Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
BattleCry1791
Pink Fluffy Bounty Hunterz RISE of LEGION
116
|
Posted - 2013.01.17 08:54:00 -
[1] - Quote
Hang on real quick, I need to fix my message board rig.
Selects Flame Shield; equips equips second flame shield equips Zion repellent equips NERDRAEG repellent equips balancing extenders
Ok, now I'm ready for the hordes of ZOMG Warriors that this post will likely bring out of the woodwork.
1) I am a heavy. I know how much the gear costs, I know it's limitations. I also know I die from sniper assisted kills, grenades, and lasers more than anything.
2) There's talk on the general board fearing a heavy nerf. I agree with the sentiment that we don't need a nerf here. What we need is a reduction in the overall amount of heavies in the game that are not running heavy weapons. Today, in a two and a half hour span I saw 5 or six players using the heavy suit with either a laser rifle, AR, or a mass driver. They were all wearing militia suits.
3) There's a lack of consistency from CCP regarding heavies. For instance, there is no Heavy BPO other than the milita suits. If you look at the Heavy gear and weapons, they are sometime 300% more expensive in SP and ISK compared to their Assault rifle and dropsuit counterparts. Everything about Heavy Spec really screams "NO DABBLING" and the Milita BPO's are ridiculously expensive in terms of AUR in comparison as well. In most regards to Heavies CCP has made it the most difficult spec that a player can go for. With one exception, which leads me to my point:
If you want to reduce the amount of heavies on DUST, then you have to get rid of the Militia suits. It falls in line with everything else surrounding that dropsuit; which is pay through the nose, and pay a lot of SP.
If the intention is to cut down on Heavy dropsuit proliferation; don't penalize the guys like me that are spec'd for heavy. Take away the dabblers by making them spend SP and 787k to wear the suit with the subsequent suit costs as well.
Or just nerf the hell out of the militia dropsuit. That works too. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.17 09:05:00 -
[2] - Quote
Militia heavy suits are necessary for players to try things out before making a commitment, and the more slots and more PG/CPU is plenty to motivate people to skill up (to at least standard type 2 at least). There needs to be some kind of dabbling, or else people will just make uninformed decisions, or not risk wasting skills points on heavies at all. I would prefer if the militia heavy suit got a nerf instead, like less PG/CPU. |
shade emry3
Conspiratus Immortalis
18
|
Posted - 2013.01.17 09:07:00 -
[3] - Quote
KAGEHOSHI Horned Wolf wrote:Militia heavy suits are necessary for players to try things out before making a commitment, and the more slots and more PG/CPU is plenty to motivate people to skill up (to at least standard type 2 at least). There needs to be some kind of dabbling, or else people will just make uninformed decisions, or not risk wasting skills points on heavies at all. I would prefer if the militia heavy suit got a nerf instead, like less PG/CPU.
I agree. |
Grit Breather
BetaMax.
660
|
Posted - 2013.01.17 09:09:00 -
[4] - Quote
I agree there's a large amount of heavies out there with lasers and ARs. I agree they're harder to kill once we're actually in a fire fight. But so what? They're slower and less agile. They can't really chase me and can't stand up to me if I play even just a little bit smartly.
When I see a heavy with an AR or those silly sniper heavies I just mutter *idiot* and carry on to kill him/her. Who cares if there are too many heavies on the battlefield. Just easier targets to pick off. Let them learn from experience. Dust is aimed at being a sandbox. Sandboxes allow players to play in whatever way they wish to without adding artificial limitations. |
Captain-Awesome
Internal Error. Negative-Feedback
349
|
Posted - 2013.01.17 09:59:00 -
[5] - Quote
KAGEHOSHI Horned Wolf wrote:Militia heavy suits are necessary for players to try things out before making a commitment, and the more slots and more PG/CPU is plenty to motivate people to skill up (to at least standard type 2 at least). There needs to be some kind of dabbling, or else people will just make uninformed decisions, or not risk wasting skills points on heavies at all. I would prefer if the militia heavy suit got a nerf instead, like less PG/CPU.
that's what alts are for. you can't reduce militia cpu/pg - we already can't fully load it even with militia modules.
