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Asher Night
Molon Labe. General Tso's Alliance
479
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Posted - 2014.02.27 23:45:00 -
[1] - Quote
I have a feeling that when 1.8 rolls around, there will be much more butthurt heavies, and some assault complaining about how scouts are finally killing them on a regular basis.
Firstly: The scout has it's moments now and SOMETIMES does really well. It's hit or miss from game to game, so it isn't entirely skill dependent right now. I can go 23 and 1 in one game then go negative the next, playing the exact same way, with the exact same fit - so if the scout can finally 'hold it's own' on a regular basis come 1.8, that doesn't mean the scout needs to be nerfed. That just means it's finally a dependable suit worth using.
Secondly: I suspect many people will use the scout to see what's new with it and to experience the cloak. They may stay scouts or not, but they will probably get a few kills and bug people. This doesn't mean they need to be nerfed because of these tourists.
I'm betting the cloak will **** off a lot of people. Don't be so quick to demand a nerf. Everyone likes to play with new toys; and to those being killed by it - new puzzles are sometimes frustrating to figure out. Just give it time.
Off-topic: I'm going to be starting up a scout only corporation for anyone interested and I will need officers. Entry requirements will be pretty lenient at first (minimum KDR of 1, must be willing to follow a few rules). I'll be making a topic for that soon but just thought I'd mention it. Feel free to message me in game. Thank you. |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6956
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Posted - 2014.02.27 23:47:00 -
[2] - Quote
I promise you that the contents of 1.9 (if it is even called that) will not be finalized until after 1.8 has released. Why not get first hand experience on the scout situation from that first?
Mail me in game if interested in learning about the Amarr Empire and serving them in Faction Warfare.
Amarr Victor!
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boba's fetta
Dead Man's Game
304
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Posted - 2014.02.27 23:49:00 -
[3] - Quote
And so it begins... 1.8 isn't even here yet.
my name is boba and im a hoarder.
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noobsniper the 2nd
Caldari Loyalists Legion
186
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Posted - 2014.02.28 00:36:00 -
[4] - Quote
Id join the corp man 1.82 k/d minie scout cant wait for that proto caldari scout though I will be a heavys worst nightmare proto cloak proto knives prof5 oh the tears will be delicious also shotgun buff pls ccp
just call me scumbag noob
MAG vet raven ftw
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Maken Tosch
DUST University Ivy League
7076
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Posted - 2014.02.28 00:37:00 -
[5] - Quote
People will whine about it anyways. Just remember that it is our duty as OG scouts from The Barbour Shop to make sure that anyone demanding a nerf to the scouts be shanked.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Zahle Undt
Bullet Cluster Legacy Rising
775
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Posted - 2014.02.28 00:38:00 -
[6] - Quote
One's success with the scout is, like much of this game, dependent on luck. If the match is a blowout I absolutely destroy with scouts, if the match is the rare good even match I do about the same as I always do (1.5-2 KDR), if I am on the losing side of a blowout the scout is the last suit I want to put on.
People who are really good with scouts now are going to be ridiculous when we get the newest iteration of Dust but maybe the ridiculousness of the Sentinel suits will keep the scout QQ down to a minimum.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Bormir1r
WarRavens League of Infamy
123
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Posted - 2014.02.28 00:41:00 -
[7] - Quote
Asher Night wrote:I have a feeling that when 1.8 rolls around, there will be much more butthurt heavies, and some assault complaining about how scouts are finally killing them on a regular basis.
Firstly: The scout has it's moments now and SOMETIMES does really well. It's hit or miss from game to game, so it isn't entirely skill dependent right now. I can go 23 and 1 in one game then go negative the next, playing the exact same way, with the exact same fit - so if the scout can finally 'hold it's own' on a regular basis come 1.8, that doesn't mean the scout needs to be nerfed. That just means it's finally a dependable suit worth using.
