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Aeon Amadi
Chimera Core
7635
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Posted - 2014.12.30 05:16:00 -
[1] - Quote
Define it in your own words, please.
Aeon's Links
In an effort to be "positive" I will agree to everything CCP does.
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Sgt Kirk
Fatal Absolution
9010
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Posted - 2014.12.30 05:21:00 -
[2] - Quote
LP boosters APEX suits Upcoming MCC nonsense. Any other bullshit CCP plans on doing based off of "Loyalty Rankings"
It's absolutely appalling to what he's doing to this game at first I was incredibly excited for Rattati but this stuff is getting way out of hand and if it goes any further ill have none of this.
CCP holds the Caldari's hand so this doesn't happen again.
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Sir Snugglz
Red Star. EoN.
1017
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Posted - 2014.12.30 05:27:00 -
[3] - Quote
Aeon Amadi wrote:Define it in your own words, please.
in terms of dust....
While it offers a free to play option, the only way to be on a competitive level or beat strong players in terms of skills, equipment, experience (boosters), etc
pay to win means that when a paying players fights a free to play player, the paying player will win every time. Assuming both players have an equal chance of winning. Simply put, a paying player has some sort of advantage over the free to play player. A playing player will also have more paths to choose from in terms of suits/vehicles when on the battlefield because of the difference in SP.
Another way to look at is, if it was not pay to win, a free to play player and a paying player should ideally have the same lifetime SP and same opportunity to skill into every skill available to them if they earned the same amount of of WP, time spent playing, SP earned. Then, winning player will be based on which path they chose and skill. \
take your pick. lol.
League of legends is a good example of a none pay to win game. Money is mostly spent on champion skins which have no effect on the battlefield. A champion with a skin will not have an advantage over the same champion without a skill.
-Pro AFKing LVL 5
-Luck is just one of my skills
-Just because I make flying look easy doesn't mean it is
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gustavo acosta
Capital Acquisitions LLC
639
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Posted - 2014.12.30 05:29:00 -
[4] - Quote
Pay to win=Anything that gives players a competitive edge and cannot be earned through playing the game.
GimmeDatSuhWeet isk
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Aeon Amadi
Chimera Core
7635
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Posted - 2014.12.30 05:30:00 -
[5] - Quote
Sir Snugglz wrote:Aeon Amadi wrote:Define it in your own words, please. in terms of dust.... While it offers a free to play option, the only way to be on a competitive level or beat strong players in terms of skills, equipment, experience (boosters), etc pay to win means that when a paying players fights a free to play player, the paying player will win every time. Assuming both players have an equal chance of winning. Simply put, a paying player has some sort of advantage over the free to play player. A playing player will also have more paths to choose from in terms of suits/vehicles when on the battlefield because of the difference in SP. Another way to look at is, if it was not pay to win, a free to play player and a paying player should ideally have the same lifetime SP and same opportunity to skill into every skill available to them if they earned the same amount of of WP, time spent playing, SP earned. Then, winning player will be based on which path they chose and skill. \ take your pick. lol. League of legends is a good example of a none pay to win game. Money is mostly spent on champion skins which have no effect on the battlefield. A champion with a skin will not have an advantage over the same champion without a skill.
So assuming they're equal in combat, would not having to pay for the loss of the suit not be an incredible advantage in a game that largely focuses on loss, consequence, and risk of personal finances?
Aeon's Links
In an effort to be "positive" I will agree to everything CCP does.
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Mobius Wyvern
Sky-FIRE
5549
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Posted - 2014.12.30 05:37:00 -
[6] - Quote
Aeon Amadi wrote:Define it in your own words, please. Well I know Loyalty Ranks sure aren't.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Vicious Minotaur
1620
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Posted - 2014.12.30 05:38:00 -
[7] - Quote
Pay-to-Win: An in-game arrangement system whereby one pays the game designer currency units in exchange for exclusive in-game items that give said paying customer a competitive edge over non-paying customers.
I am a minotaur.
a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça+üa+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ë
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Sgt Kirk
Fatal Absolution
9010
|
Posted - 2014.12.30 05:48:00 -
[8] - Quote
Vicious Minotaur wrote:Pay-to-Win: An in-game arrangement system whereby one pays the game designer currency units in exchange for exclusive in-game items that give said paying customer a competitive edge over non-paying customers. In short, SP boosters LP boosters, AUR items, APEX suits, strong box keys.
CCP holds the Caldari's hand so this doesn't happen again.
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gustavo acosta
Capital Acquisitions LLC
639
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Posted - 2014.12.30 05:52:00 -
[9] - Quote
Sgt Kirk wrote:Vicious Minotaur wrote:Pay-to-Win: An in-game arrangement system whereby one pays the game designer currency units in exchange for exclusive in-game items that give said paying customer a competitive edge over non-paying customers. In short, SP boosters LP boosters, AUR items, APEX suits, strong box keys. Techically speaking aur items, apex suits, and strong box keys can be earned through playing the game. And the aurum variants are exactly the same as the isk ones, so it's basically paying for something that other players can have without paying, just playing the game.
GimmeDatSuhWeet isk
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1860
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Posted - 2014.12.30 05:56:00 -
[10] - Quote
Sgt Kirk wrote:Vicious Minotaur wrote:Pay-to-Win: An in-game arrangement system whereby one pays the game designer currency units in exchange for exclusive in-game items that give said paying customer a competitive edge over non-paying customers. In short, SP boosters LP boosters, AUR items, APEX suits, strong box keys.
Except all of those things can be obtained without paying.
Except LP Boosters, but really, has anyone ever even bought LP Boosters? I don't even know if that would be considered pay-to-win, though. You are essentially paying for in game currency. So is EVE pay-to-win then?
They do take an absurd amount of grinding to get, but its still techinically not pay-to-win. The grinding needs to be cut down to a more manageable amount, IMO, though...
The role of Caldari suits is to whine on the forums.