I agree with the op, remove militia heavy as well as scout and logi. Unless there's a skill in it - we shouldn't have it; When you build a character you should always get a skill to get the roles suit. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.17 10:04:00 -
[6] - Quote
Captain-Awesome wrote:KAGEHOSHI Horned Wolf wrote:Militia heavy suits are necessary for players to try things out before making a commitment, and the more slots and more PG/CPU is plenty to motivate people to skill up (to at least standard type 2 at least). There needs to be some kind of dabbling, or else people will just make uninformed decisions, or not risk wasting skills points on heavies at all. I would prefer if the militia heavy suit got a nerf instead, like less PG/CPU. that's what alts are for. you can't reduce militia cpu/pg - we already can't fully load it even with militia modules. I agree with the op, remove militia heavy as well as scout and logi. Unless there's a skill in it - we shouldn't have it; When you build a character you should always get a skill to get the roles suit.
"that's what alts are for" by that logic we shouldn't have anything militia at all. |
Grit Breather
BetaMax.
660
|
Posted - 2013.01.17 10:18:00 -
[7] - Quote
Captain-Awesome wrote:KAGEHOSHI Horned Wolf wrote:Militia heavy suits are necessary for players to try things out before making a commitment, and the more slots and more PG/CPU is plenty to motivate people to skill up (to at least standard type 2 at least). There needs to be some kind of dabbling, or else people will just make uninformed decisions, or not risk wasting skills points on heavies at all. I would prefer if the militia heavy suit got a nerf instead, like less PG/CPU. that's what alts are for. you can't reduce militia cpu/pg - we already can't fully load it even with militia modules. I agree with the op, remove militia heavy as well as scout and logi. Unless there's a skill in it - we shouldn't have it; When you build a character you should always get a skill to get the roles suit. Militia gear is there for a reason. It's a last resort when you're down to nothing. It can't be eliminated. As for a minimum skill requirement, I could go for that but then we'd have to up the requirements for all other gear so again, not viable.
Militia gear in Dust is the equivelent of civilian gear in EVE. Nobody uses it really unless they absolutely HAVE to. But it's still there. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.17 11:02:00 -
[8] - Quote
Grit Breather wrote:
Militia gear in Dust is the equivelent of civilian gear in EVE. Nobody uses it really unless they absolutely HAVE to. But it's still there.
If only this were true... It is for me. but alas i still have to use some militia modules because Im grinding my cores. |
Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2013.01.17 11:34:00 -
[9] - Quote
I'd rather they kept the milita heavy. I don't use it myself, and couldn't ever dream of using it. I just think they're so ridiculously easy to kill, so just keep them in the game. |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2013.01.17 12:40:00 -
[10] - Quote
KAGEHOSHI Horned Wolf wrote:Militia heavy suits are necessary for players to try things out before making a commitment, and the more slots and more PG/CPU is plenty to motivate people to skill up (to at least standard type 2 at least). There needs to be some kind of dabbling, or else people will just make uninformed decisions, or not risk wasting skills points on heavies at all. I would prefer if the militia heavy suit got a nerf instead, like less PG/CPU.
Milita heavies already have less hp than standard heavies, which is a heavies main advantage. Militia heavies don't really need a nerf. |
|
Nova Knife
Seituoda Taskforce Command Caldari State
789
|
Posted - 2013.01.17 12:51:00 -
[11] - Quote
The heavy suits themselves aren't the problem.
The 'problem' is that in the early game, a heavy outclasses other suits at brawling. They have a lower player skill barrier to good match performance, which means they are better until people get the SP to give them the advantage again. As you have a lot more people with much lower HP due to lack of suits with good slot layout... People are easily to kill in general. The heavy gets an obvious HP advantage. They also tend to excel on the small-ish maps that we are being cramped into. These maps are brawling + sniper heaven, and this makes the heavy stand out even more. A large majority of people are going to use whatever thing is perceived as 'the best' to get any advantage they can. As more people get more SP and get suits with better slots and better weapons, the heavy's dominance will fade. It happens nearly every build. Just watch the gameplay trends over the last year, and you'll see I'm right :)
In the early game the heavy is one of the best suits. In the late game? Not so much. Removing the militia suit would not fix this.
The heavy suit is one of those things (Much like shotguns and swarm launchers) that have never really been in a good place for more than a year of beta. They've been functional but sub-par. They've either been way too good or horribly gimped. It's one of the things I really want to touch in my upcoming balancing project. |
Thranx1231
CowTek
90
|
Posted - 2013.01.17 13:06:00 -
[12] - Quote
Go straight to **** you mindless shrimp.
