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xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
617
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Posted - 2013.09.14 05:01:00 -
[1] - Quote
Keri Starlight wrote:You guys didn't even realize that aim assist has been drastically reduced during the last hotfix, right?
Now aiming sucks just like before 1.4. And this thanks to you QQers.
I hope you enjoy it for all of us who liked the previous aim assist.
Now you can go back and play your "skilled FPS", which is the only FPS you can play, because you rely on your 1000 eHP and people's inability to aim because of the sloppy mechanics.
And to those who said that aim assist makes the AR overpowered, guess what? The automatic AR is still a beast even after the aim assist nerf. Who would have thought!? The overall aim assist decrease actually damaged the other weapons, not the AR. The AR will always win, with or without aim assist.
inb4:
"you need AA to win" "you suck" "you noob"
Totally agree with you. +1 |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
620
|
Posted - 2013.09.14 05:24:00 -
[2] - Quote
KA24DERT wrote:Kb/m has no place in a competitive PS3 FPS, let alone one that's destined to have an impact on the high-stakes world of Eve.
Aim like anybody else on console
Fixed for you. |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
634
|
Posted - 2013.09.14 07:08:00 -
[3] - Quote
Keri Starlight wrote:Michael Arck wrote:The complaints were just too great. Hearing things like "milita is taking out my proto" were actual truths that they had to consider.
A LAV might have landed on my head too many, but the game does feel better without AA. If a protobear with 570 shields and 350 armor (I'm just using my CK.0 as example) dies to a militia man with 330 eHP with a militia AR (no proficiency or any skill) he deserves to die.
^ This. Moreover, I think it's funny the conception of a "good fight" here on Dust. On other fps (and according to my personal point of view) a "good fight" is a smart person vs a smart person. One that runs cover by cover, that uses claymores and traps, that act like a decoy etc.
Here on dust the "good fight" is something like: "whoa look at him, how he strafe fast, awww look at that, that was a grand battement +á la seconde e d+¬velopp+¬ +á la seconde" (if you get it you're a genius)
This is not how an fps is meant to be played, at least not in my opinion.
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xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
634
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Posted - 2013.09.14 07:28:00 -
[4] - Quote
Michael Arck wrote:Keri Starlight wrote:Michael Arck wrote:The complaints were just too great. Hearing things like "milita is taking out my proto" were actual truths that they had to consider.
A LAV might have landed on my head too many, but the game does feel better without AA. If a protobear with 570 shields and 350 armor (I'm just using my CK.0 as example) dies to a militia man with 330 eHP with a militia AR (no proficiency or any skill) he deserves to die. Ok I'm indifferent to all this. But to add to your debate, actually that's quite wrong. Read what you said and ask yourself does that really make sense? Like I said, I'm indifferent but a milita AR with no proficiency or skill is dropping a proto within two seconds? Something just isn't right there. I was watching protos drop like flies against militias when before it took some considerable (and I do mean considerable) effort for a milita to take down a proto. That means the milita has 30(?) in the clip with 250(?) in total rounds against a proto who has damage modifiers, duvolle/Krin/Gek and skill? That's before we consider how many rounds in the mag. And the proto deserves to die?? LOL!!
I think the point was that if a proto dies to a militia it's because the proto, even if in protosuit has no personal skill, so he deserves to die. On a side note, personal skills are not only quick aim, headshots and strafe. |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
638
|
Posted - 2013.09.14 07:45:00 -
[5] - Quote
Michael Arck wrote:xxwhitedevilxx M wrote:Michael Arck wrote:Keri Starlight wrote:Michael Arck wrote:The complaints were just too great. Hearing things like "milita is taking out my proto" were actual truths that they had to consider.
A LAV might have landed on my head too many, but the game does feel better without AA. If a protobear with 570 shields and 350 armor (I'm just using my CK.0 as example) dies to a militia man with 330 eHP with a militia AR (no proficiency or any skill) he deserves to die. Ok I'm indifferent to all this. But to add to your debate, actually that's quite wrong. Read what you said and ask yourself does that really make sense? Like I said, I'm indifferent but a milita AR with no proficiency or skill is dropping a proto within two seconds? Something just isn't right there. I was watching protos drop like flies against militias when before it took some considerable (and I do mean considerable) effort for a milita to take down a proto. That means the milita has 30(?) in the clip with 250(?) in total rounds against a proto who has damage modifiers, duvolle/Krin/Gek and skill? That's before we consider how many rounds in the mag. And the proto deserves to die?? LOL!! I think the point was that if a proto dies to a militia it's because the proto, even if in protosuit has no personal skill, so he deserves to die. On a side note, personal skills are not only quick aim, headshots and strafe. Well obviously if you read my post I explain myself clearly enough that you should gather that I'm talking about a 1 on 1 firefight. That's pretty clear to read in my post. Folks were complaining about what I'm talking about.
