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Mobius Wyvern
BetaMax. CRONOS.
2539
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Posted - 2013.07.17 12:33:00 -
[1] - Quote
Musta Tornius wrote:C-C-C-Combo Breaker Oh come on, that's just mean. |
Mobius Wyvern
BetaMax. CRONOS.
2539
|
Posted - 2013.07.17 12:44:00 -
[2] - Quote
Son-Of A-Gun wrote:Mobius Wyvern wrote:Musta Tornius wrote:C-C-C-Combo Breaker Oh come on, that's just mean. Hah, my combo was finished anyway. Well, at least it wasn't that mean then. |
Mobius Wyvern
BetaMax. CRONOS.
2539
|
Posted - 2013.07.17 12:55:00 -
[3] - Quote
Son-Of A-Gun wrote: As I understand it, it is CCPs goal to have the planets of New Eden to be completely randomly generated (i.e. the planetary surfaces/landscapes would all be randomly computer generated - in the same manner the the New Eden galaxy was created - and once generated they would be saved and added to the game). So far this does not at all seem to be the way Dust functions. It would be interesting to hear from a Dev about how this task is coming along.-á
A member of the mapping team discussed during a presentation at FanFest that that is actually impossible.
The only way that could be implemented, even if we go past all the collision errors and stuck spots that result from procedural generation of maps that take time to fix, is if all the maps were stored server-side, and you had to download a map every time you played a match.
I can actually say this from experience: MechWarrior Living Legends had almost 3-4x the playerbase it did before we halted development before we did our community map project. When faced with being removed from your server after every match to download a new map, no matter how many days you had been playing (since new maps were being added to the rotation sometimes multiple times in one day), most players left to play other games with less maps but that let them spend less time staring at download progress bars.
Unless they can come up with the Holy Grail of map compression, and can fit a 5x5 km space into a 100KB XML or something, I don't see different terrain for every single planet in New Eden being possible.
Again, that's without factoring in how much work goes into correcting all the errors that come with a procedurally generated map that have to be manually corrected, which tends to be a rather long and painstaking process. |
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