Go play CoD. Where all the shrimp are exactly the same size and brain dead. You will be right at home.
|
NovaShadowStorm
The Southern Legion
63
|
Posted - 2013.01.17 15:44:00 -
[13] - Quote
Heavies right now are just the annoying suits you run into that roll you because most people don't have much skill in anything yet making them hard to kill and easy to mow down with HMG once people get enough SP to pump into tanking their suits heavies will slowly be relegated mainly to AV use. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.17 15:52:00 -
[14] - Quote
Tectonious Falcon wrote:KAGEHOSHI Horned Wolf wrote:Militia heavy suits are necessary for players to try things out before making a commitment, and the more slots and more PG/CPU is plenty to motivate people to skill up (to at least standard type 2 at least). There needs to be some kind of dabbling, or else people will just make uninformed decisions, or not risk wasting skills points on heavies at all. I would prefer if the militia heavy suit got a nerf instead, like less PG/CPU. Milita heavies already have less hp than standard heavies, which is a heavies main advantage. Militia heavies don't really need a nerf. Honestly I think militia heavies are fine, and heavies aren't OP at all, but seems like CCP is going to do something to heavies. Since something is going to happen anyway, I would rather a minor nerf to the militia heavies happen then see them removed, or something else extreme (like nerfing all heavies). |
BattleCry1791
Pink Fluffy Bounty Hunterz RISE of LEGION
116
|
Posted - 2013.01.18 06:09:00 -
[15] - Quote
KAGEHOSHI Horned Wolf wrote:Tectonious Falcon wrote:KAGEHOSHI Horned Wolf wrote:Militia heavy suits are necessary for players to try things out before making a commitment, and the more slots and more PG/CPU is plenty to motivate people to skill up (to at least standard type 2 at least). There needs to be some kind of dabbling, or else people will just make uninformed decisions, or not risk wasting skills points on heavies at all. I would prefer if the militia heavy suit got a nerf instead, like less PG/CPU. Milita heavies already have less hp than standard heavies, which is a heavies main advantage. Militia heavies don't really need a nerf. Honestly I think militia heavies are fine, and heavies aren't OP at all, but seems like CCP is going to do something to heavies. Since something is going to happen anyway, I would rather a minor nerf to the militia heavies happen then see them removed, or something else extreme (like nerfing all heavies).
And that's why I posted the thread...because my fears are your fears. There's nothing wrong with the Heavy. It's working as intended.
And Nova Brings up a great point in regards to length of builds. According to what he's throwing down, the Heavies may be at a disadvantage later on and may actually need a buff.
|
Axirts
Misfits of Mayhem
27
|
Posted - 2013.01.19 12:15:00 -
[16] - Quote
As a sniper, I can't tell the difference when someone has a militia or another heavy. Two good shots with a charge sniper and you're dead. I feel that the no requirement heavy is somewhat annoying though. Lately it feels like at least a third of the players in most rounds are using them. If there will be any change to the militia heavy I feel that instead of getting rid of it, it should be more like an assault with access to the heavy weapon slot. That way the "unkillable heavy with AR" isn't something you see from new players. |
BattleCry1791
Pink Fluffy Bounty Hunterz RISE of LEGION
116
|
Posted - 2013.02.06 05:28:00 -
[17] - Quote
Today I ran into two different players running Militia Heavy suits with GEKs....will this madness never end? |
dalt ud
Vacuum Cleaner. LLC
63
|
Posted - 2013.02.06 06:49:00 -
[18] - Quote
BattleCry1791 wrote:Hang on real quick, I need to fix my message board rig.
Selects Flame Shield; equips equips second flame shield equips Zion repellent equips NERDRAEG repellent equips balancing extenders
Ok, now I'm ready for the hordes of ZOMG Warriors that this post will likely bring out of the woodwork.
1) I am a heavy. I know how much the gear costs, I know it's limitations. I also know I die from sniper assisted kills, grenades, and lasers more than anything.
2) There's talk on the general board fearing a heavy nerf. I agree with the sentiment that we don't need a nerf here. What we need is a reduction in the overall amount of heavies in the game that are not running heavy weapons. Today, in a two and a half hour span I saw 5 or six players using the heavy suit with either a laser rifle, AR, or a mass driver. They were all wearing militia suits.
3) There's a lack of consistency from CCP regarding heavies. For instance, there is no Heavy BPO other than the milita suits. If you look at the Heavy gear and weapons, they are sometime 300% more expensive in SP and ISK compared to their Assault rifle and dropsuit counterparts. Everything about Heavy Spec really screams "NO DABBLING" and the Milita BPO's are ridiculously expensive in terms of AUR in comparison as well. In most regards to Heavies CCP has made it the most difficult spec that a player can go for. With one exception, which leads me to my point:
If you want to reduce the amount of heavies on DUST, then you have to get rid of the Militia suits. It falls in line with everything else surrounding that dropsuit; which is pay through the nose, and pay a lot of SP.
