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Keri Starlight
Psygod9
259
|
Posted - 2013.09.14 04:59:00 -
[1] - Quote
You guys didn't even realize that aim assist has been drastically reduced during the last hotfix, right?
Now aiming sucks just like before 1.4. And this thanks to you QQers.
I hope you enjoy it for all of us who liked the previous aim assist.
Now you can go back and play your "skilled FPS", which is the only FPS you can play, because you rely on your 1000 eHP and people's inability to aim because of the sloppy mechanics.
And to those who said that aim assist makes the AR overpowered, guess what? The automatic AR is still a beast even after the aim assist nerf. Who would have thought!? The overall aim assist decrease actually damaged the other weapons, not the AR. The AR will always win, with or without aim assist. |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
617
|
Posted - 2013.09.14 05:01:00 -
[2] - Quote
Keri Starlight wrote:You guys didn't even realize that aim assist has been drastically reduced during the last hotfix, right?
Now aiming sucks just like before 1.4. And this thanks to you QQers.
I hope you enjoy it for all of us who liked the previous aim assist.
Now you can go back and play your "skilled FPS", which is the only FPS you can play, because you rely on your 1000 eHP and people's inability to aim because of the sloppy mechanics.
And to those who said that aim assist makes the AR overpowered, guess what? The automatic AR is still a beast even after the aim assist nerf. Who would have thought!? The overall aim assist decrease actually damaged the other weapons, not the AR. The AR will always win, with or without aim assist.
inb4:
"you need AA to win" "you suck" "you noob"
Totally agree with you. +1 |
KA24DERT
Pure Innocence. EoN.
99
|
Posted - 2013.09.14 05:23:00 -
[3] - Quote
Aim assist has no place in a competitive FPS, let alone one that's destined to have an impact on the high-stakes world of Eve.
Aim your damned selves. |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
620
|
Posted - 2013.09.14 05:24:00 -
[4] - Quote
KA24DERT wrote:Kb/m has no place in a competitive PS3 FPS, let alone one that's destined to have an impact on the high-stakes world of Eve.
Aim like anybody else on console
Fixed for you. |
621311251521 3316
Crux Special Tasks Group Gallente Federation
0
|
Posted - 2013.09.14 05:48:00 -
[5] - Quote
KA24DERT wrote:Aim assist has no place in a competitive FPS, let alone one that's destined to have an impact on the high-stakes world of Eve.
Aim your damned selves. hahaahahahahahahahahahahahhah u use Md u scrub hypocrite and plus u have good k/d stop whining. |
Michael Arck
Anubis Prime Syndicate
1046
|
Posted - 2013.09.14 05:51:00 -
[6] - Quote
so they did hotfix AA? I was wondering why my alt was just rampaging today and I haven't used that character in months.
I think they should of kept it...for those who needed it. Brewhahahahaaaaaaa!!! But it's no lost for me...see you on the other side of my AR.
|
Keri Starlight
Psygod9
262
|
Posted - 2013.09.14 05:57:00 -
[7] - Quote
Michael Arck wrote:so they did hotfix AA? I was wondering why my alt was just rampaging today and I haven't used that character in months.
I think they should of kept it...for those who needed it. Brewhahahahaaaaaaa!!! But it's no lost for me...see you on the other side of my AR.
I have 600.000 saved SP to go Proto with one of the 1.5 new weapons on day one.
I'll be getting a Freedom Mass Driver instead, see you on the other side of that thing. |
KA24DERT
Pure Innocence. EoN.
101
|
Posted - 2013.09.14 06:01:00 -
[8] - Quote
xxwhitedevilxx M wrote:KA24DERT wrote:Kb/m has no place in a competitive PS3 FPS, let alone one that's destined to have an impact on the high-stakes world of Eve.
Aim like anybody else on console Fixed for you.
Cool dogma bro, but this game isn't going to be a console shooter forever. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
492
|
Posted - 2013.09.14 06:01:00 -
[9] - Quote
Keri Starlight wrote:Michael Arck wrote:so they did hotfix AA? I was wondering why my alt was just rampaging today and I haven't used that character in months.
I think they should of kept it...for those who needed it. Brewhahahahaaaaaaa!!! But it's no lost for me...see you on the other side of my AR.
I have 600.000 saved SP to go Proto with one of the 1.5 new weapons on day one. I'll be getting a Freedom Mass Driver instead, see you on the other side of that thing.
If you suck with AR you are gonna suck even more with MD though. Fact. |
Shattered Mirage
The Enclave Syndicate Dark Taboo
230
|
Posted - 2013.09.14 06:01:00 -
[10] - Quote
Keri Starlight wrote:Michael Arck wrote:so they did hotfix AA? I was wondering why my alt was just rampaging today and I haven't used that character in months.
I think they should of kept it...for those who needed it. Brewhahahahaaaaaaa!!! But it's no lost for me...see you on the other side of my AR.
I have 600.000 saved SP to go Proto with one of the 1.5 new weapons on day one. I'll be getting a Freedom Mass Driver instead, see you on the other side of that thing.
You should've gone for the AR... you would have killed everyone in under 3 seconds. |
|
Void Echo
Morsus Mihi Aperuitque Imperium
1320
|
Posted - 2013.09.14 06:04:00 -
[11] - Quote
KA24DERT wrote:xxwhitedevilxx M wrote:KA24DERT wrote:Kb/m has no place in a competitive PS3 FPS, let alone one that's destined to have an impact on the high-stakes world of Eve.
Aim like anybody else on console Fixed for you. Cool dogma bro, but this game isn't going to be a console shooter forever.
yeah, itl be a console **** by the time people are done with it. no aiming, no skill, no incentive, no progression, as long as people keep complaining about a game they aren't forced to play. |
Keri Starlight
Psygod9
263
|
Posted - 2013.09.14 06:05:00 -
[12] - Quote
Ludvig Enraga wrote:Keri Starlight wrote:Michael Arck wrote:so they did hotfix AA? I was wondering why my alt was just rampaging today and I haven't used that character in months.
I think they should of kept it...for those who needed it. Brewhahahahaaaaaaa!!! But it's no lost for me...see you on the other side of my AR.
I have 600.000 saved SP to go Proto with one of the 1.5 new weapons on day one. I'll be getting a Freedom Mass Driver instead, see you on the other side of that thing. If you suck with AR you are gonna suck even more with MD though. Fact.
Incorrect. |
Void Echo
Morsus Mihi Aperuitque Imperium
1320
|
Posted - 2013.09.14 06:05:00 -
[13] - Quote
xxwhitedevilxx M wrote:KA24DERT wrote:Kb/m has no place in a competitive PS3 FPS, let alone one that's destined to have an impact on the high-stakes world of Eve.
Aim like anybody else on console Fixed for you.
+1 for making me chuckle |
Michael Arck
Anubis Prime Syndicate
1046
|
Posted - 2013.09.14 06:05:00 -
[14] - Quote
Keri Starlight wrote:Michael Arck wrote:so they did hotfix AA? I was wondering why my alt was just rampaging today and I haven't used that character in months.
I think they should of kept it...for those who needed it. Brewhahahahaaaaaaa!!! But it's no lost for me...see you on the other side of my AR.
I have 600.000 saved SP to go Proto with one of the 1.5 new weapons on day one. I'll be getting a Freedom Mass Driver instead, see you on the other side of that thing.
Fear does not reside here. I look forward to meeting you on the battlefield again...
o7 |
Keri Starlight
Psygod9
269
|
Posted - 2013.09.14 06:09:00 -
[15] - Quote
Shattered Mirage wrote:Keri Starlight wrote:Michael Arck wrote:so they did hotfix AA? I was wondering why my alt was just rampaging today and I haven't used that character in months.
I think they should of kept it...for those who needed it. Brewhahahahaaaaaaa!!! But it's no lost for me...see you on the other side of my AR.
I have 600.000 saved SP to go Proto with one of the 1.5 new weapons on day one. I'll be getting a Freedom Mass Driver instead, see you on the other side of that thing. You should've gone for the AR... you would have killed everyone in under 3 seconds.
