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21. Dropship overview - in Feedback/Requests [original thread]
Dropships don't need to be immune from knockaround. Get good, son.
- by Sees-Too-Much - at 2012.09.23 21:11:00
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22. My take on Swarms and Dropships - in Feedback/Requests [original thread]
Heh, I like that. But yeah, you need to work on your flying technique, Jason. We have a thread for it even . I just did my first match in a long time with my normal gunner, and we spent the whole time dodging swarms and forge shots while pulling ...
- by Sees-Too-Much - at 2012.09.23 21:10:00
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23. Dropship overview - in Feedback/Requests [original thread]
It's difficult for you to land. I can do it pretty consistently. 'Course I completely failed when doing it earlier today. Damn you, school! I couldn't play for a week and now I'm rusty! CCP, nerf homework!
- by Sees-Too-Much - at 2012.09.23 18:32:00
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24. [REQUEST] drop uplink avaible for the whole team - in Feedback/Requests [original thread]
This isn't the first time I've seen someone say that. Where did the rumor that only squaddies can use uplinks start?
- by Sees-Too-Much - at 2012.09.23 15:24:00
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25. Dropship overview - in Feedback/Requests [original thread]
Avenger 245 wrote: Has anyone managed to land, and become complete still during this build, not glide across the ground but land as in complete stop? Yeah, I've done that. I've even done emergency landings to repair my burning dropship. This...
- by Sees-Too-Much - at 2012.09.23 15:23:00
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26. My team deliberately causing me to lose a tank.... - in Feedback/Requests [original thread]
Yeah, but in either case: "welcome to EVE!"
- by Sees-Too-Much - at 2012.09.23 12:36:00
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27. Dropship overview - in Feedback/Requests [original thread]
Dropships are fine. If I crash mine it's because I'm dicking around trying to fly under archways, and if it gets shot down it's because I'm sitting still letting my gunners shoot at things. You just need a little more practice and you'll see that ...
- by Sees-Too-Much - at 2012.09.23 05:05:00
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28. [Request] Mortars - in Feedback/Requests [original thread]
Eventually we'll get artillery turrets for vehicles. Those will probably fill the indirect fire role. Why waste a dropsuit slot when you can fit it on an LAV or (heaven help us) HAV?
- by Sees-Too-Much - at 2012.09.22 23:04:00
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29. Multiple leaderboards to highlight different game-play style champions - in Feedback/Requests [original thread]
The problem is you can't necessarily compare all dropsuits in the same way. Some heavies field forge guns for AV, others do anti-personnel work with HMGs or even ARs. Their role is more similar to that of an assault player. A sniper scout and a sh...
- by Sees-Too-Much - at 2012.09.22 13:00:00
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30. Request: For Bigger Squads - in Feedback/Requests [original thread]
Wolf Ritter vonKaldari wrote: How about eight man squads, you know, like actual squads? Squads are defined by their strategic utility, not their size, although one strongly indicates the other. They typically vary in size from 8-13. The for...
- by Sees-Too-Much - at 2012.09.22 03:41:00
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31. Request: Leveling Up - in Feedback/Requests [original thread]
What is he even asking for? I'm pretty sure that wasn't a sentence. Why can't anyone use anything approaching proper grammar around here?
- by Sees-Too-Much - at 2012.09.22 02:22:00
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32. Suggested Balancing for Diminishing Returns/Casual v Hardcore players. - in Feedback/Requests [original thread]
I'm actually a little iffy on the whole idea of SP payouts. I'm a dropship pilot who doesn't play very often, so for several reasons I probably have one of the lowest SP characters in the beta right now. I have six million SP. That's in a month. I...
- by Sees-Too-Much - at 2012.09.21 13:25:00
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33. Salvage - in Feedback/Requests [original thread]
They've mentioned a couple times that DUSTers will be able to control planetary resources which generate value. Presumably similar to (if not the same as) PI. So yeah, we'll have some manufacturing capabilities.
- by Sees-Too-Much - at 2012.09.18 21:44:00
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34. Ability to hack nanohives etc. - in Feedback/Requests [original thread]
I think it's an interesting idea, but I'd add one caveat: requires codebreaker module.
- by Sees-Too-Much - at 2012.09.17 22:32:00
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35. TO THE TANKERS!! - in Feedback/Requests [original thread]
DUST Fiend wrote: What amuses me most is how a few of them have come straight out and admitted, they SUCK at FPS, and that's why they roll tanks. Lmao How dare some people not like playing the game the same way you do! What dirtbags!
- by Sees-Too-Much - at 2012.09.16 21:23:00
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36. [Feedback] Make Dropships Better at Landing - in Feedback/Requests [original thread]
This will sound hypocritical to the people who closely follow my posts (which I assume is everyone, because I'm super popular) but I'm becoming pretty okay with a big reduction in the dropship knockabout. It used to be you could fly around with a ...
- by Sees-Too-Much - at 2012.09.16 13:56:00
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37. [Feedback] Make Dropships Better at Landing - in Feedback/Requests [original thread]
Landing a dropship without taking damage, or at least not very much damage, is pretty easy. Practice a bit and you'll be able to do it no problem. I've had to perform a couple sudden landings to rep my dropship. Don't do that when you're running ...
- by Sees-Too-Much - at 2012.09.16 12:58:00
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38. Dropships it just hit me. - in Feedback/Requests [original thread]
Also, I'm about 80% sure I've seen them go through terrain.
- by Sees-Too-Much - at 2012.09.16 05:12:00
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39. Nanohives, drop uplinks, remote explosives. - in Feedback/Requests [original thread]
You've never sat in front of an enemy drop uplink and killed everyone that spawned? Uh...me either...
- by Sees-Too-Much - at 2012.09.14 04:09:00
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40. seige tank - in Feedback/Requests [original thread]
http://www.dust514.com/community/blog/2012/03/vehicle-dev-b/ Name: Surya Hull: Madrugar Race: Gallente Class: Marauder Module Slots: 6H/4L Crew: 3 PG: 2540 CPU: 235 Combat / Special Abilities: Can fit siege module
- by Sees-Too-Much - at 2012.09.13 02:16:00
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