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DeadlyAztec11
Ostrakon Agency
6651
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Posted - 2014.12.30 06:31:00 -
[11] - Quote
Fizzer XCIV wrote:Sgt Kirk wrote:Vicious Minotaur wrote:Pay-to-Win: An in-game arrangement system whereby one pays the game designer currency units in exchange for exclusive in-game items that give said paying customer a competitive edge over non-paying customers. In short, SP boosters LP boosters, AUR items, APEX suits, strong box keys. Except all of those things can be obtained without paying. Except LP Boosters, but really, has anyone ever even bought LP Boosters? I don't even know if that would be considered pay-to-win, though. You are essentially paying for in game currency. So is EVE pay-to-win then? They do take an absurd amount of grinding to get, but its still techinically not pay-to-win. The grinding needs to be cut down to a more manageable amount, IMO, though... Plus APEX suits aren't exactly better than anything else on the market. I can make better fits using only Militia compared to the appalling APEX fits I see rolling around.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Ydubbs81 RND
Ahrendee Mercenaries
3640
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Posted - 2014.12.30 06:44:00 -
[12] - Quote
Sir Snugglz wrote:Aeon Amadi wrote:Define it in your own words, please. in terms of dust.... While it offers a free to play option, the only way to be on a competitive level or beat strong players in terms of skills, equipment, experience (boosters), etc pay to win means that when a paying players fights a free to play player, the paying player will win every time. Assuming both players have an equal chance of winning. Simply put, a paying player has some sort of advantage over the free to play player. A playing player will also have more paths to choose from in terms of suits/vehicles when on the battlefield because of the difference in SP. Another way to look at is, if it was not pay to win, a free to play player and a paying player should ideally have the same lifetime SP and same opportunity to skill into every skill available to them if they earned the same amount of of WP, time spent playing, SP earned. Then, winning player will be based on which path they chose and skill. \ take your pick. lol. League of legends is a good example of a none pay to win game. Money is mostly spent on champion skins which have no effect on the battlefield. A champion with a skin will not have an advantage over the same champion without a skill.
What about two free playing players that started at different times?
Shield tanking is hard mode /period.
> Check RND out here
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Ydubbs81 RND
Ahrendee Mercenaries
3640
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Posted - 2014.12.30 06:45:00 -
[13] - Quote
gustavo acosta wrote:Pay to win=Anything that gives players a competitive edge and cannot be earned through playing the game.
Best definition.....should be listed under wiki, webster, britannica, old testament, etc
Shield tanking is hard mode /period.
> Check RND out here
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DlJNN SouI
9
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Posted - 2014.12.30 06:45:00 -
[14] - Quote
Ydubbs81 RND wrote:gustavo acosta wrote:Pay to win=Anything that gives players a competitive edge and cannot be earned through playing the game. Best definition.....should be listed under wiki, webster, britannica, old testament, etc lol nerd.
I am the real Soul.
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voidfaction
Nos Nothi
820
|
Posted - 2014.12.30 06:45:00 -
[15] - Quote
The term that fits Dust514 would be PAY TO WIN SOONER Everything can be achieved without spending money. Spending money just gets you there sooner. Triple stacking boosters means you can pay to win A LOT sooner. |
Ydubbs81 RND
Ahrendee Mercenaries
3640
|
Posted - 2014.12.30 06:49:00 -
[16] - Quote
DeadlyAztec11 wrote: Plus APEX suits aren't exactly better than anything else on the market. I can make better fits using only Militia compared to the appalling APEX fits I see rolling around.
lol APEX fits are garbage
Shield tanking is hard mode /period.
> Check RND out here
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Sgt Kirk
Fatal Absolution
9012
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Posted - 2014.12.30 06:50:00 -
[17] - Quote
Ydubbs81 RND wrote:DeadlyAztec11 wrote: Plus APEX suits aren't exactly better than anything else on the market. I can make better fits using only Militia compared to the appalling APEX fits I see rolling around.
lol APEX fits are garbage APEX suits are garbage but I make so much money off of them.
But same could be said for milita fitted suits, whatever I just don't like BPOs in this game at all.
CCP holds the Caldari's hand so this doesn't happen again.
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DeadlyAztec11
Ostrakon Agency
6652
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Posted - 2014.12.30 06:52:00 -
[18] - Quote
Sgt Kirk wrote:Ydubbs81 RND wrote:DeadlyAztec11 wrote: Plus APEX suits aren't exactly better than anything else on the market. I can make better fits using only Militia compared to the appalling APEX fits I see rolling around.
lol APEX fits are garbage APEX suits are garbage but I make so much money off of them. But same could be said for milita fitted suits, whatever I just don't like BPOs in this game at all. They are simply easy kills for non BPO players as far as I am concerned.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Grimmiers
756
|
Posted - 2014.12.30 06:55:00 -
[19] - Quote
Dust would need an identical isk version of every aur item if it wanted to tone down it's recent pay-to-win options. Then ccp could be making money from players buying aur items and selling contents for isk.
The paint bucket also would've been a cool non pay to win feature that could be exclusively aurum based. How cool would it be to have control over your dropsuit's color and texture, your gun effects, and even your glowing eye color. Corp emblems could be placed on your suits/guns and would be a fun item to collect from your enemies
The loyalty rank is probably the most pay to win feature we have currently. They should make it so aur has no affect on rank and having a higher rank gives you a discount on non-booster aur items. Players right away knew they would have to spend way to much money just to enjoy the loyalty rank benefits. Daily missions should award loyalty rank points as well and it should mostly be a way to weed out alts from higher level content.
Perhaps free to play games could get away with crowdfunding always being available.
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Ydubbs81 RND
Ahrendee Mercenaries
3642
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Posted - 2014.12.30 07:02:00 -
[20] - Quote
I don't think that aur should've been used to calculate Loyalty Rank but I think it still counts as getting ahead sooner. The question boils down to is whether or not, "getting ahead sooner" is a cheat? Because all gear purchased with aur can be bought with ISK.
Shield tanking is hard mode /period.
> Check RND out here
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voidfaction
Nos Nothi
820
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Posted - 2014.12.30 07:03:00 -
[21] - Quote
Grimmiers wrote:Dust would need an identical isk version of every aur item if it wanted to tone down it's recent pay-to-win options. Then ccp could be making money from players buying aur items and selling contents for isk.
