
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Posted - 2013.07.22 13:42:00 -
[4] - Quote
Soldiersaint wrote:Cat Merc wrote:Before you hiss at me, hear me out on this. I have a feeling that the fix to splash radius, where before even if you were right over the explosive it won't do damage, fixed this weapon and it's now a fine weapon without the increased splash radius.
I just want to see how it acts if they remove the buff for a week or so and see how it behaves. If it's once again bad restore the buff, otherwise keep it.
This isn't just a request from me, I see a lot of people claiming this too in different threads, I say, put the theory to the test. all explosives should have huge blast radius's......thay are explosives after all Oh so you're ok with the flaylock right?
Using real life as an example doesn't prove any point, other than understanding of real life >_> Unless it's ARMA, in which case that's fine.
P.S Grenades fragments can travel 200m. You would be ok if a grenade had a splash radius of 200m? |
Cat Merc
BetaMax. CRONOS.
3450
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Posted - 2013.07.22 13:48:00 -
[5] - Quote
Cosgar wrote:Cat Merc wrote:Soldiersaint wrote:Cat Merc wrote:Before you hiss at me, hear me out on this. I have a feeling that the fix to splash radius, where before even if you were right over the explosive it won't do damage, fixed this weapon and it's now a fine weapon without the increased splash radius.
I just want to see how it acts if they remove the buff for a week or so and see how it behaves. If it's once again bad restore the buff, otherwise keep it.
This isn't just a request from me, I see a lot of people claiming this too in different threads, I say, put the theory to the test. all explosives should have huge blast radius's......thay are explosives after all Oh so you're ok with the flaylock right? Using real life as an example doesn't prove any point, other than understanding of real life >_> Unless it's ARMA, in which case that's fine. The flaylock isn't the problem, it's flaylock spam and its accessibility through low fitting costs. Damage/splash should stay the same, just need to stop every suit from being able to fit it so easily and reduce the DPS indirectly through nerfing the RoF or reload speed. You know that won't fix that right? People will gladly give up their main weapon because this weapon is amazing, and unless it shoots once every 2.5 seconds a ROF change won't do squat. |
Cat Merc
BetaMax. CRONOS.
3450
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Posted - 2013.07.22 13:57:00 -
[6] - Quote
Cosgar wrote:Cat Merc wrote:You know that won't fix that right? People will gladly give up their main weapon because this weapon is amazing, and unless it shoots once every 2.5 seconds a ROF change won't do squat. It actually would if you sit and think about it. I've been using all the flaylock variants on a 9,000,000 SP Minmatar assault Alt of mine. Here's some ideas I came up with. lol "Slow moving projectile" do you have any clue how fast it is? I would say it's triple than MD grenade speed and has next to no drop off.
Look, this weapon needs to have one shot and reload, or half the splash damage. Compare it to other side arms all you want, they require you to aim directly at the target, the flaylock allows you to aim in the general direction. |
Cat Merc
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3450
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Posted - 2013.07.22 14:11:00 -
[7] - Quote
Cosgar wrote:Cat Merc wrote:Cosgar wrote:Cat Merc wrote:You know that won't fix that right? People will gladly give up their main weapon because this weapon is amazing, and unless it shoots once every 2.5 seconds a ROF change won't do squat. It actually would if you sit and think about it. I've been using all the flaylock variants on a 9,000,000 SP Minmatar assault Alt of mine. Here's some ideas I came up with. lol "Slow moving projectile" do you have any clue how fast it is? I would say it's triple than MD grenade speed and has next to no drop off. Look, this weapon needs to have one shot and reload, or half the splash damage. Compare it to other side arms all you want, they require you to aim directly at the target, the flaylock allows you to aim in the general direction. Slow moving as in slower moving than a point-and-shoot weapon. There is quit a bit of round travel time. Try using the flaylock, it's not that easy to get kills. Also, by using it, I mean the STD, ADV, Prototype and all the variants to get a good idea of how to balance it while making it still viable as a sidearm you can main. Other sidearms are good enough to use as a main weapon, but people still haven't caught on. You're a noob. |
Cat Merc
BetaMax. CRONOS.