...and? what i wrote perfectly applies in case of 1 on 1 too, why shouldn't? |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
642
|
Posted - 2013.09.14 08:13:00 -
[6] - Quote
Cosgar wrote:Matobar wrote:Look, as far as CCP is concerned, equipment should not over-rule player skill. They designed the game, or intended to design it, so that if a player is skilled enough, he can and should overcome an equipment disadvantage. They've said as much more than once.
If a proto player goes through all of that trouble, like you just pointed out, and still manages to lose a proto suit despite all the obvious advantages it gives him, in terms of stats and experience, I'd say he deserves to lose it.
He's just worse at the game than the one who killed him. Aim Assist didn't do that. What it did was devalue time/ISK/SP and even AUR people invested into their characters. Why would you use or skill into something different if the results were going to be the same as if you just used starter fits and BPO?
So, you're saying that if, let's say, 13ear, the actual 1st position on leader boards, weren't in his protosuit and you were, he would never kill you? awww you're sooo self confident, good for you n.n |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
644
|
Posted - 2013.09.14 08:30:00 -
[7] - Quote
Michael Arck wrote: The initial 1.4 change where it was way too easy to kill protos.
Well, you're actually speaking for yourself, because yes, i died more, but only for the first match and just because i was trying out different load outs in ADV/STD stuff. For sure, if you jump in front of 2 guys even if they're in starter fit they'll probably kill you. And that's how it should be imo. You cannot be a lone wolf, a deus ex machine just because you're wearing a black romper suit filled with shield extenders and dog mods. Moreover, you're not supposed to survive if someone gets you from the back whether you're in proto or not. I see your point, but you actually have many more HP in proto, your survivability is much higher. If you see you're dying in proto just stop using it. |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
644
|
Posted - 2013.09.14 08:46:00 -
[8] - Quote
Cosgar wrote:Your Absolut End wrote:AA is gone and magically protobears, duvolles and strafing scrubs are on the field again.
I think this says enough. Dust 514 was way more balanced with AA. everybody who argued against it just missed his daily protostomping zig-zag runs....
I thought people were worried about new players getting protostomped...
I'm actually worried about kb/m untrackable super speed strafe |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
656
|
Posted - 2013.09.14 19:55:00 -
[9] - Quote
KA24DERT wrote:Sgt Kirk wrote:xxwhitedevilxx M wrote:KA24DERT wrote:Kb/m has no place in a competitive PS3 FPS, let alone one that's destined to have an impact on the high-stakes world of Eve.
Aim like anybody else on console Fixed for you. qft "A spoon feeding, hand holding, skill gap diminishing design choice is present on all those other shooters, therefore it should be present on this shooter too because I don't want to learn how to aim!" Nope. Bad argument. Also, there's plenty of top DS3 players who turn auto aim off to vouch for the viability of joystick controls WITHOUT AA. If AA were to be removed from all those console shooters, you'd just see the same thing that happens on PC shooters: a bigger gap in kills between the good players and bad players. Also, chances are high that this game won't remain a console shooter, so your dogmatic argument has less than zero weight.
Sorry, but imo that's a bad argument. I'm not complaining about auto aim not being implemented, my main concern is kb/m support being there. As soon as you use such an OP device you'll need to balance it. They thought it was good to implement AA, and it worked from a certain perspective: kb/m vs ds3 was finally balanced. But still they "ruined" somehow ds3 vs ds3. That's why there are 2 choices: remove kb/m support and let people use the same settings ds3 has (so you'll finally feel our pain) with a ps3 supported mouse and keyboards (like a mouse called fragfx), or balance the two devices somehow. But up to now, things are not fair, that's it and everyone with even just a little common sense would tell you that. |
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