I'm currently using AR, since it's the "ultimate weapon". But Mass Driver was devastating during 1.3... the only reason people left for the AR was the increased Aim Assist.
I guess MD will be "pretty good" once again |
Matobar
Warrior Nation WNx
176
|
Posted - 2013.09.14 06:13:00 -
[16] - Quote
Did they really remove the Aim Assist? I didn't see any announcement for it. Everything I saw from CCP said they were adopting a wait and see approach. I hope it's still there when I pick up my controller tomorrow or I will be disappointed. |
Keri Starlight
Psygod9
269
|
Posted - 2013.09.14 06:15:00 -
[17] - Quote
Matobar wrote:Did they really remove the Aim Assist? I didn't see any announcement for it. Everything I saw from CCP said they were adopting a wait and see approach. I hope it's still there when I pick up my controller tomorrow or I will be disappointed.
Not removed, but tuned down pretty hard. |
Matobar
Warrior Nation WNx
178
|
Posted - 2013.09.14 06:19:00 -
[18] - Quote
Jesus Christ, just when I was getting into the game again too. CCP, please, for the love of god take this back. You were being so encouraging with your promises of "we're waiting to see all of the data" and stuff, and yet a mere 10 days after Uprising 1.4 you've gone and messed with the BEST addition to DUST 514 since Mordu's Private Trials. And no announcement for it either.
Just.... stop it! |
Michael Arck
Anubis Prime Syndicate
1047
|
Posted - 2013.09.14 06:22:00 -
[19] - Quote
The complaints were just too great. Hearing things like "milita is taking out my proto" were actual truths that they had to consider.
A LAV might have landed on my head too many, but the game does feel better without AA. |
Matobar
Warrior Nation WNx
178
|
Posted - 2013.09.14 06:25:00 -
[20] - Quote
Not sure why militia killing proto is something CCP needs to worry about. They've always talked about adopting a policy of skill>>>>>>>>>>>>>>>>equipment, and 1.4 didn't change that.
Also, speak for yourself. The game felt MUCH better WITH the aiming the way it was after 1.4 but before now. |
|
Keri Starlight
Psygod9
277
|
Posted - 2013.09.14 06:26:00 -
[21] - Quote
Michael Arck wrote:The complaints were just too great. Hearing things like "milita is taking out my proto" were actual truths that they had to consider.
A LAV might have landed on my head too many, but the game does feel better without AA.
If a protobear with 570 shields and 350 armor (I'm just using my CK.0 as example) dies to a militia man with 330 eHP with a militia AR (no proficiency or any skill) he deserves to die. |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
634
|
Posted - 2013.09.14 07:08:00 -
[22] - Quote
Keri Starlight wrote:Michael Arck wrote:The complaints were just too great. Hearing things like "milita is taking out my proto" were actual truths that they had to consider.
A LAV might have landed on my head too many, but the game does feel better without AA. If a protobear with 570 shields and 350 armor (I'm just using my CK.0 as example) dies to a militia man with 330 eHP with a militia AR (no proficiency or any skill) he deserves to die.
^ This. Moreover, I think it's funny the conception of a "good fight" here on Dust. On other fps (and according to my personal point of view) a "good fight" is a smart person vs a smart person. One that runs cover by cover, that uses claymores and traps, that act like a decoy etc.
Here on dust the "good fight" is something like: "whoa look at him, how he strafe fast, awww look at that, that was a grand battement +á la seconde e d+¬velopp+¬ +á la seconde" (if you get it you're a genius)
This is not how an fps is meant to be played, at least not in my opinion.
|
Michael Arck
Anubis Prime Syndicate
1047
|
Posted - 2013.09.14 07:23:00 -
[23] - Quote
Keri Starlight wrote:Michael Arck wrote:The complaints were just too great. Hearing things like "milita is taking out my proto" were actual truths that they had to consider.
A LAV might have landed on my head too many, but the game does feel better without AA. If a protobear with 570 shields and 350 armor (I'm just using my CK.0 as example) dies to a militia man with 330 eHP with a militia AR (no proficiency or any skill) he deserves to die.
Ok I'm indifferent to all this. But to add to your debate, actually that's quite wrong. Read what you said and ask yourself does that really make sense?
Like I said, I'm indifferent but a milita AR with no proficiency or skill is dropping a proto within two seconds? Something just isn't right there. I was watching protos drop like flies against militias when before it took some considerable (and I do mean considerable) effort for a milita to take down a proto.
That means the milita has 30(?) in the clip with 250(?) in total rounds against a proto who has damage modifiers, duvolle/Krin/Gek and skill? That's before we consider how many rounds in the mag. And the proto deserves to die??
LOL!! |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
634
|
Posted - 2013.09.14 07:28:00 -
[24] - Quote
Michael Arck wrote:Keri Starlight wrote:Michael Arck wrote:The complaints were just too great. Hearing things like "milita is taking out my proto" were actual truths that they had to consider.
A LAV might have landed on my head too many, but the game does feel better without AA. If a protobear with 570 shields and 350 armor (I'm just using my CK.0 as example) dies to a militia man with 330 eHP with a militia AR (no proficiency or any skill) he deserves to die. Ok I'm indifferent to all this. But to add to your debate, actually that's quite wrong. Read what you said and ask yourself does that really make sense? Like I said, I'm indifferent but a milita AR with no proficiency or skill is dropping a proto within two seconds? Something just isn't right there. I was watching protos drop like flies against militias when before it took some considerable (and I do mean considerable) effort for a milita to take down a proto. That means the milita has 30(?) in the clip with 250(?) in total rounds against a proto who has damage modifiers, duvolle/Krin/Gek and skill? That's before we consider how many rounds in the mag. And the proto deserves to die?? LOL!!
I think the point was that if a proto dies to a militia it's because the proto, even if in protosuit has no personal skill, so he deserves to die. On a side note, personal skills are not only quick aim, headshots and strafe. |
Michael Arck
Anubis Prime Syndicate
1047
|
Posted - 2013.09.14 07:40:00 -
[25] - Quote
xxwhitedevilxx M wrote:Michael Arck wrote:Keri Starlight wrote:Michael Arck wrote:The complaints were just too great. Hearing things like "milita is taking out my proto" were actual truths that they had to consider.
A LAV might have landed on my head too many, but the game does feel better without AA. If a protobear with 570 shields and 350 armor (I'm just using my CK.0 as example) dies to a militia man with 330 eHP with a militia AR (no proficiency or any skill) he deserves to die. Ok I'm indifferent to all this. But to add to your debate, actually that's quite wrong. Read what you said and ask yourself does that really make sense? Like I said, I'm indifferent but a milita AR with no proficiency or skill is dropping a proto within two seconds? Something just isn't right there. I was watching protos drop like flies against militias when before it took some considerable (and I do mean considerable) effort for a milita to take down a proto. That means the milita has 30(?) in the clip with 250(?) in total rounds against a proto who has damage modifiers, duvolle/Krin/Gek and skill? That's before we consider how many rounds in the mag. And the proto deserves to die?? LOL!! I think the point was that if a proto dies to a militia it's because the proto, even if in protosuit has no personal skill, so he deserves to die. On a side note, personal skills are not only quick aim, headshots and strafe.
Well obviously if you read my post I explain myself clearly enough that you should gather that I'm talking about a 1 on 1 firefight. That's pretty clear to read in my post. Folks were complaining about what I'm talking about. |
Cosgar
ParagonX
5223
|
Posted - 2013.09.14 07:42:00 -
[26] - Quote
Damn, I finally work up the nerve to uninstall and they actually show that they give a crap. I'm going to have to check this out tomorrow. Maybe this game actually does have hope. |
Matobar
Warrior Nation WNx
179
|
Posted - 2013.09.14 07:42:00 -
[27] - Quote
I think I see your point.
If an equally skilled proto and militia user fought each other without Aim Assist, the proto would win due to an equipment advantage.
If the same two people fought each other with Aim Assist the proto... would still win due to an equipment advantage?
