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Ryan Mauler
Codex Troopers
12
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Posted - 2012.09.30 01:10:00 -
[1] - Quote
Right now, I think Dust does not have a very organized approach to their combat. It seems too much like a "drop in and start shooting" kind of game, as opposed to the Organized, Strategic, Military effort that would reflect the depth of EVE, its predecessor. There could be very expensive contracts between EVE players and the Dust players that could very well (like the trailers suggest) topple empires and give rise to new ones. These intensively expensive contracts need to have an organized and thouroughly strategic approach in the battle, not just skill with the gun. These are a few things I suggest should be put into place. Please like this post!
The New Tier of Leadership
- I suggest a new teir of leadership between the Theatre Commander and the Squad leader. It would be called a Regiment, Batallion, or Platoon Leader.
- He would be in command of particular Squads that are assigned to him, and the Regiment leader and those Squads assigned to him (by the Theatre Commander) Would also be assigned a Division, which is a section of the map. The map would be split up into 3 or 4 divisions consisting of Your Base, Enemy's Base, and the middle ground. This way the Regiment leaders don't have to command their squads across the entire map. It makes it more manageable and organized (which, once again, reflects the depth of the EVE universe).
- The Theatre Commander's job is to view the big picture and make a huge, ever changing, master plan that is split up into divisions that is viewed by the Regiment leaders. The regiment leaders job is to fulfil the Master objectives of the theatre commander, by creating his own objectives for individual Squads, which are visible to the Squad leader. The Squad leader's job is to keep the squad together, and use tactics (not as much strategy) to fulfil the objectives set by the Regiment leader. This makes a game worthy to all kinds of gamers. From FPS lovers, to RTS lovers, it will be a perfect game
The Mobile Command Devices
- This is a mini Tac Map for Regiment and Squad Leaders alike.
- Its use is to command Units in your Squad, or Squads in your Regiment, even when you aren't right next to them. It can also be used to organize evac for units in your Squad when the squad leader is killed (take a look at the "[request] calling a taxi" topic).
- It can be used to queue objectives, and pinpoint tactical strikes (like airstrikes and mortor strikes)
Leader Abilities
- There should be a Squad Leader and Regiment Leader Dropsuit that must be purchased in order to hold a leadership role.
- In addition to the addons that you can put on other dropsuits, the leadership dropsuits would be able to fit themselves with addons that would affect all units in their Squad/Regiment who are in their vicinity (Things like: Faster Reload, Longer Bleedout, Faster Shield regen, Passive Vehicle Repair, etc.)
- Squad Leaders and Regiment Leaders should also be given abilities that they can use, regardless of the addons they have in their suit (For example: Squad leaders should be able to call for mortor strikes, call for evac from dropships, call for orbital bombardments etc. The Regiment Leader should be able to: Use sensor arrays or call in spy planes/drones to detect enemy positions across the field, use electronic warfare strikes to disable or destroy enemy vehicles, etc.)
How to Pick Leaders
- Obviously we can't have a newb being the Theatre commander so there should be a level minimum req for each tier of leadership
- Leaders must have the proper qualifications in order to "apply for leadership role". Their Corporation must give them access to apply. This gives power to Corporations to pick the leaders based on performance.
- When the troops are awaiting battle in the war room, or even waiting in the battle queue, they should be able to apply for a leadership role. I don't think it should be "highest level gets the job" because then the game is just a handful of high level players who lead a mass of low level players who get bored quick.