The paint bucket also would've been a cool non pay to win feature that could be exclusively aurum based. How cool would it be to have control over your dropsuit's color and texture, your gun effects, and even your glowing eye color. Corp emblems could be placed on your suits/guns and would be a fun item to collect from your enemies
The loyalty rank is probably the most pay to win feature we have currently. They should make it so aur has no affect on rank and having a higher rank gives you a discount on non-booster aur items. Players right away knew they would have to spend way to much money just to enjoy the loyalty rank benefits. Daily missions should award loyalty rank points as well and it should mostly be a way to weed out alts from higher level content.
Perhaps free to play games could get away with crowdfunding always being available.
I want my G-I scout BPO's to be skins that can be applied to any isk/aur Gal scout so bad. I know most would not want to lose the free std BPO just to have a skin but I would. Then all I would ask for would be the black eagle gal scout skin.
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Grimmiers
756
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Posted - 2014.12.30 07:16:00 -
[22] - Quote
voidfaction wrote: I want my G-I scout BPO's to be skins that can be applied to any isk/aur Gal scout so bad. I know most would not want to lose the free std BPO just to have a skin but I would. Then all I would ask for would be the black eagle gal scout skin.
It would work like borderlands 2 where you collect themes that can be applied to each fitting. Having the eve online paint tool they use for their ships would be pretty awesome too.
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Viktor Hadah Jr
Negative-Impact Back and Forth
6709
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Posted - 2014.12.30 07:35:00 -
[23] - Quote
Ugh, i don't even give a f*ck anymore...
CBM
[Event]Dust Hunger Games
PC, ISK,EVE, Corp Services
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Kalante Schiffer
Ancient Exiles.
864
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Posted - 2014.12.30 08:22:00 -
[24] - Quote
paying money to get the most OP gun in the game that is not available to unlock or purchase with in game currency,
I am looking at black ops 2 and its hybrid gun.
AE.
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Buwaro Draemon
WarRavens Capital Punishment.
514
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Posted - 2014.12.30 08:27:00 -
[25] - Quote
The only thing I consider Pay-to-Win in Dust is the boosters.
Everything else is fine.
Changes to Damage mods!
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Cat Merc
Fatal Absolution General Tso's Alliance
14149
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Posted - 2014.12.30 12:27:00 -
[26] - Quote
The system we have set up now works for a lobby shooter. But if we're ever going to have a proper economy, AUR gear has to go, as they will wreck it quite hard.
SP boosters I don't mind, they're hardly P2W, but LP boosters I'm quite iffy on.
Feline overlord of all humans
Assault Conglomerate: Because we don't shave
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Aderek
Made in Poland... E-R-A
115
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Posted - 2014.12.30 13:11:00 -
[27] - Quote
Play to win is like Pray to win ;)
(i love when i make kill thale sniper with my militia sniper)
dust514.pl
MM proto logi
50 kk SP and growing
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Ripley Riley
Incorruptibles
5765
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Posted - 2014.12.30 13:14:00 -
[28] - Quote
Addressing OP,
The ability to purchase with out-of-game currency a feature or item that is superior to features or items available for in-game currency.
Addressing others in this thread that believe Dust 514 is P2W...
Proto AUR and proto ISK weapons have the same stats. AUR gear is not pay-to-win.
APEX ISK and APEX AUR dropsuits have the same stats. Moreover, they have the same stats as the 100% ISK variants. APEX suits are not pay-to-win.
Boosters increase SP payouts, but so does just simply playing more matches. Moreover, more SP means more skills at V, every merc has the exact same skill tree with the same maximum skill levels. Boosters are not pay-to-win.
FacWar boosters give you more LP, but so does just simply playing more matches. Moreover, LP payouts increase with standings. Standings are unaffected by AUR expenditure. Someone who plays FacWar more can earn more LP than someone spending AUR on boosters simply by virtue of their standing.
Loyalty rank increases ISK payouts, but you can earn more ISK by simply playing more matches. Loyalty rank can be increased without purchasing AUR. Loyalty rank is not pay-to-win.
Officer weapons can be obtained from salvage as well as randomly through strongboxes. Officer weapons are not pay-to-win.
My advice to you, playa...
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Daddrobit
You Can Call Me Daddy
1301
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Posted - 2014.12.30 13:22:00 -
[29] - Quote
Cat Merc wrote:The system we have set up now works for a lobby shooter. But if we're ever going to have a proper economy, AUR gear has to go, as they will wreck it quite hard.
SP boosters I don't mind, they're hardly P2W, but LP boosters I'm quite iffy on.
I dunno about the SP boosters anymore. I mean, yeah, initially they were fine when it was just a 1.5x multiplier on a 190k cap, but now? The SP earning potential here is getting ludicrous tbqh, especially with the extended cap.
If taken advantage of, the current SP boosting system is certainly PTW content.
Stacking 3 omega passives and 3 omega actives, while activating instant boosts after every match could easily net several proto suits and a fair amount of the core skills in a single week! It would be roughly 12 million sp a week just from active. Nearly 700k a week passive. That's a bit much when initially it took about a month to reach a single proto suit with even with actives early on in the game.
What we have is way more than, "pay to get ahead" when the "ahead" part can mean several -months- of progress in a single week. I've used a fair amount of 1.5x boosters in my time here along with an omega or two for the MCC rewards to earn my 54 million over my year and a half, but someone who starts fresh and no lifes the game with some deep ass pockets can pass me by in just over a month? That's no bueno in my book.
I know it would be expensive to do, but that's how PTW game are.
O.G. Pink Fluffy Bunny
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Aderek
Made in Poland... E-R-A
115
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Posted - 2014.12.30 13:26:00 -
[30] - Quote
Re Up:
dont look on people, who no life ;)
I only once make full new cap, have about 52 kk SP and im happy. I dont need more :)
dust514.pl
MM proto logi
50 kk SP and growing
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Aeon Amadi
Chimera Core
7635
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Posted - 2014.12.30 14:08:00 -
[31] - Quote
Addressing a few responses:
It was stated by members of the CPM, CCP, and the community that Boosters are not pay-to-win because they basically only allow you to arrive at the highest skill levels sooner than a free-to-play player. Essentially, taking off weeks to fully outfit a suit with the best gear because you paid.
Aurum Items -ARE NOT- the same as ISK variants in that they have reduced skill requirements to use. They function similarly (it could be argued that the ISK variants are better because you'd have better associated skills to bonus the items) but you ARE able to use them sooner than a free-to-play player.
