Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4649
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Posted - 2014.02.27 13:31:00 -
[1] - Quote
Zeylon Rho wrote:Just an observation here. With the changes to scouts to carry equip (which is fine), the scouts will outdo/match the logis in some respects. Some people will be, like, "Whatever, I only roll proto, biznatch!" However, I think balance needs to be considered across the board:
A C-1 comparison:
Scout: 3H 1L 2E, Light/Sidearm 174 CPU 33PG 130shp 70ahp Shield: 3/4, 30hp/s
Logi 2H 1L 2E, Light 175 CPU 39 PG 180shp 90ahp Shield: 6/8, 20hp/s
There's a mixed bag of stats here. The logi has more pg, and more hp. The scout has half the shield delays, 50% more recharge, another high slot, more speed, and a sidearm. At the STD level, without any higher suit skill, the fitting bonuses to cloaks/equip are pretty negligible.
At any rate, putting side the pluses/minuses of speed/hp/slot/shield-recharge stats, the new scouts will introduce a problem where half the standard logis are matched in equipment toting with the new scouts, and possibly surpassed in many ways. Many people assumed there was going to be a slot/stat adjustment to medium frames to account for the new suit differences, but CCP since reported that they weren't intended any slot changes.
The obvious solution here is to rebalance medium-frame slots along with the stats (since you're doing that already), as opposed to the "maybe at a later date" statement you gave in reference to medium-frame slot changes. It makes more sense in the context of a respec as well to make the sweeping slot changes at the same time rather than delay them till AFTER a respec. Complete your suit rebalance by including medium frames stats and slots with the changes. There's no reason you can't make it so the Amarrs aren't down a slot on the Medium frame, slanted towards high slots as an armor tanker, etc. as well. I and others are still waiting for the day when Dropsuit tiers are finally eliminated and we have a set of balanced, workable suits that are more accessable and get rid of the stupid-ass power-creep we have now.
I don't see the point in talking balance about something that sucks and needs to go away.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4650
|
Posted - 2014.02.27 13:42:00 -
[2] - Quote
Zeylon Rho wrote:Mobius Wyvern wrote:Zeylon Rho wrote:Just an observation here. With the changes to scouts to carry equip (which is fine), the scouts will outdo/match the logis in some respects. Some people will be, like, "Whatever, I only roll proto, biznatch!" However, I think balance needs to be considered across the board:
A C-1 comparison:
Scout: 3H 1L 2E, Light/Sidearm 174 CPU 33PG 130shp 70ahp Shield: 3/4, 30hp/s
Logi 2H 1L 2E, Light 175 CPU 39 PG 180shp 90ahp Shield: 6/8, 20hp/s
There's a mixed bag of stats here. The logi has more pg, and more hp. The scout has half the shield delays, 50% more recharge, another high slot, more speed, and a sidearm. At the STD level, without any higher suit skill, the fitting bonuses to cloaks/equip are pretty negligible.
At any rate, putting side the pluses/minuses of speed/hp/slot/shield-recharge stats, the new scouts will introduce a problem where half the standard logis are matched in equipment toting with the new scouts, and possibly surpassed in many ways. Many people assumed there was going to be a slot/stat adjustment to medium frames to account for the new suit differences, but CCP since reported that they weren't intended any slot changes.
The obvious solution here is to rebalance medium-frame slots along with the stats (since you're doing that already), as opposed to the "maybe at a later date" statement you gave in reference to medium-frame slot changes. It makes more sense in the context of a respec as well to make the sweeping slot changes at the same time rather than delay them till AFTER a respec. Complete your suit rebalance by including medium frames stats and slots with the changes. There's no reason you can't make it so the Amarrs aren't down a slot on the Medium frame, slanted towards high slots as an armor tanker, etc. as well. I and others are still waiting for the day when Dropsuit tiers are finally eliminated and we have a set of balanced, workable suits that are more accessable and get rid of the stupid-ass power-creep we have now. I don't see the point in talking balance about something that sucks and needs to go away. I don't have any problem with Tiericide. I feel that you go to war with the army you've got though. They just introduced a new set of tiered suits to use, and so Tiericide in the near future seems... less than likely. So, I try to make balance suggestions within the framework we have because getting them to make more incremental changes and tweaks seems more likely. Believe me, if I had completely free reign over the design aspect of Dust, there are A LOT of things I'd like alter to a much larger degree. I bet you'd find KAGEHOSHI and a number of other frequent posters suggesting "minor" changes feel the same way, and have their own visions for what they'd prefer in the game. You try to make the points you can. True enough.
I think part of the way that this balanced out better are the bonuses for Equipment fitting that Logi get, as well as the bonus to racial Equipment types. A Scout suit could carry the same equipment as a Logi, but their fit would suffer due to not getting the reduction to fitting costs, and they would thus be less effective.
You're quite unlikely to see a Scout running around with their own Triage hive, for example. I'd imagine there will be many who carry a Compact hive, but those are far less of a concern.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|