If the intention is to cut down on Heavy dropsuit proliferation; don't penalize the guys like me that are spec'd for heavy. Take away the dabblers by making them spend SP and 787k to wear the suit with the subsequent suit costs as well.
Or just nerf the hell out of the militia dropsuit. That works too.
It is temporary problem i think. I see too many of heavy in the game, but after i got some skill points it is not so problem. Militia heavy no problem at all. Many people got heavy because this cheap fat armor let them survive a little more and gave them advantage at start of game. But later they will change it for other dropsuits, because heavy is highly specialized class.
So now we can see how many noobs cant play without additional armor
p.s. and getting 1 lvl skill of heavy armor is very easy too, so eliminating militia heavy will not help at all. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.02.06 07:07:00 -
[19] - Quote
heavies will thin out and become far more rare by may, as more and more assault players achieve proto gear and thusly render heavies largely obsolete. |
dalt ud
Vacuum Cleaner. LLC
63
|
Posted - 2013.02.06 07:14:00 -
[20] - Quote
Breakin Stuff wrote:heavies will thin out and become far more rare by may, as more and more assault players achieve proto gear and thusly render heavies largely obsolete.
^^ this is what i meant in my post too |
|
iLLMaTiC619
KiLo.
19
|
Posted - 2013.02.06 07:30:00 -
[21] - Quote
BattleCry1791 wrote:Hang on real quick, I need to fix my message board rig.
Selects Flame Shield; equips equips second flame shield equips Zion repellent equips NERDRAEG repellent equips balancing extenders
Ok, now I'm ready for the hordes of ZOMG Warriors that this post will likely bring out of the woodwork.
1) I am a heavy. I know how much the gear costs, I know it's limitations. I also know I die from sniper assisted kills, grenades, and lasers more than anything.
2) There's talk on the general board fearing a heavy nerf. I agree with the sentiment that we don't need a nerf here. What we need is a reduction in the overall amount of heavies in the game that are not running heavy weapons. Today, in a two and a half hour span I saw 5 or six players using the heavy suit with either a laser rifle, AR, or a mass driver. They were all wearing militia suits.
3) There's a lack of consistency from CCP regarding heavies. For instance, there is no Heavy BPO other than the milita suits. If you look at the Heavy gear and weapons, they are sometime 300% more expensive in SP and ISK compared to their Assault rifle and dropsuit counterparts. Everything about Heavy Spec really screams "NO DABBLING" and the Milita BPO's are ridiculously expensive in terms of AUR in comparison as well. In most regards to Heavies CCP has made it the most difficult spec that a player can go for. With one exception, which leads me to my point:
If you want to reduce the amount of heavies on DUST, then you have to get rid of the Militia suits. It falls in line with everything else surrounding that dropsuit; which is pay through the nose, and pay a lot of SP.
If the intention is to cut down on Heavy dropsuit proliferation; don't penalize the guys like me that are spec'd for heavy. Take away the dabblers by making them spend SP and 787k to wear the suit with the subsequent suit costs as well.
Or just nerf the hell out of the militia dropsuit. That works too.
not everyone is a vet like you or has top notch stuff like your corp does and hides in tanks like yall do.. leave it alone I use it and other do to..if yall noobs like the OP chain gun mine as well leave the armor in the miltia store |
iLLMaTiC619
KiLo.
19
|
Posted - 2013.02.06 07:31:00 -
[22] - Quote
KAGEHOSHI Horned Wolf wrote:Militia heavy suits are necessary for players to try things out before making a commitment, and the more slots and more PG/CPU is plenty to motivate people to skill up (to at least standard type 2 at least). There needs to be some kind of dabbling, or else people will just make uninformed decisions, or not risk wasting skills points on heavies at all. I would prefer if the militia heavy suit got a nerf instead, like less PG/CPU.
amen 10000000% agree and that's is correct |
iLLMaTiC619
KiLo.
19
|
Posted - 2013.02.06 07:34:00 -
[23] - Quote
BattleCry1791 wrote:Today I ran into two different players running Militia Heavy suits with GEKs....will this madness never end?
proally me owning you...but it's ok to run with heavy armor and chain gun right derp? |
BattleCry1791
Pink Fluffy Bounty Hunterz RISE of LEGION
116
|
Posted - 2013.02.07 10:11:00 -
[24] - Quote
iLLMaTiC619 wrote:not everyone is a vet like you or has top notch stuff like your corp does and hides in tanks like yall do.. leave it alone I use it and other do to..if yall noobs like the OP chain gun mine as well leave the armor in the miltia store
u mad, bro?