APEX Suits are also not "worthless" and in certain ways -are- better than Standard BPOs due to fitting capability. I know that the Amarr Assault has two basic armor plates, which give similar HP values as a Complex Plate (which is by itself incredibly expensive on CPU/PG). Further more, if you try to make a similar build on a Standard suit - even with Complex modules - you will always come up short in some way simply because you don't have enough slots to match up. In that way, APEX suits are better in that they provide quantity over quality of modules.
The penultimate problem with Aurum items in general, however, is that they are generated THROUGH out-of-game currency. They are not built, they are not manufactured, they are not 'bought'. They are conjured out of thin air simply because a player shelled out the money for them. This, in a game that is largely about risk and loss.
Imagine, if you will, if an instance of corporate espionage were to take place and a player stole 'x' amount of ISK from a corporation of other players.... Imagine how much effect that would have if they use Aurum items and/or BPOs. Imagine how little anyone would care to hear that story knowing that there are ways of going around the in-game risk and loss. That's kind of what we have right now. You can kill a guy a billion times over in an APEX suit and it will never discourage him because it doesn't affect him at all. He'll just spawn in again, no questions asked.
The CPM used the standpoint that it's okay because Dust 514 doesn't have a player economy like Eve Online does. We just recently got an ability to sell off items (even though you have to spend real money on both the market agent and loyalty ranks to get any sort of value out of those items) and we're apparently going to get player trading soon. That, my friends, is an economy, however rudimentary. Imagine the value of standard dropsuits when we have BPOs running around. Why even bother selling them, you wonder? And that by itself is an economic impact caused by a real-life payment option. There -IS- no reason to buy ISK variants of the standard dropsuits because of that very fact alone.
Do I think those items are pay-to-win? Probably not. But I also don't think they should have ever been introduced in a game that thrives on player driven content and stories.
Aeon's Links
In an effort to be "positive" I will agree to everything CCP does.
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Ripley Riley
Incorruptibles
5765
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Posted - 2014.12.30 14:16:00 -
[32] - Quote
Aeon Amadi wrote:The penultimate problem with Aurum items in general, however, is that they are generated THROUGH out-of-game currency. They are not built, they are not manufactured, they are not 'bought'. They are conjured out of thin air simply because a player shelled out the money for them. This, in a game that is largely about risk and loss. Manfuactoring does not exist in Dust 514 as it does in Eve Online though. If we had Dust mercs who could process ore into minerals then turn those minerals into gear then I would wholeheartedly agree with you. Since we don't...
Aeon Amadi wrote:The CPM used the standpoint that it's okay because Dust 514 doesn't have a player economy like Eve Online does. We just recently got an ability to sell off items (even though you have to spend real money on both the market agent and loyalty ranks to get any sort of value out of those items) and we're apparently going to get player trading soon. That, my friends, is an economy, however rudimentary. Imagine the value of standard dropsuits when we have BPOs running around. Why even bother selling them, you wonder? And that by itself is an economic impact caused by a real-life payment option. We are selling items to an NPC market, not a player. That's not an economy anymore than selling items to a vendor in WoW is an economy. We don't have an "auction house" or the ability to open a trade window with another player to exchange X for Y.
My advice to you, playa...
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Aeon Amadi
Chimera Core
7635
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Posted - 2014.12.30 14:40:00 -
[33] - Quote
Ripley Riley wrote:Aeon Amadi wrote:The CPM used the standpoint that it's okay because Dust 514 doesn't have a player economy like Eve Online does. We just recently got an ability to sell off items (even though you have to spend real money on both the market agent and loyalty ranks to get any sort of value out of those items) and we're apparently going to get player trading soon. That, my friends, is an economy, however rudimentary. Imagine the value of standard dropsuits when we have BPOs running around. Why even bother selling them, you wonder? And that by itself is an economic impact caused by a real-life payment option. We are selling items to an NPC market, not a player. That's not an economy anymore than selling items to a vendor in WoW is an economy. We don't have an "auction house" or the ability to open a trade window with another player to exchange X for Y.
Underlined/bolded bit.
Aeon Amadi wrote:
The CPM used the standpoint that it's okay because Dust 514 doesn't have a player economy like Eve Online does. We just recently got an ability to sell off items (even though you have to spend real money on both the market agent and loyalty ranks to get any sort of value out of those items) and we're apparently going to get player trading soon. That, my friends, is an economy, however rudimentary. Imagine the value of standard dropsuits when we have BPOs running around. Why even bother selling them, you wonder? And that by itself is an economic impact caused by a real-life payment option. There -IS- no reason to buy ISK variants of the standard dropsuits because of that very fact alone.
Aeon's Links
In an effort to be "positive" I will agree to everything CCP does.
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Ripley Riley
Incorruptibles
5769
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Posted - 2014.12.30 14:42:00 -
[34] - Quote
Aeon Amadi wrote:and we're apparently going to get player trading soon. SIMPLE player trading. Select the item, select recipient, adjust QTY, send. That's all. It's not an exchange.
My advice to you, playa...
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Ku Shala
The Generals
1091
|
Posted - 2014.12.30 14:44:00 -
[35] - Quote
buy items or modules that do more than what in game currency items can do. an example would be an aur only damage mod that does 110% damage bonus that is pay to win.
aur items all have isk or lp items that are equal. dust is not pay to win
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist)
Caldari Loyalist
Burst RR should fire like a charge sniper
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Aeon Amadi
Chimera Core
7637
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Posted - 2014.12.30 15:52:00 -
[36] - Quote
Ripley Riley wrote:Aeon Amadi wrote:and we're apparently going to get player trading soon. SIMPLE player trading. Select the item, select recipient, adjust QTY, send. That's all. It's not an exchange.
Okay, so now we're moving to goalpost back a few more notches... Like every other time we introduce some new Aurum-only feature...
Aeon's Links
In an effort to be "positive" I will agree to everything CCP does.
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Ripley Riley
Incorruptibles
5775
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Posted - 2014.12.30 15:58:00 -
[37] - Quote
Aeon Amadi wrote:Okay, so now we're moving to goalpost back a few more notches... Like every other time we introduce some new Aurum-only feature... It's almost as if everything isn't a perfect monochromatic black and white Strange, I know.