I'm confused again. |
Michael Arck
Anubis Prime Syndicate
1047
|
Posted - 2013.09.14 07:43:00 -
[28] - Quote
Cosgar wrote:Damn, I finally work up the nerve to uninstall and they actually show that they give a crap. I'm going to have to check this out tomorrow. Maybe this game actually does have hope.
LOL I know you're happy about this revelation!!
@Matobar
Yea, you telling me
The rabbit hole... |
Cosgar
ParagonX
5223
|
Posted - 2013.09.14 07:45:00 -
[29] - Quote
Michael Arck wrote:Cosgar wrote:Damn, I finally work up the nerve to uninstall and they actually show that they give a crap. I'm going to have to check this out tomorrow. Maybe this game actually does have hope. LOL I know you're happy about this revelation!! @Matobar Yea, you telling me. 1.5 has been hell for logistics for multiple reasons. Many of which center around the laughable TTK. If everyone is dropping like flies, why even have logistics to run support? |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
638
|
Posted - 2013.09.14 07:45:00 -
[30] - Quote
Michael Arck wrote:xxwhitedevilxx M wrote:Michael Arck wrote:Keri Starlight wrote:Michael Arck wrote:The complaints were just too great. Hearing things like "milita is taking out my proto" were actual truths that they had to consider.
A LAV might have landed on my head too many, but the game does feel better without AA. If a protobear with 570 shields and 350 armor (I'm just using my CK.0 as example) dies to a militia man with 330 eHP with a militia AR (no proficiency or any skill) he deserves to die. Ok I'm indifferent to all this. But to add to your debate, actually that's quite wrong. Read what you said and ask yourself does that really make sense? Like I said, I'm indifferent but a milita AR with no proficiency or skill is dropping a proto within two seconds? Something just isn't right there. I was watching protos drop like flies against militias when before it took some considerable (and I do mean considerable) effort for a milita to take down a proto. That means the milita has 30(?) in the clip with 250(?) in total rounds against a proto who has damage modifiers, duvolle/Krin/Gek and skill? That's before we consider how many rounds in the mag. And the proto deserves to die?? LOL!! I think the point was that if a proto dies to a militia it's because the proto, even if in protosuit has no personal skill, so he deserves to die. On a side note, personal skills are not only quick aim, headshots and strafe. Well obviously if you read my post I explain myself clearly enough that you should gather that I'm talking about a 1 on 1 firefight. That's pretty clear to read in my post. Folks were complaining about what I'm talking about.
...and? what i wrote perfectly applies in case of 1 on 1 too, why shouldn't? |
|
Matobar
Warrior Nation WNx
179
|
Posted - 2013.09.14 07:48:00 -
[31] - Quote
I'm a logi and I like 1.4 just fine. I frequently top the scoreboard, and that's after active scanning for a lot of the game for no WP :D |
Michael Arck
Anubis Prime Syndicate
1048
|
Posted - 2013.09.14 07:55:00 -
[32] - Quote
lol he said "and?". You are trolling.
So you're saying that the player who has SP grinded to get to his pivotal point as an assault player should die in a 1 v 1 fight very easily against an player whom hasn't skilled into the areas that the proto has? In a manner of seconds? Compared to the effort you had to put in to take out a proto? Which was a respectable level since people didn't complain about that, they just wanted proto removed from pub matches.
Try trolling harder.
Hilarious. |
Matobar
Warrior Nation WNx
184
|
Posted - 2013.09.14 07:59:00 -
[33] - Quote
Look, as far as CCP is concerned, equipment should not over-rule player skill. They designed the game, or intended to design it, so that if a player is skilled enough, he can and should overcome an equipment disadvantage. They've said as much more than once.
If a proto player goes through all of that trouble, like you just pointed out, and still manages to lose a proto suit despite all the obvious advantages it gives him, in terms of stats and experience, I'd say he deserves to lose it.
He's just worse at the game than the one who killed him. Aim Assist didn't do that. |
Keri Starlight
Psygod9
280
|
Posted - 2013.09.14 08:01:00 -
[34] - Quote
xxwhitedevilxx M wrote:Michael Arck wrote:xxwhitedevilxx M wrote: I think the point was that if a proto dies to a militia it's because the proto, even if in protosuit has no personal skill, so he deserves to die. On a side note, personal skills are not only quick aim, headshots and strafe.
Well obviously if you read my post I explain myself clearly enough that you should gather that I'm talking about a 1 on 1 firefight. That's pretty clear to read in my post. Folks were complaining about what I'm talking about. ...and? what i wrote perfectly applies in case of 1 on 1 too, why not?
LOL in clean 1v1 you don't even have an excuse!
A proto with maxed out everything losing to a militia starter? Ok, hold on, proto guy, I got some advice for you.
-Send all your ISK to someone (the guy who killed you, for example)
-Log out
-Select your character
-Select Biomass
-Accept
-Uninstall DUST 514 |
Cosgar
ParagonX
5224
|
Posted - 2013.09.14 08:03:00 -
[35] - Quote
Matobar wrote:Look, as far as CCP is concerned, equipment should not over-rule player skill. They designed the game, or intended to design it, so that if a player is skilled enough, he can and should overcome an equipment disadvantage. They've said as much more than once.
If a proto player goes through all of that trouble, like you just pointed out, and still manages to lose a proto suit despite all the obvious advantages it gives him, in terms of stats and experience, I'd say he deserves to lose it.
He's just worse at the game than the one who killed him. Aim Assist didn't do that. What it did was devalue time/ISK/SP and even AUR people invested into their characters. Why would you use or skill into something different if the results were going to be the same as if you just used starter fits and BPO? |
Mad Mav
Brotherhood of the Commissioned
223
|
Posted - 2013.09.14 08:04:00 -
[36] - Quote
If the militia guy is skilled enough to take out a proto then more power to him.
Skill >> Equipment |
Matobar
Warrior Nation WNx
184
|
Posted - 2013.09.14 08:05:00 -
[37] - Quote
Like I said, equipment does give you advantages. In a one on one between equally skilled players, the proto would win.
But in a one on one between unequally skilled players, the more skilled one SHOULD win, regardless of equipment. That has been CCP's design philosophy from day one, and they've made no secret of it. Why complain about it now? Aim Assist has done nothing to alter that ideal. |
Cosgar
ParagonX
5224
|
Posted - 2013.09.14 08:06:00 -
[38] - Quote
Mad Mav wrote:If the militia guy is skilled enough to take out a proto then more power to him.
Skill >> Equipment ^The key word being skill and not just being able to hipfire across the map with homing bullets. |
Michael Arck
Anubis Prime Syndicate
1048
|
Posted - 2013.09.14 08:07:00 -
[39] - Quote
Keri Starlight wrote:xxwhitedevilxx M wrote:Michael Arck wrote:xxwhitedevilxx M wrote: I think the point was that if a proto dies to a militia it's because the proto, even if in protosuit has no personal skill, so he deserves to die. On a side note, personal skills are not only quick aim, headshots and strafe.
Well obviously if you read my post I explain myself clearly enough that you should gather that I'm talking about a 1 on 1 firefight. That's pretty clear to read in my post. Folks were complaining about what I'm talking about. ...and? what i wrote perfectly applies in case of 1 on 1 too, why not? LOL in clean 1v1 you don't even have an excuse! A proto with maxed out everything losing to a militia starter? Ok, hold on, proto guy, I got some advice for you. -Send all your ISK to someone (the guy who killed you, for example) -Log out -Select your character -Select Biomass -Accept -Uninstall DUST 514
I don't run proto though. Only when i feel like rampaging. You mostly find me in advanced suits. I told you two I'm indifferent to this but I can see why they possibly made some changes. You both are acting as if I'm raising some protest.
Yet and still, you two are missing my point and not viewing this objectively. If you cannot comprehend what I"m saying objectively, of course you will respond in the manner that are you are saying.
Laymen's terms? Evening out the playing field takes away the hard work of those who gone to proto. That means you have no payoff for SP grinding. That means the average player will play for a while and then possibly leave. There's no reason to level up when you're killing protos as if you're the proto and they are the militia, Uprising syle.