3451
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Posted - 2013.07.22 14:40:00 -
[8] - Quote
pdiddy anfama wrote:Cat Merc wrote:Before you hiss at me, hear me out on this. I have a feeling that the fix to splash radius, where before even if you were right over the explosive it won't do damage, fixed this weapon and it's now a fine weapon without the increased splash radius.
I just want to see how it acts if they remove the buff for a week or so and see how it behaves. If it's once again bad restore the buff, otherwise keep it.
This isn't just a request from me, I see a lot of people claiming this too in different threads, I say, put the theory to the test. NO. MASS DRIVER IS FINE. IT TAKES ALL 2-3 ROUNDS OF A PROTO MD TO COME EVEN CLOSE TO KILLING THE TRYHARDS ONCE I KNOCK OFF THEIR SHIELDS. MD IS FINE AND BALANCED. BALANCE THE FREAKING GAYLOCK. PEOPLE COMPLAINING ABOUT MD ARE UPSET BECAUSE THEY LOST THEIR PRETTY PROTO TO ONE. Area denial weapon, rings any bells? With 4.4m of splah radius, it takes skill to miss >_> |
Cat Merc
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3451
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Posted - 2013.07.22 14:49:00 -
[9] - Quote
Cosgar wrote:Cat Merc wrote:pdiddy anfama wrote:Cat Merc wrote:Before you hiss at me, hear me out on this. I have a feeling that the fix to splash radius, where before even if you were right over the explosive it won't do damage, fixed this weapon and it's now a fine weapon without the increased splash radius.
I just want to see how it acts if they remove the buff for a week or so and see how it behaves. If it's once again bad restore the buff, otherwise keep it.
This isn't just a request from me, I see a lot of people claiming this too in different threads, I say, put the theory to the test. NO. MASS DRIVER IS FINE. IT TAKES ALL 2-3 ROUNDS OF A PROTO MD TO COME EVEN CLOSE TO KILLING THE TRYHARDS ONCE I KNOCK OFF THEIR SHIELDS. MD IS FINE AND BALANCED. BALANCE THE FREAKING GAYLOCK. PEOPLE COMPLAINING ABOUT MD ARE UPSET BECAUSE THEY LOST THEIR PRETTY PROTO TO ONE. Area denial weapon, rings any bells? With 4.4m of splah radius, it takes skill to miss >_> Try using the MD. It's very awkward to aim with. I'm not going to say it takes more skill than any other weapon, but it sure as hell isn't easy mode. It's like a kill assist farmer that occasionally gets kills. My best game was 22-3, but that was because people were dumb enough to keep rushing the point I was defending. I did, it was easy hitting people. |
Cat Merc
BetaMax. CRONOS.
3451
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Posted - 2013.07.22 14:51:00 -
[10] - Quote
Cosgar wrote:Cat Merc wrote:I did, it was easy hitting people. How many 1 v 1 engagements did you win against an AR? None, because that's not it's job. Well, more accuratly, I never went into 1v1 because I knew this puts the weapon outside of it's intended use. |
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Cat Merc
BetaMax. CRONOS.
3451
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Posted - 2013.07.22 15:02:00 -
[11] - Quote
Well, I took the MD to battle right now. All standard gear, one enhanced light damage mod. Zero skills into it, using the Aurum version. Status? Success, went 11/1, that 1 was from a LAV. And I got in 5 minutes before the end of the match (Ambush), if it was from the start I would probably be higher than that. Kills were extremely easy, I can only imagine what happens if I bring a flux and high end gear and MD.
Area denial my ass. 1v1? Piece of cake. |
Cat Merc
BetaMax. CRONOS.