Secondly: I suspect many people will use the scout to see what's new with it and to experience the cloak. They may stay scouts or not, but they will probably get a few kills and bug people. This doesn't mean they need to be nerfed because of these tourists.
I'm betting the cloak will **** off a lot of people. Don't be so quick to demand a nerf. Everyone likes to play with new toys; and to those being killed by it - new puzzles are sometimes frustrating to figure out. Just give it time.
Off-topic: I'm going to be starting up a scout only corporation for anyone interested and I will need officers. Entry requirements will be pretty lenient at first (minimum KDR of 1, must be willing to follow a few rules). I'll be making a topic for that soon but just thought I'd mention it. Feel free to message me in game. Thank you.
Nice commentary, and I agree with you about the migration to scouts and cloaks (etc.), however (IMO) I believe that Heavies are the one that are going to rule the Dust world, with scouts very close behind. The amount of eHP in addition to resistance and the nerfs to the rifles will make the heavies much harder to kill. I mean scouts will be much better than their current situation with all the love their getting in 1.8, but heavies there are going to be more heavies out there, possibly more than scouts. Of course this is debatable and you could reiterate your arguement but you have to agree that heavies are going to have some serious tanking power in 1.8.
"One does not simply" look for a scout, it looks for you.
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Henchmen21
Planet Express LLC
679
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Posted - 2014.02.28 00:43:00 -
[8] - Quote
I'd agree if not for CCP Shanghais apparent in ability to test anything prior to releasing it, leading to things being OP. I mean these are the same people who though the current version of tanks and the RR were a good idea after all.
CCP your matchmaking is better but still sucks a fair amount
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
393
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Posted - 2014.02.28 00:48:00 -
[9] - Quote
All this talk about kdr, makes me want to go look mine up.
32db Mad Bomber.
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Viktor Hadah Jr
Critical-Impact
2886
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Posted - 2014.02.28 00:50:00 -
[10] - Quote
Even if it is super OP it won't get nerfed till 2.3 so don't worry.
Templar BPO(350Mil)
EVE Pilot
I feed off your tears
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Magnus the Wolf
The Snack Pack
95
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Posted - 2014.02.28 00:52:00 -
[11] - Quote
Asher Night wrote: Firstly: The scout has it's moments now and SOMETIMES does really well. It's hit or miss from game to game, so it isn't entirely skill dependent right now. I can go 23 and 1 in one game then go negative the next, playing the exact same way, with the exact same fit - so if the scout can finally 'hold it's own' on a regular basis come 1.8, that doesn't mean the scout needs to be nerfed. That just means it's finally a dependable suit worth using.
There are already more than a handful of us scouts that hold their own and have good KDRs considering we only tend to play Skirmish.
I expect the more likely scenario of new people jumping on the scout boat only to find that even though our suits have a buff, so do the mediums and heavies. I expect this to be followed by tons of QQ about how scout isn't as easy mode as they hoped and these "scouts" demanding more buffs or respecs.
My suggestion is that if and when a respec comes that scout hopefuls consider waiting before skilling in as we don't need poor representatives of the community we've worked so hard to build. |
Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3342
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Posted - 2014.02.28 00:53:00 -
[12] - Quote
Biggest Buff To Scout in History of Dust Discuss 1.8 or Removal of shared LOS Scan?
Removal of shared LOS Scan would be my vote.
Bojo - Adding chili powder to your experience since early times
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Bethhy
Ancient Exiles. Renegade Alliance
1402
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Posted - 2014.02.28 00:54:00 -
[13] - Quote
Everyone and their mother will be a scout or heavy.... And slayer logi's will still be better then Assaults...
So scout here I come!
Good job CCP and CPM's.... Way to make the Assault useless in competitive play... unless I want to use a SCR.
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Joel II X
Dah Gods O Bacon
1337
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Posted - 2014.02.28 01:23:00 -
[14] - Quote
You're a little too early, mate.