Why are you continuously missing that part instead of knee jerking it? |
Michael Arck
Anubis Prime Syndicate
1048
|
Posted - 2013.09.14 08:08:00 -
[40] - Quote
Cosgar wrote:Matobar wrote:Look, as far as CCP is concerned, equipment should not over-rule player skill. They designed the game, or intended to design it, so that if a player is skilled enough, he can and should overcome an equipment disadvantage. They've said as much more than once.
If a proto player goes through all of that trouble, like you just pointed out, and still manages to lose a proto suit despite all the obvious advantages it gives him, in terms of stats and experience, I'd say he deserves to lose it.
He's just worse at the game than the one who killed him. Aim Assist didn't do that. What it did was devalue time/ISK/SP and even AUR people invested into their characters. Why would you use or skill into something different if the results were going to be the same as if you just used starter fits and BPO?
Ha, I just posted that in my post and scrolled up to see you the say the same. |
|
Matobar
Warrior Nation WNx
186
|
Posted - 2013.09.14 08:12:00 -
[41] - Quote
In my honest opinion, I found the post 1.4 version of DUST vastly superior to the pre-1.4 version, and that's entirely due to the Aim Assist. I don't see what the big deal is about it, honestly.
Proto players have the Aim Assist, same as newer players do. They can spray bullets up close just the same as newer players can, and for all intents and purposes they should be able to murder people more quickly because their guns do more damage. If the proto players and their "superior skill" can't outmaneuver the "inferior pubbies" when given the exact same "unfair aimbot" these apparently worse players have, are they really better? Or were they hiding behind shoddy DS3 controls to keep their proto equipment because they liked going 20-0 in pub games?
Leveling the playing field? Maybe.
Taking something from the proto players? Hardly.
Making DUST 514 better? Absolutely. |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
642
|
Posted - 2013.09.14 08:13:00 -
[42] - Quote
Cosgar wrote:Matobar wrote:Look, as far as CCP is concerned, equipment should not over-rule player skill. They designed the game, or intended to design it, so that if a player is skilled enough, he can and should overcome an equipment disadvantage. They've said as much more than once.
If a proto player goes through all of that trouble, like you just pointed out, and still manages to lose a proto suit despite all the obvious advantages it gives him, in terms of stats and experience, I'd say he deserves to lose it.
He's just worse at the game than the one who killed him. Aim Assist didn't do that. What it did was devalue time/ISK/SP and even AUR people invested into their characters. Why would you use or skill into something different if the results were going to be the same as if you just used starter fits and BPO?
So, you're saying that if, let's say, 13ear, the actual 1st position on leader boards, weren't in his protosuit and you were, he would never kill you? awww you're sooo self confident, good for you n.n |
Keri Starlight
Psygod9
283
|
Posted - 2013.09.14 08:15:00 -
[43] - Quote
Michael Arck wrote:Keri Starlight wrote:xxwhitedevilxx M wrote:Michael Arck wrote:xxwhitedevilxx M wrote: I think the point was that if a proto dies to a militia it's because the proto, even if in protosuit has no personal skill, so he deserves to die. On a side note, personal skills are not only quick aim, headshots and strafe.
Well obviously if you read my post I explain myself clearly enough that you should gather that I'm talking about a 1 on 1 firefight. That's pretty clear to read in my post. Folks were complaining about what I'm talking about. ...and? what i wrote perfectly applies in case of 1 on 1 too, why not? LOL in clean 1v1 you don't even have an excuse! A proto with maxed out everything losing to a militia starter? Ok, hold on, proto guy, I got some advice for you. -Send all your ISK to someone (the guy who killed you, for example) -Log out -Select your character -Select Biomass -Accept -Uninstall DUST 514 I don't run proto though. Only when i feel like rampaging. You mostly find me in advanced suits. I told you two I'm indifferent to this but I can see why they possibly made some changes. You both are acting as if I'm raising some protest. Yet and still, you two are missing my point and not viewing this objectively. If you cannot comprehend what I"m saying objectively, of course you will respond in the manner that are you are saying. Laymen's terms? Evening out the playing field takes away the hard work of those who gone to proto. That means you have no payoff for SP grinding. That means the average player will play for a while and then possibly leave. There's no reason to level up when you're killing protos as if you're the proto and they are the militia, Uprising syle. Why are you continuously missing that part instead of knee jerking it?
That wasn't referred to you in particular.
I mostly run Proto and I rarely die. That didn't change during the last week (super-god-aimbot mode on).
So maybe I'm failing to see your point, but I really don't think there is any. |
Cosgar
ParagonX
5227
|
Posted - 2013.09.14 08:19:00 -
[44] - Quote
xxwhitedevilxx M wrote:Cosgar wrote:Matobar wrote:Look, as far as CCP is concerned, equipment should not over-rule player skill. They designed the game, or intended to design it, so that if a player is skilled enough, he can and should overcome an equipment disadvantage. They've said as much more than once.
If a proto player goes through all of that trouble, like you just pointed out, and still manages to lose a proto suit despite all the obvious advantages it gives him, in terms of stats and experience, I'd say he deserves to lose it.
He's just worse at the game than the one who killed him. Aim Assist didn't do that. What it did was devalue time/ISK/SP and even AUR people invested into their characters. Why would you use or skill into something different if the results were going to be the same as if you just used starter fits and BPO? So, you're saying that if, let's say, 13ear, the actual 1st position on leader boards, weren't in his protosuit and you were, he would never kill you? awww you're sooo self confident, good for you n.n Skill > Gear should always determine balance but different tiered gear should give you a competitive edge in terms of that customization. Remember when Chromosome was all about passive skills? Didn't matter what you fit on your suit, you needed passive skills that put a higher emphasis on SP > Skill. The one thing they did right in Uprising was apply those passives to how you fit your suit. Why go through the effort of finding a proper way of balancing things out when you base it on who shoots first in the next patch? |
Michael Arck
Anubis Prime Syndicate
1050
|
Posted - 2013.09.14 08:22:00 -
[45] - Quote
I have a very valid point.
Unfortunately you can't view the discussion objectively because you're just thinking about your perspective and your experience.
You can't see how it possibly breaks the game and disregards the reward of grinding.
I don't even care either way but I can see the reasoning why they might have changed it, objectively, even though it affects me to where I have to fight harder now against protos. The initial 1.4 change made it way too easy to kill protos. |
Matobar
Warrior Nation WNx
187
|
Posted - 2013.09.14 08:23:00 -
[46] - Quote
Except the proto would still be able to win because his gun does more damage and he has more health, assuming he doesn't have the reflexes of a dead cat, and your belief in unassailable-aim-bot is correct........................................................................ |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
644
|
Posted - 2013.09.14 08:30:00 -
[47] - Quote
Michael Arck wrote: The initial 1.4 change where it was way too easy to kill protos.
Well, you're actually speaking for yourself, because yes, i died more, but only for the first match and just because i was trying out different load outs in ADV/STD stuff. For sure, if you jump in front of 2 guys even if they're in starter fit they'll probably kill you. And that's how it should be imo. You cannot be a lone wolf, a deus ex machine just because you're wearing a black romper suit filled with shield extenders and dog mods. Moreover, you're not supposed to survive if someone gets you from the back whether you're in proto or not. I see your point, but you actually have many more HP in proto, your survivability is much higher. If you see you're dying in proto just stop using it. |
Your Absolut End
Neanderthal Nation Public Disorder.
177
|
Posted - 2013.09.14 08:39:00 -
[48] - Quote
AA is gone and magically protobears, duvolles and strafing scrubs are on the field again.
I think this says enough. Dust 514 was way more balanced with AA. everybody who argued against it just missed his daily protostomping zig-zag runs....
|
Cosgar
ParagonX
5231
|
Posted - 2013.09.14 08:42:00 -
[49] - Quote
Your Absolut End wrote:AA is gone and magically protobears, duvolles and strafing scrubs are on the field again.
I think this says enough. Dust 514 was way more balanced with AA. everybody who argued against it just missed his daily protostomping zig-zag runs....
