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Thread Statistics | Show CCP posts - 0 post(s) |
Cosgar
ParagonX
5223
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Posted - 2013.09.14 07:42:00 -
[1] - Quote
Damn, I finally work up the nerve to uninstall and they actually show that they give a crap. I'm going to have to check this out tomorrow. Maybe this game actually does have hope. |
Cosgar
ParagonX
5223
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Posted - 2013.09.14 07:45:00 -
[2] - Quote
Michael Arck wrote:Cosgar wrote:Damn, I finally work up the nerve to uninstall and they actually show that they give a crap. I'm going to have to check this out tomorrow. Maybe this game actually does have hope. LOL I know you're happy about this revelation!! @Matobar Yea, you telling me. 1.5 has been hell for logistics for multiple reasons. Many of which center around the laughable TTK. If everyone is dropping like flies, why even have logistics to run support? |
Cosgar
ParagonX
5224
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Posted - 2013.09.14 08:03:00 -
[3] - Quote
Matobar wrote:Look, as far as CCP is concerned, equipment should not over-rule player skill. They designed the game, or intended to design it, so that if a player is skilled enough, he can and should overcome an equipment disadvantage. They've said as much more than once.
If a proto player goes through all of that trouble, like you just pointed out, and still manages to lose a proto suit despite all the obvious advantages it gives him, in terms of stats and experience, I'd say he deserves to lose it.
He's just worse at the game than the one who killed him. Aim Assist didn't do that. What it did was devalue time/ISK/SP and even AUR people invested into their characters. Why would you use or skill into something different if the results were going to be the same as if you just used starter fits and BPO? |
Cosgar
ParagonX
5224
|
Posted - 2013.09.14 08:06:00 -
[4] - Quote
Mad Mav wrote:If the militia guy is skilled enough to take out a proto then more power to him.
Skill >> Equipment ^The key word being skill and not just being able to hipfire across the map with homing bullets. |
Cosgar
ParagonX
5227
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Posted - 2013.09.14 08:19:00 -
[5] - Quote
xxwhitedevilxx M wrote:Cosgar wrote:Matobar wrote:Look, as far as CCP is concerned, equipment should not over-rule player skill. They designed the game, or intended to design it, so that if a player is skilled enough, he can and should overcome an equipment disadvantage. They've said as much more than once.
If a proto player goes through all of that trouble, like you just pointed out, and still manages to lose a proto suit despite all the obvious advantages it gives him, in terms of stats and experience, I'd say he deserves to lose it.
He's just worse at the game than the one who killed him. Aim Assist didn't do that. What it did was devalue time/ISK/SP and even AUR people invested into their characters. Why would you use or skill into something different if the results were going to be the same as if you just used starter fits and BPO? So, you're saying that if, let's say, 13ear, the actual 1st position on leader boards, weren't in his protosuit and you were, he would never kill you? awww you're sooo self confident, good for you n.n Skill > Gear should always determine balance but different tiered gear should give you a competitive edge in terms of that customization. Remember when Chromosome was all about passive skills? Didn't matter what you fit on your suit, you needed passive skills that put a higher emphasis on SP > Skill. The one thing they did right in Uprising was apply those passives to how you fit your suit. Why go through the effort of finding a proper way of balancing things out when you base it on who shoots first in the next patch? |
Cosgar
ParagonX
5231
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Posted - 2013.09.14 08:42:00 -
[6] - Quote
Your Absolut End wrote:AA is gone and magically protobears, duvolles and strafing scrubs are on the field again.
I think this says enough. Dust 514 was way more balanced with AA. everybody who argued against it just missed his daily protostomping zig-zag runs....
I thought people were worried about new players getting protostomped... |
Cosgar
ParagonX
5232
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Posted - 2013.09.14 08:50:00 -
[7] - Quote
Defy Gravity wrote:Honestly im going to make a statement.... A statement to all the assholes with gigantic balls in the forum post.. Ive kicked all your asses already.... All of you High KD assholes think your big and tough but Ive kicked all of your asses in game... You cant make a constructive post for once? Ive played with most of you.... and all I hear is rage rage rage... Complain Complain Complain. I agree with this guy about the AA it needs to be put back the way it was because it helps with all other weapons I use.... The AR Ive kicked everyones ass with it.... The AA helps me alot because im in a armor suit most of the time so it helps me beat down fast strafing caldari suits. Come on DUST community.. Your better than this. When I saw the first forum topic requesting for fighter jets to be nerfed, I realized that the community isn't better than this. Watch how many MD is OP topics are going to pop up when people have a chance to actually shot back now. Hell, expect massive tank and dropship butthurt in 1.5 too. Even better, wait until people rage about the combat and rail rifle or the AR re-balancing that's going to take place next month. |
Cosgar
ParagonX
5232
|
Posted - 2013.09.14 08:54:00 -
[8] - Quote
Your Absolut End wrote:Cosgar wrote:Your Absolut End wrote:AA is gone and magically protobears, duvolles and strafing scrubs are on the field again.