- Also, there should be a dropsuit designed for each level of leadership, and it should be required for each leadership role
A few more points are having your character (during character creation) have a specific voice, so when you set objectives, your voice shouts out that command to all that need to hear it. That way, you still get someone talking to you, even if your leader doesn't have a mic. Also, some abilities should be able to be used even after you die, bu before you respawn. For example, if the Squad leader and his squad were behind enemy lines, and the Squad was discovered, and the leader was picked off by a sniper, the Squad leader should be able to call in a Dropship so he can evac his team, or command them to move to a rendezvous location until he can meet up with them. It would all depend on the situation, but some abilities should be able to be used after death, or from a long distance (probably not Airstrikes and Mortor Strikes. You'd have to be closer to call those)
Hopefully this isn't that long. If you think there is something I should cut out, please let me know. |
Ryan Mauler
Codex Troopers
12
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Posted - 2012.09.30 01:17:00 -
[2] - Quote
You didn't read it... |
Ryan Mauler
Codex Troopers
12
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Posted - 2012.09.30 01:57:00 -
[3] - Quote
STB-kRuCiaL EV wrote:I believe CCP's goal was to make a regular fun shooter for your average player in public matches and keep corp battles for the Organized Military Effort which will yield more rewards. Which in my opinion the perfect way to do it. If your an over-avg player you shouldnt b limited in the way you play.
Good point. I guess this post only applies to Corp battles. Obviously (I'm not sure if I put this in the original post or not) you don't need Platoon leaders for an ambush, or even a small skirmish. Maybe a large skirmish (5-7 points of capture) would need 1 or 2 platoon leaders, but obviously, the larger, more "high stake" battles would require a leadership, take orders, approach in order to be consistent with the depth of EVE.
DUST Fiend wrote: I'm not a fan of Leadership dropsuits, but I completely agree with giving us a nice split of responsibility across the field. I am extremely excited and anxious for more information on the MCC and the overarching chain of command, so I for one think topics like this are a good thing.
So you aren't a fan of the whole "added strength within squad leader radius"? I'm just making sure I understand you correctly. Yeah, I guess that makes sense. Maybe the squad leader has a passive attachment to his dropsuit (which has everything in common with everybody else's dropsuit, except that attachment) where he can select powers for those within his range.
The only reason I suggested this, was because players need a reason to stay in squad formation. Squad cohesion is the epitome of the whole strategic element of the game. Otherwise, there is no order. Any other suggestions to add Squad cohesiveness, I'm ready to hear them. |
Ryan Mauler
Codex Troopers
12
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Posted - 2012.09.30 02:52:00 -
[4] - Quote
Icy Tiger wrote:2 Words.
Conquest Battles.
Exactly! (I can't tell if you are trying to bash or helping me prove my point... I hope you're helping me) Right now (in the beta) all we see are glorified conquest battles, and TDM's. What I want to see in the Hard core Corp battles, is intensive, strategic, realistic, team work oriented, military efforts. Obviously this "conquest" game mode has been done many times (I actually think it may have been started by the Pandemic engine, with SBF 1, but I'm not sure) and we still know about it today, because it is the classic shooter mode. I want something a little deeper for the shooter being implimented to EVE, and I'm sure many of you agree, but keep the laid back version for the less intense gamers of DUST.
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Ryan Mauler
Codex Troopers
12
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Posted - 2012.09.30 02:53:00 -
[5] - Quote
Wako 75 wrote:STB-kRuCiaL EV wrote:I believe CCP's goal was to make a regular fun shooter for your average player in public matches and keep corp battles for the Organized Military Effort which will yield more rewards. Which in my opinion the perfect way to do it. If your an over-avg player you shouldnt b limited in the way you play. agree it will probably be a year to gain all of this. it will be a game for all types of players. I end with Be Prepared
Amen to that. Luckily, the updates for dust will come every 6 months, so they will definitely be on their toes trying to update and maintain Dust to the best of their ability. |
Ryan Mauler
Codex Troopers
12
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Posted - 2012.09.30 04:04:00 -
[6] - Quote
Ayures II wrote:Command suits will be in for launch. Commanders will sit in MCCs. Anyone will be able to be a commander, just like anybody can be FC in EVE.
Yeah, I don't like that idea. I think the contractors should be able to have a say in leadership, and coprs should be able to refer people for leadership positions. The idea that any random dude can sit in the almighty seat of command only discredits the idea. Minimum req's like level, and leaderhsip skills should be implimented. |
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