I thought people were worried about new players getting protostomped... |
Defy Gravity
The Pyramid Order The Nova Foundry
91
|
Posted - 2013.09.14 08:46:00 -
[50] - Quote
Honestly im going to make a statement.... A statement to all the assholes with gigantic balls in the forum post.. Ive kicked all your asses already.... All of you High KD assholes think your big and tough but Ive kicked all of your asses in game... You cant make a constructive post for once? Ive played with most of you.... and all I hear is rage rage rage... Complain Complain Complain. I agree with this guy about the AA it needs to be put back the way it was because it helps with all other weapons I use.... The AR Ive kicked everyones ass with it.... The AA helps me alot because im in a armor suit most of the time so it helps me beat down fast strafing caldari suits. Come on DUST community.. Your better than this. |
|
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
644
|
Posted - 2013.09.14 08:46:00 -
[51] - Quote
Cosgar wrote:Your Absolut End wrote:AA is gone and magically protobears, duvolles and strafing scrubs are on the field again.
I think this says enough. Dust 514 was way more balanced with AA. everybody who argued against it just missed his daily protostomping zig-zag runs....
I thought people were worried about new players getting protostomped...
I'm actually worried about kb/m untrackable super speed strafe |
Your Absolut End
Neanderthal Nation Public Disorder.
180
|
Posted - 2013.09.14 08:50:00 -
[52] - Quote
Cosgar wrote:Your Absolut End wrote:AA is gone and magically protobears, duvolles and strafing scrubs are on the field again.
I think this says enough. Dust 514 was way more balanced with AA. everybody who argued against it just missed his daily protostomping zig-zag runs....
I thought people were worried about new players getting protostomped...
H, dunno, I'm playing since open beta, and I'm close to 20mil, so the proto stuff shouldn't bother me too hard, but in my opinion proto gear should be standard for pc, but not for pubmatches.
thats what I really enjoyed about AA, it gave a more strategic feel to the game, because if an enemy spots you first, you will hit that floor first to no matter if your suits is yellow, whitey, red, grey or even black.
and this strategic thing makes much more sense then bullet dodging one man armys..... |
Cosgar
ParagonX
5232
|
Posted - 2013.09.14 08:50:00 -
[53] - Quote
Defy Gravity wrote:Honestly im going to make a statement.... A statement to all the assholes with gigantic balls in the forum post.. Ive kicked all your asses already.... All of you High KD assholes think your big and tough but Ive kicked all of your asses in game... You cant make a constructive post for once? Ive played with most of you.... and all I hear is rage rage rage... Complain Complain Complain. I agree with this guy about the AA it needs to be put back the way it was because it helps with all other weapons I use.... The AR Ive kicked everyones ass with it.... The AA helps me alot because im in a armor suit most of the time so it helps me beat down fast strafing caldari suits. Come on DUST community.. Your better than this. When I saw the first forum topic requesting for fighter jets to be nerfed, I realized that the community isn't better than this. Watch how many MD is OP topics are going to pop up when people have a chance to actually shot back now. Hell, expect massive tank and dropship butthurt in 1.5 too. Even better, wait until people rage about the combat and rail rifle or the AR re-balancing that's going to take place next month. |
Michael Arck
Anubis Prime Syndicate
1050
|
Posted - 2013.09.14 08:53:00 -
[54] - Quote
xxwhitedevilxx M wrote:Michael Arck wrote: The initial 1.4 change where it was way too easy to kill protos.
Well, you're actually speaking for yourself, because yes, i died more, but only for the first match and just because i was trying out different load outs in ADV/STD stuff. For sure, if you jump in front of 2 guys even if they're in starter fit they'll probably kill you. And that's how it should be imo. You cannot be a lone wolf, a deus ex machina just because you're wearing a black romper suit filled with shield extenders and dmg mods. Moreover, you're not supposed to survive if someone gets you from the back whether you're in proto or not. I see your point, but you actually have many more HP in proto, your survivability is much higher. If you see you're dying in proto just stop using it.
"Stay on Target!!" You are going all over the place just for clicks of the like button.
Now we're talking about jumping in front of two guys?? Getting shot in the back?? Lone wolf??
This is why I don't like debating with brick walls. Even if you provide intelligent insights they still respond like robots with only limited responses.
|
Cosgar
ParagonX
5232
|
Posted - 2013.09.14 08:54:00 -
[55] - Quote
Your Absolut End wrote:Cosgar wrote:Your Absolut End wrote:AA is gone and magically protobears, duvolles and strafing scrubs are on the field again.
I think this says enough. Dust 514 was way more balanced with AA. everybody who argued against it just missed his daily protostomping zig-zag runs....
I thought people were worried about new players getting protostomped... H, dunno, I'm playing since open beta, and I'm close to 20mil, so the proto stuff shouldn't bother me too hard, but in my opinion proto gear should be standard for pc, but not for pubmatches. thats what I really enjoyed about AA, it gave a more strategic feel to the game, because if an enemy spots you first, you will hit that floor first to no matter if your suits is yellow, whitey, red, grey or even black. and this strategic thing makes much more sense then bullet dodging one man armys..... I've never seen a one man protostomp. It's usually an organized corp or a bunch of newberries on the opposing end. Some times it's not even from proto but a bunch fo dren suits and toxin ARs. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
282
|
Posted - 2013.09.14 08:56:00 -
[56] - Quote
xxwhitedevilxx M wrote:KA24DERT wrote:Kb/m has no place in a competitive PS3 FPS, let alone one that's destined to have an impact on the high-stakes world of Eve.
Aim like anybody else on console Fixed for you.
Suck on my balls, KB/M user here.
Oh by the way , like I have said before, controller users are all the top players in ANON so this bitching about KB/M is stupid. Its a control preference and nothing more.
Also Aim Assist, suck my gonads as well. |
Matobar
Warrior Nation WNx
191
|
Posted - 2013.09.14 09:02:00 -
[57] - Quote
CCP made a mistake when they decided to build the game with two different control inputs. That's just the way it is.
No other game developer has ever tried to do this, because it's too hard. Valve, SOE, Guerilla Games, Bungie, DICE, all have reneged on promises of cross-play support because their programmers admitted balancing kb/m with controllers is too difficult. CCP programmers, when pressed, admit that they wish they didn't have to worry about two different control inputs.
The long and short of it is: KB/M Is only in this game because CCP wanted to pander to its PC gaming roots, and DUST has been paying for it ever since. This uproar over the Aim Assist is just the latest flare-up. |
Cosgar
ParagonX
5232
|
Posted - 2013.09.14 09:03:00 -
[58] - Quote
xxwhitedevilxx M wrote:Cosgar wrote:Your Absolut End wrote:AA is gone and magically protobears, duvolles and strafing scrubs are on the field again.
I think this says enough. Dust 514 was way more balanced with AA. everybody who argued against it just missed his daily protostomping zig-zag runs....
I thought people were worried about new players getting protostomped... I'm actually worried about kb/m untrackable super speed strafe To my understanding, that's more of a frame rate issue. Remember back in 1.0 when scouts could outrun 30 FPS? |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
283
|
Posted - 2013.09.14 09:04:00 -
[59] - Quote
Matobar wrote:CCP made a mistake when they decided to build the game with two different control inputs. That's just the way it is.
No other game developer has ever tried to do this, because it's too hard. Valve, SOE, Guerilla Games, Bungie, DICE, all have reneged on promises of cross-play support because their programmers admitted balancing kb/m with controllers is too difficult. CCP programmers, when pressed, admit that they wish they didn't have to worry about two different control inputs.
The long and short of it is: KB/M Is only in this game because CCP wanted to pander to its PC gaming roots, and DUST has been paying for it ever since. This uproar over the Aim Assist is just the latest flare-up.
CCP a PC game producing company should have made dust for the PC. The funding from dust came from the pc crowd. So it seems only logical that they have a pc control imput such as the KB/M.
I swear to you this game would have at the very least ran smoother on pc, I think it probably would have had more players as well. However I cannot prove that and its only my gut instinct. |
Cosgar
ParagonX
5232
|
Posted - 2013.09.14 09:05:00 -
[60] - Quote
Matobar wrote:CCP made a mistake when they decided to build the game with two different control inputs. That's just the way it is.
