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41. Getting hit by sniper - Improve the HUD hit markers. - in Feedback/Requests [original thread]
CLONE117 wrote: the solution to most annoying snipers would be derpship.. to make this more effective if a sniper hits us but doesnt kill us....he should light up bright red on the minimap... or a big giant arrow should point to where he is e...
- by lrian Locust - at 2013.10.09 16:59:00
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42. Pubstomping - in Feedback/Requests [original thread]
Ferindar wrote: Plus, when you see six kills in a row all saying Thale's TAR-07, you get kind of hesitant to bring out your expensive fits. I've seen it happen by constantly killing these two guys in proto gear, about ten kills later, I noticed...
- by lrian Locust - at 2013.10.08 03:32:00
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43. where did the heavies and scouts go? - in Feedback/Requests [original thread]
What's the use of a scout? Less HP, PG, CPU for just a little bit of extra speed. Stealth is less and less of an issue, as I notice that my scout gets scanned more often, turning him into a sitting duck. I assume this will get worse with the relea...
- by lrian Locust - at 2013.10.04 15:10:00
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44. [Request] Show Corps' Tax Rate - in Feedback/Requests [original thread]
As ISK is a limiting factor for many players, I'm sure they'd appreciate to see the tax rate before they apply to a new corps. This would also enable a corps to profile themselves with a low tax rate and get more people to join.
- by lrian Locust - at 2013.10.04 14:56:00
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45. [Request] Make Security Status Relevent to Dust Bunnies - in Feedback/Requests [original thread]
medomai grey wrote: an attacking pirate ship that would behave much like a boss monster That would be AWESOME! Suddenly, the enemies have to work together to battle the pirate ship. Lots of opportunities for changes in play, backstabbing, etc.
- by lrian Locust - at 2013.10.04 11:08:00
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46. Drop bullet physics with wind/weather factors - in Feedback/Requests [original thread]
I'd still like to see some hard-core, ancient, old-school sniper rifle added to the game. One with bullet drop and slow bullets. And the need to hold your breath. But when it hits, it hurts BAD! Something more in line with the OHK-weapon that ot...
- by lrian Locust - at 2013.10.04 11:05:00
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47. [request] Always show blueberry tags, please - in Feedback/Requests [original thread]
Blue chevrons back would be great! I'm tired of firing at my teammates.
- by lrian Locust - at 2013.10.02 00:34:00
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48. Ccp feedback: more nonsense programming AFK farming - in Feedback/Requests [original thread]
George Moros wrote: I don't think that there are many places (if any), in which a player can be AFK outside the redline, and have a reasonable chance of not getting killed sooner or later. There's loads of places: up in a corner in the hills, ...
- by lrian Locust - at 2013.10.01 21:52:00
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49. [request] Always show blueberry tags, please - in Feedback/Requests [original thread]
Here's a question: will increasing my scan sensitivity help with this issue? I've got it up to lvl 2. Any input is appreciated!
- by lrian Locust - at 2013.10.01 20:32:00
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50. [request] Always show blueberry tags, please - in Feedback/Requests [original thread]
When sniping, even within 150m range, I can't always distinguish blue- from redberries, because they both don't show tags. The chevrons only show up once they're in your reticule. It's a waste to line up and/or charge a shot, only to discover that...
- by lrian Locust - at 2013.10.01 02:54:00
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51. [Request] Profile broadcaster: sends false scan readings (red dots & chevrons) - in Feedback/Requests [original thread]
Dust needs more gadgets. As a high-tec FPS it fits the game, and it has a lot of advantages: - Can fit in with lore - Allow more tactical gameplay - Provides added variety There's so much more that's possible! From the top of my head: - a snipe...
- by lrian Locust - at 2013.09.30 11:40:00
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52. The Fall of the Scout, Followup - in Feedback/Requests [original thread]
Shotty GoBang wrote: Absolute Idiom II wrote: Scan results from scout suits should propagate to the entire team. That'd be a buff for everyone else but Scouts. How would that this help Scout performance? I notice that when I light up m...
- by lrian Locust - at 2013.09.27 00:40:00
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53. [Feedback/Request]Nerf the complex damage mod from 10% to 8% - in Feedback/Requests [original thread]
Valto Nyntus wrote: I recommend 8% for the complex damage mod, with this value everyone will be actually able to tank damage better.The scouts also benefits from this because they take less damage. Scouts die anyway, whether it's by a militia ...
- by lrian Locust - at 2013.09.22 16:31:00
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54. Scout G/1 Series Discrepancy - in Feedback/Requests [original thread]
As a Gallente scout, I'd rather keep the 2nd high slot. It doesn't make sense that I can use 2 damage mods on a medium suit and only one on a proto.
- by lrian Locust - at 2013.09.22 16:29:00
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55. PSN AVATARS - in Feedback/Requests [original thread]
Or provide them for free as well, with a marketing message: "Dust 514 -Free to Play!"
- by lrian Locust - at 2013.09.18 23:58:00
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56. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
2100 Angels wrote: I am absolutely astounded that level design has been designed specifically so that CQC takes place in an enclosed space protected specifically from sniper fire and hack points are safe zones from snipers. These two together,...
- by lrian Locust - at 2013.09.17 04:16:00
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57. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
CCP LogicLoop wrote: Poonmunch wrote: Lots of the new sockets are completely enclosed. This is ok but many of the doors, entrances and areas around them are hidden or are impossible to see from large parts (and often all parts) of the map. I...
- by lrian Locust - at 2013.09.17 04:00:00
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58. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
Baal Omniscient wrote: Yay, hipfire crosshairs for sniper rifles! Now we can have charged rifles no-scope OHKing people all match every match! That's just what we've been needing! [/quote]What's the use of no-scoping if you need 3 seconds to c...
- by lrian Locust - at 2013.09.17 03:46:00
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59. [Feedback] Snipers are done. - in Feedback/Requests [original thread]
CommanderBolt wrote: Snipers dont hack objectives, snipers dont win the game. (That's not to say that a sniper can't be utilised to do a proper job and actually be helpful) I'm a sqout sniper: kill the enemy, rush in, hack, rush out, kill the ...
- by lrian Locust - at 2013.09.16 13:40:00
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60. [Feedback] Snipers are done. - in Feedback/Requests [original thread]
True Adamance wrote: I wont deny it requires skill and a skill I don't have, but bodies on the ground and in the fight are always better than bodies 500m+ away. Yesterday, in a domination match, my team was losing their ground against an onsl...
- by lrian Locust - at 2013.09.16 13:10:00
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