An exchange, a true exchange, allows players to open a window, offer X good for Y ISK. Both parties see what is on the table and are able to agree to trade. Items change hands instantly and without a chance of failure or shenanigans. Players can trust the exchange will take place.
Simple player trading is useful, and it is the beginning of what one day might become a player economy, but without player manufacturing and market/auction house UI it's just a way for me to give all of my officer MD to my corpmate.
My advice to you, playa...
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Aeon Amadi
Chimera Core
7637
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Posted - 2014.12.30 16:10:00 -
[38] - Quote
Ripley Riley wrote:Aeon Amadi wrote:Okay, so now we're moving to goalpost back a few more notches... Like every other time we introduce some new Aurum-only feature... It's almost as if everything isn't a perfect monochromatic black and white Strange, I know. An exchange, a true exchange, allows players to open a window, offer X good for Y ISK. Both parties see what is on the table and are able to agree to trade. Items change hands instantly and without a chance of failure or shenanigans. Players can trust the exchange will take place. Simple player trading is useful, and it is the beginning of what one day might become a player economy, but without player manufacturing and market/auction house UI it's just a way for me to give all of my officer MD to my corpmate.
I disagree. Bartering is the beginning of an economy. It was argued that ISK generation in PC was destroying "what little of the game's economy there was" but then in the same context active play and using BPOs would also infringe on that economy in the same way. Now, we're saying that the BPO's are okay, ISK generation is still bad (but clamoring for more ISK payouts in Pubs), and that economy doesn't start until active player trade occurs.
This isn't "everything isn't a perfect monochromatic" it legitimately is a moving goalpost. The definitions of "Pay-to-Win" and "Economy" keep changing to suit the situation and I'd imagine that even after simple trading (which is on the table) gets implemented then it suddenly won't be a good enough reason NOT to have BPO's or Aurum Items that would significantly impact the economy in a very real way.
Why even bother with the ISK variants if you have earlier access to higher tiers of Aurum items? Why not just spend more ISK to buy Aurum gear off of a player who frequently opens salvage boxes? Salvage boxes are a gamble to begin with and you don't always get something worthwhile, let alone something you can use. I'm not going to care if I exchange them for ISK. What I do care about is when I have no choice but to sell it to an NPC Market Agent because no-one will buy the damned things due to BPO proliferation.
This isn't covering the fact that I don't think players should trust the exchange will take place. There should always be a level of uncertainty and you should always have to double/triple check every exchange you perform because -that's just the way New Eden works-. I strongly feel that CCP should have as little impact on the economy as possible but I know that's about as far fetched as the game actually having 50,000 people online at any given time.
Aeon's Links
In an effort to be "positive" I will agree to everything CCP does.
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Soraya Xel
Abandoned Privilege Top Men.
5154
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Posted - 2014.12.30 16:14:00 -
[39] - Quote
Pay-to-win is when you can gain a superior advantage which cannot be gained in any amount of time by non-paying users. Things that get you stuff faster or earlier than you otherwise would is not pay to win.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Aeon Amadi
Chimera Core
7637
|
Posted - 2014.12.30 16:16:00 -
[40] - Quote
Soraya Xel wrote:Pay-to-win is when you can gain a superior advantage which cannot be gained in any amount of time by non-paying users. Things that get you stuff faster or earlier than you otherwise would is not pay to win.
Sure, we've established that, but it certainly isn't in the spirit of New Eden.
Aeon's Links
In an effort to be "positive" I will agree to everything CCP does.
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1878
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Posted - 2014.12.30 16:21:00 -
[41] - Quote
Aeon Amadi wrote:Soraya Xel wrote:Pay-to-win is when you can gain a superior advantage which cannot be gained in any amount of time by non-paying users. Things that get you stuff faster or earlier than you otherwise would is not pay to win. Sure, we've established that, but it certainly isn't in the spirit of New Eden.
That because EVR is sub based, but Dust is F2P. They need to make money somehow, and there isn't any real visual customization options yet.
The role of Caldari suits is to whine on the forums.
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Ripley Riley
Incorruptibles
5779
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Posted - 2014.12.30 16:27:00 -
[42] - Quote
Aeon Amadi wrote:Sure, we've established that, but it certainly isn't in the spirit of New Eden. There are several things in Dust 514 that don't exist in the "spirit of New Eden". CCP Rattati and Rouge seem to want Dust to exist far and away from Eve Online in many areas, which is not necessarily a bad thing. Eve Online is a successful subscription-based PC internet spaceship betrayal simulator. Not all of those concepts transfer well to a F2P console FPS.
My advice to you, playa...
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Aeon Amadi
Chimera Core
7639
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Posted - 2014.12.30 19:07:00 -
[43] - Quote
Ripley Riley wrote:Aeon Amadi wrote:Sure, we've established that, but it certainly isn't in the spirit of New Eden. There are several things in Dust 514 that don't exist in the "spirit of New Eden". CCP Rattati and Rouge seem to want Dust to exist far and away from Eve Online in many areas, which is not necessarily a bad thing. Eve Online is a successful subscription-based PC internet spaceship betrayal simulator. Not all of those concepts transfer well to a F2P console FPS.
Fizzer XCIV wrote:
That because EVR is sub based, but Dust is F2P. They need to make money somehow, and there isn't any real visual customization options yet.
Take that argument away and what do you have? Just because it is a free-to-play game doesn't mean that it has to detract solely from what made the universe it is based in popular to begin with. Further more, I'd argue that if we ever want Dust 514 or Project Legion to ever be taken seriously it would need to adhere to those same rules. I've been playing Eve Online since 2006 and I'm already iffy over what we currently have in Dust 514 with what little link is there. The very idea that Dust 514 players could potentially impact the things I work for in Eve Online with all of this Aurum non-sense is a travesty.
Without the Eve link, Dust 514 is a pretty shoddy lobby shooter. As such, we should take care of it and make sure that it actually has meaningful opportunities in that Eve link, rather than bastardizing everything that the link stands for in the name of money.