I don't think scouts will be getting nerfed any time soon. What are they going to do? Give us 1 shield and armor if health? Take out the dampner bonus? |
Beck Weathers
Ghosts of Dawn General Tso's Alliance
546
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Posted - 2014.02.28 01:30:00 -
[15] - Quote
Think people are complaining about my REs now??? muaahahhahahahahahahaaahahhaahah!
These forums must be located in the Californin country side, there is whine as far as the eye can see.
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TranquilBiscuit ofVaLoR
TCD ToXiCaTeD RISE of LEGION
1548
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Posted - 2014.02.28 01:37:00 -
[16] - Quote
to be honest, as long as the pg/cpu doesn't get nerfed i'll be fine.
i already do really well with the current scout build, so as long as it doesn't get nerfed to worse than it is right now, most of the true scouts will be fine.
don't get me wrong i don't want a nerf, but i know that there's going to be some FotM asswipes who are going to abuse the scout gk.0 when they realize that it can get almost 1000 ehp, 3 hp/s reps, fit 2 proto weapons, and avoid proto scanners passively. this is the only thing that will truly disgust me. and i don't normally get upset about this game, but all the people planning on doing that can go to hell.
Anime > EVERYTHING
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Master Smurf
Nos Nothi
156
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Posted - 2014.02.28 01:57:00 -
[17] - Quote
What do we expect though - CCP proposed a (poorly thought out) buff to Assaults and that was shot down and I cant remember seeing many suggestions to giving Assaults more slaying power.
CCP really need to get the finalized stats for all out there so people can theorycraft and settle on choices and wont gravitate to the new stuff and then cry if assaults get a rightful buff later.
"Shine bright like a diamond"
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Kigurosaka Laaksonen
DUST University Ivy League
422
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Posted - 2014.02.28 02:19:00 -
[18] - Quote
If you could just hold off on this kind of stuff until maybe like a week after 1.8, that'd be great.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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lee corwood
Knights Of Ender Galactic Skyfleet Empire
523
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Posted - 2014.02.28 02:24:00 -
[19] - Quote
Kigurosaka Laaksonen wrote:If you could just hold off on this kind of stuff until maybe like a week after 1.8, that'd be great.
What he said ^
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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Lightning xVx
R 0 N 1 N
387
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Posted - 2014.02.28 02:48:00 -
[20] - Quote
Asher Night wrote:I have a feeling that when 1.8 rolls around, there will be much more butthurt heavies, and some assault complaining about how scouts are finally killing them on a regular basis.
Firstly: The scout has it's moments now and SOMETIMES does really well. It's hit or miss from game to game, so it isn't entirely skill dependent right now. I can go 23 and 1 in one game then go negative the next, playing the exact same way, with the exact same fit - so if the scout can finally 'hold it's own' on a regular basis come 1.8, that doesn't mean the scout needs to be nerfed. That just means it's finally a dependable suit worth using.
Secondly: I suspect many people will use the scout to see what's new with it and to experience the cloak. They may stay scouts or not, but they will probably get a few kills and bug people. This doesn't mean they need to be nerfed because of these tourists.
I'm betting the cloak will **** off a lot of people. Don't be so quick to demand a nerf. Everyone likes to play with new toys; and to those being killed by it - new puzzles are sometimes frustrating to figure out. Just give it time.
Off-topic: I'm going to be starting up a scout only corporation for anyone interested and I will need officers. Entry requirements will be pretty lenient at first (minimum KDR of 1, must be willing to follow a few rules). I'll be making a topic for that soon but just thought I'd mention it. Feel free to message me in game. Thank you.