3451
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Posted - 2013.07.22 15:15:00 -
[12] - Quote
Maximus Stryker wrote:i think I might rather see a smaller amount of damage over larger radius rather than a reduced radius.
let it be area denial:
50 dmg over 7 meters Shield users would shrugg it off even more so than they do now. Heck even I would, a Gallente. |
Cat Merc
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Posted - 2013.07.22 15:29:00 -
[13] - Quote
First Prophet wrote:Cat Merc wrote:Well, I took the MD to battle right now. All standard gear, one enhanced light damage mod. Zero skills into it, using the Aurum version. Status? Success, went 11/1, that 1 was from a LAV. And I got in 5 minutes before the end of the match (Ambush), if it was from the start I would probably be higher than that. Kills were extremely easy, I can only imagine what happens if I bring a flux and high end gear and MD.
Area denial my ass. 1v1? Piece of cake. I took an HMG heavy into an ambush and went 20-2 easy. Next game I got stomped. Please don't use a single game as a reference for balancing a weapon. Well, I took it to three more matches. All of them had similar results. |
Cat Merc
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3451
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Posted - 2013.07.22 15:45:00 -
[14] - Quote
First Prophet wrote:Cat Merc wrote:First Prophet wrote:Cat Merc wrote:Well, I took the MD to battle right now. All standard gear, one enhanced light damage mod. Zero skills into it, using the Aurum version. Status? Success, went 11/1, that 1 was from a LAV. And I got in 5 minutes before the end of the match (Ambush), if it was from the start I would probably be higher than that. Kills were extremely easy, I can only imagine what happens if I bring a flux and high end gear and MD.
Area denial my ass. 1v1? Piece of cake. I took an HMG heavy into an ambush and went 20-2 easy. Next game I got stomped. Please don't use a single game as a reference for balancing a weapon. Well, I took it to three more matches. All of them had similar results. Give it a week you silly troll. :P The MD is in a good place compared to other weapons. I know the splash radius makes it seem cheap but it's really the only thing it has going for it. The only balancing it really needs is an aiming fix. It's only being used right now because AR aim is bad. Once that gets fixed, more players will flock back to the AR when they realize it's the better killer weapon since it has better DPS/versatility. I would say either change the bonus so the splash radius doesn't grow further from what I used, or remove 25% from the splash radius so once you get the bonus it's like what you have now without it. I say the former, as I would hate to see this weapon be completely useless until you skill heavily into it. |
Cat Merc
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3451
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Posted - 2013.07.22 15:55:00 -
[15] - Quote
Cosgar wrote:With proficiency 5, and an EXO-5, I'm pretty gimped in CBs. I'd use a freedom, but the fitting costs are already so high on the MD, that I would have to give up some tank on an already squishy suit, or some equipment. Keep in mind that I'm an OP Minmatar logi. You're not gimped if you use it how it's supposed to be used, I.E denying the an area and killing those who are brave enough to step in? A lot of times in CB's I've been in a single MD user is holding us off from getting the objective, we have to wait until he reloads and pray he doesn't reload before we pass through. |
Cat Merc
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3451
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Posted - 2013.07.22 15:57:00 -
[16] - Quote
First Prophet wrote: Should be at least usable without skilling into it. But then what would you change the bonus to? More damage? :3
3% flight speed per level? Combined with the current splash radius, it would be next to impossible to dodge it at medium range. (At close range the splash radius already makes it impossible) |
Cat Merc
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3451
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Posted - 2013.07.22 15:59:00 -
[17] - Quote
Cosgar wrote:Cat Merc wrote:Cosgar wrote:With proficiency 5, and an EXO-5, I'm pretty gimped in CBs. I'd use a freedom, but the fitting costs are already so high on the MD, that I would have to give up some tank on an already squishy suit, or some equipment. Keep in mind that I'm an OP Minmatar logi. You're not gimped if you use it how it's supposed to be used, I.E denying the an area and killing those who are brave enough to step in? A lot of times in CB's I've been in a single MD user is holding us off from getting the objective, we have to wait until he reloads and pray he doesn't reload before we pass through. When everyone is running full proto, you can be pretty gimped. I had the same problem in Chrome. Also, earlier, I meant PC. -derp- You should probably know that being hit by a MD does a "slap" effect that throws off your aim. Let your buddies fight while you shoot at the enemy with the MD, watch as the enemy can't aim for ****, and is confused from all the smoke and damage coming from eveywhere.