No other game developer has ever tried to do this, because it's too hard. Valve, SOE, Guerilla Games, Bungie, DICE, all have reneged on promises of cross-play support because their programmers admitted balancing kb/m with controllers is too difficult. CCP programmers, when pressed, admit that they wish they didn't have to worry about two different control inputs.
The long and short of it is: KB/M Is only in this game because CCP wanted to pander to its PC gaming roots, and DUST has been paying for it ever since. This uproar over the Aim Assist is just the latest flare-up. KB/M in Dust are based on joystick emulation. Where's your god now? |
|
Matobar
Warrior Nation WNx
191
|
Posted - 2013.09.14 09:06:00 -
[61] - Quote
I'm not disagreeing with you, I'm saying DUST was slated for PS3 launch, and so CCP should have gone with a PS3 controller. Whatever their platform, they should not have tried to go for a dual-input setup as they have. It was a mistake. If CCP had decided to release DUST on the PC, I wouldn't be screaming for gamepad support. |
Matobar
Warrior Nation WNx
191
|
Posted - 2013.09.14 09:07:00 -
[62] - Quote
Cosgar wrote:Matobar wrote:CCP made a mistake when they decided to build the game with two different control inputs. That's just the way it is.
No other game developer has ever tried to do this, because it's too hard. Valve, SOE, Guerilla Games, Bungie, DICE, all have reneged on promises of cross-play support because their programmers admitted balancing kb/m with controllers is too difficult. CCP programmers, when pressed, admit that they wish they didn't have to worry about two different control inputs.
The long and short of it is: KB/M Is only in this game because CCP wanted to pander to its PC gaming roots, and DUST has been paying for it ever since. This uproar over the Aim Assist is just the latest flare-up. KB/M in Dust are based on joystick emulation. Where's your god now?
I don't know what that means |
Your Absolut End
Neanderthal Nation Public Disorder.
182
|
Posted - 2013.09.14 09:09:00 -
[63] - Quote
Cosgar wrote:Your Absolut End wrote:Cosgar wrote:Your Absolut End wrote:AA is gone and magically protobears, duvolles and strafing scrubs are on the field again.
I think this says enough. Dust 514 was way more balanced with AA. everybody who argued against it just missed his daily protostomping zig-zag runs....
I thought people were worried about new players getting protostomped... H, dunno, I'm playing since open beta, and I'm close to 20mil, so the proto stuff shouldn't bother me too hard, but in my opinion proto gear should be standard for pc, but not for pubmatches. thats what I really enjoyed about AA, it gave a more strategic feel to the game, because if an enemy spots you first, you will hit that floor first to no matter if your suits is yellow, whitey, red, grey or even black. and this strategic thing makes much more sense then bullet dodging one man armys..... I've never seen a one man protostomp. It's usually an organized corp or a bunch of newberries on the opposing end. Some times it's not even from proto but a bunch fo dren suits and toxin ARs.
You are right about that, but thats more off a problem from the matchmaking. All I'm saying is that AA helped balancing stuff and for me it had more ups than downs. just frustrated to see it nerfed again because of massive qq.
and no I'm not bad at aiming I just liked the strategic feel, now where back to run'n gun most of the times. |
Cosgar
ParagonX
5233
|
Posted - 2013.09.14 09:10:00 -
[64] - Quote
Matobar wrote:Cosgar wrote:Matobar wrote:CCP made a mistake when they decided to build the game with two different control inputs. That's just the way it is.
No other game developer has ever tried to do this, because it's too hard. Valve, SOE, Guerilla Games, Bungie, DICE, all have reneged on promises of cross-play support because their programmers admitted balancing kb/m with controllers is too difficult. CCP programmers, when pressed, admit that they wish they didn't have to worry about two different control inputs.
The long and short of it is: KB/M Is only in this game because CCP wanted to pander to its PC gaming roots, and DUST has been paying for it ever since. This uproar over the Aim Assist is just the latest flare-up. KB/M in Dust are based on joystick emulation. Where's your god now? I don't know what that means It means your argument is invalid. |
Matobar
Warrior Nation WNx
191
|
Posted - 2013.09.14 09:13:00 -
[65] - Quote
I don't see how. My argument is that coding for two different control styles is almost impossible, and yet CCP ignored that when they allowed KB/M to be supported in DUST 514. And that was a mistake. I fail to see how what the KB/M is based off of affects my point, because there will always be imbalance between the two and unsatisfied people as a result. |
Cosgar
ParagonX
5233
|
Posted - 2013.09.14 09:17:00 -
[66] - Quote
Matobar wrote:I don't see how. My argument is that coding for two different control styles is almost impossible, and yet CCP ignored that when they allowed KB/M to be supported in DUST 514. And that was a mistake. I fail to see how what the KB/M is based off of affects my point, because there will always be imbalance between the two and unsatisfied people as a result. You're implying that the mouse and keyboard have this glaring advantage over the DS3 but in reality, your turn radius is only as effective as the DS3's stick deflection. The day they allow raw input options is the day your argument has legs. |
Matobar
Warrior Nation WNx
192
|
Posted - 2013.09.14 09:19:00 -
[67] - Quote
I'm not implying an advantage. I'm implying an imbalance of some sort. It doesn't matter where it is now, what matters is that it exists, and it makes things harder for CCP and DUST than they would have been if they had stuck with one control scheme. |
steadyhand amarr
Imperfects Negative-Feedback
1323
|
Posted - 2013.09.14 09:20:00 -
[68] - Quote
Dear people whoo want AA back just learn a lession the other side learnd. Create a smeg load of alts and spam the hell out GD on. Wanting strong AA |
Your Absolut End
Neanderthal Nation Public Disorder.
182
|
Posted - 2013.09.14 09:22:00 -
[69] - Quote
are there any official statements on how they changed the AA? |
ANDRE T3hGIANT
TeamPlayers EoN.
1
|
Posted - 2013.09.14 09:25:00 -
[70] - Quote
Your Absolut End wrote:are there any official statements on how they changed the AA? Not-a-one
|
|
Your Absolut End
Neanderthal Nation Public Disorder.
182
|
Posted - 2013.09.14 09:26:00 -
[71] - Quote
ANDRE T3hGIANT wrote:Your Absolut End wrote:are there any official statements on how they changed the AA? Not-a-one classically *anti-yeah* lol |
Cosgar
ParagonX
5235
|
Posted - 2013.09.14 09:58:00 -
[72] - Quote
Your Absolut End wrote:You are right about that, but thats more off a problem from the matchmaking. All I'm saying is that AA helped balancing stuff and for me it had more ups than downs. just frustrated to see it nerfed again because of massive qq.
and no I'm not bad at aiming I just liked the strategic feel, now where back to run'n gun most of the times. AA is meant to be a balancing mechanic for cross input play. Nothing more and nothing less. The kind of balancing that people that did defend the aim assist are looking for lies in matchmaking and bettering the new player experience. Neither paths are meant to cross.
Also, there's nothing tactical about Dust. There's using tactics, but the game was never made to be tactical at its core. Game mechanics and map layouts don't accommodate that core gameplay element. This has always been a strafe shooter similar to the Halo franchise. Hell, if you look close enough, you'll realize that a lot of Halo influenced Dust... |
Keri Starlight
Psygod9
286
|
Posted - 2013.09.14 11:12:00 -
[73] - Quote
Cosgar wrote: AA is meant to be a balancing mechanic for cross input play. Nothing more and nothing less.
Then why all console shooters have aim assist?
Halo, Borderlands, Battlefield, Call of Duty (crazy aim assist on CoD), they all have noticeable Aim Assist and the list goes on... Aim Assist is meant to keep aiming smooth and to balance the physical accuracy limits of the thumbsticks. Not balancing cross input.
I'm stunned everytime someone says there is no place in aim assist in console competitive FPS or they refer to aim assist as to something "revolutionary". Have you guys ever played ANY other console shooter?
