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141. Weapon STATS on fitting - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: Hello, When i look in the fittings window my skills are not applied to the weapons. So for example if the sniper does 189 damage when i buy it and i have +3% damage for example, it should show on the fittings just like it...
- by Patoman Radiant - at 2013.02.03 06:22:00
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142. Weapon varients that suck, or serve no purpose. - in Feedback/Requests [original thread]
Going through shotguns, swarm launchers, and even rifles I see varients of the gun that just plain suck. Shotguns, the higher level ones are breach (two shots) or specialist (lower fitting requirements) Anyone smart will skill up or get mods to ...
- by Patoman Radiant - at 2013.02.03 06:16:00
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143. Weapon upgrade/fittings - in Feedback/Requests [original thread]
It would have to be a stack of modfyed guns, being you can go though them by the dozen, or hundreds in a career. I kind of prefer the current system, with different variants with different stats.
- by Patoman Radiant - at 2013.02.03 06:00:00
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144. [Request] Militia weapons: Killing the need for improvement (A simple fix, too) - in Feedback/Requests [original thread]
SMG is a sidearm, they are not primary weapons. you only use it if you run out of shots on primary, or your primary is a swarm launcher. They definably need to make standard gear better than millita though, fitting differences make little differe...
- by Patoman Radiant - at 2013.02.03 05:56:00
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145. Snipers everywhere. - in Feedback/Requests [original thread]
Everyone must have weird luck in encountering stuff on average I get 75% people with assault suits and assault rifles. And that is pretty much what kills me, 75% to 90% of the time.
- by Patoman Radiant - at 2013.02.03 04:04:00
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146. [Request] Jumping Overhaul - in Feedback/Requests [original thread]
agreed, some of the things should just be able to be walked over, and jumping isn't working
- by Patoman Radiant - at 2013.02.03 03:58:00
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147. [Feedback/Request] Spawning Overhaul - in Feedback/Requests [original thread]
The first spawn is always the most dangerous, that is why I use shotgun or AR millita bpo( (free) Just wait for reds to appear and kill them. Get the jump on them The spawn system for a camped cloning thing should be worked (be able to always dr...
- by Patoman Radiant - at 2013.02.03 03:55:00
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148. The Gek is OP! - in Feedback/Requests [original thread]
gek is good because it is basically the standard rifle but with a bit more damage (5-10%) The other rifes you pay for it before it are equal to the millita/standard assault rifle. Its good because it is basically a standard rifle better
- by Patoman Radiant - at 2013.02.03 00:57:00
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149. [Request] Please nerf the new AV, and buff my HAV. - in Feedback/Requests [original thread]
my experience that railguns suck due to horrible traverse, and aiming a triangle is a ***** But.. if you are facing a heavy a direct hit should alpha them. I have gone several games where I brought in a millita tank, played defensively around m...
- by Patoman Radiant - at 2013.02.03 00:33:00
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150. Officer's equipment request - in Feedback/Requests [original thread]
half of anything blown up should be in salvage of the game winner.
- by Patoman Radiant - at 2013.02.01 08:35:00
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151. [Request][Feedback] Redline Difficulties - in Feedback/Requests [original thread]
encourage people to get out of the redline by allowing them to be shot. and killed as normal But... have it be so if you go on the redline your disapear for 30 seconds, but do not lose anything. (suit runs away, dropship picks you back up)
- by Patoman Radiant - at 2013.02.01 08:32:00
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152. [Feedback] Skirmish 2.0 needs a sense of urgency - in Feedback/Requests [original thread]
supported, it makes games go faster if very one sided and adds awesome new content. the attackers could get on by either gravity lift, or drop pods launched by friendly MCC (whatever is cooler, makes more sense) I can see players managing g...
- by Patoman Radiant - at 2013.02.01 08:27:00
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153. [Suggestion] Roll back the Patch. - in Feedback/Requests [original thread]
Don Von Hulio wrote: Since the latest sound clips introduced in the last patch has broken more than its fixed. I would be ok with the old sounds until the sound glitch is resolved. Also the lag has increased from a minor nuisance and only happe...
- by Patoman Radiant - at 2013.02.01 08:09:00
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154. Attention CCP: The only things you should be addressing immediately are... - in Feedback/Requests [original thread]
Supported I am not one who hates ideas of plasma cannons, or other jazz, but the core game is what needs most help for playability and drawing people in and not out. Save the specials for a expansion unless already developed. everything relate...
- by Patoman Radiant - at 2013.02.01 08:07:00
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155. Really, Nerf the Tanks - in Feedback/Requests [original thread]
I have seen a tank move fast but it is certainly not LAV speed. Its also a ***** to handle it. Flat speed is not the same as maneuverability. I am pretty sure a tank moving full speed will be dammed to hit anything.
- by Patoman Radiant - at 2013.02.01 07:29:00
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156. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
Or...... have it be based on every 100 health repaired and have the advanced nanite injectors work faster
- by Patoman Radiant - at 2013.01.30 06:16:00
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157. Have a universal power level, or ranking that can be viewed before a match - in Feedback/Requests [original thread]
I would like to before each match see the power levels of each Allie and opponent. What would be a good measure that would gauge effectiveness in the game and not biased just for kills, is average WP gained in match divided by time in match, and e...
- by Patoman Radiant - at 2013.01.30 05:51:00
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158. SMG range - in Feedback/Requests [original thread]
you are also firing it as a burst, the bullets may fly far but that doesn't realy help its effective range
- by Patoman Radiant - at 2013.01.30 04:57:00
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159. [Suggestion]Another noticeable color for squad members - in Feedback/Requests [original thread]
green is good enough, unless you are colorblind. which some people are
- by Patoman Radiant - at 2013.01.30 04:53:00
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160. [Request/Feedback] Limit the amount of ISK a director can give out per day - in Feedback/Requests [original thread]
If it is your corp, and isk, keep the isk on a bank character only you have access too, and limit the isk in corp to 10-20 mil, remainder on bank character.
- by Patoman Radiant - at 2013.01.30 04:16:00
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