You have one thing correct about Scouts in 1.8; there will be a vast INFLUX of them. (Tourists) But let me tell you this about an ALL SCOUT Corp., you NEED to have strong backing not only on Dust but as well as EVE, especially if you want full support in it. More than likely you will need people to teach new Scouts how to play as A SCOUT (not just run in guns blazing) and most of all learn patience not just with them but for yourself. I know you say you want to start an all Scout Corp, but it really is a lot of hard work and takes a different mindset then all the other suits. R0N1N has come a long way (5 months so far), due to continuous support & dedication from not only me but everyone that puts their part in it. The SenseiGÇÖs, Gokusei, Immortal Guides and word of mouth through other fellow Scouts. |
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Asher Night
Molon Labe. General Tso's Alliance
484
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Posted - 2014.02.28 03:13:00 -
[21] - Quote
Kigurosaka Laaksonen wrote:If you could just hold off on this kind of stuff until maybe like a week after 1.8, that'd be great.
It's a preemptive strike. I want this thread to exist as a prepper, as a warning to people not to worry when they start getting just the slightest bit wrecked.
Making this thread would be somewhat pointless after the patch is released because it would look like I just want to protect my new found OP suit. This way, I don't even know if the suit will be effective or not. |
One Eyed King
Eyniletti Rangers Minmatar Republic
434
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Posted - 2014.02.28 04:34:00 -
[22] - Quote
The scouts that will be the most OP are the ones that have been playing with a gimped suit for months.
We were playing with an arm tied behind our backs, and 1.8 will free us of that.
New scouts... The dedicated ones will learn and go through their growing pains. The tourists will get tired of dying all the time and having their KDR drop, and will pick up heavies.
I just want the game itself to be balanced. I would hate for scouts in 1.8 be like the tanks in 1.7.
Looking for the scout hangout?
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
992
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Posted - 2014.02.28 04:38:00 -
[23] - Quote
One Eyed King wrote:The scouts that will be the most OP are the ones that have been playing with a gimped suit for months.
We were playing with an arm tied behind our backs, and 1.8 will free us of that.
New scouts... The dedicated ones will learn and go through their growing pains. The tourists will get tired of dying all the time and having their KDR drop, and will pick up heavies.
I just want the game itself to be balanced. I would hate for scouts in 1.8 be like the tanks in 1.7. The gallente scout is OP, or the minmitar/amarr are UP.The caldari is borderline OP, but only if shield tanked, and is overall a balanced scout (it has better regen/delay than minmitar! WTF!!!!!!?????)
Kills- Archduke Ferdinand
Balance!
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Broonfondle Majikthies
Dogs of War Gaming Zero-Day
886
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Posted - 2014.02.28 04:39:00 -
[24] - Quote
My personal experience of being a scout is that currently there are two ways to use it. - Being a nuisance to the enemy and generally running away the moment your spotted - Surprise attacks
On the whole I enjoy it very much, more so than any other role I've played, but I wouldn't say its always fun. Being the weakest player on the field means not being able to hang around long. Paranoia is practically in the job description and there is a great deal of tension and stress associated - that's what makes it so great when the plan works or you win an engagement.
What I like about 1.8 is that it will hopefully give us the option to be more patient, more calm and calculating in our approach. To stalk our prey before the strike
I also like that this won't be open to casual players - you won't be able to fit a cloak right off the back with a minimal investment. So a new player interested in the role will have to learn the role as we have without a cloak. This means it'll be more of a skill tool and not just a toy anybody can use and expect to do well.
Besides, with the events its obvious that there are far more heavies out there than scouts. Personally I think after the initial thrill has warn off there will actually be a hell of a lot of commando's out there. My money is also on the Minmatar Commando being the most awesome looking suit to come in 1.8 - if its anything like the artwork + the usual red commando scheme
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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xSir Campsalotx
G0DS AM0NG MEN D.E.F.I.A.N.C.E
132
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Posted - 2014.02.28 04:39:00 -
[25] - Quote
1.8 scouts = better assualts that's why I'm going into them.
G0DS AM0NG MEN Director
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One Eyed King
Eyniletti Rangers Minmatar Republic
435
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Posted - 2014.02.28 04:40:00 -
[26] - Quote
Gavr1lo Pr1nc1p wrote:One Eyed King wrote:The scouts that will be the most OP are the ones that have been playing with a gimped suit for months.
