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Ripley Riley
Incorruptibles
5765
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Posted - 2014.12.30 13:14:00 -
[1] - Quote
Addressing OP,
The ability to purchase with out-of-game currency a feature or item that is superior to features or items available for in-game currency.
Addressing others in this thread that believe Dust 514 is P2W...
Proto AUR and proto ISK weapons have the same stats. AUR gear is not pay-to-win.
APEX ISK and APEX AUR dropsuits have the same stats. Moreover, they have the same stats as the 100% ISK variants. APEX suits are not pay-to-win.
Boosters increase SP payouts, but so does just simply playing more matches. Moreover, more SP means more skills at V, every merc has the exact same skill tree with the same maximum skill levels. Boosters are not pay-to-win.
FacWar boosters give you more LP, but so does just simply playing more matches. Moreover, LP payouts increase with standings. Standings are unaffected by AUR expenditure. Someone who plays FacWar more can earn more LP than someone spending AUR on boosters simply by virtue of their standing.
Loyalty rank increases ISK payouts, but you can earn more ISK by simply playing more matches. Loyalty rank can be increased without purchasing AUR. Loyalty rank is not pay-to-win.
Officer weapons can be obtained from salvage as well as randomly through strongboxes. Officer weapons are not pay-to-win.
My advice to you, playa...
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Ripley Riley
Incorruptibles
5765
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Posted - 2014.12.30 14:16:00 -
[2] - Quote
Aeon Amadi wrote:The penultimate problem with Aurum items in general, however, is that they are generated THROUGH out-of-game currency. They are not built, they are not manufactured, they are not 'bought'. They are conjured out of thin air simply because a player shelled out the money for them. This, in a game that is largely about risk and loss. Manfuactoring does not exist in Dust 514 as it does in Eve Online though. If we had Dust mercs who could process ore into minerals then turn those minerals into gear then I would wholeheartedly agree with you. Since we don't...
Aeon Amadi wrote:The CPM used the standpoint that it's okay because Dust 514 doesn't have a player economy like Eve Online does. We just recently got an ability to sell off items (even though you have to spend real money on both the market agent and loyalty ranks to get any sort of value out of those items) and we're apparently going to get player trading soon. That, my friends, is an economy, however rudimentary. Imagine the value of standard dropsuits when we have BPOs running around. Why even bother selling them, you wonder? And that by itself is an economic impact caused by a real-life payment option. We are selling items to an NPC market, not a player. That's not an economy anymore than selling items to a vendor in WoW is an economy. We don't have an "auction house" or the ability to open a trade window with another player to exchange X for Y.
My advice to you, playa...
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Ripley Riley
Incorruptibles
5769
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Posted - 2014.12.30 14:42:00 -
[3] - Quote
Aeon Amadi wrote:and we're apparently going to get player trading soon. SIMPLE player trading. Select the item, select recipient, adjust QTY, send. That's all. It's not an exchange.
My advice to you, playa...
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Ripley Riley
Incorruptibles
5775
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Posted - 2014.12.30 15:58:00 -
[4] - Quote
Aeon Amadi wrote:Okay, so now we're moving to goalpost back a few more notches... Like every other time we introduce some new Aurum-only feature... It's almost as if everything isn't a perfect monochromatic black and white Strange, I know.
An exchange, a true exchange, allows players to open a window, offer X good for Y ISK. Both parties see what is on the table and are able to agree to trade. Items change hands instantly and without a chance of failure or shenanigans. Players can trust the exchange will take place.
Simple player trading is useful, and it is the beginning of what one day might become a player economy, but without player manufacturing and market/auction house UI it's just a way for me to give all of my officer MD to my corpmate.
My advice to you, playa...
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Ripley Riley
Incorruptibles
5779
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Posted - 2014.12.30 16:27:00 -
[5] - Quote
Aeon Amadi wrote:Sure, we've established that, but it certainly isn't in the spirit of New Eden. There are several things in Dust 514 that don't exist in the "spirit of New Eden". CCP Rattati and Rouge seem to want Dust to exist far and away from Eve Online in many areas, which is not necessarily a bad thing. Eve Online is a successful subscription-based PC internet spaceship betrayal simulator. Not all of those concepts transfer well to a F2P console FPS.
My advice to you, playa...
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Ripley Riley
Incorruptibles
5816
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Posted - 2014.12.30 20:46:00 -
[6] - Quote
Joel II X wrote:The current booster and instant booster combination system. SP unlocks skills. Everyone has the same skills with the same skill cap. Still not P2W. It's Pay To Access A Bit Sooner.
Try again.
My advice to you, playa...
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