And, while we're discussing how CCP needs to make money somehow... Planetside 2 isn't exaclty hurting for cash and about the only thing you can buy with real money over there is vanity items. We have the capabilities to produce vanity items, but it's being dedicated to other things like Salvage Boxes.
Aeon's Links
In an effort to be "positive" I will agree to everything CCP does.
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voidfaction
Nos Nothi
822
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Posted - 2014.12.30 20:29:00 -
[44] - Quote
Aeon Amadi wrote:Ripley Riley wrote:Aeon Amadi wrote:Sure, we've established that, but it certainly isn't in the spirit of New Eden. There are several things in Dust 514 that don't exist in the "spirit of New Eden". CCP Rattati and Rouge seem to want Dust to exist far and away from Eve Online in many areas, which is not necessarily a bad thing. Eve Online is a successful subscription-based PC internet spaceship betrayal simulator. Not all of those concepts transfer well to a F2P console FPS. Fizzer XCIV wrote:
That because EVR is sub based, but Dust is F2P. They need to make money somehow, and there isn't any real visual customization options yet.
Take that argument away and what do you have? Just because it is a free-to-play game doesn't mean that it has to detract solely from what made the universe it is based in popular to begin with. Further more, I'd argue that if we ever want Dust 514 or Project Legion to ever be taken seriously it would need to adhere to those same rules. I've been playing Eve Online since 2006 and I'm already iffy over what we currently have in Dust 514 with what little link is there. The very idea that Dust 514 players could potentially impact the things I work for in Eve Online with all of this Aurum non-sense is a travesty. Without the Eve link, Dust 514 is a pretty shoddy lobby shooter. As such, we should take care of it and make sure that it actually has meaningful opportunities in that Eve link, rather than bastardizing everything that the link stands for in the name of money. And, while we're discussing how CCP needs to make money somehow... Planetside 2 isn't exaclty hurting for cash and about the only thing you can buy with real money over there is vanity items. We have the capabilities to produce vanity items, but it's being dedicated to other things like Salvage Boxes. Just checked out the Planetside 2 website. "Get more XP, passive cert points, and resources the longer you are a member" So if Boosters here are pay 2 win then paying membership in planetside 2 is pay 2 win You can buy weapon packs, vehicle packs, weapon upgrades, etc. Don't sound like they are only selling vanity to me. Sounds like they are doing the same thing as Dust514 with Pay 2 Win Sooner.
Proto Stomper G-I Scout
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Soraya Xel
Abandoned Privilege Top Men.
5156
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Posted - 2014.12.30 20:35:00 -
[45] - Quote
Aeon Amadi wrote:Soraya Xel wrote:Pay-to-win is when you can gain a superior advantage which cannot be gained in any amount of time by non-paying users. Things that get you stuff faster or earlier than you otherwise would is not pay to win. Sure, we've established that, but it certainly isn't in the spirit of New Eden.
As there's only one other game in New Eden at present, and it charges a subscription fee, are you suggesting the "spirit of New Eden" is to boot out everyone who can't afford to pay to play?
It's a different income model, it's going to work differently than EVE.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Leadfoot10
Molon Labe. General Tso's Alliance
2809
|
Posted - 2014.12.30 20:40:00 -
[46] - Quote
Pay to win is something that's only available by paying money for it and is otherwise not attainable in-game.
Based upon that definition, and to my knowledge, nothing in Dust is pay-to-win. |
Joel II X
Bacon with a bottle of Quafe
5280
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Posted - 2014.12.30 20:41:00 -
[47] - Quote
Paying real cash for things not able to be acquired through in-game currency.
OR
The current booster and instant booster combination system. |
Ripley Riley
Incorruptibles
5816
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Posted - 2014.12.30 20:46:00 -
[48] - Quote
Joel II X wrote:The current booster and instant booster combination system. SP unlocks skills. Everyone has the same skills with the same skill cap. Still not P2W. It's Pay To Access A Bit Sooner.
Try again.
My advice to you, playa...
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2Berries
Ghosts of Dawn General Tso's Alliance
482
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Posted - 2014.12.30 22:32:00 -
[49] - Quote
Define: Pay to win
Using RL currency to gain access to skills, abilities, and/or equipment not available to those who do not pay.
By this definition, Dust is not pay to win. You can use RL $ to gain access to gear & equipment reserved for those who spent the time to skill into them, but it does not provide an unfair advantage. Anyone with the time & inclination can skill into all the gear free of RL $ charge. There is no competative advantage to paying for gear.
Paying can help you earn sp/lp/isk faster than those who don't pay, but those benefits are extended whether you win or lose.
Have you considered a career in costumed aggression?
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2Berries
Ghosts of Dawn General Tso's Alliance
482
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Posted - 2014.12.30 22:41:00 -
[50] - Quote
Fizzer XCIV wrote:Aeon Amadi wrote:Soraya Xel wrote:Pay-to-win is when you can gain a superior advantage which cannot be gained in any amount of time by non-paying users. Things that get you stuff faster or earlier than you otherwise would is not pay to win. Sure, we've established that, but it certainly isn't in the spirit of New Eden. That because EVR is sub based, but Dust is F2P. They need to make money somehow, and there isn't any real visual customization options yet. Yet.
Start saving now for your monicle. Will it appy to all suits or will you need a slot to put it on?
Have you considered a career in costumed aggression?
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Iron Wolf Saber
Den of Swords
18095
|
Posted - 2014.12.30 22:45:00 -
[51] - Quote
I am confused; Is this economy based argument or a material based argument being the subversion of this conversation?
We currently do not have a material based economy something eve online enjoys and something I know for damn well most FPS shooters don't give a crap about.
The isk economy is intangibly broken for most perspectives and needs correction over time from the damage that PC alone has caused. NPC retailers will be a thing for a very very very long time.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Maken Tosch
DUST University Ivy League
10609
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Posted - 2014.12.30 22:47:00 -
[52] - Quote
Aeon Amadi wrote:Define it in your own words, please.
A feature that gives you a distinct advantage using cash in the online battlefield that other players can't normally get without cash.