We only have three tankers that run tank exclusively, so if you keep running into one of them, that's just unlucky. And my corp rarely runs "top notch" gear unless a GEK and complex shield extenders are "top notch".
And it's not a chain gun. Chain guns don't have multiple barrels. And it isn't OP, it's working as intended.
Perhaps, derpina, you should git gud?
|
DropKickSuicide
Pink Fluffy Bounty Hunterz RISE of LEGION
74
|
Posted - 2013.02.07 10:30:00 -
[25] - Quote
iLLMaTiC619 wrote:BattleCry1791 wrote:Today I ran into two different players running Militia Heavy suits with GEKs....will this madness never end? proally me owning you...but it's ok to run with heavy armor and chain gun right derp?
So you are admitting to using the GEK over the "OP HMG"?
Cuz a couple posts up ( thats ^ ) you claim to be using the Militia Heavy suit, so why not use the "OP HMG" or just go to an assualt for more speed?
Im really confused at wer you stand in this argument. |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2013.02.07 11:03:00 -
[26] - Quote
If CCP removes militia heavies I demand they remove EVERY militia weapon that can OHK something. Militia grenades, militia snipers, militia forge guns and militia swarm launchers. |
BattleCry1791
Pink Fluffy Bounty Hunterz RISE of LEGION
116
|
Posted - 2013.02.07 11:08:00 -
[27] - Quote
Tectonious Falcon wrote:If CCP removes militia heavies I demand they remove EVERY militia weapon that can OHK something. Militia grenades, militia snipers, militia forge guns and militia swarm launchers.
How does the militia heavy suit OHK anything? I don't understand the tie in here. |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2013.02.07 11:12:00 -
[28] - Quote
BattleCry1791 wrote:Tectonious Falcon wrote:If CCP removes militia heavies I demand they remove EVERY militia weapon that can OHK something. Militia grenades, militia snipers, militia forge guns and militia swarm launchers. How does the militia heavy suit OHK anything? I don't understand the tie in here.
Militia heavy suits allow people to easily take out others, with 0 sp and minimal ISK right? So do all these other things. If we need to cut down in the amount of heavies, then I demand that we cut down on the number of other things. |
Irish Syn
Chernova Industries
123
|
Posted - 2013.02.07 11:37:00 -
[29] - Quote
KAGEHOSHI Horned Wolf wrote:Militia heavy suits are necessary for players to try things out before making a commitment, and the more slots and more PG/CPU is plenty to motivate people to skill up (to at least standard type 2 at least). There needs to be some kind of dabbling, or else people will just make uninformed decisions, or not risk wasting skills points on heavies at all. I would prefer if the militia heavy suit got a nerf instead, like less PG/CPU. This is why I wish there was a sort of a shallow-end-of-the-pool game mode that was just milita gear for people to test things out while everything else restricts the use of militia gear. I understand the importance of militia gear but at the same time see the OPs point.
However, nerfing the militia gear is a nice alternative as well. If you aren't going to invest any SP into it then you'll still get a nice taste for what it is but won't be nearly as effective. |
BattleCry1791
Pink Fluffy Bounty Hunterz RISE of LEGION
116
|
Posted - 2013.02.08 06:01:00 -
[30] - Quote
Irish Syn wrote:KAGEHOSHI Horned Wolf wrote:Militia heavy suits are necessary for players to try things out before making a commitment, and the more slots and more PG/CPU is plenty to motivate people to skill up (to at least standard type 2 at least). There needs to be some kind of dabbling, or else people will just make uninformed decisions, or not risk wasting skills points on heavies at all. I would prefer if the militia heavy suit got a nerf instead, like less PG/CPU. This is why I wish there was a sort of a shallow-end-of-the-pool game mode that was just milita gear for people to test things out while everything else restricts the use of militia gear. I understand the importance of militia gear but at the same time see the OPs point. However, nerfing the militia gear is a nice alternative as well. If you aren't going to invest any SP into it then you'll still get a nice taste for what it is but won't be nearly as effective.
Now, that's an interesting proposal....
A "no vehicles" ambush game were all you could chose were the starter fits.....
That would be really interesting. Never going to happen as it's the complete opposite of what DUST and EvE are all about, but interesting. It would also settle a lot of e-peens. |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |