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Landari Zeta
Exit Wound Heavy Industries
16
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Posted - 2013.01.30 23:40:00 -
[1] - Quote
I love tanks. I really do. I have one problem about them though.
They aren't OP.
You are all probably thinking, "Wow what a tard, wanting OP tanks!" Everything else is OP, why not have the tanks scale up with the rest of everything?
Lets think about it for a minute. A tank should be an Infantry Support vehicle. It should make a presence on the battlefield, forcing infantry to take cover and call in their own tanks to kill you.
During WWII the Sherman tank was meant to keep infantry huddled up in a corner until they can call in some air support or have a Tiger take it out. That is how tanks should be handled, like they were originally designed. Every German soldier didn't have an Anti-Tank rocket, why should everyone in DUST? I felt like this was the same problem in Battlefield. There is just no incentive to get into a tank knowing everybody and their grandmother have access to a powerful Anti-Tank solution immediately upon respawning.
The tanks in DUST have two problems: they have no splash damage and they die WAY too quickly by infantry, the one thing they are supposed to suppress. Even a well tanked Soma can die to a single newbie with a Militia Swarm Launcher or Militia AV Grenades.
"Well try to not get in a bad position to get hit with AV Grenades," some of you may say. That isn't the point. People should be saying, "Oh my God they have a tank," instead of ,"Sweet Jesus a full tank! Free Points!"
Now onto tank damage. Its big, but only against other vehicles. Sure, you can just keep popping jeeps with a 80GJ Railgun but I feel that is NOT what a tank should be meant for. Just killing Jeeps. So I would like to see splash damage. Not necessarily from the Railgun, but from the Blaster too.
The Railguns I can see having low splash damage. Its a solid chunk of non explosive metal streaking to its target.
Blasters on the other hand need to change. Having to hit someone square in the chest 4-6 times with a Large tank mounted weapon seems completely idiotic. It's a Large Blaster, not a machine gun. Blasters in the EVE universe fire "globs" of superheated plasma at a target. It should at least have some splash damage.
But that is just my two cents. I understand half of you will disagree with me, but as a Tank driver I just want to express my ideas. |
Landari Zeta
Exit Wound Heavy Industries
16
|
Posted - 2013.01.30 23:43:00 -
[2] - Quote
Not just Militia tanks. Those are basically on par with Rookie ships in EVE. I have seen Gunloggi's melt from just being poked at by infantry. |
Landari Zeta
Exit Wound Heavy Industries
16
|
Posted - 2013.01.30 23:49:00 -
[3] - Quote
Victor 'LifeLine' Ramous wrote:In WW2... or any war... tanks didnt go rushing into a mass of enemies thinking they could take on the world, they held positions and moved up as infantry took territory in front of them. Some people may call these -real- tank drivers of past and present as pussies, but its more in line of being smart and not wanting to die (and actually fulfilling their role)
Maybe more tank drivers should be less stupid? All the good ones are cautious and dont over extend.
Yes, that is how it should be. It's also how you have to drive a tank in DUST. In regards to your first sentence, current M1 Abrams in the US Army stroll down the streets of the Middle East and just absorb RPG's without much problems.
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Landari Zeta
Exit Wound Heavy Industries
16
|
Posted - 2013.01.30 23:55:00 -
[4] - Quote
knight of 6 wrote:yes. also your soma isn't "well tanked" if it can't take a militia swarm.
i think the simplest possible solution is to remove the AV starter fit. 99% of problem solved right there. swarms/forges don't get nerfed, god tanks don't make a return, and the tank becomes feared again.
you have a dedicated AV fit, congrats i will fear you. you don't? SOL buddy.
AV nades could be harder to get, there should be sacrifice to combat effectiveness to run something a tank needs to worry about. perhaps they should take tons of cpu of pg? (i don't like the nerf word)
I feel like they should remove the AV Starter kit too. If people want to kill tanks, they should just be required to stop on by to the market any buy the stuff themselves instead of having an easy access to free Swarm Launchers. And just in all honesty, remove AV Grenades. Replace them with AT mines or something. A grenade that can go through tank armor? Please. |
Landari Zeta
Exit Wound Heavy Industries
16
|
Posted - 2013.01.30 23:57:00 -
[5] - Quote
Victor 'LifeLine' Ramous wrote:Landari Zeta wrote:Victor 'LifeLine' Ramous wrote:In WW2... or any war... tanks didnt go rushing into a mass of enemies thinking they could take on the world, they held positions and moved up as infantry took territory in front of them. Some people may call these -real- tank drivers of past and present as pussies, but its more in line of being smart and not wanting to die (and actually fulfilling their role)
Maybe more tank drivers should be less stupid? All the good ones are cautious and dont over extend. Yes, that is how it should be. It's also how you have to drive a tank in DUST. In regards to your first sentence, current M1 Abrams in the US Army stroll down the streets of the Middle East and just absorb RPG's without much problems. Yeah, but even Abrams wont go push the line of a heavy fire fight, they will at most go forward with the troops, they never go ahead.
You are correct. That is why a tank is, by definition, an Infantry Support platform. If anything can rampage through entire armies it should be an MTAC. For those who don't know, an MTAC is a mech in the EVE lore. |
Landari Zeta
Exit Wound Heavy Industries
16
|
Posted - 2013.01.31 00:03:00 -
[6] - Quote
Telcontar Dunedain wrote:Landari Zeta wrote:knight of 6 wrote:yes. also your soma isn't "well tanked" if it can't take a militia swarm.
i think the simplest possible solution is to remove the AV starter fit. 99% of problem solved right there. swarms/forges don't get nerfed, god tanks don't make a return, and the tank becomes feared again.
you have a dedicated AV fit, congrats i will fear you. you don't? SOL buddy.
AV nades could be harder to get, there should be sacrifice to combat effectiveness to run something a tank needs to worry about. perhaps they should take tons of cpu of pg? (i don't like the nerf word) I feel like they should remove the AV Starter kit too. If people want to kill tanks, they should just be required to stop on by to the market any buy the stuff themselves instead of having an easy access to free Swarm Launchers. And just in all honesty, remove AV Grenades. Replace them with AT mines or something. A grenade that can go through tank armor? Please. Wow. If you are getting killed by AV grenades it's because you are doing CQB with infantry. Your squad is also not protecting you. You should lose those fights.
You are right in that matter, but the way the turret is designed doesn't allow you to aim in CQB with infantry. And if you expect random blues to actually 'help' you aside from trying to steal your tank, you are out of your mind. |
Landari Zeta
Exit Wound Heavy Industries
16
|
Posted - 2013.01.31 01:57:00 -
[7] - Quote
Obviously half of you don't fully grasp what I was saying.
Tanks should act like Tanks are supposed to. Killing infantry, securing positions, etc. The one problem many tank drivers have isn't about 'positioning' or 'staying safe'. It is that a 50k SP scrub who started playing 15 minutes ago has access to weaponry that can kill even the most skilled tank drivers.
It is NOT about, "OMG YOU IDIOT DONT GET CAUGHT BY INFANTRY LOL BAD TANK DRIVER QUIT NOW"
Its the fact that tanks, for the most part, do not leave an impression. They have far too many counters for the amount of SP people dump into them. |
Landari Zeta
Exit Wound Heavy Industries
16
|
Posted - 2013.02.03 23:12:00 -
[8] - Quote
Been playing with the Gunloggi and Madrugar fits recently. My opinion has changed slightly. I can consistently go 20/0 now that I have been messing with the tank modules a bit more and I have a nice setup going.
In regards to AV Weapons:
Keep the Militia Forge Guns Keep the Militia Swarm Launchers AV Grenades should go. If people want to kill a tank they should use a rocket launcher or an appropriate AT weapon. AV Grenades are stupid, fictional, and take little fitting requirements. I have no problem with Flux grenades. Those actually make sense. I understand the need for an average trooper to be able to defend himself against a tank, but don't use a grenade of all things to kill a tank through its armor. Its just silly. |
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