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81. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
D legendary hero wrote: In addition to nerfing the ARs DPS, I also, propose a 25% increase in the range of the shotgun. The shotgun is the only primary weapon without splash damage designed for close range, so it should have a longer range to h...
- by lrian Locust - at 2013.09.11 17:31:00
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82. Stop the madness! Assault Rifle nerfing protest. - in Feedback/Requests [original thread]
CLONE117 wrote: AR still seems balanced as far as im concerned.. just go nerf the damage mods for it. the only thing to blame there would be damage mods... So all damage mods need to be tuned down, because the AR is too powerful? That wouldn...
- by lrian Locust - at 2013.09.11 15:31:00
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83. Stop the madness! Assault Rifle nerfing protest. - in Feedback/Requests [original thread]
General12912 wrote: In my opinion, the description of the assault rifle says its the most advanced plasma weapon out there, so it needs to stay that way. That's the worst excuse against a nerf that I've ever heard!
- by lrian Locust - at 2013.09.11 15:04:00
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84. Change the sniper rifle - in Feedback/Requests [original thread]
Sorry Wrong Chat wrote: Since 1.4 life has become harder for us, especially the new maps. If you like to make sniping more realistics then we need: better scopes --> skillable
different ammo types --> skillable
a tripot extens...
- by lrian Locust - at 2013.09.10 20:28:00
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85. Better motivation for snipers - in Feedback/Requests [original thread]
Mobius Kaethis wrote: This radar penalty per. shot plus the ability to mark targets will add utility to snipers and the weapon radar penalty would add a bit more danger to the role. Overall this would seem to have a balancing effect since it in...
- by lrian Locust - at 2013.09.10 18:01:00
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86. Change the sniper rifle - in Feedback/Requests [original thread]
shaman oga wrote: There is no sway after a little time (less than a second at lvl5), maybe you are playing with an old DS3, my analog sticks are old and i can put them in running position without hold them, maybe the same happens to you. Just ...
- by lrian Locust - at 2013.09.10 15:53:00
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87. Change the sniper rifle - in Feedback/Requests [original thread]
TheEnd762 wrote: There is always some initial sway, but he's saying there's no persistent sway when crouched, which there shouldn't be. Even when crouched for over a minute, there still is sway. Even with proficiency at 5. Where's that no "s...
- by lrian Locust - at 2013.09.10 15:19:00
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88. Change the sniper rifle - in Feedback/Requests [original thread]
Sgt Buttscratch wrote: Before any fancy fixes, they need to fix the blue shield flare up I have had since 1.4 hit. Easy kils not registering damage. Thales and Kaaly are **** atm, maps where I can get 30-50 kills, not so much.... I get all the ...
- by lrian Locust - at 2013.09.10 15:18:00
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89. Change the sniper rifle - in Feedback/Requests [original thread]
KaTaLy5t-87 wrote: Dust is the easiest game to snipe in because once you are crouched there is no scope sway. I think that being crouched should reduce scope sway but not eliminate it and I would be in favour of a system where you hold your bre...
- by lrian Locust - at 2013.09.10 15:11:00
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90. CCP, why do you hate snipers? - in Feedback/Requests [original thread]
KING CHECKMATE wrote: [Use at least 3 High powered slots for damage mods. get proficiency at least 3, AN THEN tell me you cannot 2-4 HKO anything. So anyone with an assault rifle can down anyone in a second or two, but an advanced or sniper ...
- by lrian Locust - at 2013.09.09 21:55:00
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91. CCP, why do you hate snipers? - in Feedback/Requests [original thread]
TcuBe3 wrote: I'm not saying you aren't a team player but, statistically the worst players on the team with the least amount of contribution to the team are snipers. Sure there are great snipers out there, they are specialists. Too many peopl...
- by lrian Locust - at 2013.09.09 21:50:00
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92. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
Vespasian Andendare wrote: Honestly, they should just change the redline mechanic so that they still exist, but friendlies have 30 seconds to a minute to exit it. Once they leave the redline, it applies the same timer to friendlies as well as ...
- by lrian Locust - at 2013.09.09 03:34:00
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93. [Feedback] Fix Redline Sniping already! - in Feedback/Requests [original thread]
Blake Kingston wrote: I think for the folk who love snipers (and just co-incidentally play as snipers), what you need is a game mode where snipers are not allowed, but in play, say between 30 seconds to 2 minutes, you just die while playing. It...
- by lrian Locust - at 2013.09.06 15:26:00
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94. [Feedback] Fix Redline Sniping already! - in Feedback/Requests [original thread]
Kekklian Noobatronic wrote: Forge snipe - I actually do this, but it's only possible when the target is within 300M. Redline snipers usually exceed that by a large margin(You know, since they have a 500-1000M effective range) Although I agree ...
- by lrian Locust - at 2013.09.06 15:21:00
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95. [Feedback] Balance from a Scout's Perspective - in Feedback/Requests [original thread]
Kodho wrote: One more item. Hit detection on sniper rifle sucks as well. It should not take three hits from a kaalakiota to take out a logi. I agree. I placed 4 fully charged shots on a heavy. Including one headshot. And 2 damage mods and full...
- by lrian Locust - at 2013.09.05 20:40:00
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96. Something wrong with hit detection? - in Feedback/Requests [original thread]
N1ck Comeau wrote: Could be lag on your end. Everybody including me reports that it is much better But then I wouldn't see the bullet connect and the flash of the shield. So it's something different than lag, isn't it?
- by lrian Locust - at 2013.09.05 20:36:00
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97. Something wrong with hit detection? - in Feedback/Requests [original thread]
Since 1.4 I often hit targets, but I don't seem to do any damage. I can see their shields flare, but no decrease in shields or armor. I once landed 4 charged sniper shots, including a headshot, on a heavy. While I was shooting him (or at least t...
- by lrian Locust - at 2013.09.05 20:00:00
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98. End to the Snipers - in Feedback/Requests [original thread]
lithkul devant wrote: I understand that passive scanning is important for a lot of classes, but it needs to be within a localized area of around 100m. Passive scanning is **** right now, because of the limited reach. Now if passive scanning c...
- by lrian Locust - at 2013.09.05 02:34:00
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99. End to the Snipers - in Feedback/Requests [original thread]
D legendary hero wrote: aim assist helps snipers and shotguns too Nope, a dev already confirmed that sniper rifles don't use aim assist.
And as a sniper, I'd rather have increased rendering distance than kill assist. If it's in ...
- by lrian Locust - at 2013.09.05 02:31:00
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100. Increase rendering distance (graphics vs distance tradeoff?) - in Feedback/Requests [original thread]
TheEnd762 wrote: I feel like that excuse is BS, because they show up in the Thale's scope. That's not true. Regardless of the scope, the problem stays. If someone's in my range, in plain sight, I want to be able to see him. If I can see him, ...
- by lrian Locust - at 2013.08.25 02:05:00
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