We were playing with an arm tied behind our backs, and 1.8 will free us of that.
New scouts... The dedicated ones will learn and go through their growing pains. The tourists will get tired of dying all the time and having their KDR drop, and will pick up heavies.
I just want the game itself to be balanced. I would hate for scouts in 1.8 be like the tanks in 1.7. The gallente scout is OP, or the minmitar/amarr are UP.The caldari is borderline OP, but only if shield tanked, and is overall a balanced scout (it has better regen/delay than minmitar! WTF!!!!!!?????)
We can't possibly know what is OP and UP before the patch even comes out. We can make our best guesses, but there are lots of changes happening. Presumably to vehicles and weapons as well as suits.
It will take a few weeks of players understanding the changes, and adjusting their play styles to know what 1.8 balancing issues are.
Looking for the scout hangout?
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4426
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Posted - 2014.02.28 04:41:00 -
[27] - Quote
It's actually in the best interest of non-scouts for Scouts to be widely used. This is because if there are more scouts, then Active scanners become redundant and people will drop them because a fair percentage of people will be below their radar. So if active scanners are no longer spammed, then non-scouts will live longer.
I can't see anything but good happening from there being an influx of scouts.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
992
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Posted - 2014.02.28 04:42:00 -
[28] - Quote
One Eyed King wrote:Gavr1lo Pr1nc1p wrote:One Eyed King wrote:The scouts that will be the most OP are the ones that have been playing with a gimped suit for months.
We were playing with an arm tied behind our backs, and 1.8 will free us of that.
New scouts... The dedicated ones will learn and go through their growing pains. The tourists will get tired of dying all the time and having their KDR drop, and will pick up heavies.
I just want the game itself to be balanced. I would hate for scouts in 1.8 be like the tanks in 1.7. The gallente scout is OP, or the minmitar/amarr are UP.The caldari is borderline OP, but only if shield tanked, and is overall a balanced scout (it has better regen/delay than minmitar! WTF!!!!!!?????) We can't possibly know what is OP and UP before the patch even comes out. We can make our best guesses, but there are lots of changes happening. Presumably to vehicles and weapons as well as suits. It will take a few weeks of players understanding the changes, and adjusting their play styles to know what 1.8 balancing issues are.
Based on stats, PG/CPU, relevant skills, modules, and suit bonuses, the gallente scout is just a better version of the minmitar scout, and a better version of the amarr
Kills- Archduke Ferdinand
Balance!
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KA24DERT
TeamPlayers Negative-Feedback
503
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Posted - 2014.02.28 06:01:00 -
[29] - Quote
The scout will get some sort of a nerf in 1.9, but it'll be more of a re-shaping than a nerf.
About 10 minutes after 1.8 drops, the folly of having a dropsuit that can be equip a light weapon AND a cloak will become obvious.
Within a week the game will be unplayable as invisible damped scouts gank everything in sight.
1.9, if things play out like I will, will have the cloaky scout re-shaped into a cloaky saboteur/infiltrator/hacker, dedicated to dropping equipment behind enemy lines, claiming objectives, and using sidearms for limited assasination. |
Asher Night
Molon Labe. General Tso's Alliance
485
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Posted - 2014.02.28 06:04:00 -
[30] - Quote
KA24DERT wrote:The scout will get some sort of a nerf in 1.9, but it'll be more of a re-shaping than a nerf.
About 10 minutes after 1.8 drops, the folly of having a dropsuit that can be equip a light weapon AND a cloak will become obvious.
Within a week the game will be unplayable as invisible damped scouts gank everything in sight.
1.9, if things play out like I will, will have the cloaky scout re-shaped into a cloaky saboteur/infiltrator/hacker, dedicated to dropping equipment behind enemy lines, claiming objectives, and using sidearms for limited assasination.
Basically what it is now except neutered of any attack power. No thanks.
^---CCP don't do that---^ |
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