Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.12.21 09:39:00 -
[1] - Quote
Bendtner92 wrote:This thread has nothing to do with the HMG or Forge Gun being overpowered or not. It has nothing to do with the extreme price tag on the vk.1 heavy dropsuit (although that has to be lowered anyway). This thread is only a request to make changes to the prototype (and advanced) heavy dropsuit itself.
The prototype heavy dropsuit needs a buff. You might disagree with me, but I'll try to tell you why. Currently I believe there's a great balance between a standard heavy and an equally skilled and fitted standard assault/logi/scout. However, a proto heavy is heavily underpowered compared to an equally skilled proto assault/logi/scout.
The reason for this is easy to find, it lays with the number of slots and PG/CPU the proto heavy gets over the standard heavy, compared to a proto over a standard of any of the other three classes. Lets list the numbers:
A proto scout has 2 more high slots, 1 more low slot, 1 more equipment slot and exactly 100% more PG/CPU over the standard scout. A proto assault has 1 more high slot, 2 more low slots, 1 more equipment slot and exactly 100% more PG/CPU over the standard assault. A proto logi has 2 more high slots, 2 more low slots,1 more equipment slot and exactly 100% more PG/CPU over the standard logi.
Or in other words, all three get 4 or 5 more slots in total and exactly the double amount of PG/CPU than the standard suit.
A proto heavy has 1 more high slot, 1 more low slot, 0 more equipment slots and exactly 50% more PG/CPU over the standard heavy.
So the proto heavy only gets 2 more slots, and nowhere near the double amount of PG/CPU than the standard suit.
Do you see now how that's not even close to balanced?
To me it's obivous that the proto heavy should get 2 more high slots, 2 more low slots, still 0 more equipment slots and exactly 100% more PG/CPU over the standard suit.
For the shield variant heavy at least. I can see the idea for the armor variant to have more low slots and less high slots.
i think it's that way because the biggest evolution in heavy suits was supposed to be the growth of base HP. Thus, not raising the amount of slot so much. And it probably hasnt been looked into since then.
Maybe heavies should be the only suits to keep growing in HP every tier. But this only if they get their REAL lower turn and movement speed. As atm, it's not obvious.
Now, i fear that a heavy with too many slots and PG\CPU could reach an insane survivability. But honestly, i dont know enough about heavies fitting to tell. Would need some proper study.
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.12.21 09:58:00 -
[2] - Quote
Bendtner92 wrote:Laurent Cazaderon wrote:i think it's that way because the biggest evolution in heavy suits was supposed to be the growth of base HP. Thus, not raising the amount of slot so much. And it probably hasnt been looked into since then.
Maybe heavies should be the only suits to keep growing in HP every tier. But this only if they get their REAL lower turn and movement speed. As atm, it's not obvious.
Now, i fear that a heavy with too many slots and PG\CPU could reach an insane survivability. But honestly, i dont know enough about heavies fitting to tell. Would need some proper study.
Thanks for the reply. Yes, more base health is an option worth considering. I could have included that in the OP as well, but I chose not to because personally I think more slots is the better option. With simply more base health you aren't paying anything to get that extra HP, and you limit the heavy to only be a tank fit. I think there should be room for more crazy fits than just that, and more slots instead of more base health would give just that. If or when the vk.1 gets a price drop (I'm thinking it should cost somewhere around 130k maybe), as it should, you still have to pay a lot to get that extra stuff on your fit.
Isnt the purpose of the heavy to be an infantry tank ? And with even a slight base HP increase, with all the the skill modifier you'd probably get more advantage than with more slots. But, it would avoid having heavies with 3 max repairer or shield recharger making them pretty ridiculous. Also, more HP means more logibro love.
In fact, the base hp increase removal was nice because the original base HP gap was too large. I'd agree with the return of base HP raise between each tier if it was only slightly noticeable and not massive.
Even a 25 or so more base hp can help give some more value and interest in using a higher suit outside of pg\cpu. But i'm going off topic there. |