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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.01.17 09:05:00 -
[1] - Quote
Militia heavy suits are necessary for players to try things out before making a commitment, and the more slots and more PG/CPU is plenty to motivate people to skill up (to at least standard type 2 at least). There needs to be some kind of dabbling, or else people will just make uninformed decisions, or not risk wasting skills points on heavies at all. I would prefer if the militia heavy suit got a nerf instead, like less PG/CPU. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.17 10:04:00 -
[2] - Quote
Captain-Awesome wrote:KAGEHOSHI Horned Wolf wrote:Militia heavy suits are necessary for players to try things out before making a commitment, and the more slots and more PG/CPU is plenty to motivate people to skill up (to at least standard type 2 at least). There needs to be some kind of dabbling, or else people will just make uninformed decisions, or not risk wasting skills points on heavies at all. I would prefer if the militia heavy suit got a nerf instead, like less PG/CPU. that's what alts are for. you can't reduce militia cpu/pg - we already can't fully load it even with militia modules. I agree with the op, remove militia heavy as well as scout and logi. Unless there's a skill in it - we shouldn't have it; When you build a character you should always get a skill to get the roles suit.
"that's what alts are for" by that logic we shouldn't have anything militia at all. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.17 15:52:00 -
[3] - Quote
Tectonious Falcon wrote:KAGEHOSHI Horned Wolf wrote:Militia heavy suits are necessary for players to try things out before making a commitment, and the more slots and more PG/CPU is plenty to motivate people to skill up (to at least standard type 2 at least). There needs to be some kind of dabbling, or else people will just make uninformed decisions, or not risk wasting skills points on heavies at all. I would prefer if the militia heavy suit got a nerf instead, like less PG/CPU. Milita heavies already have less hp than standard heavies, which is a heavies main advantage. Militia heavies don't really need a nerf. Honestly I think militia heavies are fine, and heavies aren't OP at all, but seems like CCP is going to do something to heavies. Since something is going to happen anyway, I would rather a minor nerf to the militia heavies happen then see them removed, or something else extreme (like nerfing all heavies). |
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