I think this says enough. Dust 514 was way more balanced with AA. everybody who argued against it just missed his daily protostomping zig-zag runs....
I thought people were worried about new players getting protostomped... H, dunno, I'm playing since open beta, and I'm close to 20mil, so the proto stuff shouldn't bother me too hard, but in my opinion proto gear should be standard for pc, but not for pubmatches. thats what I really enjoyed about AA, it gave a more strategic feel to the game, because if an enemy spots you first, you will hit that floor first to no matter if your suits is yellow, whitey, red, grey or even black. and this strategic thing makes much more sense then bullet dodging one man armys..... I've never seen a one man protostomp. It's usually an organized corp or a bunch of newberries on the opposing end. Some times it's not even from proto but a bunch fo dren suits and toxin ARs. |
Cosgar
ParagonX
5232
|
Posted - 2013.09.14 09:03:00 -
[9] - Quote
xxwhitedevilxx M wrote:Cosgar wrote:Your Absolut End wrote:AA is gone and magically protobears, duvolles and strafing scrubs are on the field again.
I think this says enough. Dust 514 was way more balanced with AA. everybody who argued against it just missed his daily protostomping zig-zag runs....
I thought people were worried about new players getting protostomped... I'm actually worried about kb/m untrackable super speed strafe To my understanding, that's more of a frame rate issue. Remember back in 1.0 when scouts could outrun 30 FPS? |
Cosgar
ParagonX
5232
|
Posted - 2013.09.14 09:05:00 -
[10] - Quote
Matobar wrote:CCP made a mistake when they decided to build the game with two different control inputs. That's just the way it is.
No other game developer has ever tried to do this, because it's too hard. Valve, SOE, Guerilla Games, Bungie, DICE, all have reneged on promises of cross-play support because their programmers admitted balancing kb/m with controllers is too difficult. CCP programmers, when pressed, admit that they wish they didn't have to worry about two different control inputs.
The long and short of it is: KB/M Is only in this game because CCP wanted to pander to its PC gaming roots, and DUST has been paying for it ever since. This uproar over the Aim Assist is just the latest flare-up. KB/M in Dust are based on joystick emulation. Where's your god now? |
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Cosgar
ParagonX
5233
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Posted - 2013.09.14 09:10:00 -
[11] - Quote
Matobar wrote:Cosgar wrote:Matobar wrote:CCP made a mistake when they decided to build the game with two different control inputs. That's just the way it is.
No other game developer has ever tried to do this, because it's too hard. Valve, SOE, Guerilla Games, Bungie, DICE, all have reneged on promises of cross-play support because their programmers admitted balancing kb/m with controllers is too difficult. CCP programmers, when pressed, admit that they wish they didn't have to worry about two different control inputs.
The long and short of it is: KB/M Is only in this game because CCP wanted to pander to its PC gaming roots, and DUST has been paying for it ever since. This uproar over the Aim Assist is just the latest flare-up. KB/M in Dust are based on joystick emulation. Where's your god now? I don't know what that means It means your argument is invalid. |
Cosgar
ParagonX
5233
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Posted - 2013.09.14 09:17:00 -
[12] - Quote
Matobar wrote:I don't see how. My argument is that coding for two different control styles is almost impossible, and yet CCP ignored that when they allowed KB/M to be supported in DUST 514. And that was a mistake. I fail to see how what the KB/M is based off of affects my point, because there will always be imbalance between the two and unsatisfied people as a result. You're implying that the mouse and keyboard have this glaring advantage over the DS3 but in reality, your turn radius is only as effective as the DS3's stick deflection. The day they allow raw input options is the day your argument has legs. |
Cosgar
ParagonX
5235
|
Posted - 2013.09.14 09:58:00 -
[13] - Quote
Your Absolut End wrote:You are right about that, but thats more off a problem from the matchmaking. All I'm saying is that AA helped balancing stuff and for me it had more ups than downs. just frustrated to see it nerfed again because of massive qq.
and no I'm not bad at aiming I just liked the strategic feel, now where back to run'n gun most of the times. AA is meant to be a balancing mechanic for cross input play. Nothing more and nothing less. The kind of balancing that people that did defend the aim assist are looking for lies in matchmaking and bettering the new player experience. Neither paths are meant to cross.
Also, there's nothing tactical about Dust. There's using tactics, but the game was never made to be tactical at its core. Game mechanics and map layouts don't accommodate that core gameplay element. This has always been a strafe shooter similar to the Halo franchise. Hell, if you look close enough, you'll realize that a lot of Halo influenced Dust... |
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