By this somewhat-accepted general definition, that kind of makes most BPOs pay-to-win because you have the advantage of being able to save ISK while getting killed. However, BPOs are starting to lose their place as pay-to-win ever since the introduction of the Faction-variant APEX suits which are prototype level compared to the militia/standard level of normal BPOs like the Quafe suits and all that. Another -- possibly incoming if CCP Rattati and the Trello Board are any indication -- reason for BPOs losing their place as pay-to-win is CCP mentioning the possibility of introducing "simple trading" which would mean players one day being able to sell BPOs for ISK directly to other players rather than to the NPC market which kind of rips you off even if you have Jara Kumora in your merc quarters.
SP Boosters can be another pay-to-win item. But they don't really directly apply to the battlefield in terms of winning any engagement while players who don't buy them can simply grind the same amount of SP eventually. With Daily Missions now introducing 1-Day and 3-Day Active Boosters as well as 1-Day Omega Active Boosters without having to spend a single AUR, SP Boosters are also losing their place already in the pay-to-win department.
LP Boosters are another thing, but I don't know how many people even want them given how much you have to level up your faction rank to see any meaningful returns.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Nirwanda Vaughns
1157
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Posted - 2014.12.31 01:05:00 -
[53] - Quote
anything where an item that is superior to and gives a bigger advantage over an ingame currency item that is only obtainable by paying for it with real currency.
example. if you could only buy STD suits, weapons, modules using ISK and ADV/PRO was AUR only it would make it Pay-to-Win.
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Michael Arck
6093
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Posted - 2014.12.31 02:01:00 -
[54] - Quote
It's been defined but I must say, Dust 514 now reminds me of Ballistic the way its so monetized now.
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
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Aeon Amadi
Chimera Core
7643
|
Posted - 2014.12.31 08:43:00 -
[55] - Quote
Soraya Xel wrote:Aeon Amadi wrote:Soraya Xel wrote:Pay-to-win is when you can gain a superior advantage which cannot be gained in any amount of time by non-paying users. Things that get you stuff faster or earlier than you otherwise would is not pay to win. Sure, we've established that, but it certainly isn't in the spirit of New Eden. As there's only one other game in New Eden at present, and it charges a subscription fee, are you suggesting the "spirit of New Eden" is to boot out everyone who can't afford to pay to play? It's a different income model, it's going to work differently than EVE.
Look at your own argument from the opposite end of the spectrum: If Eve Online went free-to-play, would it be okay to suddenly make BPO's not require any material cost? Would it be okay to only allow certain players to have attribute-enhancing implants because they pay but not other players? Would it be okay to say that they can't have the loot they got from killing other players without buying keys to open the wreck?
I'm not at all suggesting that we "boot out everyone who can't afford to pay to play", make no mistake. Even if that were the case, there are ways for Eve Online players to play the game without ever having to spend real money either, so that argument is further flawed. There is, however, no way for Eve Online players to completely circumvent their losses by conjuring items and benefits out of thin air. They purchase PLEX, which is sold for ISK, but that ISK came from -somewhere- and was earned by at least one player. It isn't like Aurum gear which literally wills itself into existence, has no cost, or otherwise presents itself with enormous economic benefits.
But let's assume for a moment that we didn't care about the economy, as I explain below:
Iron Wolf Saber wrote:I am confused; Is this economy based argument or a material based argument being the subversion of this conversation?
We currently do not have a material based economy something eve online enjoys and something I know for damn well most FPS shooters don't give a crap about.
The isk economy is intangibly broken for most perspectives and needs correction over time from the damage that PC alone has caused. NPC retailers will be a thing for a very very very long time.
If we're going to speak for every player at their behest then allow me to do the same: Dust 514 players came to Dust 514 for the Eve link, to go down the rabbit hole as far as they want. Consider for a moment the contradictions involved with BPOs, just as an example. I can't understand how it's seemingly okay to allow low-tiered items to be exempt from the economic fallout but high tier items are not. Consider this:
- What purpose is served by forcing a player who has not made enormous gains from PC to run low-tiered gear that has no ISK cost in order to afford high tier gear that does?
- Is that purpose meaningful to gameplay for any reason other than being an inconvenience whenever they do have to run BPOs to gain ISK?
- Does that purpose have any meaningful impact to players' sense of progression?
The community has a lot of standpoints on the matter: BPOs are not effective for PC, not everyone plays in PC, the players that do are OP for being able to run Proto all the time, we did away with ISK generation -in- PC BECAUSE they were too rich/powerful, but at the same time we want to increase ISK gains in pub matches to allow more players to be able to run what they want.
If players genuinely want to be able to run what they want, then why prevent them from doing that? If they don't care for the economy then what is the premise of having it in the first place if for any reason other than to justify the existence of pay-for-items?
Aeon's Links
In an effort to be "positive" I will agree to everything CCP does.
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Ace Boone
Capital Acquisitions LLC
628
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Posted - 2014.12.31 08:50:00 -
[56] - Quote
When a game grants a player that pays money an unfair advantage over another character. You can still have an advantage without it being unfair (boosters don't bother me, nor do cosmetic changes).
Only loyal to the republic.
I'm nothing more than bittervet without a PS3.
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1912
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Posted - 2014.12.31 09:03:00 -
[57] - Quote
Aeon Amadi wrote:what is the premise of having it in the first place if for any reason other than to justify the existence of pay-for-items?
The NPE. If every player that has PRO gear could run it all the time, it would massively increase the noob-vet disparity and devastate the NPE.
ISK payouts need to be balanced to prevent 24/7 protostomps.
The role of Caldari suits is to whine on the forums.
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Aeon Amadi
Chimera Core
7643
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Posted - 2014.12.31 09:41:00 -
[58] - Quote
Fizzer XCIV wrote:Aeon Amadi wrote:what is the premise of having it in the first place if for any reason other than to justify the existence of pay-for-items?
The NPE. If every player that has PRO gear could run it all the time, it would massively increase the noob-vet disparity and devastate the NPE. ISK payouts need to be balanced to prevent 24/7 protostomps.
ISK will -never- be a good balancing mechanic, this has been stated a billion times over because there will always be players who can afford to run the best gear permanently. NPE is a terrible justification because we want to encourage players to enjoy their gameplay experience and have fights determined by skill, not by power level gimmicks. If every player that has Proto gear could run it all the time (which many already can), then it would further give credence to reasonings why Tieracide should happen.
Aeon's Links
In an effort to be "positive" I will agree to everything CCP does.
