Eurydice Itzhak wrote:Tankin Tarkus wrote:if a armor tank has anything more than a single 60mm plate its slower than shield.... now a properly fit armor tank might outrun a shield tank with nitros but thats our advantage for not needing high slots.... shield tanks benefit from having resistance to most forms of AV and the ones that do extra damage to them are only 10% bonus (besides flux) and shield tanks also dont have to give up their main slots to get the extra pg they need armor tanks do....
neither tank needs a nerf they are both UP compared to how many ppl carry some form of AV but i will agree shield tanks need a significant buff
Shield tanks are weaker to: Plasma cannon (sucks), Forge guns, Rail turrets, Blaster turrets, flux grenades, Orbitals (pending confirmation).
Armor tanks are weaker to Swarms, Missiles turrets, AV grenades, Proximity mines.
Thats 6 to 4 if we're counting.
And I don't know if you've driven both since uprising but its not the same as it used to be. Shield tanks are now slower than armor tanks by a considerable margin. Acceleration tips towards shields BARELY.
Armor tanks need a minor buf/change to be viable in PC.
Shield tanks need a ton of love.
From my own experience as a tank driver, and as someone who has a secondary character who is a proto AV character, i will submit before the jury my research on damage vs shields and armor.
Hybrid Weapons: Shield Damage 109%/Armor Damage 89%
Consists of: Plasma Cannons, Forge Guns, Rail Turrets, Blaster Turrets
Explosive Weapons: Shield Damage 55%/Armor Damage 120%
Consists of: Swarm Launchers, Missile Turrets, AV grenades, Proximity mines, Remote Explosives
Hybrid weapons do a total of 20% more damage to shield than armor. Let's assume an armor tank and a shield tank are firing a 80GJ Particle Accelerator at each other, no damage mods equipped on either side. Base damage is 1272.9. Against armor damage would be 1132.9, and against shield it would be 1387.5.
Explosive weapons do a total of 65% more damage to armor than to shields. Let's assume an armor tank and a shield tank are firing a AT-201 Accelerated Missile Launcher at each other, no damage mods equipped on either side. Base damage (per volley) is 1872. Against armor damage would be 2246.4, and against shield it would be 1029.6
Also, Shield tanks have greater acceleration and MUCH faster turning speed. In my experience, i have honestly not seen that much difference in top speed, and that would speak to the armor penalty not working properly, and that should most certainly be fixed