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21. Getting hit by sniper - Improve the HUD hit markers. - in Feedback/Requests [original thread]
CLONE117 wrote: its hard to snipe a player thats glitching. or out of render range. Interesting... So you're saying that your rendering range is lower than that from other snipers, and that's why they need to be nerfed? CLONE117 wrote: it...
- by lrian Locust - at 2013.10.12 01:49:00
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22. CCP, ignore if you dare .. - in Feedback/Requests [original thread]
Xaviah Reaper wrote: NOTHING should one hit anything. CCP obviously agreed with that principal else they wouldn't have nerfed sniper rifles With a proto Charge Sniper Rifle, full proficiency and 3 complex damage mods you can OHK most scouts an...
- by lrian Locust - at 2013.10.11 03:00:00
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23. CCP, ignore if you dare .. - in Feedback/Requests [original thread]
Artificer Ghost wrote: 2) Free Dropships. Having completely free dropships BPOs when you start the game will urge newer players and even vets to take out a dropship and have a blast in the sky, without needing to worry about ISK price. 3) Pric...
- by lrian Locust - at 2013.10.11 02:44:00
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24. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Another advantage of removing the 10% buff is that shield, speed, armor and stamina upgrades actually start to help scouts. I've stopped dumping SP into shield and armor, because as a scout I don't care whether I die in 0.2 or 0.3 seconds.
- by lrian Locust - at 2013.10.11 01:54:00
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25. I'm just fed up!!! - in Feedback/Requests [original thread]
I'm sorry you feel this way. Passive SP boosters do work and upgrades do help. But it doesn't mean much if you don't fit correctly or play tactically. Little mistakes get you killed in the blink of an eye. Perhaps you can join Dust University &a...
- by lrian Locust - at 2013.10.11 01:49:00
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26. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
I agree, too. There's no time to react. The balance is gone: continuous DPS-weapons (e.g. AR, SMG) kill mercs faster than high alpha-damage weapons (shotgun, sniper). Remove the 10% buff for weapons with aim assist, please.
- by lrian Locust - at 2013.10.11 00:03:00
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27. red line - in Feedback/Requests [original thread]
I disagree. You need installations for cover, so you can spawn in relative safety. Today I got redlined so badly that we got shot at our own base, as soon as we spawned. Without any cover, anyone would be free game for snipers. Rendering however ...
- by lrian Locust - at 2013.10.10 23:52:00
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28. [request] No more performance-based events, please! - in Feedback/Requests [original thread]
Although I really like that CCP comes up with events, I wonder what they're trying to achieve. Performance based events, such as the current one, end in pubstomping. That's a shame, because New Eden is hard enough for new players. No need to give ...
- by lrian Locust - at 2013.10.10 18:47:00
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29. Matchmaking, PLEASE. - in Feedback/Requests [original thread]
In addition, why does a match start when one team only has 2 players, while the opponent has a whole team? This happens to me quite often now. And I'm not even running proto! Side note: another reason why the current event sucks. Teams are uneve...
- by lrian Locust - at 2013.10.10 18:37:00
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30. Stop the madness! Assault Rifle nerfing protest. - in Feedback/Requests [original thread]
Dariuz Krul wrote: I lied.. Screw crunching numbers! They don't mean crap IN the game, too many variables! Play the game and stop looking at spreadsheets.. Numbers are everything. That's what the whole skilling tree is about. And there's no ...
- by lrian Locust - at 2013.10.09 22:46:00
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31. Fw sp restriction - in Feedback/Requests [original thread]
CLONE117 wrote: i dont think we need to penalize the solo player. I agree. I don't like to squad, because I due to my lifestyle I often have to forfeit a game. That's why I don't play PC or corps, either. I don't want to be in the way of som...
- by lrian Locust - at 2013.10.09 22:39:00
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32. Getting hit by sniper - Improve the HUD hit markers. - in Feedback/Requests [original thread]
CLONE117 wrote: and that^ every1 is how to draw out a stupid troll.. thanks for your help by wasting your own time!. now i laugh at your stupidity for trying so hard to go against my posts on here which i dont really find important at all.. ...
- by lrian Locust - at 2013.10.09 22:32:00
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33. Getting hit by sniper - Improve the HUD hit markers. - in Feedback/Requests [original thread]
CLONE117 wrote: now that ive drawn out most of the ppl who obviously rnt good at the game itself and must desperately try to shoot down my idea so they can sleep at night. Your comments are obviously pointed at me. Well, perhaps I'm obviously...
- by lrian Locust - at 2013.10.09 21:50:00
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34. Getting hit by sniper - Improve the HUD hit markers. - in Feedback/Requests [original thread]
Draco Cerberus wrote: My suit is yellow and black, isn't that kind of like having a magnet that attracts bullets? Nah, magnets are usually red and blue. ;) But you're right about profile dampening and the visibility of bullets. That doesn't ...
- by lrian Locust - at 2013.10.09 21:32:00
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35. Getting hit by sniper - Improve the HUD hit markers. - in Feedback/Requests [original thread]
If snipers would ever get a mysterious big red arrow hovering over their head, all non-snipers should carry a big ass magnet on their suit, so sniper bullets will hit them automatically. Fair is fair!
- by lrian Locust - at 2013.10.09 18:56:00
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36. Getting hit by sniper - Improve the HUD hit markers. - in Feedback/Requests [original thread]
CLONE117 wrote: players that can wear brown.black or even yellow armor.. and if the snipers armor color is close to the color of the hill or building the player is sitting on its going to be a bit harder to spot them... thats what the giant r...
- by lrian Locust - at 2013.10.09 17:33:00
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37. Getting hit by sniper - Improve the HUD hit markers. - in Feedback/Requests [original thread]
Sjem'Tolk wrote: CLONE117 wrote: the solution to most annoying snipers would be derpship.. to make this more effective if a sniper hits us but doesnt kill us....he should light up bright red on the minimap... or a big giant arrow should po...
- by lrian Locust - at 2013.10.09 17:31:00
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38. Getting hit by sniper - Improve the HUD hit markers. - in Feedback/Requests [original thread]
CLONE117 wrote: my big red arrow over your head for short amount of time idea doesnt take away all the camp spots but instead. it helps the helpless ground player get the chance for some revenge... and most likely. it wont change much. Tho...
- by lrian Locust - at 2013.10.09 17:29:00
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39. Getting hit by sniper - Improve the HUD hit markers. - in Feedback/Requests [original thread]
J Lav wrote: I was under the impression that proto/officer sniper rifles generate no vapour trail, and no direction indicator. I've never seen a direction indicator from them. I imagine this is intended as a perk. I've seen direction indicato...
- by lrian Locust - at 2013.10.09 17:25:00
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40. Getting hit by sniper - Improve the HUD hit markers. - in Feedback/Requests [original thread]
CLONE117 wrote: a combat sniper role means that sniper should always be on the move. moving from spot to spot. No, that's what you make of it. Let any player play the game as they see fit. CLONE117 wrote: that same sniper will also have s...
- by lrian Locust - at 2013.10.09 17:19:00
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