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Operative 1174 Uuali
Y.A.M.A.H
201
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Posted - 2014.12.31 10:01:00 -
[59] - Quote
Pay to win has only one definition. It is being able to buy something more powerful with real money that is not purchasable in the game otherwise with fake money.
Always has been, always will be.
That CCP has not created an effective alternate method of money making otherwise to offset the constant use of aurum items does not make aurum items pay to win. It only makes it pay to have more stuff now.
Passive income through similar methods in EVE would be fairly easy to implement.
The idea of research agents and the datacores that research agents grant would be one simple way of doing it.
I'm better than laser focused; I'm hybrid focused.
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Lynn Beck
Delta Vanguard 6
2341
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Posted - 2014.12.31 10:56:00 -
[60] - Quote
Back in Chromosome, the Codewish Duvolle did .3 damage more than a Isk Duvolle.
While this was barely even 1%, it was an advantage. An advantage that directly impacted the in-game flow, and was only obtainable through AUR.
As little advantage as that gave, it was enough.
Boosters are not Pay To Win, as SP does not directly win the fight. You can pick any fresh character and slay a 52m SP noob. Same with any Aur item ATM, as they don't effect battle in a direct way.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation'
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Aeon Amadi
Chimera Core
7643
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Posted - 2014.12.31 11:01:00 -
[61] - Quote
Lynn Beck wrote:Back in Chromosome, the Codewish Duvolle did .3 damage more than a Isk Duvolle.
While this was barely even 1%, it was an advantage. An advantage that directly impacted the in-game flow, and was only obtainable through AUR.
As little advantage as that gave, it was enough.
Boosters are not Pay To Win, as SP does not directly win the fight. You can pick any fresh character and slay a 52m SP noob. Same with any Aur item ATM, as they don't effect battle in a direct way.
Pair up a BPO user against a non-BPO user using similar gear. Give each 1,000,000 ISK and have them fight each other constantly, 1-v-1, until they run out of ISK. Who's going to run out faster?
Aeon's Links
In an effort to be "positive" I will agree to everything CCP does.
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1915
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Posted - 2014.12.31 11:08:00 -
[62] - Quote
Aeon Amadi wrote:Lynn Beck wrote:Back in Chromosome, the Codewish Duvolle did .3 damage more than a Isk Duvolle.
While this was barely even 1%, it was an advantage. An advantage that directly impacted the in-game flow, and was only obtainable through AUR.
As little advantage as that gave, it was enough.
Boosters are not Pay To Win, as SP does not directly win the fight. You can pick any fresh character and slay a 52m SP noob. Same with any Aur item ATM, as they don't effect battle in a direct way. Pair up a BPO user against a non-BPO user using similar gear. Give each 1,000,000 ISK and have them fight each other constantly, 1-v-1, until they run out of ISK. Who's going to run out faster?
Give 2 EVE players the the same fit with the same skills, and 2 Billion ISK, then have them 1v1 until they run out of ISK. Give one of them a plex that they can sell. Which one will run out of ISK first?
The role of Caldari suits is to whine on the forums.
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Aeon Amadi
Chimera Core
7643
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Posted - 2014.12.31 11:15:00 -
[63] - Quote
Fizzer XCIV wrote:Aeon Amadi wrote:Lynn Beck wrote:Back in Chromosome, the Codewish Duvolle did .3 damage more than a Isk Duvolle.
While this was barely even 1%, it was an advantage. An advantage that directly impacted the in-game flow, and was only obtainable through AUR.
As little advantage as that gave, it was enough.
Boosters are not Pay To Win, as SP does not directly win the fight. You can pick any fresh character and slay a 52m SP noob. Same with any Aur item ATM, as they don't effect battle in a direct way. Pair up a BPO user against a non-BPO user using similar gear. Give each 1,000,000 ISK and have them fight each other constantly, 1-v-1, until they run out of ISK. Who's going to run out faster? Give 2 EVE players the the fit, and 2 Billion ISK and have them 1v1 until they run out of ISK. Give 1of them a plex that they can sell. Which one will run out of ISK first?
Again, not nearly the same thing and it frustrates me that you cannot grasp this simple concept.
PLEX is bought for real money by an Eve Player. He then sells it on the Eve Online to another player for in-game ISK, which -HAD NO OTHER WAY- of being generated save by earning it through in-game methods. That ISK is used to purchase equipment that had to have been sold by an NPC vendor or created by another player. Even if it came from a BPO in Eve Online it had to have been manufactured with in-game materials that another player had to accumulate.
PLEX is -NOT- conjuring ISK out of thin air. Someone had to work for it and traded that ISK to the player selling his PLEX; it is a rightful exchange of ISK and real-currency in which CCP still gets the actual currency, but the ISK traded was still accounted for. It was still accumulated by -SOMEONE-.
BPO's in Dust 514 are nothing like this. You pay CCP, you get something that never runs out, never has to be replaced, cost nothing in-game, and will never cost anything in-game. You pay -ONCE- and will never have to pay again. An Eve player has to find a buyer, can potentially lose that PLEX card doing so, and will eventually run out of the ISK that he exchanged it for, requiring him to spend more money to replenish. A BPO user in Dust 514 pays once, and that is the end of the story. He will always win in the long-run, regardless of how terrible of a player he may be.
I would be 100% -COMPLETELY FINE- with BPO's if they were cosmetic items that still required the player to spend ISK to replenish, much in the way that cosmetic ships in Eve Online work. That is not the case.
Aeon's Links
In an effort to be "positive" I will agree to everything CCP does.
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Alena Ventrallis
Vengeance Unbound
2368
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Posted - 2014.12.31 11:23:00 -
[64] - Quote
Pay to win means there is some advantage obtainable only by paying the developer.
Respectfully, Sgt Kirk is wrong in his assessment of pay to win. For example, SP boosters do not give you an advantage you could not get so.ply by taking more time. It allows you to gain SP faster, but it does not confer a bonus only available through aurum.
A perfect example of pay to win is if proto gear was only available through aurum. In this scenario, the player who buys proto gear with aurum is at a clear advantage to the player who used isk to buy adv gear.
Do not go gentle into that good night;
Rage, rage against the dying of the light.
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