|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Protocake JR
Royal Uhlans Amarr Empire
1358
|
Posted - 2014.02.16 15:11:00 -
[1] - Quote
I agree on the sentiment.
I don't necessarily mind the amount of tanks that are often deployed.
What I absolutely HATE is not being able to do anything about them 90% of the time unless I use my forge gun fit. And it's boring because I end up spending a lot of time waiting or crying while watching tanks escape with 10% of their health left. Other times I decide to spawn my forge gunner and all the tanks get destroyed before I get a chance to engage one. So then i'm stuck in a slow ass suit, trying to make my way to a supply depot.
Anyways, Light AV needs to be buffed, yes. Just enough so that at least one single light AV guy can force a tank to retreat after taking fire from two or three "magazines" worth of ammo. (give the plc 2 or 3 shots before it has to reload)
DPS needs to be higher than the highest amount of passive reps a tank can receive (I used a PlC on an armor tank that recovered to full health before I could even get a second shot off).
Make Light AV weapons equipable to the sidearm weapon slot (go ahead and change the name "sidearm" to "secondary" if it makes you feel better). Rocket launchers are not primary weapons in modern FPS for a reason. Primary "rocket launchers" and everything else similar should be reserved for HEAVY weaponry (like the forge gun).
The PC and SL should fit into the Sidearm slot so it's accessible and practical to carry one.
AV spam vs V spam
|
Protocake JR
Royal Uhlans Amarr Empire
1359
|
Posted - 2014.02.16 15:24:00 -
[2] - Quote
CYRAX SERVIUS wrote:1.5 mil sp to even get into a Militia tank, 2 mil for std.
Fixed.
Oh yeah, and raise the price.
NO!
Do not raise the price. If you payed any attention to the history of this "Vehicle versus Anti-Vehicle" war you should have realized that ISK is NOT a balancing factor.
You should not get God Mode, just because it cost you 2.5 mil ISK. Also, you do not want people paying 2.5 mil ISK for something that has fairly low survivability. BALANCING WITH ISK AND SP DOES NOT WORK.
If anything, I would even be up for a price reduction. Tanks (and all other vehicles) need to be accessible. If you want to pilot a vehicle, if that is what's fun for you, you should be able to do so. The only thing that is missing from this puzzle is equally accessible and viable counters to vehicles.
The current light AV is definitely NOT viable. Sacrifice a real primary weapon (infantry killing power) for an AV weapon that might ward off a tank. Does that sound like fun? It's not.
Like the OP and I have said. Tanks are not the issue, it's the fact that the counters put in place are neither practical nor viable in terms of effectiveness and entertainment (it's why we play games after all, right?)
The PC and SL should fit into the Sidearm slot so it's accessible and practical to carry one.
AV spam vs V spam
|
Protocake JR
Royal Uhlans Amarr Empire
1366
|
Posted - 2014.02.16 22:42:00 -
[3] - Quote
True Adamance wrote:Cody Sietz wrote:I've said this many times, but I feel people are blaming tanks and not the tools used to kill them.
Buffing dmg on the swarm launcher and the PLC will stop MLT tank spam. Or at the very least, lower it.
You can't buff AV nades because they were far to powerful. However, I'd like to see them get a bonus multiplier against LAVs and Dropships. It shouldn't take 3 Packed AV nades to kill a MLT LAV.
FGs are fine IMO, maybe buff the DMG by 5 percent on non-Assault/Breach variant so it's actually worth using.
You can't nerf MLT tanks because STD tanks will run wild with no fear of being popped by a soma/sica. The system is to intertwined as of right now. Buffing one, nerfs the other and vise versa.
Tanks are balanced IMO, but they need to be tuned and tweaked. The base work is there, it just needs to be built on and to have a proper counter. No its not. That a ******* ignorant an short sighted means of balancing something that need to change on the end of the HAV not AV. HAV need the change. AV is in possibly the most solid place it could be right now when you consider Medium Vehicle frames will be introduce in the coming months/ year.
The only thing that needs rebalancing on the tanks end is the large blaster turret effectiveness against infantry (with the way things are right now). Tanks should equip small blaster turrets for killing infantry. If light AV was buffed and equipable to the sidearm slot, I wouldn't mind tanks keeping their infantry killing power.
Swarms and plasma cannons are useless. How the hell can you say they are in a solid place right now? WTF is a medium Vehicle? You mean like the Bolas' that drop off other vehicles (medium air vehicle)? You realize that light AV is barely effective against LAVs right?
The PC and SL should fit into the Sidearm slot so it's accessible and practical to carry one.
AV spam vs V spam
|
|
|
|