I say have make the MD give the same amount as WP with an assist as it does with any other kill. As in, you got an assist using the MD? Here, have 50WP! |
Cat Merc
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3451
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Posted - 2013.07.22 16:17:00 -
[18] - Quote
Cosgar wrote:Cat Merc wrote:Cosgar wrote:Cat Merc wrote:Cosgar wrote:With proficiency 5, and an EXO-5, I'm pretty gimped in CBs. I'd use a freedom, but the fitting costs are already so high on the MD, that I would have to give up some tank on an already squishy suit, or some equipment. Keep in mind that I'm an OP Minmatar logi. You're not gimped if you use it how it's supposed to be used, I.E denying the an area and killing those who are brave enough to step in? A lot of times in CB's I've been in a single MD user is holding us off from getting the objective, we have to wait until he reloads and pray he doesn't reload before we pass through. When everyone is running full proto, you can be pretty gimped. I had the same problem in Chrome. Also, earlier, I meant PC. -derp- You should probably know that being hit by a MD does a "slap" effect that throws off your aim. Let your buddies fight while you shoot at the enemy with the MD, watch as the enemy can't aim for ****, and is confused from all the smoke and damage coming from eveywhere. I say have make the MD give the same amount as WP with an assist as it does with any other kill. As in, you got an assist using the MD? Here, have 50WP! Throwing off people's aim has long since been gone. (closed beta?) Even I thought that was OP. Damage/splash are fine right now. Even when gimped in the "serious" fights, it does just enough damage with enough radius to hold people at bay. We also need to stop trying to balance things off of pub matches. It didn't work in beta and it shouldn't work now. Nope, it still does that. If you want we can go test that. |
Cat Merc
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3451
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Posted - 2013.07.22 16:22:00 -
[19] - Quote
First Prophet wrote:Nope, it still does that. If you want we can go test that. I already acknowledged that it still happens. Now acknowledge that we don't want it either.[/quote] I'm not sure... It sounds neat on one hand, making it a true support weapon. On the other hand, aiming is already ******, this just makes this whole situation worse.
Can you give me another reason as to why it's bad? |
Cat Merc
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Posted - 2013.07.22 16:31:00 -
[20] - Quote
First Prophet wrote:lol. You completely broke the quote. Now I said the thing you said. :\ I think it was decided by the community that the only thing that should affect aiming is the person's skill. I can personally agree with that. Although if were to keep it, we'd have to have other weapons with splash do it too. Since it wouldn't make sense that only the MD does it. Forge gun splash, flaylock splash, missile splash, grenade splash. I kind of think that kind of thing would really make this game explosives 514. MD is in the unique position that out of all of those explosives you brought up, only the MD is a support weapon. But I see why it's bad, so I say remove it. |
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Cat Merc
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Posted - 2013.07.22 17:05:00 -
[21] - Quote
First Prophet wrote:Cat Merc wrote:First Prophet wrote:lol. You completely broke the quote. Now I said the thing you said. :\ I think it was decided by the community that the only thing that should affect aiming is the person's skill. I can personally agree with that. Although if were to keep it, we'd have to have other weapons with splash do it too. Since it wouldn't make sense that only the MD does it. Forge gun splash, flaylock splash, missile splash, grenade splash. I kind of think that kind of thing would really make this game explosives 514. MD is in the unique position that out of all of those explosives you brought up, only the MD is a support weapon. But I see why it's bad, so I say remove it. lol, we can call it whatever but that doesn't change the way it works. It's a support weapon that uses explosives, so its explosive should function like other explosives. Although if we really want OP make each MD round a locus grenade. And yes, we know. Remove it. So 6x Contact Locus Grenades? D: |
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