However, it's full of Mass Drivers out there now. Cosgar, what are you waiting for? Reinstall the damn game and join us for some explosion! |
Jack McReady
DUST University Ivy League
541
|
Posted - 2013.09.14 11:12:00 -
[74] - Quote
I notice no difference. Proto scrubs die to my toxin smg just like before |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces
438
|
Posted - 2013.09.14 11:19:00 -
[75] - Quote
When AA was at full strength I didn't see the slightest of difference for me no matter what weapon I pick up. I was hitting as well as I always have, but on the other side of the gun I was actually dying faster Now that it is toned down I am able to duck out of combat when I'm in a no win situation instead of just getting shot in the back. I was hearing that the heavies were dropping like flies with the AA up. They are supposed to withstand damage in order to defend areas and yet they die as fast as mid frames.
When in a fire fight I did find that players using AR, ScR, and lasers were a bit op and I was the one in the forums that claimed those vary weapons to be balanced. Now that it's toned down I feel the AR is more balanced but the laser still feels devastating. Oh well, just another thing I'm gonna have to live with.
`Sigh. Just another fun game of DUST. |
Garrett Blacknova
Codex Troopers
4002
|
Posted - 2013.09.14 11:33:00 -
[76] - Quote
Keri Starlight wrote:Cosgar wrote:AA is meant to be a balancing mechanic for cross input play. Nothing more and nothing less. Then why all console shooters have aim assist? Halo, Borderlands, Battlefield, Call of Duty (crazy aim assist on CoD), they all have noticeable Aim Assist and the list goes on... Aim Assist is meant to keep aiming smooth and to balance the physical accuracy limits of the thumbsticks. Not balancing cross input. I'm stunned everytime someone says there is no place in aim assist in console competitive FPS or they refer to aim assist as to something "revolutionary". Have you guys ever played ANY other console shooter? However, it's full of Mass Drivers out there now. Cosgar, what are you waiting for? Reinstall the damn game and join us for some explosion! I love when people say this without knowing the facts about the kind of aim assist that "all" console games have.
A lot of console games have the same kind of aim assist that DUST has when aim assist is turned off. Yes, that's right. When aim assist is turned off, WE STILL HAVE AIM ASSIST. CCP call it "aim friction", and it's a passive aim assist that makes precision aim easier by slowing your turn rate as you start to aim away from a target. You can't turn that off in DUST, and it's common in most console shooters, many of which have it as the ONLY form of aim assist.
The aim assist people have complained about is the active aim assist, which takes control of the player's aim to a greater degree than similar systems in most other shooters (although I haven't tried since the patch that supposedly toned this effect down). |
KIRSTY j
The Walking Targets
3
|
Posted - 2013.09.14 11:38:00 -
[77] - Quote
Cosgar wrote:Your Absolut End wrote:Cosgar wrote:Your Absolut End wrote:AA is gone and magically protobears, duvolles and strafing scrubs are on the field again.
I think this says enough. Dust 514 was way more balanced with AA. everybody who argued against it just missed his daily protostomping zig-zag runs....
I thought people were worried about new players getting protostomped... H, dunno, I'm playing since open beta, and I'm close to 20mil, so the proto stuff shouldn't bother me too hard, but in my opinion proto gear should be standard for pc, but not for pubmatches. thats what I really enjoyed about AA, it gave a more strategic feel to the game, because if an enemy spots you first, you will hit that floor first to no matter if your suits is yellow, whitey, red, grey or even black. and this strategic thing makes much more sense then bullet dodging one man armys..... I've never seen a one man protostomp. It's usually an organized corp or a bunch of newberries on the opposing end. Some times it's not even from proto but a bunch fo dren suits and toxin ARs. I'm mostly a solo player with proto stuff and i die every game. 1 person can't kill whole squads. I wish but. |
Keri Starlight
Psygod9
290
|
Posted - 2013.09.14 11:40:00 -
[78] - Quote
Garrett Blacknova wrote:Keri Starlight wrote:Cosgar wrote:AA is meant to be a balancing mechanic for cross input play. Nothing more and nothing less. Then why all console shooters have aim assist? Halo, Borderlands, Battlefield, Call of Duty (crazy aim assist on CoD), they all have noticeable Aim Assist and the list goes on... Aim Assist is meant to keep aiming smooth and to balance the physical accuracy limits of the thumbsticks. Not balancing cross input. I'm stunned everytime someone says there is no place in aim assist in console competitive FPS or they refer to aim assist as to something "revolutionary". Have you guys ever played ANY other console shooter? However, it's full of Mass Drivers out there now. Cosgar, what are you waiting for? Reinstall the damn game and join us for some explosion! I love when people say this without knowing the facts about the kind of aim assist that "all" console games have. A lot of console games have the same kind of aim assist that DUST has when aim assist is turned off. Yes, that's right. When aim assist is turned off, WE STILL HAVE AIM ASSIST. CCP call it "aim friction", and it's a passive aim assist that makes precision aim easier by slowing your turn rate as you start to aim away from a target. You can't turn that off in DUST, and it's common in most console shooters, many of which have it as the ONLY form of aim assist. The aim assist people have complained about is the active aim assist, which takes control of the player's aim to a greater degree than similar systems in most other shooters (although I haven't tried since the patch that supposedly toned this effect down).
No.
You're right about aim friction, but you're so damn wrong about the other games having only aim friction.
The aim assist in other games is generally stronger than the "aimbot" we had during the last week.
Just one example:
http://www.youtube.com/watch?v=qaom3cdZv1c Look at the "aim friction". LOL.
Did you ever play one of these games your talking about?
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Garrett Blacknova
Codex Troopers
4003
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Posted - 2013.09.14 11:53:00 -
[79] - Quote
Keri Starlight wrote:No. You're right about aim friction, but you're so damn wrong about the other games having only aim friction. The aim assist in other games is generally stronger than the "aimbot" we had during the last week. Just one example: http://www.youtube.com/watch?v=qaom3cdZv1c Look at the "aim friction". LOL. Did you ever play one of these games your talking about? I've played a LOT of shooters. And I've played a lot of shooters which only have aim friction and no auto-aim. I also frequently turn off any auto-aim type aim assist because I find that it gets in the way of my own aiming, and prefer not to have it on. But in spite of that, I have tested the auto aim in a lot of games, and most of the ones I've played DON'T have aim assist as strong as DUST's.
EDIT: Also, no, CoD isn't a good game, and shouldn't be used as an example of how to do aim assist. |
621311251521 3316
Crux Special Tasks Group Gallente Federation
1
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Posted - 2013.09.14 12:32:00 -
[80] - Quote
I dont need aim assist when im 80/100 sens but i do need AA at 100/100 bcuz 100/100 ar ads is impractical and with further improvement of mouse keyboard in future patch analoging ds3 need to be precise as mouse |
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Sgt Kirk
SyNergy Gaming EoN.
1667
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Posted - 2013.09.14 15:50:00 -
[81] - Quote
xxwhitedevilxx M wrote:KA24DERT wrote:Kb/m has no place in a competitive PS3 FPS, let alone one that's destined to have an impact on the high-stakes world of Eve.
Aim like anybody else on console Fixed for you. qft |
KA24DERT
Pure Innocence. EoN.
109
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Posted - 2013.09.14 18:36:00 -
[82] - Quote
Sgt Kirk wrote:xxwhitedevilxx M wrote:KA24DERT wrote:Kb/m has no place in a competitive PS3 FPS, let alone one that's destined to have an impact on the high-stakes world of Eve.
Aim like anybody else on console Fixed for you. qft
"A spoon feeding, hand holding, skill gap diminishing design choice is present on all those other shooters, therefore it should be present on this shooter too because I don't want to learn how to aim!"
Nope. Bad argument.
Also, there's plenty of top DS3 players who turn auto aim off to vouch for the viability of joystick controls WITHOUT AA. If AA were to be removed from all those console shooters, you'd just see the same thing that happens on PC shooters: a bigger gap in kills between the good players and bad players.
Also, chances are high that this game won't remain a console shooter, so your dogmatic argument has less than zero weight. |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
656
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Posted - 2013.09.14 19:55:00 -
[83] - Quote
KA24DERT wrote:Sgt Kirk wrote:xxwhitedevilxx M wrote:KA24DERT wrote:Kb/m has no place in a competitive PS3 FPS, let alone one that's destined to have an impact on the high-stakes world of Eve.
Aim like anybody else on console Fixed for you. qft "A spoon feeding, hand holding, skill gap diminishing design choice is present on all those other shooters, therefore it should be present on this shooter too because I don't want to learn how to aim!" Nope. Bad argument. Also, there's plenty of top DS3 players who turn auto aim off to vouch for the viability of joystick controls WITHOUT AA. If AA were to be removed from all those console shooters, you'd just see the same thing that happens on PC shooters: a bigger gap in kills between the good players and bad players. Also, chances are high that this game won't remain a console shooter, so your dogmatic argument has less than zero weight.
Sorry, but imo that's a bad argument. I'm not complaining about auto aim not being implemented, my main concern is kb/m support being there. As soon as you use such an OP device you'll need to balance it. They thought it was good to implement AA, and it worked from a certain perspective: kb/m vs ds3 was finally balanced. But still they "ruined" somehow ds3 vs ds3. That's why there are 2 choices: remove kb/m support and let people use the same settings ds3 has (so you'll finally feel our pain) with a ps3 supported mouse and keyboards (like a mouse called fragfx), or balance the two devices somehow. But up to now, things are not fair, that's it and everyone with even just a little common sense would tell you that. |
Yagihige
Crux Special Tasks Group Gallente Federation
333
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Posted - 2013.09.14 20:04:00 -
[84] - Quote
I kinda noticed there was something a bit different but i never supported my game on there not being aim assist before nor on having aim assist after the update. So, at least for me it doesn't change my ability to play how i want. In fact, these past days i've had my KDR go up more after i've noticed the change than before. |
Seymor Krelborn
DUST University Ivy League
900
|
Posted - 2013.09.14 20:12:00 -
[85] - Quote
the really funny thing is that regardless of whether AA was fixed or not, no one is quite sure proving it wasn't that OP to begin with... also proving the hitbox and detection fixes are what the real QQ was about....AA was just a red herring
http://www.youtube.com/watch?v=M7e16yDFjdc |
Maken Tosch
DUST University Ivy League
4160
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Posted - 2013.09.14 20:18:00 -
[86] - Quote
Keri Starlight wrote:You guys didn't even realize that aim assist has been drastically reduced during the last hotfix, right?
Now aiming sucks just like before 1.4. And this thanks to you QQers.
I hope you enjoy it for all of us who liked the previous aim assist.
Now you can go back and play your "skilled FPS", which is the only FPS you can play, because you rely on your 1000 eHP and people's inability to aim because of the sloppy mechanics.
And to those who said that aim assist makes the AR overpowered, guess what? The automatic AR is still a beast even after the aim assist nerf. Who would have thought!? The overall aim assist decrease actually damaged the other weapons, not the AR. The AR will always win, with or without aim assist.
Aiming doesn't suck. I experienced the aim-assist first hand before and after CCP adjusted. It's still helpful but no longer feeling like it's overextending its assistance. Besides, the hit detection is still way better by a huge margin and I don't feel like I need any aim-assist to accomplish a single kill. |
DootDoot
Forty-Nine Fedayeen Minmatar Republic
45
|
Posted - 2013.09.14 20:31:00 -
[87] - Quote
Matobar wrote:I think I see your point.
If an equally skilled proto and militia user fought each other without Aim Assist, the proto would win due to an equipment advantage.
If the same two people fought each other with Aim Assist the proto... would still win due to an equipment advantage?
I'm confused again.
Two people equally skilled faceoff and it all matters who gets the clean headshot's off and whos hitting arms... the gun and equipment are only factor's that skill can still overcome.. or being better in that particular engagement. |
DootDoot
Forty-Nine Fedayeen Minmatar Republic
45
|
Posted - 2013.09.14 20:36:00 -
[88] - Quote
KA24DERT wrote:
"A spoon feeding, hand holding, skill gap diminishing design choice is present on all those other shooters, therefore it should be present on this shooter too because I don't want to learn how to aim!"
Nope. Bad argument.
Also, there's plenty of top DS3 players who turn auto aim off to vouch for the viability of joystick controls WITHOUT AA. If AA were to be removed from all those console shooters, you'd just see the same thing that happens on PC shooters: a bigger gap in kills between the good players and bad players.
Also, chances are high that this game won't remain a console shooter, so your dogmatic argument has less than zero weight.
xxwhitedevilxx M wrote: Sorry, but imo that's a bad argument. I'm not complaining about auto aim not being implemented, my main concern is kb/m support being there. As soon as you use such an OP device you'll need to balance it. They thought it was good to implement AA, and it worked from a certain perspective: kb/m vs ds3 was finally balanced. But still they "ruined" somehow ds3 vs ds3. That's why there are 2 choices: remove kb/m support and let people use the same settings ds3 has (so you'll finally feel our pain) with a ps3 supported mouse and keyboards (like a mouse called fragfx), or balance the two devices somehow. But up to now, things are not fair, that's it and everyone with even just a little common sense would tell you that.
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Our Deepest Regret
Algintal Core Gallente Federation
221
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Posted - 2013.09.14 21:02:00 -
[89] - Quote
Bleh. The game went back to mindless zerging. I guess it's a good thing since the matches are going by faster now, and that means more Isk if you're ambush grinding, but the tension has gone out of it.
I'll remember this week, when Dust was an intense shooting experience, where every person on the ground could make a difference and good teamwork and positioning carried the day. It was hella fun. Hats off for it, it was good times. |
low genius
The Sound Of Freedom Renegade Alliance
421
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Posted - 2013.09.14 21:36:00 -
[90] - Quote
KA24DERT wrote:Aim assist has no place in a competitive FPS, let alone one that's destined to have an impact on the high-stakes world of Eve.
Aim your damned selves.
and all those eon. pilots up in eve are doing what, exactly? |
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KA24DERT
Pure Innocence. EoN.
111
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Posted - 2013.09.14 22:42:00 -
[91] - Quote
xxwhitedevilxx M wrote:KA24DERT wrote:Sgt Kirk wrote:xxwhitedevilxx M wrote:KA24DERT wrote:Kb/m has no place in a competitive PS3 FPS, let alone one that's destined to have an impact on the high-stakes world of Eve.
Aim like anybody else on console Fixed for you. qft "A spoon feeding, hand holding, skill gap diminishing design choice is present on all those other shooters, therefore it should be present on this shooter too because I don't want to learn how to aim!" Nope. Bad argument. Also, there's plenty of top DS3 players who turn auto aim off to vouch for the viability of joystick controls WITHOUT AA. If AA were to be removed from all those console shooters, you'd just see the same thing that happens on PC shooters: a bigger gap in kills between the good players and bad players. Also, chances are high that this game won't remain a console shooter, so your dogmatic argument has less than zero weight. Sorry, but imo that's a bad argument. I'm not complaining about auto aim not being implemented, my main concern is kb/m support being there. As soon as you use such an OP device you'll need to balance it. They thought it was good to implement AA, and it worked from a certain perspective: kb/m vs ds3 was finally balanced. But still they "ruined" somehow ds3 vs ds3. That's why there are 2 choices: remove kb/m support and let people use the same settings ds3 has (so you'll finally feel our pain) with a ps3 supported mouse and keyboards (like a mouse called fragfx), or balance the two devices somehow. But up to now, things are not fair, that's it and everyone with even just a little common sense would tell you that.
I think the mouse has a small edge over DS3, but not the huge advantage people think it does. If it did, everybody would be flocking to it, same way they flock to every other OP FOTM. KB/M combos are cheap, everyone's PS3 has USB ports, so where's the big flood of mousers?
Top DS3 users are competitive with top KB/M users, and I don't think that "buffing" or "nerfing" either is going to fix anything, because it is a non-problem.
What this game needs is a proper input control panel so that everyone can configure their controller of choice to their liking, not game redefining hacks like Auto Aim.
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